The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives
Abstract
:1. Introduction
1.1. Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder
1.2. Gaming Motives and Gaming Disorder
1.3. Gender Perspectives
1.4. The Present Study
2. Methods
2.1. Participants
2.2. Measures
2.3. Statistical Analysis
3. Results
4. Discussion
Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Variable | Category | Sample (N = 652) | |
---|---|---|---|
N | Percent | ||
Gender | Female | 233 | 35.74 |
Male | 419 | 64.26 | |
Residence | Small city (up to 20,000) | 46 | 7.06 |
Medium city (between 20,000 and 100,000 residents) | 95 | 14.56 | |
Large city (above 100,000 residents) | 402 | 61.66 | |
Village | 109 | 16.72 | |
Marital status | Single | 227 | 34.82 |
In a relationship | 198 | 30.37 | |
Married | 215 | 32.98 | |
Divorced | 9 | 1.38 | |
Widowed | 3 | 0.46 | |
Gaming platform: Desktop computer | Yes | 247 | 37.88 |
No | 405 | 62.12 | |
Gaming platform: Laptop | Yes | 304 | 46.63 |
No | 348 | 53.37 | |
Gaming platform: Tablet | Yes | 105 | 16.10 |
No | 547 | 83.90 | |
Gaming platform: Home console | Yes | 299 | 45.86 |
No | 353 | 54.14 | |
Gaming platform: Smartphone | Yes | 462 | 70.86 |
No | 190 | 29.14 | |
Gaming platform: Portable console | Yes | 160 | 24.54 |
No | 492 | 75.46 |
Variables | Category | Female (N = 233) | Male (N = 419) | χ2 | p | Cramer’s V | ||
N | Percent | N | Percent | |||||
Residence | Small city | 10 | 4.29 | 36 | 8.59 | 13.78 | 0.003 | 0.15 |
Medium city | 34 | 14.59 | 61 | 14.56 | ||||
Large city | 135 | 57.94 | 267 | 63.72 | ||||
Village | 54 | 23.18 | 55 | 13.13 | ||||
Marital status | Single | 97 | 41.63 | 130 | 31.03 | 11.88 | 0.018 | 0.14 |
In a relationship | 71 | 30.47 | 127 | 30.31 | ||||
Married | 61 | 26.18 | 154 | 36.75 | ||||
Divorced | 4 | 1.72 | 5 | 1.19 | ||||
Widowed | 0 | 0.00 | 3 | 0.72 | ||||
Gaming Platform | Category | Female (N = 233) | Male (N = 419) | χ2 | p | φ | ||
N | Percent | N | Percent | |||||
Desktop computer | No | 173 | 74.25 | 232 | 55.37 | 22.68 | 0.001 | 0.19 |
Yes | 60 | 25.75 | 187 | 44.63 | ||||
Laptop | No | 110 | 47.21 | 238 | 56.80 | 5.34 | 0.019 | 0.09 |
Yes | 123 | 52.79 | 181 | 43.20 | ||||
Tablet | No | 184 | 78.97 | 363 | 86.63 | 6.51 | 0.011 | 0.10 |
Yes | 49 | 21.03 | 56 | 13.37 | ||||
Stationary console | No | 177 | 75.97 | 176 | 42.00 | 69.56 | 0.001 | 0.33 |
Yes | 56 | 24.03 | 243 | 58.00 | ||||
Smartphone | No | 39 | 16.74 | 151 | 36.04 | 27.01 | 0.001 | 0.20 |
Yes | 194 | 83.26 | 268 | 63.96 | ||||
Portable console | No | 203 | 87.12 | 289 | 68.97 | 26.64 | 0.001 | 0.20 |
Yes | 30 | 12.88 | 130 | 31.03 | ||||
Variables | Category | Female (N = 233) | Male (N = 419) | z | p | η2 | ||
M | SD | M | SD | |||||
Motives for gaming | Social | 1.76 | 1.01 | 1.98 | 1.07 | −3.48 | 0.001 | 0.02 |
Escape | 2.27 | 1.29 | 2.33 | 1.19 | −1.34 | 0.179 | 0.01 | |
Competition | 2.24 | 1.22 | 2.58 | 1.22 | −3.72 | 0.001 | 0.02 | |
Coping | 2.42 | 1.14 | 2.71 | 1.06 | −3.40 | 0.001 | 0.02 | |
Skill development | 2.58 | 1.25 | 2.83 | 1.23 | −2.47 | 0.014 | 0.01 | |
Fantasy | 2.14 | 1.26 | 2.37 | 1.24 | −2.76 | 0.006 | 0.01 | |
Recreation | 3.68 | 1.19 | 4.07 | 0.99 | −4.01 | 0.001 | 0.02 | |
