The Role of Virtual Reality as a Psychological Intervention for Mental Health Disturbances during the COVID-19 Pandemic: A Narrative Review
Abstract
:1. Introduction
2. COVID-19 Pandemic, Stress, and Mental Health Disturbances
3. The Use of Computer-Based Technology as a Psychological Intervention: The Role of VR
4. Who Is Using VR? An Online Survey on the Characteristics of the Respondents
5. A Research Model for the Usefulness of VR as an Intervention: The Role of Sense of Presence Guided Imagery, Enjoyment, and Involvement
6. VR vs. 2-Dimension Intervention for Psychological Stress during the COVID-19 Pandemic
7. VR Development for Psychological Intervention: Technological Innovation, Assessment, and Troubleshooting
8. VR Design-Based Research (DBR) for Psychological Intervention for Mental Health: The Evolution of Software Development
9. How to Create a Scenario? The Interventional Settings
10. Implications for Expanding the Use of VR in Communities Experiencing COVID-19 Mental Health Disparities
11. Limitations
12. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Acknowledgments
Conflicts of Interest
References
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Study | Study Design | Country | Setting | Inclusion Criteria | Exclusion Criteria | Intervention | Exposure Measurement Scale | Outcome Measurement | Comparator/Control | Statistics (E.G., OR/RR, p-Value, 95% CI) | VR-Based Intervention (Outcome) |
---|---|---|---|---|---|---|---|---|---|---|---|
Waller 2021 [47] | RCT | Canada | Not defined | Not defined | Not controlled for, but participants evaluated for life events, childhood events, traumatic events, PTSD, and life experiences before commencing study | Non-VR group (1) traditional face-to-face (in vivo [IV] method), (2) pre-recorded 360° video viewed by standard laptop computer monitor (2D format), and (3) prerecorded 360° video viewed through an HMD (VR condition; 3D format) | A modified emotional questionnaire, Buddhist Affective States, Meditation Breath Attention Scores Meditative Experience Questionnaire | Experiences of relaxation, less distractibility from the process of breathing, and less fatigue | 3D (VR) vs. 2D format | Qualitative thematic analysis | When compared to the 2D format, VR meditations were associated with more significant |
Riva 2020 [57] | Multicentric, pragmatic pilot randomized controlled trial | Italy | Online |
|
| The 10-min “Secret Garden” 360° VR experience | Perceived Stress Scale (PSS) Depression Anxiety Stress Scale (DASS-21) Beck Hopelessness Scale (BHS) Social Connectedness Scale (SCS) | A reduction in anxiety, depression, perceived stress, and hopelessness, as measured by DASS-21, PSS, and BHS. A reduction in state anxiety and subjective distress, as measured by SUDS. An increase in relaxation, as measured by SRSI3. | Control (waiting list) vs. Two-Group Random Assignment Pretest–Post-test Design | N/A | No intervention (at a protocol level) |
Alyan 2021 [58] | Cross-sectional | Malaysia | Online | Healthy university students | Eye impairment | VR intervention with a forest environment, i.e., one realistic experience (RE) and the other dream-like state experience (DE) | Physiological Index, i.e., the heart rate (HR) and skin conductance level (SCL) Physiological measure, i.e., Profile of Mood States (POMS) questionnaire | Relaxation in the domain of the psychological index and low HR and better SCL | Healthy control in RE and DE | Two analytical methods were used: (1) for the HR and SCL data before and after the LDT, related paired t-tests were carried out to verify whether the LDT played a role in increasing stress levels, and (2) for the same indicators (HR and SCL), the differences b | The use of VR led to significant decreases in participants’ psychological and physiological stress |
Rutkowski 2021 [59] | RCT | Poland | Pulmonary rehabilitation conducted in a ward setting | Patients with chronic obstructive pulmonary disease (COPD), age 45–85 years; anxiety or depressive symptom score of >8 on the Hospital Anxiety and Depression Scale (HADS) | Cognitive impairment; inability to self-complete the research questionnaires, presence of disturbances of consciousness, psychotic symptoms or other serious psychiatric disorders at the time of examination or in the medical data; initiation of psychiatric treatment during the research project; contraindications for VR therapy (epilepsy, vertigo, eyesight impairment) | A VR TierOne device (Stolgraf®, Stanowice, Poland) as the VR source. A head-mounted display with total immersion created an intensely visual, auditory, and kinesthetic stimulation | Perception of Stress Questionnaire (PSQ), Depression and Anxiety Depression Scale (DASS), Evaluation of Functional Capacity (EFC) | The changes in stress levels and depressive and anxiety symptoms was the primary outcome. As a secondary outcome, we evaluated functional capacity. | Immersive VR therapy and the control group performed 10 sessions of Schultz autogenic training | Effect size between control and experimental group using Shapiro–Wilk test, the Mann–Whitney U test and repeated-measures analysis of variance (ANOVA) [68] | ↑ |
Berry 2019 [65] | Qualitative study (interviews) | United Kingdom | People with severe mental health problems focus on two domains: (1) views about Digital Health Interventions (DHIs) for severe mental health problems, and (2) ideas for future DHI content and design features. |
| Recruitment stopped when data sufficiency was reached; that is, based on analysis of transcripts and discussion amongst the research team, it was agreed that no additional themes were generated from the data | Digital health interventions (DHIs) | Thematic analysisbased on the role of VR intervention |
| Nil | Data were analyzed thematically | ↑ |
Kolbe 2021 [64] | Cross-sectional | USA | CRU (COCID-19 Rehabilitation Unit) |
| N/A | VR with maximum use time by AppliedVR is 30 min | Simple 1–10 yes/no rating scale (10 indicates the highest satisfaction and highest recommendation) | Satisfaction (“Feeling of enjoyment and get connected with what they see”) Perceived enhancement (“excellent escape and immersive experience”) | Patients and staff | 13/13 patients answered “yes” to recommending the therapy to others, and 12/13 answered “yes” to the perceived enhancement of their treatment. 11/11 staff answered “yes” to recommend the therapy to others, and 11/11 answered “yes” to perceived enhancement of their well-being | ↑ |
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Hatta, M.H.; Sidi, H.; Sharip, S.; Das, S.; Saini, S.M. The Role of Virtual Reality as a Psychological Intervention for Mental Health Disturbances during the COVID-19 Pandemic: A Narrative Review. Int. J. Environ. Res. Public Health 2022, 19, 2390. https://doi.org/10.3390/ijerph19042390
Hatta MH, Sidi H, Sharip S, Das S, Saini SM. The Role of Virtual Reality as a Psychological Intervention for Mental Health Disturbances during the COVID-19 Pandemic: A Narrative Review. International Journal of Environmental Research and Public Health. 2022; 19(4):2390. https://doi.org/10.3390/ijerph19042390
Chicago/Turabian StyleHatta, Muhammad Hizri, Hatta Sidi, Shalisah Sharip, Srijit Das, and Suriati Mohamed Saini. 2022. "The Role of Virtual Reality as a Psychological Intervention for Mental Health Disturbances during the COVID-19 Pandemic: A Narrative Review" International Journal of Environmental Research and Public Health 19, no. 4: 2390. https://doi.org/10.3390/ijerph19042390
APA StyleHatta, M. H., Sidi, H., Sharip, S., Das, S., & Saini, S. M. (2022). The Role of Virtual Reality as a Psychological Intervention for Mental Health Disturbances during the COVID-19 Pandemic: A Narrative Review. International Journal of Environmental Research and Public Health, 19(4), 2390. https://doi.org/10.3390/ijerph19042390