A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study
Abstract
:1. Introduction
2. Materials and Methods
2.1. Overview of the Proposed Rehabilitation System
2.2. The Game-Based Rehabilitation Exercises
2.2.1. The Shoulder Flexion Game-Based Exercise
2.2.2. The Shoulder Horizontal Abduction/Adduction Game-Based Exercise
2.2.3. The Shoulder Adduction Game-Based Exercise
2.3. The Computerized Assessment Method
2.3.1. The Extended Motion-Pose Geometric Descriptor (E-MPGD)
E-MPGD: The Body-Attached Coordinate System
- The coronal plane (CP): This plane is defined using the rS, lS, and SB skeleton joints.
- The transverse plane (TP): This plane is defined using the rS and lS skeleton joints as well as the virtual joint. The virtual joint is obtained by shifting the SS skeleton joint along the direction orthogonal to the coronal plane, denoted by the positive z direction, by a distance of 0.2 m to ensure that the z coordinate of the joint is different than the rS and lS joints.
- The sagittal plane (SP): This plane is defined using the rS skeleton joint as well as the and virtual joints. The virtual joint is obtained by shifting the rS skeleton joint along the positive z direction by a distance of 0.2 m. The virtual joints is obtained by shifting the rS skeleton joint along the direction orthogonal to the transverse plane, denoted by the negative y direction, to match the y coordinate of the rHI joint.
E-MPGD: The Time-Varying Features
2.3.2. Features Extraction, Selection, and Classification
3. Experimental Evaluation and Results
3.1. Participants
3.2. Experimental Protocol
- •
- The participant should perform the movements associated with the game-based exercise, as described in Section 2.2 and illustrated in Figure 3, in a correct manner. In particular, compensatory movements should be avoided as much as possible.
- •
- The participant should cover the range of motion targeted by the game-based exercise, which is illustrated in Figure 3, as much as possible.
- •
- The participant should perform the movements associated with the game-based exercise slowly and in a controllable and stable manner in which the right arm is kept straight as much as possible.
3.3. Performance Evaluation
3.4. Results of the Cerebral Palsy Children
3.5. Results of the Typically Developing Subjects
4. Discussion and Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Type | Features | Description | Mathematical Formulation |
---|---|---|---|
Angle-based features | , , | The angles between the vector and the CP, TP, and SP at frame k. | , where is the angle between the vector and the plane P at frame k, and is the normal vector to the plane P. |
, , | The angles between the vector and the CP, TP, and SP at frame k. | ||
, , | The angles between the vector and the CP, TP, and SP at frame k. | ||
The angle between the vectors and at frame k. | , where is the angle between the vectors and at frame k. | ||
The angle between the vectors and at frame k. | |||
Joint-based features | , , | The x, y, and z components of the rE joint velocity at frame k. | The locations of the rE. rW, and rH skeleton joints at frame k are provided by the Kinect sensor and transformed to the body-attached coordinate system. |
, , | The x, y, and z components of the rW joint location at frame k. | ||
