User Intention of Anonymous Social Application “Soul” in China: Analysis based on an Extended Technology Acceptance Model
Abstract
:1. Introduction
1.1. Anonymous Social Media
1.2. “Soul”-Cial Metaverse for Young Generations
- Functions for young generations. Soul provides the four basic functions “Planet”, “Square”, “My own” and “Chat List”, and also launched LBS matching “Love Bell” and “Campus Bar”, anonymous voice room “Party room”, electronic pets, “online werewolf killing room” and “Facekini” video matching.
- Voice-oriented socializing. Functions of Soul have weakened the role of “Yanzhi” (appearance-oriented) in social interactions, as users do not need to upload their real photos and can choose to chat with each other through text or voice when contacting strangers.
- Soul Coin Revenue Model. Soul primarily generates revenue from value-added services such as membership subscriptions. Users can buy memberships to become a “Chaojixingren”(VIP on Soul), or buy value-added services such as “check out who has seen me” and “location card” to match people nearby.
1.3. Research Questions and Organization
- RQ 1: How do influencing factors affect user intentions to use Soul app?
- RQ 2: What are the characteristics of user intentions among Soul users?
2. Literature Review
3. Theoretical Model and Hypotheses
3.1. Technology Acceptance Model
3.2. Research Model and Hypotheses
Construct | Definition | Source |
---|---|---|
PU | The degree to which users find anonymous social apps are useful for their work and life. | Davis, 1989 [63] |
PEOU | The degree to which users think it is effort- less to use anonymous social apps. | Davis, 1989 [63] |
PA | The psychological perception of users about the anonymity of their identity during the use of anonymous social apps. | Hite et al., 2014 [64] |
PPR | The psychological perception of users about the degree to which anonymous social apps protect personal privacy information. | Dinev et al., 2006 [65] |
SN | The degree to which users think that important people believe they should use anonymous social apps. | Timmermans et al., 2017 [66]; Venkatesh et al., 2000 [58] |
EA | User perceptions of seeking emotional relationships, venting emotions and obtaining solace in the process of using anonymous social apps. | Sumternet et al., 2017 [67]; Ma et al., 2014 [68] |
PI | The degree to which users perceive the interactivity of the system during the use of anonymous social apps. | Tu et al., 2002 [69]; Rauniar et al., 2014; [70] |
UI | The degree to which the users would like to revisit ASM. | Venkatesh et al., 2000 [58] |
3.2.1. Perceived Usefulness and Perceived Ease of Use
3.2.2. Perceived Anonymity and Perceived Privacy Riskiness
3.2.3. Subjective Norms
3.2.4. Emotional Attachments
3.2.5. Perceived Interactivity
4. Research Method
4.1. Data Collection
4.2. Demographic Characteristics
5. Data Analysis
5.1. Measurement Model
5.2. Structural Equation Model
6. Discussion
Limitations
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
ACG | Animation, Comics and Games |
ARPA | Advanced Research Project Agency |
ASM | Anonymous Social Media |
AVE | Average Variance Extracted |
BBS | Bulletin Board System |
CR | Composite Reliability |
DAU | Daily Active Users |
ICT | Information and Communications Technology |
LBS | Location Based Service |
MAU | Monthly Active Users |
PLS | Partial Least Squares |
SEM | Structural Equation Modeling |
SMA | Social Media Application |
SSM | Stranger Social Media |
TAM | Technology Acceptance Model |
TMS | Tinder Motivation Scale |
UTAUT | Unified Theory of Acceptance and Use of Technology |
Appendix A. The Representative Anonymous Social Applications
