Santos, I.K.d.; Medeiros, R.C.d.S.C.d.; Medeiros, J.A.d.; Almeida-Neto, P.F.d.; Sena, D.C.S.d.; Cobucci, R.N.; Oliveira, R.S.; Cabral, B.G.d.A.T.; Dantas, P.M.S.
Active Video Games for Improving Mental Health and Physical Fitness—An Alternative for Children and Adolescents during Social Isolation: An Overview. Int. J. Environ. Res. Public Health 2021, 18, 1641.
https://doi.org/10.3390/ijerph18041641
AMA Style
Santos IKd, Medeiros RCdSCd, Medeiros JAd, Almeida-Neto PFd, Sena DCSd, Cobucci RN, Oliveira RS, Cabral BGdAT, Dantas PMS.
Active Video Games for Improving Mental Health and Physical Fitness—An Alternative for Children and Adolescents during Social Isolation: An Overview. International Journal of Environmental Research and Public Health. 2021; 18(4):1641.
https://doi.org/10.3390/ijerph18041641
Chicago/Turabian Style
Santos, Isis Kelly dos, Rafaela Catherine da Silva Cunha de Medeiros, Jason Azevedo de Medeiros, Paulo Francisco de Almeida-Neto, Dianne Cristina Souza de Sena, Ricardo Ney Cobucci, Ricardo Santos Oliveira, Breno Guilherme de Araújo Tinoco Cabral, and Paulo Moreira Silva Dantas.
2021. "Active Video Games for Improving Mental Health and Physical Fitness—An Alternative for Children and Adolescents during Social Isolation: An Overview" International Journal of Environmental Research and Public Health 18, no. 4: 1641.
https://doi.org/10.3390/ijerph18041641
APA Style
Santos, I. K. d., Medeiros, R. C. d. S. C. d., Medeiros, J. A. d., Almeida-Neto, P. F. d., Sena, D. C. S. d., Cobucci, R. N., Oliveira, R. S., Cabral, B. G. d. A. T., & Dantas, P. M. S.
(2021). Active Video Games for Improving Mental Health and Physical Fitness—An Alternative for Children and Adolescents during Social Isolation: An Overview. International Journal of Environmental Research and Public Health, 18(4), 1641.
https://doi.org/10.3390/ijerph18041641