, , | The x, y, and z components of the rH joint location at frame k. | ||
, , | The x, y, and z components of the rE joint velocity at frame k. | , where is the velocity of skeleton joint p along direction d at frame k, and are the locations of p along direction d at frames k and , respectively, and is the time step between frames k and . | |
, , | The x, y, and z components of the rW joint velocity at frame k. | ||
, , | The x, y, and z components of the rH joint velocity at frame k. | ||
, , | The x, y, and z components of the rE joint acceleration at frame k. | , where is the acceleration of skeleton joint p along direction d at frame k, and are the velocities of p along direction d at frames k and , respectively, and is the time step between frames k and . | |
, , | The x, y, and z components of the rW joint acceleration at frame k. | ||
, , | The x, y, and z components of the rH joint acceleration at frame k. |
Participant | Gender | Cerebral Palsy | Cerebral Palsy |
---|---|---|---|
Category | Severity | ||
Child 1 | Male | Spastic diplegic | Mild |
Child 2 | Male | Spastic diplegic | Mild |
Child 3 | Female | Spastic diplegic | Moderate |
Child 4 | Male | Spastic himiplegic | Moderate |
Child 5 | Female | Ataxia | Moderate |
Child 6 | Male | Ataxia | Moderate |
Participant | Shoulder Flexion | Shoulder Horizontal Abduction/Adduction | Shoulder Adduction | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Accuracy | Specificity | Sensitivity | Kappa | Accuracy | Specificity | Sensitivity | Kappa | Accuracy | Specificity | Sensitivity | Kappa | |
(%) | (%) | (%) | (%) | (%) | (%) | (%) | (%) | (%) | ||||
Child 1 | 93 ± 3 | 91 ± 4 | 95 ± 3 | 0.86 ± 0.06 | 92 ± 4 | 91 ± 4 | 92 ± 5 | 0.83 ± 0.07 | 90 ± 4 | 89 ± 6 | 90 ± 4 | 0.80 ± 0.09 |
Child 2 | 91 ± 3 | 90 ± 4 | 91 ± 5 | 0.81 ± 0.05 | 92 ± 3 | 93 ± 3 | 91 ± 4 | 0.84 ± 0.05 | 90 ± 3 | 88 ± 4 | 92 ± 6 | 0.81 ± 0.07 |
Child 3 | 87 ± 4 | 87 ± 6 | 88 ± 3 | 0.74 ± 0.07 | 86 ± 3 | 85 ± 5 | 87 ± 5 | 0.72 ± 0.06 | 86 ± 2 | 87 ± 3 | 84 ± 4 | 0.72 ± 0.05 |
Child 4 | 85 ± 3 | 86 ± 5 | 84 ± 4 | 0.70 ± 0.06 | 87 ± 4 | 88 ± 5 | 85 ± 4 | 0.73 ± 0.07 | 85 ± 4 | 85 ± 5 | 86 ± 6 | 0.71 ± 0.09 |
Child 5 | 78 ± 4 | 80 ± 6 | 76 ± 5 | 0.57 ± 0.08 | 77 ± 4 | 79 ± 5 | 75 ± 5 | 0.54 ± 0.08 | 72 ± 4 | 73 ± 5 | 71 ± 6 | 0.45 ± 0.07 |
Child 6 | 75 ± 3 | 78 ± 4 | 73 ± 4 | 0.51 ± 0.06 | 76 ± 3 | 80 ± 4 | 73 ± 4 | 0.53 ± 0.06 | 73 ± 2 | 73 ± 4 | 72 ± 3 | 0.46 ± 0.05 |
All children | 85 ± 7 | 85 ± 7 | 84 ± 9 | 0.70 ± 0.14 | 85 ± 7 | 86 ± 7 | 84 ± 9 | 0.70 ± 0.14 | 83 ± 8 | 83 ± 8 | 83 ± 10 | 0.66 ± 0.16 |
Participant | Shoulder Flexion | Shoulder Horizontal Abduction/Adduction | Shoulder Adduction | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Accuracy | Specificity | Sensitivity | Kappa | Accuracy | Specificity | Sensitivity | Kappa | Accuracy | Specificity | Sensitivity | Kappa | |
(%) | (%) | (%) | (%) | (%) | (%) | (%) | (%) | (%) | ||||
Subject 1 | 98 ± 2 | 98 ± 2 | 98 ± 2 | 0.96 ± 0.03 | 98 ± 2 | 99 ± 2 | 98 ± 2 | 0.97 ± 0.03 | 97 ± 2 | 98 ± 2 | 97 ± 3 | 0.95 ± 0.04 |
Subject 2 | 98 ± 2 | 98 ± 2 | 97 ± 3 | 0.96 ± 0.04 | 99 ± 1 | 99 ± 1 | 99 ± 1 | 0.99 ± 0.03 | 98 ± 2 | 97 ± 2 | 99 ± 2 | 0.96 ± 0.03 |
Subject 3 | 99 ± 1 | 99 ± 1 | 99 ± 2 | 0.98 ± 0.03 | 99 ± 1 | 99 ± 1 | 99 ± 2 | 0.98 ± 0.03 | 99 ± 1 | 99 ± 1 | 99 ± 1 | 0.99 ± 0.02 |