Phase | Products | Year | Country | Features/Functions | |
---|---|---|---|---|---|
Internet Era | Usenet | 1980 | Worldwide | Distributed discussion Internet communication system available on computers, users can read and post messages | |
Online Business Services | Genie | 1985 | Worldwide | Business services, online text game communities | |
CompuServe | 1969 | America | Online chat systems, topic communities | ||
Electronic mailing List | 1975 | Worldwide | Email list system | ||
Web1.0 Era | Virtual Community | BBS | 1980s | Worldwide | Bulletin boards, classified forums, news reading, software downloads and uploads, games, user online conversations, etc. |
Chat room | 1971 | Worldwide | Online chat | ||
Internet forums | 1980s | Worldwide | Topic discussion, resource sharing | ||
2channel | 1999 | Japan | Online community, Anonymous Posting | ||
Website | Match.com | 1993 | Worldwide | Online dating service | |
4chan | 2003 | Worldwide | Posting is ephemeral, image-based bulletin board | ||
Blog | 1994 | Worldwide | Online diary, posting and sharing | ||
Web2.0 Era | Anonymous functions of social media | QQ mail “drift bottle” | 2010 | China | Anonymous “drift bottles” |
WeChat “People Nearby” | 2011 | China | LBS-based social service | ||
Social networking site | Ask.fm | 2010 | Latvia | Create personal profiles and send anonymous questions to each other | |
Spring.me (Formspring) | 2009 | Worldwide | Quiz community | ||
2005 | America | Social news aggregation, web contents rating, discussion website | |||
Social networking site | Sarahah | 2016 | Saudi Arabian | Send anonymous text messages, providing constructive feedback | |
Applications | Whisper | 2012 | America | Post and share photo and video messages anonymously | |
Secret | 2014 | America | Share information anonymously in users’ circle of friends | ||
Mimi | 2014 | China | |||
After School | 2014 | America | Platform for teenage groups to express, share, and ask for help anonymously | ||
Yik Yak | 2013 | America | LBS-based anonymous social application used in campus | ||
Soul | 2016 | China | Anonymous social applicaton, focus on “soul” matching |
Appendix B. Items of Constructs and Sources
Items | Source | |
---|---|---|
Perceived Usefulness (PU) | Davis 1989; R Rauniar et al., 2014 | |
PU1: Using Soul can enhance the fun of my life. | ||
PU2: Using Soul allows me to contact or meet more interesting strangers. | * | |
PU3: Using Soul makes it easier to stay in touch. | ||
PU4: Using Soul enhances my effectiveness to stay in touch with others. | ||
PU5: I find Soul useful in my personal life. | ||
Perceived Ease of Use (PEOU) | Davis 1989; C Lorenzo-Romero et al., 2012 | |
PEOU1: I find it easy to use Soul to do what I want to do. | * | |
PEOU2: I can interact flexibly with the Soul user interface. | * | |
PEOU3: I find it easy to understand the functions of Soul. | ||
PEOU4: I think everyone can easily use Soul. | ||
PEOU5: It would be easy for me to become skillful to use Soul. | ||
Perceived Anonymity (PA) | DM Hite et al., 2014 | |
PA1: When using Soul, it is hard for others to identify me. | * | |
PA2: When using Soul, I am confident that others do not know who I am. | * | |
PA3: I believe that my personal identity remains unknown to others on Soul. | ||
PA4: My actions cannot be tracked back to my personal identity on Soul. | ||
PA5: I think the social environment of Soul has a good level of anonymity. | ||
Perceived Privacy Riskiness (PPR) | Dinev T, Hart P. 2006 | |
PPR1: I am concerned that Soul will collect my personal information without my consent. | ||
PPR2: I am concerned that my actions on Soul may be tracked and monitored. | ||
