A Quantum Double-or-Nothing Game: An Application of the Kelly Criterion to Spins
Abstract
:1. Introduction
2. Gambling with Spin-1/2 Particles
3. The ‘Double-or-Nothing’ Game with Spin-1/2 Particles
4. The Optimal Strategy: A Heuristic Description
5. Numerical Simulation: Algorithm and Pseudo-Code
Algorithm 1 Quantum Kelly Optimisation across N steps |
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6. Contours of Equivalence
The Curious Case of Growth without Information Gain or Information Gain without Growth
7. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Meister, B.K.; Price, H.C.W. A Quantum Double-or-Nothing Game: An Application of the Kelly Criterion to Spins. Entropy 2024, 26, 66. https://doi.org/10.3390/e26010066
Meister BK, Price HCW. A Quantum Double-or-Nothing Game: An Application of the Kelly Criterion to Spins. Entropy. 2024; 26(1):66. https://doi.org/10.3390/e26010066
Chicago/Turabian StyleMeister, Bernhard K., and Henry C. W. Price. 2024. "A Quantum Double-or-Nothing Game: An Application of the Kelly Criterion to Spins" Entropy 26, no. 1: 66. https://doi.org/10.3390/e26010066
APA StyleMeister, B. K., & Price, H. C. W. (2024). A Quantum Double-or-Nothing Game: An Application of the Kelly Criterion to Spins. Entropy, 26(1), 66. https://doi.org/10.3390/e26010066