Co-Evolution of Complex Network Public Goods Game under the Edges Rules
Abstract
:1. Introduction
2. Materials and Methods
2.1. Related Work
2.1.1. Regular Network
2.1.2. Public Goods Game Based on Complex Network
2.1.3. Analysis of Static Cumulative Payoff of Public Goods Game
2.2. Co-Evolution of Public Goods Game under the Edges Rules Model
2.2.1. Edge Breaking Rule
- (1)
- Edge breaking value: the breaking value of an edge is the summation of its nodes’ payoffs.
- (2)
- Edge breaking weight: the default edge breaking weight of an edge is 0. If edge breaking value is greater than or equal to 0, the breaking weight will minus 1, or else it will plus 3.
- (3)
- Edge breaking probability: it is described by the cumulative Poisson distribution function, the primitive formula is following:
2.2.2. Edge Addition Rules
- (1)
- Reconnection of isolated players. People in real life will not completely ignore the isolated players. Thus, the isolated players in our model are provided with opportunities to rejoin the game. Concretely, in a new round of the game, once an isolated player chooses to cooperate, it will be reconnected to the largest part of the network with the probability of 50%. It is noted that isolated nodes will not play in the game, unless it is reconnected to the network.
- (2)
- New connections of dominant players. In graph theory, G is called a connected graph if any two nodes in an undirected graph G are reachable; otherwise, it is a unconnected graph. An unconnected graph is composed of two or more connected subgraphs, and these disjoint connected subgraphs become the connected components of the graph. The dominant nodes are the nodes whose strategy is cooperation and cumulative payoff is great than 0 in the largest connected component of the game network. Like what is happening in real life, dominant people are more willing to have favorable relations. Therefore, in our model, each dominant player can randomly select a player from the non-isolated cooperative ones to establish a connection.
2.2.3. Dynamics of Game Player Strategy Adjustment
3. Results
3.1. Preliminary Simulation Experiment
3.2. Simulation Analysis of Coevolution Model under the Edges Rules
3.3. The Relation between the Distribution Entropy of Excess Average Degree and Node Degree
3.4. A simulation Snapshot of the Co-Evolution under Edge Rules
3.5. Actual Observer Data
4. Conclusions
Supplementary Materials
Author Contributions
Funding
Conflicts of Interest
References
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x–y | x’s Payoff | y’s Payoff |
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C-C | ||
C-D | ||
D-C | ||
D-D | 0 |
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Sun, X.; Li, Y.; Kang, H.; Shen, Y.; Peng, J.; Wang, H.; Chen, Q. Co-Evolution of Complex Network Public Goods Game under the Edges Rules. Entropy 2020, 22, 199. https://doi.org/10.3390/e22020199
Sun X, Li Y, Kang H, Shen Y, Peng J, Wang H, Chen Q. Co-Evolution of Complex Network Public Goods Game under the Edges Rules. Entropy. 2020; 22(2):199. https://doi.org/10.3390/e22020199
Chicago/Turabian StyleSun, Xingping, Yibing Li, Hongwei Kang, Yong Shen, Jian Peng, Haoyu Wang, and Qingyi Chen. 2020. "Co-Evolution of Complex Network Public Goods Game under the Edges Rules" Entropy 22, no. 2: 199. https://doi.org/10.3390/e22020199
APA StyleSun, X., Li, Y., Kang, H., Shen, Y., Peng, J., Wang, H., & Chen, Q. (2020). Co-Evolution of Complex Network Public Goods Game under the Edges Rules. Entropy, 22(2), 199. https://doi.org/10.3390/e22020199