2. Literature Review
As stated before, the evolution of advertising communication has changed brand strategy in this new media and commercial ecosystem in order to interact with its audiences while adapting to new forms of public consumption. New digital media have changed how young consumers are socialized and develop as consumers [
2]. These new strategies can generate confusion in minors and produce greater engagement towards them. This is due to ignorance of new formats that are often confused with other types of content. Strategies for delivering advertising as entertainment is something parents are unaware of [
5]. Unlike traditional media, online platforms allow children to entertain and play in an experience that lasts longer [
6]. Recent studies have highlighted attitude responses in marketing communications on social media [
7].
Children are heavy users of social media sites—for example, 66 percent of Spanish children aged 10–15 years have a smartphone, 43% aged 9–10 have smartphones, and 25% of Spanish children visit social networks. Related to teens aged 15–17, 97% have a smartphone device and 50% have visited a social network. One in three minors visits a social network daily, several times a day, or almost all the time. Forty-five percent of teens between 9 and 16 years old have a social network profile and only 46% know how to change their profile to private [
8,
9].
The report “Minors and the Internet: the pending subject of Spanish parents”, prepared by the Qustodio security platform, reveals that 4% of Spanish children between five and eight years old use Instagram, a percentage that rises to 49% among 12 to 14-year-olds. The time spent on social networks by Spanish minors between the ages of four and fifteen has grown from 37 min a day in January 2019 to 83 min a day in February of this year. According to this study, the social networks most used by children and adolescents have been Instagram, TikTok, and Snapchat.
The Chinese application TikTok has been the one that has shown a greater increment. However, Instagram is still the favorite social network for children under 15 years of age in Spain. This application is used by 47.7 percent of those under this age, while TikTok is used by 37.7 percent and Snapchat by 24.1 percent. In addition, the daily use of the Chinese application has been only 3 min behind that of the YouTube platform, which continues to be the video application most used by minors in Spain. Twenty-three percent of children from 8 to 11 years old, and 74% from ages 12 to 15 have a profile on social media [
10].
Related to brands, 22% of children between 9 and 12 years old have bought something or have checked the web for prices and 40% know how to buy using an app.
The use of devices and contents increase with age. At the ages of 3 to 4 years, 1% have a smartphone, 5% at the ages of 5 to 7, 39% at the age of 8 to 11, and 83% at the ages of 12 to 15. Tablet usage ranges from 21% at 3 years old to 55% at the age of 15. At 3 to 5 years, 41% watch TV on other devices, increasing to 68% at the ages of 12 to 15. From 3 to 4 years, 48% use YouTube to watch their favorite content and at the ages of 12 to 15, 90% watch YouTube [
11]. Children are also active consumers of audiovisual content. Watching videos is now one of the first activities carried out by young children. Children between 3 and 8 years old consider the Internet a source of entertainment [
12,
13]. Three percent of 5 to 7-year-olds, the ages where children begin to understand advertising has been studied by different researchers, only are exposed to traditional advertising.
It is necessary to incorporate a new reading of children’s advertising in the new digital scenarios (such as SNs), where the commercial strategies of brands can converge with the content of online platforms. In addition, this entertainment content can get the child distracted and provoke confusion to not recognize advertising [
14].
Rozendaal et al. [
15] verify that between the ages of 8 and 12, children gradually increase their understanding of tactics used by or the intention of the advertiser. The turning point seems to be around the age of 10; however, this may vary depending on the strategy used by the brand. Children at 8 years of age can distinguish between informational content and advertising in its persuasive and suggestive intent. However, it is up to the age of 12 that they show a perception that can be skeptical and critical regarding the intentions of advertising. In this regard, Lawlor et al. [
6] refer to the age span of 11 to 16 years as being a reflective stage. Each of these actions can be understood differently according to the age of the child. The most common persuasion techniques used are repetition, product demonstration, popularity among peers, humor, participation of celebrities, and awards [
15].
In turn, new strategies are aimed at audiences in a more microsegmented manner and with new approaches that are closer to childlike and adolescent worlds. These new formats make the division between advertising and entertainment unclear [
16,
17]. Teenagers aged 12 to 15 are not always able to identify, especially in social media, when content seems similar to other content they have seen. In view of this, children will be considered to be followers of the brands that interest them, mainly because they can influence to improve relationships with their peers, especially if these brands are socially relevant. There is an empirical understanding that through social networks, children satisfy identity formation, entertainment and interaction [
6], perceived as primary activities in the formation of children as consumers [
18].
