Spending Money in Free-to-Play Games: Sociodemographic Characteristics, Motives, Impulsivity and Internet Gaming Disorder Specificities
Abstract
:1. Introduction
1.1. Motives Associated with Microtransactions in Free-to-Play Games
1.2. Microtransactions in Free-to-Play Games and Its Association with Internet Gaming Disorder
1.3. Impulsivity, Free-to-Play Games and Internet Gaming Disorder
1.4. Current Study
2. Materials and Methods
2.1. Participants
2.2. Measures
2.2.1. Game-Play Patterns
2.2.2. Gaming Experience and Motivations
2.2.3. Internet Gaming Disorder
2.2.4. Impulsivity
2.3. Statistical Analysis
- (1)
- “Free-to-Play gaming” with socio-demographic factors as dependent variables;
- (2)
- “Spending in game” with dependent variables belonging to 5 groups of predictors: Sociodemographic, Gaming patterns, Gaming experience, Gaming motives, and Impulsivity
- (3)
- “IGD” with dependent variables belonging to 5 groups of predictors: Sociodemographic, Gaming patterns, Gaming experience, Gaming motives, and Impulsivity
3. Results
3.1. Free-to-Play Gamers
3.2. Spending Money in the Game
3.3. Internet Gaming Disorder
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Population Studied: All Respondents | Bivariate Analysis | Multivariate Analysis | |||
---|---|---|---|---|---|
No F2P Gaming | F2P Gaming | Pearson’s X2 Test p Value | Adjusted OR | p Value | |
N = 5062 | 1590 | 3472 | |||
Sociodemographic | (col %) | ||||
Women | 57.0 | 48.5 | ref. | ||
Men | 43.0 | 51.5 | <0.001 | 1.37 | <0.001 |
Age_18–29 (ref. 50 and more) | 15.4 | 28.1 | 3.12 | <0.001 | |
Age_30–49 | 35.1 | 45.0 | 2.30 | <0.001 | |
Age_50 and more | 49.4 | 26.9 | <0.001 | ref. | |
Education ≤ Bac | 26.8 | 20.2 | ref. | ||
Education Bac ou+2 (ref.) | 43.8 | 46.7 | 1.06 | 0.486 | |
Education Bac+3 ou+ | 29.4 | 33.1 | <0.001 | 0.94 | 0.541 |
Occupation_soc-prof. cat. inf. | 36.2 | 37.8 | ref. | ||
Occupation_soc-prof. cat. sup. (ref. spc inf.) | 34.1 | 37.1 | 0.93 | 0.397 | |
Occupation_students | 4.4 | 9.0 | 1.14 | 0.419 | |
Occupation_other inactifs | 25.2 | 16.0 | <0.001 | 0.82 | 0.024 |
Household income < 2500E | 47.5 | 42.7 | ref. | ||
Household income ≥ 2500E (ref. < 2500E) | 43.0 | 48.6 | 1.27 | 0.001 | |
Household income no answer | 9.4 | 8.7 | 0.001 | 1.03 | 0.817 |
Population Studied: Free-to-Play Gamers | Bivariate Analysis | Multivariate Analysis | |||
---|---|---|---|---|---|
No Spending in Game | Spending in Game | Pearson’s X2 Test p Value | Adjusted OR | p Value | |
N = 3472 | 2567 | 905 | |||
Socio-demography | (col %) | ||||
Women | 53.1 | 35.5 | ref. | ||
Men | 46.9 | 64.5 | <0.001 | 2.01 | <0.001 |
