Smart Scheduling of Electric Vehicles Based on Reinforcement Learning
Abstract
:1. Introduction
1.1. Motivation
1.2. Related Work
1.3. Contributions of This Paper
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- Our algorithm recommends the charging stations at the beginning of the trip, which can be positioned along various alternative routes to the destination point. This way, users have more options to choose from and they can ensure a smoother journey, with no long queues, by slightly adjusting their itinerary so that they pass by the optimal charging stations;
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- The existing scientific articles in the field that studied the same concept using a Reinforcement Learning method employed a specific number of charging stations, meaning that introducing a new charging station in the grid would require the neural network to be retrained. We use the DQN to compute a score for each charging station in the grid, score that denotes the likelihood of selecting the current charging station given the car battery level and position, and the charging station’s reservations. This way we can increase the number of charging stations in the grid without having to retrain the neural network.
1.4. Methodology
1.5. Structure of the Paper
2. Reinforcement Learning Based Charging Station Selection
2.1. The DQN Algorithm for Charging Station Selection
2.1.1. The Neural Network
2.1.2. The Replay Memory
2.1.3. The Decision-Making Process
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- Exploration—In this phase the decision-making process is mostly random, so that the model can explore more and discover what results are yielded by different decisions. This enables the agent to improve its knowledge about each action, which is usually beneficial in the long-term. In the beginning, the agent uses this random decision-making process and starts to gradually exploit its knowledge. By the time it reaches the 10,000th iteration, this exploration process probability reaches its lowest point, where it stays for the rest of the training time. To eliminate any misinterpretation, the fact that the number of iterations is equal to the size of the replay buffer is merely a coincidence and bears no relevance in the current study;
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- Exploitation—In this phase the agent is exploiting its knowledge and opts for the greedy approach to get the most reward.
2.2. The Training of DQN
- Create a list of 32 random indices from 0 to the length of the Replay Memory;
- Get a list of samples from the Replay Memory based on the indices list created at step 1;
- Split the sample in state and reward lists;
- Train the neural network for one epoch using the state and reward lists as input.
2.3. Communication Protocol between the DQN and the Scenario Generator
2.4. The Scenario Generator
2.5. The DQN Algorithm and the Scenario Generator Workflow
- A new situation is generated by the simulator and a request is made to the charging station recommendation endpoint, feeding in the information associated with the generated scenario;
- The FastApi server receives the request and maps the data in the format required by the DQN algorithm. The processed data are then fed into the DQN algorithm;
- The DQN algorithm makes a decision according to the current learning level or, with a certain probability, makes a random decision. The current scenario is then stored in the Replay Memory;
- If there are enough entries in the Replay Memory, a training dataset is generated, which is then used to train the neural network of the DQN algorithm;
- The DQN algorithm output is then passed back to the FastApi server, where another processing function is applied to map the data in a usable format;
- The data are returned as a response to the request initiated by the scenario generator and the simulation runs based on the data received;
- The value of the reward is established based on the simulation and it is then sent to the FastApi server, along with the scenario’s ID;
- Through the FastApi server, the reward reaches the Replay Memory and the scenario in question is updated.
3. Case Study
- ▪ The user sets up the starting and destination points for the trip in the mobile app, along with information about the vehicle and the battery status;
- ▪ The mobile app will call a Back-End endpoint with the data the user entered in the app;
- ▪ The Back-End will get from the database all the charging stations relevant for the data provided by the user and call the ML recommendation endpoint with the data received from database;
- ▪ The DQN model will predict the charging stations and the specific reservation time best suited for the data it gets from Back-End and sends them back as a response;
- ▪ The Back-End will send the response to the mobile app with the charging stations recommended by the DQN model;
- ▪ The mobile app will display the recommended charging stations to the user, with the option to create a reservation for the specified charging stations (Figure 4c).
4. Results and Discussion
- ▪ Environment: Simulation of three interconnected cities, total distance of 25 km;
- ▪ Generated cars: 400 cars with a random initial position and random destination points. Once the destination point is reached, another destination point is generated. Each car sends requests to the DQN model whenever a new destination point is generated and if a charging station is returned, the vehicle’s route will be modified to reach the recommended charging station and recharge before continuing towards its original destination.
- ▪ The total distance between the current position of the car and the destination point;
- ▪ The capacity of the battery (in kW);
- ▪ The current battery level (in kW);
- ▪ The distance between the current position of the car and the charging station (in m);
- ▪ The length of the deviation from the original route and the changing station (in m);
- ▪ The charging power of the charging station per minute (in kW);
- ▪ The remaining time until the next charging slot (in minutes). A charging slot is a 30-min interval and is computed for the next 6 h starting from the current time.
5. Conclusions and Limitations
6. Future Research Directions
Author Contributions
Funding
Institutional Review Board Statement
Data Availability Statement
Conflicts of Interest
References
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Total Distance (m) | Battery Capacity (KW) | Current Battery Level (KW) | Distance to the Charging Station (m) | Length of the Deviation (m) | Charging Power per Minute (KWm) | Time Remaining to the Charging Slot (min) | Reward |
---|---|---|---|---|---|---|---|
139 | 40 | 21 | 374 | 629 | 1 | 36 | 0 |
120 | 40 | 35 | 0 | 0 | 0 | 0 | 1 |
463 | 40 | 13 | 379 | 391 | 1 | 6 | 0.2 |
620 | 40 | 14 | 1130 | 1049 | 1 | 6 | 0.13 |
574 | 40 | 17 | 0 | 0 | 1 | 3 | 0.9 |
650 | 40 | 13 | 600 | 661 | 1 | 15 | 0.94 |
4637 | 40 | 20 | 4637 | 0 | 1 | 3 | 0.75 |
4587 | 40 | 17 | 5157 | 1171 | 1 | 51 | 0.89 |
868 | 40 | 22 | 0 | 0 | 1 | 36 | 1 |
6008 | 40 | 15 | 1020 | 360 | 1 | 0 | 0.97 |
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Viziteu, A.; Furtună, D.; Robu, A.; Senocico, S.; Cioată, P.; Remus Baltariu, M.; Filote, C.; Răboacă, M.S. Smart Scheduling of Electric Vehicles Based on Reinforcement Learning. Sensors 2022, 22, 3718. https://doi.org/10.3390/s22103718
Viziteu A, Furtună D, Robu A, Senocico S, Cioată P, Remus Baltariu M, Filote C, Răboacă MS. Smart Scheduling of Electric Vehicles Based on Reinforcement Learning. Sensors. 2022; 22(10):3718. https://doi.org/10.3390/s22103718
Chicago/Turabian StyleViziteu, Andrei, Daniel Furtună, Andrei Robu, Stelian Senocico, Petru Cioată, Marian Remus Baltariu, Constantin Filote, and Maria Simona Răboacă. 2022. "Smart Scheduling of Electric Vehicles Based on Reinforcement Learning" Sensors 22, no. 10: 3718. https://doi.org/10.3390/s22103718
APA StyleViziteu, A., Furtună, D., Robu, A., Senocico, S., Cioată, P., Remus Baltariu, M., Filote, C., & Răboacă, M. S. (2022). Smart Scheduling of Electric Vehicles Based on Reinforcement Learning. Sensors, 22(10), 3718. https://doi.org/10.3390/s22103718