Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing
Abstract
:1. Introduction
- First, we propose a staged incentive mechanism to extend the incentive process from the recruiting stage to the sensing stage, and establish a framework of staged incentive and punishment mechanisms for Mobile Crowd Sensing.
- Second, we introduce the payment incentive coefficient and design a Stackelberg-based game method in the recruiting stage. The game interaction is utilized to recruit participants in order to enhance the participants’ motivation to join in a sensing task.
- Third, in the sensing stage, we propose a sensing data utility algorithm for the interaction. The data utility affected by time–space correlation is used to filter out the winners after the sensing task to improve the quality of the sensing data.
- Finally, a reputation accumulation-based punishment mechanism is designed to introduce binding on malicious participants to save costs and lower resource waste.
2. Related Work
2.1. Incentive Mechanism
2.2. Punishment Mechanism
3. Problem Description
3.1. Sensing Task Model
- Sensing platform: This is the core and is responsible for releasing sensing tasks and choosing participants.
- Potential participant: Mobile users who have the possibility of participating in a sensing task.
- Participant: Potential participants who accept and participate in a sensing task.
- Winner: Participants who complete a sensing task and finally, get rewards.
3.2. Crowd Analysis
- Imbalance of temporal distribution: The size of the crowd varies in different time periods, increasing, evidently, in the peak period and relatively reducing in the off-peak period.
- Imbalance of spatial distribution: The densities of the crowds in different regions are significantly different. The size of the crowd in hot areas is much larger than that in other areas of the city.
4. Staged Incentive Mechanism
4.1. Staged Incentive Mechanism Framework
- Recruiting stage: The sensing platform assesses the sensing tasks by analyzing the mobile crowd using location-based social network (LBSN) data. Based on the game model, the participant set is achieved to solve the problem of insufficient participants caused by the imbalance in the mobile crowd distribution.
- Sensing stage: The sensing platform evaluates the behaviors of participants and calculates the data utility to guide participants to collect data at the optimal time and location. Meanwhile, the participants can be chosen with reference to their reputation accumulation in order to inhibit the participation of malicious participants.
4.2. Recruiting Stage
4.2.1. Payment Incentive Coefficient Calculation
4.2.2. Strackelberg-Based Game Interaction
- Each potential participant is rational. That is, a potential participant, u, can decide whether to report the expected payment incentive coefficient, c, or not according to the C issued by the sensing platform.
- In the game interaction process, each potential participant is independent and identically distributed. In other words, the expected payment incentive coefficient, c, reported by a potential participant has nothing to do with other participants.
- During the game interaction process, potential participants cannot communicate with each other. That is, knows nothing about any of where ().
Algorithm 1 Strackelberg-based game interaction process |
|
4.3. Sensing Stage
4.3.1. Time Correlation
4.3.2. Distance Correlation
4.3.3. Orientation Correlation
4.3.4. Data Utility
5. Reputation Accumulation-Based Punishment Mechanism
6. Simulation and Numerical Results
6.1. Total Amount of Data Collected
6.2. Data Utility
6.2.1. Data Quality Distribution
6.2.2. Data Delay Distribution
6.2.3. Data Distance Distribution
6.2.4. Data Orientation Distribution
6.2.5. Brief Summary
6.3. The Number of Winners and Reputation Accumulation
7. Conclusions
Author Contributions
Funding
Conflicts of Interest
Abbreviations
MCS | Mobile Crowd Sensing |
LBSN | Location-Based Social Network |
GPS | Global Positioning System |
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Parameter | Meaning |
---|---|
(time) period | |
task site | |
the user set in the region during | |
(u) | the number of check-ins in the region of during for user u |
the subtask in the region during | |
() | the information entropy in the region during |
the heat of during | |
the payment incentive coefficient of |
Site 1 | Site 2 | Site 3 | Site 4 | Total Data Amount | |
---|---|---|---|---|---|
PAIM | 21.24% | 19.86% | 28.05% | 30.84% | 67,541 |
RAIM | 16.38% | 11.23% | 28.52% | 43.87% | 60,531 |
SIM | 24.20% | 23.63% | 24.46% | 25.47% | 70,069 |
Crowd ratio | 16% | 9% | 30% | 45% | 1,074,427 |
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Share and Cite
Tao, D.; Zhong, S.; Luo, H. Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing. Sensors 2018, 18, 2391. https://doi.org/10.3390/s18072391
Tao D, Zhong S, Luo H. Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing. Sensors. 2018; 18(7):2391. https://doi.org/10.3390/s18072391
Chicago/Turabian StyleTao, Dan, Shan Zhong, and Hong Luo. 2018. "Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing" Sensors 18, no. 7: 2391. https://doi.org/10.3390/s18072391
APA StyleTao, D., Zhong, S., & Luo, H. (2018). Staged Incentive and Punishment Mechanism for Mobile Crowd Sensing. Sensors, 18(7), 2391. https://doi.org/10.3390/s18072391