PPR3: I am worried that my registration or chat information on Soul will be used illegally. | ||
PPR4: I am worried that Soul will disclose my personal information. | ||
PPR5: I will pay attention to the privacy protection agreement of Soul. | * | |
Subjective Norms (SN) | E Timmermans et al., 2017; V Venkatesh et al., 2000 | |
SN1: Colleagues or friends who influence me a lot think I should use Soul. | ||
SN2: People who are important to me think that I should use Soul. | ||
SN3: I use Soul because all my friends around me are using it. | ||
SN4: I think using Soul is a trend. | ||
Emotional Attachments (EA) | E Timmermans et al., 2017; SR Sumter et al., 2017; WWK Ma, A Chan. 2014 | |
EA1: I can build relationship connections by using Soul. | ||
EA2: I can find a boy/girlfriend by using Soul. | ||
EA3: I use Soul to get over my ex. | * | |
EA4: I use Soul to vent my emotions. | * | |
EA5: When I am depressed, using Soul will help me improve my mood. | ||
Perceived Interactivity (PI) | Tu C H et al., 2002; R Rauniar et al., 2014 | |
PI1: In the process of using Soul, I found its function is novel. | * | |
PI2: In the process of using Soul, others can receive the messages I send smoothly. | ||
PI3: Any system problems I encountered while using Soul were solved in time. | ||
PI4: I never encounter system bugs/never flashback when using Soul. | ||
User Intention (UI) | V Venkatesh et al., 2000; C Lorenzo-Romero et al., 2012 | |
UI1: I would love to use Soul. | ||
UI2: Among all anonymous social apps, I prefer to use Soul. | ||
UI3: I would love to use Soul to make new friends. | ||
UI4: I will recommend others to use Soul. | ||
UI5: I intend to continue using Soul. |
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Characteristic | Category | Frequency | Percentage |
---|---|---|---|
Gender | Male | 166 | 39.6 |
Female | 253 | 60.4 | |
Age | 18 years old and below | 2 | 0.5 |
18–25 years old | 179 | 42.7 | |
26–30 years old | 187 | 44.6 | |
31–40 years old | 51 | 12.2 | |
Over 40 years old | 0 | 0.0 | |
Education | Junior high school and below | 3 | 0.7 |
High School | 6 | 1.4 | |
College | 37 | 8.9 | |
University undergraduate | 327 | 78.0 | |
Master’s degree and above | 46 | 11.0 | |
Marital Status | Single | 227 | 54.2 |
In love | 75 | 17.9 | |
Married | 114 | 27.2 | |
Divorced | 3 | 0.7 | |
Use time | 1 year and below | 106 | 25.3 |
1–3 years | 268 | 64.0 | |
3–5 years | 45 | 10.7 | |
Frequency of use | 1 time every few weeks | 36 | 8.6 |
1 time per week | 55 | 13.1 | |
1 time every 2–3 days | 137 | 32.7 | |
1–3 times a day | 159 | 38.0 | |
More than 3 times a day | 32 | 7.6 | |
Average time of use | 40 min or less per session | 175 | 41.7 |
40–80 min | 199 | 47.5 | |
80–120 min | 30 | 7.2 | |
120 min or more | 15 | 3.6 |
Indicator Reliability | Convergent Validity | Consistency Reliability | |||
---|---|---|---|---|---|
Construct | Item | Factor Loadings | AVE | Cronbach’s Alpha | CR |
EA | EA1 | 0.811 | 0.563 | 0.610 | 0.794 |
EA2 | 0.722 | ||||
EA5 | 0.714 | ||||
PA | PA3 | 0.829 | 0.711 | 0.797 | 0.881 |
PA4 | 0.864 | ||||
PA5 | 0.836 | ||||
PEOU | PEOU3 | 0.807 | 0.592 | 0.654 | 0.813 |
PEOU4 | 0.730 | ||||
PEOU5 | 0.768 | ||||
PI | PI2 | 0.782 | 0.599 | 0.671 | 0.817 |
PI3 | 0.838 | ||||
PI4 | 0.694 | ||||
PPR | PPR1 | 0.848 | 0.753 | 0.890 | 0.924 |
PPR2 | 0.895 | ||||
PPR3 | 0.859 | ||||
PPR4 | 0.867 | ||||
PU | PU1 | 0.803 | 0.642 | 0.814 | 0.877 |
PU3 | 0.789 | ||||
PU4 | 0.809 | ||||
PU5 | 0.803 | ||||
SN | SN1 | 0.841 | 0.659 | 0.830 | 0.885 |
SN2 | 0.823 | ||||
SN3 | 0.788 | ||||
SN4 | 0.795 | ||||
UI | UI1 | 0.837 | 0.590 | 0.825 | 0.878 |
UI2 | 0.714 | ||||
UI3 | 0.721 | ||||
UI4 | 0.729 | ||||