Subject 4 | 98 ± 2 | 98 ± 2 | 98 ± 2 | 0.97 ± 0.04 | 99 ± 1 | 99 ± 2 | 99 ± 1 | 0.98 ± 0.03 | 98 ± 2 | 97 ± 3 | 98 ± 3 | 0.95 ± 0.04 |
Subject 5 | 98 ± 2 | 97 ± 3 | 99 ± 2 | 0.96 ± 0.05 | 98 ± 1 | 98 ± 2 | 98 ± 3 | 0.95 ± 0.03 | 97 ± 2 | 97 ± 2 | 97 ± 2 | 0.94 ± 0.03 |
Subject 6 | 98 ± 2 | 99 ± 2 | 98 ± 3 | 0.96 ± 0.05 | 98 ± 2 | 98 ± 2 | 98 ± 2 | 0.96 ± 0.04 | 97 ± 1 | 97 ± 2 | 98 ± 2 | 0.95 ± 0.03 |
Subject 7 | 99 ± 2 | 98 ± 3 | 99 ± 2 | 0.97 ± 0.04 | 99 ± 2 | 99 ± 2 | 99 ± 2 | 0.98 ± 0.03 | 98 ± 2 | 98 ± 2 | 97 ± 3 | 0.95 ± 0.05 |
Subject 8 | 99 ± 1 | 99 ± 1 | 99 ± 1 | 0.99 ± 0.03 | 99 ± 2 | 99 ± 2 | 98 ± 2 | 0.97 ± 0.04 | 97 ± 3 | 97 ± 3 | 98 ± 3 | 0.95 ± 0.06 |
Subject 9 | 98 ± 3 | 97 ± 3 | 98 ± 2 | 0.95 ± 0.05 | 97 ± 2 | 97 ± 3 | 97 ± 2 | 0.94 ± 0.04 | 97 ± 3 | 96 ± 3 | 97 ± 3 | 0.94 ±0.06 |
Subject 10 | 97 ± 3 | 98 ± 2 | 97 ± 3 | 0.95 ± 0.05 | 97 ± 3 | 97 ± 2 | 97 ± 3 | 0.94 ± 0.05 | 97 ± 1 | 96 ± 2 | 97 ± 2 | 0.93 ± 0.02 |
Subject 11 | 98 ± 2 | 99 ± 2 | 97 ± 3 | 0.96 ± 0.04 | 98 ± 1 | 97 ± 2 | 98 ± 2 | 0.95 ± 0.03 | 97 ± 2 | 97 ± 2 | 97 ± 3 | 0.94 ± 0.04 |
Subject 12 | 99 ± 2 | 99 ± 1 | 98 ± 2 | 0.98 ± 0.04 | 99 ± 2 | 98 ± 3 | 99 ± 1 | 0.97 ± 0.04 | 98 ± 2 | 97 ± 3 | 98 ± 2 | 0.95 ± 0.04 |
Subject 13 | 98 ± 3 | 97 ± 3 | 98 ± 3 | 0.95 ± 0.05 | 98 ± 2 | 98 ± 2 | 97 ± 2 | 0.95 ± 0.04 | 97 ± 2 | 97 ± 3 | 97 ± 3 | 0.94 ± 0.05 |
Subject 14 | 98 ± 1 | 98 ± 2 | 99 ± 2 | 0.96 ± 0.02 | 98 ± 2 | 99 ± 2 | 98 ± 2 | 0.97 ± 0.03 | 98 ± 2 | 98 ± 2 | 98 ± 3 | 0.96 ± 0.04 |
Subject 15 | 97 ± 2 | 97 ± 3 | 97 ± 2 | 0.95 ± 0.04 | 98 ± 2 | 98 ± 2 | 98 ± 3 | 0.96 ± 0.05 | 98± 2 | 97 ± 3 | 98 ± 2 | 0.95 ± 0.05 |
Subject 16 | 99 ± 1 | 99 ± 2 | 98 ± 2 | 0.97 ± 0.03 | 98 ± 1 | 99 ± 2 | 98 ± 2 | 0.96 ± 0.02 | 98 ± 1 | 98 ± 2 | 98 ± 2 | 0.96 ± 0.03 |
Subject 17 | 98 ± 2 | 99 ± 2 | 98 ± 3 | 0.97 ± 0.04 | 99 ± 1 | 99 ± 2 | 99 ± 1 | 0.98 ± 0.02 | 98 ± 2 | 97 ± 2 | 98 ± 3 | 0.95 ± 0.04 |
Subject 18 | 96 ± 2 | 97 ±3 | 96 ± 3 | 0.93 ± 0.05 | 98 ± 2 | 97 ± 3 | 98 ± 2 | 0.95 ± 0.05 | 96 ± 2 | 97 ± 3 | 96 ± 3 | 0.93 ± 0.05 |
Subject 19 | 97 ± 3 | 97 ± 3 | 96 ± 3 | 0.94 ± 0.06 | 97 ± 2 | 97 ± 3 | 97± 3 | 0.94 ± 0.05 | 96 ± 2 | 97 ± 2 | 96 ± 3 | 0.93 ± 0.03 |
Subject 20 | 98 ± 1 | 98 ± 2 | 97 ± 2 | 0.95 ± 0.03 | 98 ± 3 | 98 ± 3 | 97 ± 4 | 0.95 ± 0.06 | 97 ± 2 | 97 ± 2 | 97 ± 3 | 0.93 ± 0.04 |
All subjects | 98 ± 2 | 98 ± 2 | 98 ± 3 | 0.96 ± 0.04 | 98 ± 2 | 98 ± 2 | 98 ± 2 | 0.96 ± 0.04 | 97 ± 2 | 97 ± 2 | 97 ± 3 | 0.95 ± 0.04 |
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Daoud, M.I.; Alhusseini, A.; Ali, M.Z.; Alazrai, R. A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study. Sensors 2020, 20, 2416. https://doi.org/10.3390/s20082416
Daoud MI, Alhusseini A, Ali MZ, Alazrai R. A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study. Sensors. 2020; 20(8):2416. https://doi.org/10.3390/s20082416
Chicago/Turabian StyleDaoud, Mohammad I., Abdullah Alhusseini, Mostafa Z. Ali, and Rami Alazrai. 2020. "A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study" Sensors 20, no. 8: 2416. https://doi.org/10.3390/s20082416
APA StyleDaoud, M. I., Alhusseini, A., Ali, M. Z., & Alazrai, R. (2020). A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study. Sensors, 20(8), 2416. https://doi.org/10.3390/s20082416