Extended Reality in Higher Education, a Responsible Innovation Approach for Generation Y and Generation Z
Abstract
:1. Introduction
2. Higher Education Challenges
2.1. Millennials and Centennials
- The Silent, or Mature Generation, (the builders) (1925–1946)
- The Baby boomers, the hippies, the idealists (1943–1964)
- Generation X, the post-Baby boomers, the TV generation, the latchkey kids (1961–1981)
- Generation Y, the Generation of the Millennium, or the Millennials (1978–2000)
- Generation Z, the post-Millennials or Centennials (1995–2010)
- Generation Alpha, the touch-screeners (2010–)
2.2. Extended Reality
2.3. Sustainable Innovation in Higher Education
2.4. Cutting Edge Technologies Potential of XR and Future of Work and Formal Education
3. Problem Statement
- 1.
- Shared knowledge and stance of research bases regarding extended reality in Higher Education;
- 2.
- Best practices regarding usage of extended reality in High Education;
- 3.
- Students’ knowledge of extended reality;
- 4.
- Students’ attitudes regarding extended reality opportunities and challenges in Higher Education Institutions.
4. Research Methodology
4.1. Research Design and Process
- -
- Empirical research: it included observation (phase I) and participatory observation (phase 2). All study authors are university professors involved in applying new technologies within HEI in Romania and Serbia. In addition, they have initiated the implementation of XR (and AI&ML) technologies in educational institutions in which they are employed or own.
- -
- Desk research was represented by the document analysis (phase 3). The document analysis process [59] used the following model: acquire access to relevant documents, create an organisational chart, verify document authenticity, and detect document content. A wealthy literature review in phase 3 has helped us verify our findings with more data sources and search for alternative explanations. Based on the literature, we found that XR is a modern, helpful tool that can enhance teaching and learning in HEI.
- -
- Field research was represented by the online survey based on the questionnaire. (phase 4). Based on this grounded background within phases 1, 2 and 3, we designed survey research and used different statistical analyses to ensure the results (phase 4). We have maintained objectivity and avoided bias with qualitative data analysis by using multiple people to code the data. Furthermore, we allowed participants to review our results. Further elaboration of the methodology was performed by presenting the research design and research process.
- 1.
- What are relevant standpoints regarding the use of XR in HEI?
- 2.
- What are higher education challenges?
- 3.
- What is cutting edge potential of XR technologies?
- 4.
- How will be the future of work and formal education?
4.2. Research Hypothesis
4.3. Research Tool
4.4. Processing the Data
5. Survey Method
5.1. Research Sample
5.2. Research Results
5.2.1. Correlation Matrix Results
5.2.2. Composite Reliability Results
5.2.3. Regression Model Results
6. Discussion
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Code | Variable Name |
---|---|
OXR1 | XR supports learning |
OXR2 | XR facilitates teaching processes |
OXR3 | XR systems permit learners to more actively control their learning strategies |
OXR4 | XR motivates and engages students |
OXR5 | XR allows students to learn complex subjects in a simplified way |
OXR6 | XR allows students to practice the learning content directly in a realistic environment |
OXR7 | XR supports the interactivity and connectivity that students and faculty experience |
OXR8 | XR tools encourage the development of students’ creative thinking process |
OXR9 | XR systems facilitate effective learning, encouraged by learning by doing |
CXR1 | Expensive content creation for XR technology |
CXR2 | A constant need to buy new equipment, as updated models are constantly being released |