Gaming disorder | 13.79 | 6.72 | 16.47 | 8.00 | −5.50 | 0.001 | 0.05 | |
Gaming hours per week | 7.12 | 9.34 | 12.48 | 11.75 | −8.42 | 0.001 | 0.11 | |
Depressive symptoms | 6.57 | 5.90 | 5.94 | 5.38 | −0.89 | 0.374 | 0.01 | |
Loneliness | 30.46 | 9.12 | 29.74 | 9.26 | −1.22 | 0.224 | 0.01 | |
Self-control | 3.34 | 0.73 | 3.25 | 0.68 | −1.18 | 0.238 | 0.01 |
Whole Sample (N = 652) | |||||||||||||
Variables | (1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) | (9) | (10) | (11) | (12) | |
Motives for gaming | (1) Social | ||||||||||||
(2) Escape | 0.46 *** | ||||||||||||
(3) Competition | 0.53 *** | 0.45 *** | |||||||||||
(4) Coping | 0.50 *** | 0.73 *** | 0.56 *** | ||||||||||
(5) Skill development | 0.53 *** | 0.44 *** | 0.58 *** | 0.65 *** | |||||||||
(6) Fantasy | 0.54 *** | 0.72 *** | 0.46 *** | 0.66 *** | 0.54 *** | ||||||||
(7) Recreation | 0.16 *** | 0.19 *** | 0.29 *** | 0.43 *** | 0.40 *** | 0.24 *** | |||||||
(8) Gaming disorder | 0.42 *** | 0.61 *** | 0.41 *** | 0.56 *** | 0.34 *** | 0.55 *** | 0.12 ** | ||||||
(9) Gaming hours per week | 0.34 *** | 0.26 *** | 0.24 *** | 0.34 *** | 0.29 *** | 0.33 *** | 0.32 *** | 0.40 *** | |||||
(10) Depressive symptoms | 0.14 *** | 0.39 *** | 0.11 ** | 0.29 *** | 0.12 ** | 0.26 *** | −0.03 | 0.53 *** | 0.10 ** | ||||
(11) Loneliness | 0.12 ** | 0.20 *** | 0.10 * | 0.12 ** | 0.01 | 0.16 *** | −0.12 ** | 0.27 *** | −0.01 | 0.31 *** | |||
(12) Self-control | −0.18 *** | −0.37 *** | −0.19 *** | −0.30 *** | −0.10 * | −0.30 *** | 0.01 | −0.53 *** | −0.18 *** | −0.59 *** | −0.32 *** | ||
(13) Age | −0.08 * | −0.11 ** | −0.06 | −0.03 | 0.01 | −0.08 * | −0.02 | −0.04 | −0.01 | −0.14 *** | −0.07 | 0.12 ** | |
Female gamers (N = 233) | |||||||||||||
Variables | (1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) | (9) | (10) | (11) | (12) | |
Motives for gaming | (1) Social | ||||||||||||
(2) Escape | 0.60 *** | ||||||||||||
(3) Competition | 0.50 *** | 0.47 *** | |||||||||||
(4) Coping | 0.61 *** | 0.81 *** | 0.54 *** | ||||||||||
(5) Skill development | 0.49 *** | 0.54 *** | 0.57 *** | 0.69 *** | |||||||||
(6) Fantasy | 0.64 *** | 0.82 *** | 0.47 *** | 0.77 *** | 0.57 *** | ||||||||
(7) Recreation | 0.14 * | 0.31 *** | 0.37 *** | 0.44 *** | 0.35 *** | 0.30 *** | |||||||
(8) Gaming disorder | 0.45 *** | 0.59 *** | 0.36 *** | 0.58 *** | 0.38 *** | 0.53 *** | 0.19 ** | ||||||
(9) Gaming hours per week | 0.40 *** | 0.44 *** | 0.32 *** | 0.48 *** | 0.35 *** | 0.45 *** | 0.46 *** | 0.44 *** | |||||
(10) Depression symptoms | 0.07 | 0.26 *** | −0.05 | 0.21 ** | 0.07 | 0.18 ** | 0.03 | 0.47 *** | 0.09 | ||||
(11) Loneliness | 0.09 | 0.13 * | −0.03 | 0.12 | −0.04 | 0.10 | −0.10 | 0.21 ** | 0.01 | 0.32 *** | |||
(12) Self-control | −0.14 * | −0.31 *** | −0.01 | −0.26 *** | −0.07 | −0.23 ** | −0.03 | −0.53 *** | −0.17 * | −0.60 *** | −0.32 *** | ||
(13) Age | 0.01 | −0.03 | 0.07 | 0.05 | 0.11 | 0.00 | −0.04 | 0.01 | 0.03 | −0.11 | −0.06 | 0.06 | |
Male gamers (N = 419) | |||||||||||||
Variables | (1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) | (9) | (10) | (11) | (12) | |
Motives for gaming | (1) Social | ||||||||||||
(2) Escape | 0.37 *** | ||||||||||||
(3) Competition | 0.54 *** | 0.43 *** | |||||||||||
(4) Coping | 0.43 *** | 0.67 *** | 0.55 *** | ||||||||||