Children’s social media use includes social exchanges to gain valued social rewards for sharing information. In the social interactions of photos, games and images, brands have a presence through characters or profile images [
6]. In children, these social interactions of marketing content end up spreading among the same users.
Thus, in social media the content that the user generates with the brand reinforces the relationship between brands and their consumers, with which these media have a considerable influence on the relationship between each other [
19]. In this regard, the term consumer brand engagement (CBE) has been addressed by different researchers (
Figure 1). Hollebeek et al. [
20] believe that this concept reflects the nature of interactive characteristics of consumers with brands more adequately than the term involvement, which is a more traditional concept [
21]. The term implies a cognitive, emotional, and behavioral activity related to the brand, which is positively validated by the consumer during interactions that he or she makes with it.
Although online ads are distinguished by a box with the word “advertising”, only a minority of 8 to 11-year-olds (28%) and 12 to 15-year-olds (43%) can correctly identify sponsored links as advertising [
22]. This topic has been a focus of interest [
23,
24] for researchers to determine whether adequate advertising literacy could mitigate persuasive effects caused by the brands. However, this has not been confirmed and there is research that shows that this may not be the case [
25]. Children between the ages of 10 to 12 develop an understanding of the persuasive aspect of advertising. They understand that brands can influence a person’s intention to purchase and that they have the ability to cause changes in thinking and attitude. This goes beyond simply understanding that advertisers intend to sell; it indicates that young people understand that advertising can change purchasing behavior through a change in thinking and attitudes [
15]. This is also the age where they perceive how tactics employed by advertisers can be used to change their attitudes. The age of 10 is crucial in understanding the advertiser’s strategies. In this sense, other researchers agree that, at this age, children also begin to think about brands on a conceptual level rather than a superficial level. They also think of brands on a more abstract level by understanding how the advertising can be used to impress third parties.
The persuasive effect of advertising consists, among other intentions, of trying to indirectly influence a change in one’s beliefs and desires towards a product. The latter is understood by children roughly by the age of 10 [
15]. Regardless of this understanding, there is nothing that proves that this knowledge helps children defend themselves from the effects of advertising. Even children at the age of 12 may not be able to understand how to apply this knowledge. Not only do rational responses count but emotional ones as well when testing the effectiveness of advertising. Cognitive defenses alone do not guarantee one to be immune to the effects of advertising and cognitive reasoning can be neutralized by a very emotional advertisement. In the case of minors, the relationship established by the brand during the time one begins to create personal identity relationships is very important because the brand can influence the concept of oneself. At this time, a projective mechanism is established and it is possible to establish whether this relationship between the young person and the brand is consistent [
4].
The emergence of social media has changed the way consumers connect with brands. Social media in this context is interesting because it has allowed the grouping of audiences around brands, which produces communities that have common identities. This serves brands by allowing them to produce a greater exchange with consumers. At an early age (7 to 8 years old), children make a number of connections with brands and their identities based on specific associations. In adolescence, these connections increase as brands become more related to the concept of oneself. The brand has its own personality and characteristics that are similar to the adolescent’s way of life or reference group [
26]. In these communities, teenagers participate actively in the creation of content if the brand is able to get their attention.
By this time, the mobile becomes the star device. Since most of the advertising agencies have a digital strategy and most of the children engage in activities on social media, it is important to measure the activities of the young consumer in social media and their relationship with the brand.
The ability that some young people are demonstrating to manage content and followers is turning some minors into an object of interest for brands. The phenomenon of the smaller “YouTuber” is fascinating as an infinite source of content innovation and test space for new communicative styles. YouTube has allowed children to become creators, producers, and broadcasters of content from their phones. On the other hand, it also generates urgent regulatory implications and the need for guidance for the strategic and safe performance of brands. In the case of new formats, different strategies are being created to achieve these objectives. Advergames, branded websites, entertainment paid for by brands, and other formats have saturated the children’s environment and have dissolved boundaries between advertising and other media content, making it difficult to understand [
27,
28]. These techniques are very interactive, making children feel immersed in new content and they are encouraged to collaborate actively [
25]. Social networks allow kids to share opinions and brand recommendations. Persuasive and suggestive advertising designed as entertainment leads to minimizing the barriers of skepticism of children and young people, which places them in an environment with greater vulnerability to brand content [
2]. Brands develop different strategies to look like “persons” in social networks and in this way is easier to connect with kids, starting a relationship. Brands through social networks are more anonymous and can build more emotional patterns encouraging kids to reveal more about themselves.
