A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs †
Abstract
:1. Introduction
2. Related Work
3. Materials and Methods
3.1. System Overview
- Calibration. The system captures the patient′s biometric data, and adapts exercises to each patient.
- Execution and control. Depending on the prescribed exercise, the system presents a customized game environment to the patient, where goals are represented through computer-generated visual elements. The patient is encouraged to perform the corresponding exercise. The system checks whether the execution meets the goal, according to configurable tolerance margins. The system provides real-time visual feedback to the patient, indicating to what extent the goal is reached. When the patient does not perform the exercise in a correct way, the system notifies the patient, and allows the patient to continue the series of exercises.
- Data registration. When the execution of an exercise ends, all the series of results are stored in a database located on a server.
- Exercise analysis and scheduling. Healthcare professionals can access their private web areas, where statistics and charts provide details on the execution of the exercises, emphasizing the distance to the goal in each case. After judging results, new sessions can then be scheduled.
3.2. System Stages
3.2.1. Acquisition
3.2.2. Gamified User Environments
- Positive. The patient performs a correct execution of the exercise, reaching the alien, so destroying it and keeping the city safe. Once the patient lowers the arm, another alien is generated at the same target position.
- Negative. The patient performs the exercise incorrectly, and fails to reach the objective position. Then, the alien attacks the city with fireballs.
- Positive. The patient performs a correct execution of the exercise, reaching the cage and keeping the bird in the cage during the prescribed period of time on a continuous basis, so the bird alights and rests.
- Negative. The patient performs the exercise incorrectly, failing to keep the bird in the cage during the prescribed period of time on a continuous basis, so the bird continues flying.
3.2.3. Monitoring and Measurement
- Patient-based calibration
- Tolerance margin setup
- Joint monitoring
- Occlusion handling
Patient-Based Calibration
Tolerance Margin Setup
Joint Monitoring
Occlusion Handling
3.2.4. Website
- To prescribe an exercise routine.
- To perform a system calibration.
- To assess a patient´s evolution.
- Visibility of system status. Reports reflect real-time results, which are updated as soon as the execution of the exercises ends.
- User´s preferred language. The terminology matches the specialized language used by medical personnel, approaching the system to the real world.
- Consistency with expectations. Graphics uses the green color to identify correct exercises and the red one to represent incorrect exercises.
3.2.5. Web Server
4. Results
4.1. Participants
4.2. Usability Study
4.3. Performance Study
4.3.1. System Accuracy
4.3.2. System Sensitivity
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Patient Id | Gender | Age | Injury |
---|---|---|---|
1 | male | 42 | joint dislocation |
2 | male | 47 | tendinopathy |
3 | female | 64 | humerus fracture |
4 | male | 67 | joint dislocation |
5 | male | 38 | tendinopathy |
6 | female | 55 | tendinopathy |
7 | female | 57 | calcification |
8 | male | 83 | osteoarthritis |
9 | male | 45 | shoulder impingement |
10 | female | 50 | shoulder impingement |
Question | Average Value | Standard Deviation |
---|---|---|
1. I think I would like to use KineActiv frequently | 4.7 | 0.48 |
2. I think that KineActiv is unnecessarily complex | 1.4 | 0.52 |
3. I think that KineActiv is easy to use | 4.5 | 0.53 |
4. I think that I would need help to use KineActiv | 2.3 | 1.06 |
5. I think that the various functions in KineActiv are well integrated | 4.3 | 0.67 |
6. I think there is too much inconsistency in KineActiv | 1.4 | 0.52 |
7. I imagine that most people would learn to use KineActiv very quickly | 4.6 | 0.52 |
8. I found KineActiv very cumbersome to use | 1.5 | 0.53 |
9. I felt very confident using KineActiv | 4.4 | 0.52 |
10. I would have needed to learn a lot of things before using KineActiv | 2.1 | 0.88 |
11. I thought about other things when using KineActiv | 2.5 | 0.85 |
12. I was aware of distractions when using KineActiv | 3.0 | 0.47 |
13. Using KineActiv was boring for me | 1.6 | 0.52 |
14. KineActiv was fun for me to use | 4.4 | 0.52 |
15. I felt that I had the control over my rehabilitation process with KineActiv | 3.9 | 0.74 |
16. I was frustrated with what I was doing when using KineActiv | 1.4 | 0.52 |
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Fuertes Muñoz, G.; Mollineda, R.A.; Gallardo Casero, J.; Pla, F. A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs. Sensors 2019, 19, 3478. https://doi.org/10.3390/s19163478
Fuertes Muñoz G, Mollineda RA, Gallardo Casero J, Pla F. A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs. Sensors. 2019; 19(16):3478. https://doi.org/10.3390/s19163478
Chicago/Turabian StyleFuertes Muñoz, Gabriel, Ramón A. Mollineda, Jesús Gallardo Casero, and Filiberto Pla. 2019. "A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs" Sensors 19, no. 16: 3478. https://doi.org/10.3390/s19163478
APA StyleFuertes Muñoz, G., Mollineda, R. A., Gallardo Casero, J., & Pla, F. (2019). A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs. Sensors, 19(16), 3478. https://doi.org/10.3390/s19163478