(5) Skill development | 0.55 *** | 0.38 *** | 0.58 *** | 0.63 *** | |||||||||
(6) Fantasy | 0.48 *** | 0.65 *** | 0.43 *** | 0.58 *** | 0.50 *** | ||||||||
(7) Recreation | 0.14 ** | 0.11 * | 0.22 *** | 0.42 *** | 0.43 *** | 0.18 *** | |||||||
(8) Gaming disorder | 0.37 *** | 0.62 *** | 0.41 *** | 0.52 *** | 0.30 *** | 0.54 *** | 0.03 | ||||||
(9) Gaming hours per week | 0.27 *** | 0.16 ** | 0.16 ** | 0.22 *** | 0.24 *** | 0.24 *** | 0.19 *** | 0.30 *** | |||||
(10) Depressive symptoms | 0.19 *** | 0.48 *** | 0.23 *** | 0.36 *** | 0.17 *** | 0.32 *** | −0.05 | 0.60 *** | 0.12 * | ||||
(11) Loneliness | 0.15 ** | 0.24 *** | 0.19 *** | 0.13 ** | 0.04 | 0.22 *** | −0.12 * | 0.34 *** | 0.01 | 0.31 *** | |||
(12) Self-control | −0.20 *** | −0.41 *** | −0.31 *** | −0.33 *** | −0.11 * | −0.34 *** | 0.03 | −0.55 *** | −0.16 ** | −0.59 *** | −0.33 *** | ||
(13) Age | −0.19 *** | −0.18 *** | −0.20 *** | −0.13 ** | −0.10 * | −0.16 ** | −0.08 | −0.18 *** | −0.16 ** | −0.17 *** | −0.06 | 0.19 *** |
Female Gamers (N = 233) | ||||||
---|---|---|---|---|---|---|
Pathways | Point Estimates | Standard Error | 95% CIs | z | p | |
Lower | Upper | |||||
Depressive symptoms → social motive → GD | 0.001 | 0.016 | −0.033 | 0.035 | 0.04 | 0.971 |
Depressive symptoms → competition motive → GD | −0.010 | 0.015 | −0.043 | 0.018 | −0.64 | 0.521 |
Depressive symptoms → skill development motive → GD | −0.003 | 0.006 | −0.017 | 0.007 | −0.46 | 0.646 |
Depressive symptoms → fantasy motive → GD | 0.002 | 0.009 | −0.016 | 0.022 | 0.19 | 0.849 |
Depressive symptoms → recreation motive → GD | −0.004 | 0.008 | −0.022 | 0.013 | −0.42 | 0.676 |
Depressive symptoms → escape motive → GD | 0.035 | 0.026 | −0.007 | 0.094 | 1.33 | 0.185 |
Depressive symptoms → coping motive → GD | 0.006 | 0.012 | −0.012 | 0.036 | 0.54 | 0.591 |
Self-control → social motive → GD | −0.006 | 0.016 | −0.044 | 0.023 | −0.40 | 0.689 |
Self-control → competition motive → GD | 0.002 | 0.016 | −0.031 | 0.035 | 0.10 | 0.919 |
Self-control → skill development motive → GD | 0.001 | 0.005 | −0.010 | 0.013 | 0.11 | 0.916 |
Self-control → fantasy motive → GD | −0.003 | 0.012 | −0.030 | 0.020 | −0.23 | 0.820 |
Self-control → recreation motive → GD | 0.009 | 0.010 | −0.007 | 0.031 | 0.90 | 0.369 |
Self-control → escape motive → GD | −0.050 | 0.030 | −0.117 | −0.002 | −1.65 | 0.100 |
Self-control → coping motive → GD | −0.013 | 0.017 | −0.054 | 0.013 | −0.79 | 0.429 |
Loneliness → social motive → GD | 0.011 | 0.012 | −0.007 | 0.040 | 0.88 | 0.381 |
Loneliness → competition motive → GD | −0.001 | 0.014 | −0.029 | 0.026 | −0.08 | 0.934 |
Loneliness → skill development motive → GD | 0.003 | 0.006 | −0.007 | 0.017 | 0.48 | 0.628 |
Loneliness → fantasy motive → GD | 0.001 | 0.006 | −0.011 | 0.013 | 0.06 | 0.953 |
Loneliness → recreation motive → GD | 0.013 | 0.009 | −0.001 | 0.033 | 1.41 | 0.158 |
Loneliness → escape motive → GD | 0.004 | 0.019 | −0.034 | 0.045 | 0.23 | 0.821 |
Loneliness → coping motive → GD | 0.004 | 0.009 | −0.012 | 0.027 | 0.41 | 0.680 |
Male Gamers (N = 419) | ||||||
Depressive symptoms → social motive → GD | 0.026 | 0.013 | 0.005 | 0.055 | 2.01 | 0.044 |
