Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike
Abstract
:1. Introduction
1.1. The Problem of Frailty
1.2. The Potential of Virtual Reality to Counteract Frailty
2. Positive Bike
2.1. System Architecture
2.2. Virtual Environments
- Game type: the therapist can set the target typology—and thus define the exercise type—by choosing between animals or street furniture.
- Characteristic of the target to select: for animals, the first letter of the animals’ names (C/G/T/S); for street furniture, distinct colors are available (orange/blue /yellow/violet).
- Level: two levels of difficulty are available; in level 1, targets appear on the route each 15 s, in level 2, each 10 s.
- Cycle-ergometer workload: the operator can set the bike workload selecting among 20/30/40/50 Watt, depending on the patient’s physical condition.
- Time: the duration of the exercise, the therapist can select 15 or 20 min.
3. Usability Study
- Effectiveness: the possibility for the users to achieve goals;
- Efficiency: the effort made by the user to reach the goal;
- Satisfaction: what users think about the interaction with the system.
- -
- SUS is a “quick and easy to use” questionnaire composed by ten items and created by Brooke in the 1996 [65]. The final score can range from 0, lack of usability, to 100, best usability (for an interpretation of SUS scores, see [67]). This is a standard scale for the assessment of usability of technological systems and it is easy to use and to understand for the patients.
- -
- The short flow state scale [66] assesses nine key flow dimensions: (1) challenge–skill balance: “I feel I am competent enough to meet the high demands of the situation”; (2) action–awareness merging: “I do things spontaneously and automatically without having to think”; (3) clear goals: “I have a strong sense of what I want to do”; (4) unambiguous feedback: “I have a good idea while I am performing about how well I am doing”; (5) concentration on the task at hand: “I am completely focused on the task at hand”; (6) sense of control: “I have a feeling of total control over what I am doing”; (7) transformation of time: “The way time passes seems to be different from normal”; (8) loss of self-consciousness: “I was not worried about what others may have been thinking of me”; (9) and autotelic experience: “The experience is extremely rewarding”. These characteristics were constructed using the conceptual flow model [68,69]. Subjects have to rate the flow experience on a five-point Likert scale ranging from 1 (strongly disagree) to 5 (strongly agree).
- Usability:
- ○
- Utilization (effectiveness),
- ○
- Learning (efficiency),
- ○
- Pleasantness (satisfaction).
- Sense of presence:
- ○
- Spatial presence,
- ○
- Engagement,
- ○
- Realism.
3.1. Sample
3.2. Task
4. Results
5. Discussion
6. Conclusions and Future Works
Author Contributions
Funding
Conflicts of Interest
References
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Topic | Sub-Topic | Questions |
---|---|---|
Usability | Utilization | What difficulties did you encounter in carrying out the task? Was it difficult to use the instrument? There were technical issues during the session? |
Learning | Did you have to ask for help to understand how to use the system? Did it take a long time to figure out how the instrument works? Was exercise complicated? | |
Pleasantness | Did you like the virtual environment? Some parts of the system were uncomfortable? Did you have any trouble riding a stationary bike with 3D glasses? | |
Sense of Presence | Spatial presence | Did you feel part of the environment? Do you feel you have control over the environment? |
Engagement | Were you happy that the exercise was over? What do you think about the duration of the experience? Did you easily get distracted during exercise? | |
Realism | How did you find the environment, realistic or too artificial? | |
Cyber Sickness | Physical side-effects | Did you feel bad during exercise? Did you have nausea, dizziness or other physical symptoms during exercise? |