UI5 | 0.831 |
EA | PA | PEOU | PI | PPR | PU | SN | UI | |
---|---|---|---|---|---|---|---|---|
EA | 0.750 | |||||||
PA | 0.402 | 0.843 | ||||||
PEOU | 0.362 | 0.333 | 0.769 | |||||
PI | 0.436 | 0.396 | 0.464 | 0.774 | ||||
PPR | −0.241 | −0.400 | −0.129 | −0.219 | 0.867 | |||
PU | 0.660 | 0.384 | 0.376 | 0.439 | −0.251 | 0.801 | ||
SN | 0.582 | 0.335 | 0.294 | 0.399 | −0.242 | 0.607 | 0.812 | |
UI | 0.705 | 0.433 | 0.449 | 0.500 | −0.284 | 0.719 | 0.548 | 0.768 |
Hypotheses | Path | Path Coefficient () | T-Statistics | p-Value | Result | |
---|---|---|---|---|---|---|
H1 | PU ->UI | 0.366 | 5.855 | 0.177 | 0.000 | Supported |
H2 | PEOU ->UI | 0.121 | 2.993 | 0.031 | 0.003 | Supported |
H3 | PPR ->UI | −0.063 | 2.134 | 0.010 | 0.033 | Supported |
H4 | PA ->PPR | −0.400 | 10.723 | 0.191 | 0.000 | Supported |
H5 | SN ->PU | 0.337 | 6.452 | 0.154 | 0.000 | Supported |
H6 | SN ->UI | 0.037 | 0.833 | 0.002 | 0.405 | Not supported |
H7 | EA ->PU | 0.464 | 8.964 | 0.291 | 0.000 | Supported |
H8 | EA ->UI | 0.335 | 6.424 | 0.156 | 0.000 | Supported |
H9 | PI ->PEOU | 0.464 | 10.944 | 0.274 | 0.000 | Supported |
H10 | PI ->UI | 0.108 | 2.613 | 0.022 | 0.009 | Supported |
Indirect Path | Path coefficient () | Bca[2.5%,97.5%] | T-Statistics | p-value | ||
SN ->PU ->UI | 0.123 | [0,071,0.183] | 4.315 | 0.000 |
Variables | R | Adjusted R | Q |
---|---|---|---|
PEOU | 0.215 | 0.213 | 0.124 |
PPR | 0.160 | 0.158 | 0.117 |
PU | 0.511 | 0.509 | 0.322 |
UI | 0.646 | 0.641 | 0.371 |
UI1 | UI2 | UI3 | UI4 | UI5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Score | Frequency | Ratio (%) | Frequency | Ratio (%) | Frequency | Ratio (%) | Frequency | Ratio (%) | Frequency | Ratio (%) |
1 | 0 | 0 | 2 | 0.5 | 1 | 0.2 | 9 | 2.1 | 3 | 0.7 |
2 | 3 | 0.7 | 2 | 0.5 | 5 | 1.2 | 11 | 2.6 | 6 | 1.4 |
3 | 10 | 2.4 | 13 | 3.1 | 13 | 3.1 | 41 | 9.8 | 9 | 2.1 |
4 | 24 | 5.7 | 29 | 6.9 | 29 | 6.9 | 73 | 17.4 | 27 | 6.4 |
5 | 96 | 22.9 | 72 | 17.2 | 108 | 25.8 | 111 | 26.5 | 61 | 14.6 |
6 | 148 | 35.3 | 158 | 37.7 | 143 | 34.1 | 109 | 26.0 | 115 | 27.4 |
7 | 138 | 32.9 | 143 | 34.1 | 120 | 28.6 | 65 | 15.5 | 198 | 47.3 |
Mean | 5.89 | 5.89 | 5.74 | 5.04 | 6.04 | |||||
Median | 6.00 | 6.00 | 6.00 | 5.00 | 6.00 | |||||
Variance | 1.106 | 1.257 | 1.285 | 2.030 | 1.479 |
Item | Group | Number | Mean | Sig. (Two-Tailed) |
---|---|---|---|---|
Gender | Male | 166 | 5.74 | 0.640 |
Female | 253 | 5.71 | ||
Martial status | Single | 227 | 5.68 | 0.021 |
In love | 75 | 5.43 | ||
Married | 114 | 5.97 | ||
Divorced | 3 | 6.60 |
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Yu, Z.; Song, X. User Intention of Anonymous Social Application “Soul” in China: Analysis based on an Extended Technology Acceptance Model. J. Theor. Appl. Electron. Commer. Res. 2021, 16, 2898-2921. https://doi.org/10.3390/jtaer16070159
Yu Z, Song X. User Intention of Anonymous Social Application “Soul” in China: Analysis based on an Extended Technology Acceptance Model. Journal of Theoretical and Applied Electronic Commerce Research. 2021; 16(7):2898-2921. https://doi.org/10.3390/jtaer16070159
Chicago/Turabian StyleYu, Zhiyuan, and Xiaoxiao Song. 2021. "User Intention of Anonymous Social Application “Soul” in China: Analysis based on an Extended Technology Acceptance Model" Journal of Theoretical and Applied Electronic Commerce Research 16, no. 7: 2898-2921. https://doi.org/10.3390/jtaer16070159
APA StyleYu, Z., & Song, X. (2021). User Intention of Anonymous Social Application “Soul” in China: Analysis based on an Extended Technology Acceptance Model. Journal of Theoretical and Applied Electronic Commerce Research, 16(7), 2898-2921. https://doi.org/10.3390/jtaer16070159