Depressive symptoms → competition motive → GD | 0.008 | 0.007 | −0.002 | 0.025 | 1.17 | 0.243 |
Depressive symptoms → skill development motive → GD | −0.002 | 0.008 | −0.019 | 0.013 | 0.82 | 0.819 |
Depressive symptoms → fantasy motive → GD | 0.029 | 0.012 | 0.009 | 0.057 | 2.10 | 0.016 |
Depressive symptoms → recreation motive → GD | 0.002 | 0.006 | −0.009 | 0.016 | 0.39 | 0.693 |
Depressive symptoms → escape motive → GD | 0.059 | 0.019 | 0.025 | 0.101 | 3.05 | 0.002 |
Depressive symptoms → coping motive → GD | 0.016 | 0.015 | −0.012 | 0.046 | 1.05 | 0.295 |
Self-control → social motive → GD | −0.013 | 0.010 | −0.036 | 0.003 | −1.30 | 0.194 |
Self-control → competition motive → GD | −0.013 | 0.010 | −0.035 | 0.003 | −1.37 | 0.171 |
Self-control → skill development motive → GD | 0.001 | 0.004 | −0.007 | 0.009 | 0.14 | 0.888 |
Self-control → fantasy motive → GD | −0.028 | 0.012 | −0.056 | −0.008 | −2.26 | 0.024 |
Self-control → recreation motive → GD | 0.005 | 0.006 | −0.004 | 0.020 | 0.90 | 0.368 |
Self-control → escape motive → GD | −0.035 | 0.015 | −0.069 | −0.010 | −2.33 | 0.020 |
Self-control → coping motive → GD | −0.010 | 0.010 | −0.033 | 0.008 | −0.99 | 0.323 |
Loneliness → social motive → GD | 0.008 | 0.008 | −0.006 | 0.027 | 0.99 | 0.321 |
Loneliness → competition motive → GD | 0.006 | 0.006 | −0.002 | 0.019 | 1.06 | 0.288 |
Loneliness → skill development motive → GD | 0.001 | 0.003 | −0.005 | 0.007 | 0.10 | 0.919 |
Loneliness → fantasy motive → GD | 0.014 | 0.008 | 0.001 | 0.033 | 1.65 | 0.099 |
Loneliness → recreation motive → GD | 0.008 | 0.006 | −0.001 | 0.022 | 1.38 | 0.168 |
Loneliness → escape motive → GD | 0.017 | 0.010 | 0.001 | 0.039 | 1.68 | 0.093 |
Loneliness → coping motive → GD | 0.001 | 0.004 | −0.007 | 0/009 | 0.11 | 0.912 |
Variable 1 | Variable 2 | Female N = 233 | Male N = 419 | Wald Test | p | ||
---|---|---|---|---|---|---|---|
β | p | Β | p | ||||
Gaming disorder | Age | 0.16 | 0.001 | 0.02 | 0.525 | 6.18 | 0.013 |
Depressive symptoms | Escape motive | 0.13 | 0.111 | 0.32 | 0.001 | 3.96 | 0.047 |
Depressive symptoms | Coping motive | 0.08 | 0.349 | 0.28 | 0.001 | 3.99 | 0.046 |
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Cudo, A.; Wojtasiński, M.; Tużnik, P.; Fudali-Czyż, A.; Griffiths, M.D. The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives. Int. J. Environ. Res. Public Health 2022, 19, 10438. https://doi.org/10.3390/ijerph191610438
Cudo A, Wojtasiński M, Tużnik P, Fudali-Czyż A, Griffiths MD. The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives. International Journal of Environmental Research and Public Health. 2022; 19(16):10438. https://doi.org/10.3390/ijerph191610438
Chicago/Turabian StyleCudo, Andrzej, Marcin Wojtasiński, Przemysław Tużnik, Agnieszka Fudali-Czyż, and Mark D. Griffiths. 2022. "The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives" International Journal of Environmental Research and Public Health 19, no. 16: 10438. https://doi.org/10.3390/ijerph191610438
APA StyleCudo, A., Wojtasiński, M., Tużnik, P., Fudali-Czyż, A., & Griffiths, M. D. (2022). The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives. International Journal of Environmental Research and Public Health, 19(16), 10438. https://doi.org/10.3390/ijerph191610438