Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios †
Abstract
:1. Introduction
2. Study 1: Design and Initial Testing of Restorative and Present VR Scenarios
2.1. Method
2.1.1. Participants
2.1.2. Experimental Design
2.1.3. Materials and Instruments
Interactive VR Scenarios
Subjective Scales
Instruments
2.1.4. Experimental Procedures
2.2. Results
2.2.1. Restorative Environment
2.2.2. Presence
2.2.3. Anxiety and Depression
2.2.4. Scenario Experience
2.3. Discussion
3. Study 2: The Effect of Restorative and Present VR Scenarios on Anxiety and Depression
3.1. Methodology
3.1.1. Participants
3.1.2. Experimental Design
3.1.3. Materials and Instruments
VR Scenarios
Subjective Scales
Interview
Instruments
3.1.4. Experimental Procedures
3.2. Results
3.2.1. The Restorative Environment
3.2.2. Presence
3.2.3. EEG and EMG
3.2.4. Correlation Analysis
3.2.5. Mediation Effects
3.2.6. Scenario Experience
3.3. Discussion
3.3.1. The Restorative Environment in the VR Scenarios
3.3.2. The Presence in the VR Scenarios
3.3.3. EEG and EMG for VR Psychological Intervention
3.3.4. Changes in Anxiety and Depression and Effect Factors
3.3.5. VR Scenario Experience and Optimization
3.3.6. Limitations
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Factor | Item | Description |
---|---|---|
Overall experience | Feelings |
|
Interaction experience | Flying a Kite |
|
Watering Vegetables |
| |
Fishing |
| |
Feeding Birds |
|
Selective Coding | Axial Coding | Open Coding | Case |
---|---|---|---|
Good experience | Presence | Reality | 1. The roads were realistic when turning. |
2. The city scenario settings were realistic, such as roads, trees, light and shadow, and buildings. | |||
3. The park scenarios were realistic, the fish were swimming in the water while fishing, the sky was clear, the flowers in bloom were beautiful, and the birds are cute. | |||
4. I felt as if I was living in a farmhouse. | |||
Absence of time | 1. It went by too quickly to feel like the experience had lasted 10 minutes at all. | ||
2. Although it turned out to be only a few minutes ago, I felt like a long time had passed. | |||
Enjoyment | Comfortable and relaxed | 1. I felt at peace inside after the experiment. | |
2. The VR space was much larger than the laboratory. It had a wide open view with a sense of relaxation. | |||
3. The city was wide open, quiet, without clattery. | |||
4. The park was very quiet and comfortable, like a small farmhouse or a garden. | |||
5. I couldn’t take my eyes off. I was so relaxed and I love the house, the farmland, the swing, the rainbow, the sky with clouds, the lake. | |||
6. Walking on the lake was very relaxing. | |||
Novelty and interesting | 1. I seldomly had chance to experience these scenarios for a long time. | ||
2. The scenarios were fresh and wonderful, such as the chairs, the hut, the vegetable. The fishing was quite interesting and I kept watching. | |||
3. I was curious about what was inside the hut, eager to get in and have a look around, and thought that someone would come out and talk to me. | |||
4. The scenarios were varied in every place I went. | |||
Satisfaction | 1. It was a very pleasant experience. | ||
2. This was a wonderful design. | |||
3. I loved the scenarios and the natural settings. | |||
4. They were abundant environments. | |||
5. It was quite enjoyable to see the flowers at close range. | |||
Sublimation | Attachment | 1. They were like the environment in my hometown and I was homesick. | |
2. The sky was just like the sky back home. I liked it very much. | |||
Contemplation | 1. I thought about many things in these scenarios. | ||
2. The virtual reality experience arising my awareness of appreciating real life and the importance of human initiative. | |||
Bad experience | Setting | Small space layout | The scenario became small and monotonous as time went by. |
Discomfort brightness | 1. The light was bright, even somewhat dazzling in the park. | ||
2. The trees and grass were shooking and I felt uncomfortable. | |||
Inappropriate color | 1. Uncomfortable feeling caused by high colour saturation. | ||
2. The red color of the flowers near the fork in the road was inappropriate, and the color of the trees was strange, but the color of shrubs was nice. | |||
3. I liked the green scenarios very much, however there was too much red in the road, interspersion might make sense better. | |||
Lack of livings | 1. I could not bear it if I were left alone in such a city with no people for a few hours. | ||
2. I expected to see more cars, people, and small animals in the city. | |||