Expectations | Would you like to use this system to do exercise? Do you think this system can be useful for other types of patients? |
Age | y.o.e. | Gender | MMSE | |
---|---|---|---|---|
Subject 1 | 87 | 5 | M | 27 |
Subject 2 | 65 | 16 | F | 25.2 |
Subject 3 | 77 | 5 | M | 20.9 |
Subject 4 | 59 | 16 | F | 25.2 |
Subject 5 | 62 | 13 | F | 30 |
Mean | 70.00 | 11.70 | 25.66 | |
SD | 11.70 | 5.61 | 3.31 |
Dimension | Mean | SD | |
---|---|---|---|
Q1 | Challenge-skill | 4.6 | 0.49 |
Q2 | Action-awareness | 4 | 1.26 |
Q3 | Clear goals | 4.4 | 0.80 |
Q4 | Unambiguous feedback | 4.2 | 0.98 |
Q5 | Concentration | 4.4 | 0.80 |
Q6 | Sense of control | 4.4 | 0.80 |
Q7 | Loss of self-consciousness | 5 | 0.00 |
Q8 | Transformation of time | 3.8 | 1.60 |
Q9 | Autotelic experience | 4.2 | 1.60 |
Q10 | Total | 4.33 | 0.75 |
Value | Std. Err. | ||
---|---|---|---|
Measure of agreement | Kappa | 0.850 | 0.102 |
No. of valid cases | 27 |
Topic | Sub-Topic | Positive Feedback |
---|---|---|
Usability | Utilization | “Both the motor and cognitive tasks were easy.” |
Learning | “There was no problem in learning the use of the system.” | |
Pleasantness | “The 3D glass was not uncomfortable.” “The environment was beautiful.” “The cycle-ergometer was manageable.” | |
Sense of Presence | Spatial Presence | “The feeling was to be in the real park.” “I had the feeling of being suspended.” “The environment was relaxing.” |
Engagement | “I was focused on the task.” “I think I’ve been pedaling for 5 min.” “I forget you (the examiners) were here too.” | |
Realism | “The environment was realistic.” | |
Cyber Sickness | Physical side-effects | None present side effect like cyber-sickness or nausea |
Expectations | “This system could be useful for several types of patients.” “I think it’s easier to train with this tool.” |
Topic | Sub-Topic | Negative Feedback |
---|---|---|
Usability | Utilization | “It’s difficult to recognize small animals.” “It’s not easy to identify animals placed backward.” “Some similar animals were confused (zebra–horse and turkey–swan).” |
Learning | The sound of the bike might be confused with the sound that give a feedback about speed. “When frequency increases the exercise becomes more difficult.” | |
Pleasantness | “Animals are repetitive.” | |
Sense of Presence | Spatial Presence | “I had the feeling that animals bumped me.” |
Engagement | “I felt passive and not active in the environment.” | |
Realism | “The environment was nice but did not look very real.” “Some animals are ‘out of context’.” | |
Cyber Sickness | Physical side-effects | One patient was tired before the end of the task. |
Expectations | There is no difference between this type of treatment and another. |
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Pedroli, E.; Greci, L.; Colombo, D.; Serino, S.; Cipresso, P.; Arlati, S.; Mondellini, M.; Boilini, L.; Giussani, V.; Goulene, K.; et al. Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike. Sensors 2018, 18, 2343. https://doi.org/10.3390/s18072343
Pedroli E, Greci L, Colombo D, Serino S, Cipresso P, Arlati S, Mondellini M, Boilini L, Giussani V, Goulene K, et al. Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike. Sensors. 2018; 18(7):2343. https://doi.org/10.3390/s18072343
Chicago/Turabian StylePedroli, Elisa, Luca Greci, Desirèe Colombo, Silvia Serino, Pietro Cipresso, Sara Arlati, Marta Mondellini, Lorenzo Boilini, Valentina Giussani, Karine Goulene, and et al. 2018. "Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike" Sensors 18, no. 7: 2343. https://doi.org/10.3390/s18072343
APA StylePedroli, E., Greci, L., Colombo, D., Serino, S., Cipresso, P., Arlati, S., Mondellini, M., Boilini, L., Giussani, V., Goulene, K., Agostoni, M., Sacco, M., Stramba-Badiale, M., Riva, G., & Gaggioli, A. (2018). Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike. Sensors, 18(7), 2343. https://doi.org/10.3390/s18072343