Live Commerce Platforms: A New Paradigm for E-Commerce Platform Economy
Abstract
:1. Introduction
2. Literature Review
2.1. Purchasing Behaviour of E-Commerce Consumers
2.2. Technology Acceptance Model
2.3. New Commerce: Live Commerce Platform
3. Research Hypothesis
3.1. Technology Acceptance Model
3.2. Perceived Service Quality and Perceived Entertainment
3.3. Perceived Usefulness and Perceived Ease of Use
3.4. Technology Acceptance Model
4. Research Method
4.1. Research Design and Data Collection
4.2. Hypothesis and Scalability Testing
5. Findings
6. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Metric Variables
Variables | Questions | References |
Social Influence (SI) | 1. Mass media influences my use of live commerce platforms. | Agarwal & Karahanna [55] Fishbein & Ajzen [56] Koufaris et al. [57] Venkatesh et al. [58] Venkatesh & Davis [59] |
2. The higher the number of people around me who are interested in live commerce, the more it influences my use of live commerce platforms. | ||
3. When a celebrity, leader, or someone I admire uses live commerce platforms, it affects my use of these platforms. | ||
4. People around me want me to use live commerce platforms. | ||
5. I believe that my personal social image can be improved by using live commerce platforms. | ||
Personal Innovativeness (PI) | 1. I am willing to accept new things. | Eastlick & Lotz [60] Hirschman [61] |
2. I am often the first to try new things among the people around me. | ||
3. I am always looking for information about strange things. | ||
4. I like to try new shopping methods. | ||
5. I always ask my friends for advice on where to shop. | ||
Perceived Service Quality (PQ) | 1. The live commerce platform is easy to operate and use. | Cao et al. [62] Devaraj et al. [63] Mckinney et al. [64] |
2. You can easily find the product you want with guidance on the live commerce platform page. | ||
3. The information provided by the live commerce platform matches reality. | ||
4. The live commerce platform intelligently provides information tailored to one’s taste. | ||
5. The live commerce platform customer service can respond to my inquiries in time. | ||
6. The live commerce platform staff can help me solve problems on time. | ||
Perceived Entertainment (PE) | 1. I think the live commerce platform adds to the fun of shopping. | Davis et al. [65] Moon & Kim [48] Mun & Hwang [66] |
2. The process of shopping with a live commerce platform is fun. | ||
3. The visual effects of live commerce are fascinating to me. | ||
4. The visual effects of live commerce are fascinating to me. | ||
5. The recommendation function of the live commerce platform page is fascinating to me. | ||
Perceived Usefulness (PU) | 1. Live commerce platforms allow me to purchase the right product more efficiently. | Chiu [67] Davis et al. [65] Lu & Su [68] Venkatesh & Davis [59] |
2. On live commerce platforms, recommendations can provide me with a more comprehensive understanding of products. | ||
3. Live commerce platforms improve my shopping judgments and decision-making abilities. | ||
4. Shopping on live commerce platforms helps my consumption. | ||
5. Live commerce provides more effective interactions. | ||
Perceived Ease of Use (PEOU) | 1. Live commerce platforms can adapt quickly without consuming a lot of energy. | Davis [12] Fishbein & Ajzen [56] Venkatesh & Davis [59] |
2. I am satisfied with the page design of live commerce platforms. | ||
3. The interface of live commerce platforms makes interactions simple. | ||
4. It is easy to make purchases and provide payments on live commerce platforms. | ||
5. I think live commerce platforms make it easy for me to achieve my goals. | ||