Within the digital context, entertainment goals and social goals occur in interaction. Children participate in social media to be able to interact with their friends and share both content and ideas in which both entertainment and identity are given. There are several behaviors that children use for their interactions on social media, such as the buttons on social media to react or support content, follow, share, as well as comment on different kinds of content. In particular, children between 12 and 14 years old consume and share content [
29], even creating a profile on a social media can cause children to publicly position themselves in their brand predilections [
6]. The advergames, or games designed by a brand, as well as the questionnaires that these applications carry are part of the strategies that brand marketers produce to get closer to the youngest. The blurring of the boundaries between brand advertising and entertainment in games and social media has caused children, unaware of this situation, to actively participate in brand content. The truth is that the intention of the specialists is to involve the consumer, in such a way that the interactions influence children’s learning, conditioning their entertainment objectives and their social objectives in social media. As a result, the digital context causes brands to spread and amplify content that is easy to share. As soon as the content of the brand generates interest and entertainment, it will be shared by children on the networks.
Based on these previous investigations, the working hypotheses proposed are the following:
Hypothesis 1 (H1). The consumption of digital content has a positive and significant effect on a child’s participation in the valuation of said content.
Hypothesis 2 (H2). The participation of a child in the assessment of digital content has a positive and significant effect on the creation of new content.
Hypothesis 3 (H3). The creation of new digital content by the child has a positive and significant effect on brand preference.
Hypothesis 4 (H4). The creation of new digital content by the child has a positive and significant effect on brand loyalty.
Hypothesis 5 (H5). Brand preference has a positive and significant effect on the generation of loyalty.
5. Discussion
This research explores the novel aspect of the creation of content by children, the opportunity to contribute to the construction of the brand, and how that leads to a different relationship.
Working with minors leads one to consider whether this joint construction produces greater engagement with advertising and, as a consequence, greater loyalty and greater appreciation of the brand. As a result of consumers being able to contribute content, brands acquire information from their public instantly, however, this raises different questions since the demographic is children.
In this study, the age of the participants makes the difference in relation to the same studies related to adults. The development process of the personality means then the instrument must be adapted and the persuasion comprehension process implies different cognitive steps than similar studies conducted previously in adult populations and other countries. The case of children is difficult due to the consent of use of social networks at these ages, even when they use it. It makes it difficult to ask for it in quantitative surveys.
The innovation of the study is to adapt this model thought for adults and design the language for children and different measures. It is important to highlight that the study mixes the research between young consumers and social networking behavior.
The main purpose of this work is to study the relationship between children and digital media and the effect caused by their online interaction with brands. Until now, studies have addressed partial aspects of the process; however, this research validates for the first time the sequential process in children and links it to the generation of positive results for brands (preference and loyalty). The results obtained support the proposed theoretical model in which the consumption of digital content leads to an increase in the child’s participation in the evaluation of said content, which, in turn, positively influences the creation of new content. The child’s interaction with digital media increases his or her preference for brands and also generates an increase in loyalty to them. This process, however, occurs with greater intensity among children between the ages of 12 and 14.
Research about the role of the brands has found that the intention of children to offer recommendations is due to the level of participation that they have in a brand network as well as the feelings they experience [
56].
Children stablish relationships with brands that can be positive or negative depending on the terms in which this relationship is characterized. If the relationship is positive, the children will play an active role [
4].
In digital environments, it is easier to provoke interactions between brands and consumers, creating interactive media and contacts, creating online games, entertainment, etc. that encourage sharing among friends, even in real time. Using influencers on social networks, especially for young people, makes the brand more truthful. By sharing the brand’s comments, the same child is a prescriber towards their group and the brand becomes a reference. Greater regulation is needed by states and companies to ensure parental consent and the proper training of minors, for example, knowing that, by giving consent to use cookies, they are forming part of the marketing of a company.