Age_18–29 | 23.0 | 42.5 | 6.68 | <0.001 | |
Age_30–49 | 44.5 | 46.5 | 3.09 | <0.001 | |
Age_50 and more | 32.5 | 11.0 | <0.001 | ref. | |
Education ≤ Bac | 21.3 | 17.1 | ref. | ||
Education Bac ou+2 | 47.2 | 45.5 | 0.95 | 0.642 | |
Education Bac+3 ou+ | 31.5 | 37.5 | 0.002 | 0.93 | 0.619 |
Occupation_soc-prof. cat. inf. | 38.1 | 36.8 | ref. | ||
Occupation_soc-prof. cat. sup. | 35.3 | 42.4 | 1.15 | 0.185 | |
Occupation_students | 9.1 | 9.0 | 0.50 | <0.001 | |
Occupation_other inactifs | 17.5 | 11.8 | <0.001 | 1.04 | 0.780 |
Household income < 2500E | 42.0 | 44.8 | ref. | ||
Household income ≥ 2500E | 47.9 | 50.6 | 0.91 | 0.295 | |
Household income no answer | 10.2 | 4.6 | <0.001 | 0.43 | <0.001 |
Gaming patterns | (col %) | ||||
Start gaming 3 years or more | 84.6 | 53.0 | ref. | ||
Start gaming 1 or 2 years | 8.5 | 11.1 | 2.35 | <0.001 | |
Start gaming < 1 year | 6.9 | 35.9 | <0.001 | 6.67 | <0.001 |
Gaming freq. < 1 time by week | 17.8 | 6.8 | ref. | ||
Gaming freq. 1/2 time by week | 21.4 | 13.7 | 1.61 | 0.011 | |
Gaming freq. almost every day | 31.4 | 27.8 | 2.39 | <0.001 | |
Gaming freq. many times by day | 29.5 | 51.7 | <0.001 | 3.99 | <0.001 |
Playing time_week ≤ 5 hours | 89.5 | 76.3 | ref. | ||
Playing time_week > 5 hours | 10.5 | 23.7 | <0.001 | 1.31 | 0.053 |
Playing time_week-end ≤ 5 hours | 91.9 | 71.2 | ref. | ||
Playing time_week-end > 5 hours | 8.1 | 28.8 | <0.001 | 2.13 | <0.001 |
Play alone | 80.7 | 51.5 | ref. | ||
Play together same place | 9.2 | 29.0 | 3.18 | <0.001 | |
Play together online | 10.1 | 19.5 | <0.001 | 2.12 | <0.001 |
Gaming experience (GEQ score) | (mean score) | ||||
Sensory | 1.27 | 1.94 | <0.001 | 1.04 | 0.498 |
Competence | 2.09 | 2.47 | <0.001 | 1.05 | 0.464 |
Flow | 0.44 | 1.29 | <0.001 | 1.93 | <0.001 |
Tension | 1.20 | 1.83 | <0.001 | 1.16 | 0.046 |
Challenge | 1.80 | 2.21 | <0.001 | 0.96 | 0.597 |
Negative Affect | 1.04 | 1.76 | <0.001 | 1.15 | 0.028 |
Positive Affect | 1.52 | 2.21 | <0.001 | 1.44 | <0.001 |
Motivations (MOGQ score) | (mean score) | ||||
Escape | 1.79 | 2.81 | <0.001 | 2.21 | <0.001 |
Competition | 2.38 | 3.10 | <0.001 | 0.80 | 0.027 |
Coping | 1.72 | 2.85 | <0.001 | 2.30 | <0.001 |
Skill Development | 2.44 | 3.09 | <0.001 | 0.80 | 0.025 |
Recreation | 2.67 | 3.16 | <0.001 | 0.75 | <0.001 |
Impulsivity (UPPS score) | (mean score) | ||||
Negative Urgency | 2.20 | 2.56 | <0.001 | 1.48 | <0.001 |
Positive Urgency | 2.44 | 2.70 | <0.001 | 1.07 | 0.485 |
Lack of Premeditation | 1.82 | 2.05 | <0.001 | 1.49 | <0.001 |
Lack of Perseverance | 1.77 | 2.04 | <0.001 | 1.79 | <0.001 |
Sensation Seeking | 2.36 | 2.71 | <0.001 | 2.03 | <0.001 |