CXR3 | Problem with data protection among students and teachers |
CXR4 | Need for protocols establishment, without generally approved frameworks |
CXR5 | XR software and hardware is mainly designed for the consumer market |
CXR6 | Scalability and sustainability have limited broad adoption of XR. |
Charactheristics | Category | Frequency | Percent |
---|---|---|---|
Age | from 18 to 24 years old (gen. Z) | 53 | 51.46 |
from 32 to 40 years old (gen. Y) | 50 | 48.54 | |
Country | Serbia | 60 | 58.25 |
Romania | 43 | 41.75 | |
Gender | Masc | 52 | 50.49 |
Fem | 51 | 49.51 | |
Schooling | Higher education | 27 | 26.21 |
Highschool | 76 | 73.79 | |
Activity | Student | 71 | 68.93 |
Former student | 32 | 31.07 |
OXR1 | OXR2 | OXR3 | OXR4 | OXR5 | OXR6 | OXR7 | OXR8 | OXR9 | CXR1 | CXR2 | CXR3 | CXR4 | CXR5 | CXR6 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
OXR1 | 1.00 | ||||||||||||||
OXR2 | 0.73 | 1.00 | |||||||||||||
OXR3 | 0.68 | 0.76 | 1.00 | ||||||||||||
OXR4 | 0.76 | 0.64 | 0.71 | 1.00 | |||||||||||
OXR5 | 0.69 | 0.69 | 0.68 | 0.75 | 1.00 | ||||||||||
OXR6 | 0.72 | 0.72 | 0.73 | 0.81 | 0.76 | 1.00 | |||||||||
OXR7 | 0.70 | 0.60 | 0.64 | 0.80 | 0.75 | 0.75 | 1.00 | ||||||||
OXR8 | 0.69 | 0.63 | 0.62 | 0.71 | 0.82 | 0.72 | 0.73 | 1.00 | |||||||
OXR9 | 0.67 | 0.65 | 0.63 | 0.74 | 0.83 | 0.76 | 0.71 | 0.82 | 1.00 | ||||||
CXR1 | 0.48 | 0.36 | 0.42 | 0.49 | 0.49 | 0.50 | 0.49 | 0.45 | 0.45 | 1.00 | |||||
CXR2 | 0.45 | 0.42 | 0.37 | 0.40 | 0.54 | 0.47 | 0.48 | 0.45 | 0.41 | 0.78 | 1.00 | ||||
CXR3 | 0.35 | 0.35 | 0.24 | 0.38 | 0.33 | 0.40 | 0.30 | 0.30 | 0.37 | 0.62 | 0.54 | 1.00 | |||
CXR4 | 0.42 | 0.35 | 0.33 | 0.33 | 0.38 | 0.31 | 0.32 | 0.30 | 0.35 | 0.71 | 0.69 | 0.65 | 1.00 | ||
CXR5 | 0.33 | 0.41 | 0.32 | 0.29 | 0.37 | 0.29 | 0.31 | 0.31 | 0.35 | 0.43 | 0.52 | 0.46 | 0.52 | 1.00 | |
CXR6 | 0.48 | 0.40 | 0.41 | 0.47 | 0.46 | 0.32 | 0.46 | 0.48 | 0.41 | 0.49 | 0.57 | 0.46 | 0.65 | 0.68 | 1.00 |
Reflexive Construct | Composite Reliability | Alpha Conbrach | AVE | R Square |
---|---|---|---|---|
(>0.7) | (>0.7) | (>0.5) | (>0.5) | |
OXR | 0.965 | 0.959 | 0.755 | 0.568 |
CXR | 0.919 | 0.894 | 0.656 | --- |
Regression Statistics | ||||||
---|---|---|---|---|---|---|
Multiple R | 0.808 | |||||
R Square | 0.652 | |||||
Adj. R Square | 0.642 | |||||
Standard Error | 0.593 | |||||
Observations | 103 | |||||
ANOVA | Df | SS | MS | F | Significance F | |
Regression | 3 | 65.3 | 21.77 | 61.94 | 1E-22 | |
Residual | 99 | 34.79 | 0.351 | |||
Total | 102 | 100.1 | ||||
Coefficients | Standard Error | t Stat | p-value | Lower 95% | Upper 95% | |
Intercept | 0.705 | 0.262 | 2.686 | 0.008 | 0.184 | 1.225389 |
OXR2 | 0.402 | 0.089 | 4.508 | 2E-05 | 0.225 | 0.578913 |
OXR3 | 0.11 | 0.099 | 1.115 | 0.267 | −0.09 | 0.306093 |
OXR7 | 0.369 | 0.077 | 4.816 | 5E-06 | 0.217 | 0.520787 |
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Kuleto, V.; P., M.I.; Stanescu, M.; Ranković, M.; Šević, N.P.; Păun, D.; Teodorescu, S. Extended Reality in Higher Education, a Responsible Innovation Approach for Generation Y and Generation Z. Sustainability 2021, 13, 11814. https://doi.org/10.3390/su132111814
Kuleto V, P. MI, Stanescu M, Ranković M, Šević NP, Păun D, Teodorescu S. Extended Reality in Higher Education, a Responsible Innovation Approach for Generation Y and Generation Z. Sustainability. 2021; 13(21):11814. https://doi.org/10.3390/su132111814
Chicago/Turabian StyleKuleto, Valentin, Milena Ilić P., Monica Stanescu, Marko Ranković, Nevenka Popović Šević, Dan Păun, and Silvia Teodorescu. 2021. "Extended Reality in Higher Education, a Responsible Innovation Approach for Generation Y and Generation Z" Sustainability 13, no. 21: 11814. https://doi.org/10.3390/su132111814
APA StyleKuleto, V., P., M. I., Stanescu, M., Ranković, M., Šević, N. P., Păun, D., & Teodorescu, S. (2021). Extended Reality in Higher Education, a Responsible Innovation Approach for Generation Y and Generation Z. Sustainability, 13(21), 11814. https://doi.org/10.3390/su132111814