Intention to Purchase (IP) | 1. Live commerce platforms can adapt quickly without consuming a lot of energy. | Boulding et al. [69] Ajzen & Fishbein [56] Fishbein & Ajzen [56] |
2. I am satisfied with the page design of live commerce platforms. | ||
3. The interface of live commerce platforms makes interactions simple. | ||
4. It is easy to purchase and pay on live commerce platforms. | ||
5. I think live commerce platforms make it easy for me to achieve my goals. | ||
Purchasing Behaviour (PB) | 1. I often shop on live commerce platforms. | Venkatesh & Davis [59] |
2. I have recommended live commerce platforms to others. | ||
3. Compared to traditional e-commerce platforms, I have recently been shopping more using live commerce platforms. | ||
4. I have recently spent a lot of money on live commerce platforms. | ||
5. We will continue to make purchases on live commerce platforms in the future. |
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Demographic Characteristics | n | % | |
---|---|---|---|
Gender | Male | 107 | 45.1 |
Female | 130 | 54.9 | |
Age | Under 19 | 58 | 24.5 |
20–29 | 73 | 30.8 | |
30–39 | 68 | 28.7 | |
40–49 | 24 | 10.1 | |
Over 50 | 14 | 5.9 |
Factors | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Cronbach’s α | |
PQ3 | 0.808 | 0.871 | |||||||
PQ4 | 0.807 | ||||||||
PQ6 | 0.784 | ||||||||
PQ1 | 0.773 | ||||||||
PQ5 | 0.745 | ||||||||
PQ2 | 0.704 | ||||||||
IP 1 | 0.829 | 0.87 | |||||||
IP 5 | 0.796 | ||||||||
IP 4 | 0.792 | ||||||||
IP 3 | 0.790 | ||||||||
IP 2 | 0.787 | ||||||||
PU5 | 0.861 | 0.884 | |||||||
PU1 | 0.832 | ||||||||
PU3 | 0.816 | ||||||||
PU4 | 0.812 | ||||||||
PU2 | 0.764 | ||||||||
PB4 | 0.844 | 0.868 | |||||||
PB2 | 0.82 | ||||||||
PB1 | 0.795 | ||||||||
PB3 | 0.786 | ||||||||
PB5 | 0.749 | ||||||||
PI1 | 0.836 | 0.869 | |||||||
PI5 | 0.822 | ||||||||
PI2 | 0.795 | ||||||||
PI4 | 0.773 | ||||||||
PI3 | 0.765 | ||||||||
SI3 | 0.855 | 0.862 | |||||||
SI2 | 0.806 | ||||||||
SI1 | 0.792 | ||||||||
SI5 | 0.792 | ||||||||
SI4 | 0.737 | ||||||||
PEOU5 | 0.839 | 0.866 | |||||||
PEOU2 | 0.834 | ||||||||
PEOU4 | 0.813 | ||||||||
PEOU3 | 0.771 | ||||||||
PEOU1 | 0.701 | ||||||||
PE2 | 0.808 | 0.840 | |||||||
PE1 | 0.803 | ||||||||
PE5 | 0.797 | ||||||||
PE4 | 0.762 | ||||||||
PE3 | 0.705 | ||||||||
Extraction Method: Principal Factor Analysis | |||||||||
Rotation Method: Direct oblimin with Kaiser normalization | |||||||||
Rotation converged in 7 iterations. |
Variable | Estimate | S.E. | C.R. | p | AVE | Construct Reliability | |
---|---|---|---|---|---|---|---|
PQ1 | Perceived Service Quality (PQ) | 0.697 | 0.5151 | 0.8642 | |||
PQ2 | 0.722 | 0.11 | 10.062 | *** | |||
PQ3 | 0.685 | 0.107 | 9.579 | *** | |||
PQ4 | 0.768 | 0.099 | 10.635 | *** | |||
PQ5 | 0.695 | 0.111 | 9.707 | *** | |||
PQ6 | 0.736 | 0.111 | 10.238 | *** | |||
IP 1 | Intention to Purchase (IP) | 0.905 | 0.8051 | 0.9538 | |||
IP 2 | 0.896 | 0.044 | 21.913 | *** | |||
IP 3 | 0.908 | 0.044 | 22.709 | *** | |||
IP 4 | 0.878 | 0.042 | 20.806 | *** | |||
IP 5 | 0.899 | 0.04 | 22.127 | *** | |||
PU1 | Perceived Usefulness (PU) | 0.919 | 0.8314 | 0.961 | |||
PU2 | 0.902 | 0.042 | 23.426 | *** | |||
PU3 | 0.914 | 0.041 | 24.348 | *** | |||
PU4 | 0.904 | 0.044 | 23.575 | *** | |||
PU5 | 0.92 | 0.043 | 24.867 | *** | |||
PB1 | Purchasing Behaviour (PB) | 0.898 | 0.8133 | 0.9561 | |||
PB2 | 0.9 | 0.042 | 21.648 | *** | |||
PB3 | 0.918 | 0.044 | 22.82 | *** | |||
PB4 | 0.904 | 0.048 | 21.953 | *** | |||
PB5 | 0.889 | 0.051 | 21.003 | *** | |||
PI1 | Personal Innovativeness (PI) | 0.758 | 0.5552 | 0.8619 | |||
PI2 | 0.762 | 0.091 | 11.562 | *** | |||
PI3 | 0.726 | 0.081 | 10.975 | *** | |||