Population Studied: Free-to-Play Gamers | Bivariate Analysis | Multivariate Analysis | |||
---|---|---|---|---|---|
No Disorder Gaming | Disorder Gaming | Pearson’s X2 Test p Value | Adjusted OR | p Value | |
N = 3472 | 3232 | 240 | |||
Socio-demography | (col %) | ||||
Women | 49.5 | 35.7 | ref. | ||
Men | 50.5 | 64.3 | <0.001 | 1.61 | 0.001 |
Age_18–29 | 26.7 | 46.4 | 7.33 | <0.001 | |
Age_30–49 | 45.0 | 45.1 | 3.39 | <0.001 | |
Age_50 and more | 28.3 | 8.5 | <0.001 | ref. | |
Education ≤ Bac | 19.9 | 24.2 | ref. | ||
Education Bac ou+2(ref.) | 47.5 | 36.1 | 0.45 | <0.001 | |
Education Bac+3 ou+ | 32.6 | 39.7 | 0.004 | 0.58 | 0.010 |
Occupation_soc-prof. cat. inf. | 37.5 | 41.3 | ref. | ||
Occupation_soc-prof. cat. sup. (ref. spc inf.) | 36.7 | 43.0 | 1.04 | 0.841 | |
Occupation_students | 9.2 | 6.4 | 0.39 | 0.002 | |
Occupation_other inactifs | 16.5 | 9.3 | 0.009 | 0.61 | 0.063 |
Household income < 2500E | 42.6 | 44.6 | ref. | ||
Household income ≥ 2500E (ref. <2500E) | 48.3 | 52.1 | 1.02 | 0.915 | |
Household income no answer | 9.1 | 3.3 | 0.009 | 0.39 | 0.012 |
Gaming patterns | (col %) | ||||
Start gaming 3 years or more | 79.3 | 36.7 | ref. | ||
Start gaming 1 or 2 years | 9.1 | 9.8 | 1.83 | 0.019 | |
Start gaming < 1 year | 11.6 | 53.5 | <0.001 | 3.97 | <0.001 |
Gaming freq. < 1 time by week | 15.7 | 5.0 | ref. | ||
Gaming freq. 1/2 time by week | 19.9 | 12.2 | 1.19 | 0.644 | |
Gaming freq. almost every day | 31.4 | 18.0 | 0.98 | 0.964 | |
Gaming freq. many times by day | 33.1 | 64.8 | <0.001 | 2.41 | 0.007 |
Playing time_week ≤ 5 hours | 87.3 | 69.0 | ref. | ||
Playing time_week > 5 hours | 12.7 | 31.0 | <0.001 | 1.72 | 0.005 |
Playing time_week-end ≤ 5 hours | 88.0 | 66.8 | ref. | ||
Playing time_week-end > 5 hours | 12.0 | 33.2 | <0.001 | 1.15 | 0.445 |
Play alone | 75.0 | 47.3 | ref. | ||
Play together same place | 12.7 | 37.1 | 1.49 | 0.032 | |
Play together online | 12.3 | 15.6 | <0.001 | 1.02 | 0.922 |
Spending money in game—No | 78.1 | 18.3 | ref. | ||
Spending money in game—Yes | 21.9 | 81.7 | <0.001 | 6.15 | <0.001 |
Gaming experience (GEQ score) | (mean score) | ||||
Sensory | 1.36 | 2.56 | <0.001 | 1.05 | 0.663 |
Competence | 2.14 | 2.93 | <0.001 | 1.30 | 0.042 |
Flow | 0.56 | 2.05 | <0.001 | 2.30 | <0.001 |
Tension | 1.29 | 2.38 | <0.001 | 1.10 | 0.438 |
Challenge | 1.84 | 2.76 | <0.001 | 1.34 | 0.016 |
Negative Affect | 1.14 | 2.44 | <0.001 | 1.48 | 0.001 |
Positive Affect | 1.62 | 2.80 | <0.001 | 1.68 | <0.001 |
Motivations (MOGQ score) | (mean score) | ||||
Escape | 1.93 | 3.70 | <0.001 | 3.95 | <0.001 |