According to these findings, brands should act responsibly in their use of digital media when they target children and contribute in any way possible to the generation of content that does not violate their rights. As with conventional communication, brands should safeguard fundamental principles of respect, freedom, and the dignity of the child and avoid indiscriminate generation of commercial messages that do not take into account the special characteristics of this group of consumers.
It is necessary that these ages and their characteristics be known in a deeper way and they are taken into account from their opinions, starting from a non-adult point of view. This will make brands build in a more responsible and transparent way, building a relationship of honesty with the public. Brands that do not work in this sense will not survive, since the public demands transparency and connection with society.
That brands help to build better social well-being and that they help develop their growth and values is required by these audiences. If they do not comply, they will abandon them.
The loyalty they develop towards brands can be used to learn proper techniques, lifestyles, and responsibilities. Brands have a great opportunity there. They should be considered part of the system; consumption is not only buying, it is the acquisition of symbolic values that build their world and that will make them better adults in the future.
When they create content, they add value to the brand and it will benefit it, so their language must be appropriate. They must understand your concerns and help build a better world.
Therefore, communication must be credible and real, with behaviors linked to society, with real events. Thus, the brand will really continue in their life when they grow up.
In that listening they should adapt to their channels and, according to their age, help them define what is advertising and what is not, both in the content and in the format. They should take care of them when they are broadcasting epublicity and in the channels carried out by minor influencers, since, as we have seen, this type of communication makes the brand more credible. They should also clarify misunderstood concepts and use more appropriate terms or icons that help and clarify what is advertised and its intention.
Although the contribution of this work reveals new ways of understanding children’s relationship with digital media and brands, it would be desirable to increase the scope of these findings by differentiating between product categories (sports brands, toys, food, etc.) and to explore possible differences between them. In addition, it would be interesting to extend the scope of the sample to other countries. By doing so, comparisons could be made about the behavior of children in different cultural settings as well as the effect that different educational systems may have on such behavior.
It would also be advisable to carry out studies that compare whether the relationship varies depending on different sectors as well as research different strategies used. There is also a gap for future research to identify if online strategies used are different from those of traditional advertising or if the persuasive elements are repeated. In this sense, analyzing new formats would give clues to see where the greatest engagement occurs. Consequently, it is essential to highlight and know the way in which young consumers of digital content observe SNs, as well as the causes that intervene in their attitudes, because this improves ICT strategies and defines online marketing communications.
In this sense, Schivinski and Dabrowski [
57] findings revealed that both user and brand communications from organizational social media positively influenced awareness. Labrecque’s [
58] defined that the brand’s interactions in different areas of social media had a positive impact on cognitive responses. In the same way, this study yielded positive cognitive attitudinal responses in relation to the interaction of the brand in social media.
Brands and their organizations constantly need to deliver accurate and current content to children and teens, who can capture information immediately, but also quickly detach from it if there is no stimulation of commitment [
7]. This is the point companies are using for marketing engagement.
Consumers with greater activity in the digital environment were more likely to use commercial content online to support their purchases. We have to be aware of this point. To a large extent, young people have become immune to traditional marketing; consequently, many media outlets have seen their advertising revenue decline. On the other hand, interactive digital advertising is more resistant to the interests of young people, as well as to market conditions, with which they have experienced growth during the last ten years [
59,
60].
Among the limitations of the study is the variety of social media that are used by these generations which could be observed separately. This study did not take into account analyzing a specific brand, on the contrary, it examined marketing communications in social media in a general way, which may be a way for further investigation.
It would be convenient to complete this study qualitatively to measure the emotional part that is part of the process in this relationship.
Delving further into the gender roles of advertising aimed at these generations would be interesting since we could discover if this aspect has evolved, as well as ask them if they consider these roles represent them.
It would be interesting to evaluate the different formats separately, since a marketing influencer is not the same as a branded content, for example, even if both communicate through social networks.
This study could be applied to each product category to see which strategies are more interesting for these ages and whether it depends on the sector or the type of formats used.
In subsequent studies, the characteristics of each social network and the type of advertising distributed should also be explored.
Related to the social impact of the study, this research was designed inside different projects performed by the Digital Chair for Children and Teens. This Chair works with different schools in Spain, and it is part of different school programs to make children more critical of the new advertising formats. In this sense, the results of the research also provide to the brands new responsibilities when they plan their messages.