PI4 | 0.736 | 0.086 | 11.139 | *** | |||
PI5 | 0.743 | 0.099 | 11.25 | *** | |||
SI1 | Social Influence (SI) | 0.764 | 0.5843 | 0.8754 | |||
SI2 | 0.737 | 0.08 | 11.34 | *** | |||
SI3 | 0.781 | 0.069 | 12.103 | *** | |||
SI4 | 0.757 | 0.073 | 11.692 | *** | |||
SI5 | 0.782 | 0.084 | 12.113 | *** | |||
PEOU1 | Perceived Ease of Use (PEOU) | 0.852 | 0.7178 | 0.9271 | |||
PEOU2 | 0.845 | 0.05 | 16.793 | *** | |||
PEOU3 | 0.88 | 0.047 | 18.058 | *** | |||
PEOU4 | 0.822 | 0.042 | 16.029 | *** | |||
PEOU5 | 0.836 | 0.045 | 16.474 | *** | |||
PE1 | Perceived Entertainment (PE) | 0.748 | 0.5544 | 0.8614 | |||
PE2 | 0.761 | 0.1 | 11.326 | *** | |||
PE3 | 0.714 | 0.089 | 10.609 | *** | |||
PE4 | 0.749 | 0.097 | 11.156 | *** | |||
PE5 | 0.75 | 0.085 | 11.168 | *** |
PQ | IP | PU | PB | PI | SI | PEOU | PE | |
---|---|---|---|---|---|---|---|---|
PQ | 0.718 | |||||||
IP | 0.681 *** | 0.897 | ||||||
PU | 0.737 *** | 0.896 *** | 0.912 | |||||
PB | 0.587 *** | 0.889 *** | 0.786 *** | 0.902 | ||||
PI | 0.556 *** | 0.712 *** | 0.739 *** | 0.635 *** | 0.745 | |||
SI | 0.493 *** | 0.614 *** | 0.710 *** | 0.575 *** | 0.503 *** | 0.764 | ||
PEOU | 0.666 *** | 0.849 *** | 0.856 *** | 0.839 *** | 0.673 *** | 0.515 *** | 0.847 | |
PE | 0.458 *** | 0.607 *** | 0.602 *** | 0.582 *** | 0.497 *** | 0.463 *** | 0.726 *** | 0.745 |
Hypothesis | Path | Path Coefficient | S.E. | C.R. | p-Value | Result |
---|---|---|---|---|---|---|
H1 | Social Influence (SI) → Perceived Usefulness (PU) | 0.304 | 0.051 | 6.688 | *** | Approved |
H2 | Social Influence (SI) → Perceived Ease of Use (PEOU) | 0.025 | 0.069 | 0.426 | 0.67 | Rejected |
H3 | Personal Innovativeness (PI) → Perceived Usefulness (PU) | 0.181 | 0.066 | 3.578 | *** | Approved |
H4 | Personal Innovativeness (PI) → Perceived Ease of Use (PEOU) | 0.28 | 0.09 | 4.248 | *** | Approved |
H5 | Perceived Service Quality (PQ) → Perceived Usefulness (PU) | 0.18 | 0.074 | 3.575 | *** | Approved |
H6 | Perceived Service Quality (PQ) → Perceived Ease of Use (PEOU) | 0.298 | 0.1 | 4.553 | *** | Approved |
H7 | Perceived Entertainment (PE) → Perceived Usefulness (PU) | −0.091 | 0.07 | −1.694 | 0.09 | Rejected |
H8 | Perceived Entertainment (PE) → Perceived Ease of Use (PEOU) | 0.439 | 0.089 | 6.728 | *** | Approved |
H9 | Perceived Usefulness (PU) → Intention to Purchase (IP) | 0.599 | 0.061 | 8.21 | *** | Approved |
H10 | Perceived Ease of Use (PEOU) → Perceived Usefulness (PU) | 0.523 | 0.07 | 7.177 | *** | Approved |
H11 | Perceived Ease of Use (PEOU) → Intention to Purchase (IP) | 0.348 | 0.058 | 4.831 | *** | Approved |
H12 | Intention to Purchase (IP) → Purchasing Behaviour (PB) | 0.893 | 0.062 | 17.113 | *** | Approved |
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Kim, J.; He, N.; Miles, I. Live Commerce Platforms: A New Paradigm for E-Commerce Platform Economy. J. Theor. Appl. Electron. Commer. Res. 2023, 18, 959-975. https://doi.org/10.3390/jtaer18020049
Kim J, He N, Miles I. Live Commerce Platforms: A New Paradigm for E-Commerce Platform Economy. Journal of Theoretical and Applied Electronic Commerce Research. 2023; 18(2):959-975. https://doi.org/10.3390/jtaer18020049
Chicago/Turabian StyleKim, Junic, Nianwen He, and Ian Miles. 2023. "Live Commerce Platforms: A New Paradigm for E-Commerce Platform Economy" Journal of Theoretical and Applied Electronic Commerce Research 18, no. 2: 959-975. https://doi.org/10.3390/jtaer18020049
APA StyleKim, J., He, N., & Miles, I. (2023). Live Commerce Platforms: A New Paradigm for E-Commerce Platform Economy. Journal of Theoretical and Applied Electronic Commerce Research, 18(2), 959-975. https://doi.org/10.3390/jtaer18020049