Rough model | 1. The thin leaves were poorly three-dimensional and shook unnaturally. | ||
2. The rough, sharp, and angular mapping made the scenarios unrealistic. | |||
Inaccuracy height | 1. My viewpoint in virtual reality had gotten higher, and it was a little scary. | ||
2. The height was unrealistic in the horticultural planting area. | |||
3. There existed positioning problems, the height of the viewpoint changed frequently during fishing. | |||
Inconsistency with reality | It scared me to see something that doesn’t match reality., e.g., the leaf did not correspond to cognitive experience, I felt out of control. | ||
Unclear positioning | 1. I looked around and did not know where I fit in. | ||
2. There were trees all along the way and obscured my eyesight, I had no idea on how to get to the next location. | |||
Models penetration worries | I worried about bumping into leaves and stones. | ||
Interaction | Less interaction and freedom | 1. The city scenario was not interactive, I felt like I was watching a film and had no control over the scenarios. | |
2. The park scenario could be richer. I wanted to have in-depth interactions, such as sitting in a chair, picking flowers and vegetables. | |||
3. The range of movement was limited. | |||
4. I could only walk along the road, rather than entered the house. | |||
5. I looked like an old man in a wheelchair while viewing the park automatically. | |||
6. Some places could not be crossed. | |||
Lack of sound | 1. It was boring without sound. | ||
2. The scenario experience would be better with sound. | |||
Complicated activities | 1. I had to make efforts to learn interactions. | ||
2. Fishing activity was difficult and tiring. | |||
Inappropriate speed | 1. Moving from side to side was faster than moving backwards and forwards. | ||
2. Handle-operated movement was fast and I got stuck when walking to intersections. | |||
3. I turned right unnaturally while I tried watering vegetables. | |||
4. Speed was too slow in some places such as forests. | |||
Equipment | Technical bugs | 1. I suddenly failed to pick up a water bottle when watering. | |
2. The fishing rod dropped into the lake when I tried to pick it up. | |||
3. The screen suddenly went black when I enjoyed VR. | |||
4. It felt like VR technology was not well-developed yet. | |||
Motion sickness | 1. Motion sickness occured at the end of the experience. | ||
2. I felt a little dizzy due to the high speed. | |||
Low resolution | 1. The mountains could not be seen in the distance. | ||
2. Some elements only appeared while getting close. |
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Total | Male | Female | ||||
---|---|---|---|---|---|---|
Number | Age | Number | Age | Number | Age | |
Group 1 | 39 | 20.23 ± 2.29 | 15 | 21.13 ± 2.53 | 24 | 19.67 ± 1.99 |
Group 2 | 35 | 20.34 ± 2.98 | 7 | 21.14 ± 4.41 | 28 | 20.14 ± 2.58 |
Group 3 | 36 | 19.50 ± 1.99 | 15 | 19.27 ± 2.01 | 21 | 19.67 ± 2.01 |
Group 4 | 38 | 20.74 ± 2.52 | 20 | 20.95 ± 2.68 | 18 | 20.50 ± 2.38 |
Group 5 | 38 | 20.61 ± 2.93 | 19 | 20.79 ± 3.43 | 19 | 20.42 ± 2.43 |
Total | 186 | 20.29 ± 2.58 | 76 | 20.63 ± 2.94 | 110 | 20.05 ± 2.28 |
RES | PQ | ||||
---|---|---|---|---|---|
PQ | 0.422 ** | ||||
−0.240 ** | −0.238 ** | ||||
−0.172 * | −0.259 ** | 0.185 * | |||
0.011 | 0.046 | −0.104 | 0.015 | ||
0.103 | 0.143 | −0.162 | −0.144 | 0.100 |
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Wang, Z.; Li, Y.; An, J.; Dong, W.; Li, H.; Ma, H.; Wang, J.; Wu, J.; Jiang, T.; Wang, G. Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios. Int. J. Environ. Res. Public Health 2022, 19, 7878. https://doi.org/10.3390/ijerph19137878
Wang Z, Li Y, An J, Dong W, Li H, Ma H, Wang J, Wu J, Jiang T, Wang G. Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios. International Journal of Environmental Research and Public Health. 2022; 19(13):7878. https://doi.org/10.3390/ijerph19137878
Chicago/Turabian StyleWang, Zhimeng, Yue Li, Jingchen An, Wenyi Dong, Hongqidi Li, Huirui Ma, Junhui Wang, Jianping Wu, Ting Jiang, and Guangxin Wang. 2022. "Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios" International Journal of Environmental Research and Public Health 19, no. 13: 7878. https://doi.org/10.3390/ijerph19137878
APA StyleWang, Z., Li, Y., An, J., Dong, W., Li, H., Ma, H., Wang, J., Wu, J., Jiang, T., & Wang, G. (2022). Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios. International Journal of Environmental Research and Public Health, 19(13), 7878. https://doi.org/10.3390/ijerph19137878