Competition | 2.48 | 3.74 | <0.001 | 0.55 | 0.001 |
Coping | 1.89 | 3.68 | <0.001 | 2.50 | <0.001 |
Skill Development | 2.52 | 3.77 | <0.001 | 1.04 | 0.846 |
Recreation | 2.72 | 3.80 | <0.001 | 0.98 | 0.882 |
Impulsivity (UPPS score) | (mean score) | ||||
Negative Urgency | 2.25 | 2.87 | <0.001 | 2.63 | <0.001 |
Positive Urgency | 2.48 | 2.89 | <0.001 | 0.98 | 0.888 |
Lack of Premeditation | 1.87 | 2.06 | <0.001 | 1.57 | 0.003 |
Lack of Perseverance | 1.83 | 2.04 | <0.001 | 1.94 | <0.001 |
Sensation Seeking | 2.42 | 2.93 | <0.001 | 2.90 | <0.001 |
% Among Spending Gamers | Average Monthly Spending | % Disorder Gaming | OR * | p Value | |
---|---|---|---|---|---|
Reasons of payment | |||||
To increase chances to win | 28.1 | 197€ | 24.3 | 1.09 | 0.652 |
To win time in the game | 21.7 | 174€ | 30.1 | 1.60 | 0.021 |
To keep the game going | 34.4 | 50€ | 25.3 | 1.42 | 0.059 |
To enjoy the game | 36.4 | 128€ | 20.9 | 1.04 | 0.817 |
For Aesthetic reasons | 17.2 | 152€ | 27.8 | 1.30 | 0.243 |
To support the community of the game | 17.4 | 55€ | 34.8 | 2.04 | <0.001 |
Other reasons | 1.6 | 21€ | 21.0 | 1.63 | 0.503 |
Spending 1€ or less/month | 17.8 | 8.0 | ref. | ref. | |
]1–5€[ | 6.0 | 10.7 | 1.62 | 0.364 | |
[5–10€[ | 11.2 | 10.1 | 1.28 | 0.585 | |
[10–20€[ | 15.9 | 14.0 | 1.74 | 0.158 | |
[20–50€] | 30.8 | 28.8 | 4.07 | <0.001 | |
more than 50€/month | 18.3 | 39.9 | 6.79 | <0.001 |
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Costes, J.-M.; Bonnaire, C. Spending Money in Free-to-Play Games: Sociodemographic Characteristics, Motives, Impulsivity and Internet Gaming Disorder Specificities. Int. J. Environ. Res. Public Health 2022, 19, 15709. https://doi.org/10.3390/ijerph192315709
Costes J-M, Bonnaire C. Spending Money in Free-to-Play Games: Sociodemographic Characteristics, Motives, Impulsivity and Internet Gaming Disorder Specificities. International Journal of Environmental Research and Public Health. 2022; 19(23):15709. https://doi.org/10.3390/ijerph192315709
Chicago/Turabian StyleCostes, Jean-Michel, and Céline Bonnaire. 2022. "Spending Money in Free-to-Play Games: Sociodemographic Characteristics, Motives, Impulsivity and Internet Gaming Disorder Specificities" International Journal of Environmental Research and Public Health 19, no. 23: 15709. https://doi.org/10.3390/ijerph192315709
APA StyleCostes, J. -M., & Bonnaire, C. (2022). Spending Money in Free-to-Play Games: Sociodemographic Characteristics, Motives, Impulsivity and Internet Gaming Disorder Specificities. International Journal of Environmental Research and Public Health, 19(23), 15709. https://doi.org/10.3390/ijerph192315709