Fostering University Students’ Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL)
Abstract
:1. Introduction
1.1. Gamification as a Learning Strategy: Some Conceptual Details
1.2. Does Game-Based Learning Work in HIEs? Its Theoretical Foundation
1.3. Game-Based Learning in HIEs: Some of Its Effects on Learning and Related Outcomes
2. Materials and Methods
2.1. Participants
2.2. Procedure
2.3. Instruments
2.3.1. Intrinsic Motivation (IM)
2.3.2. Teamwork Engagement (TWE)
2.3.3. Team Building (TB)
2.3.4. Teamwork Competence (TWC)
2.3.5. Innovative Work Behaviors (IWB)
2.4. Data Analyses
3. Results
3.1. Descriptive and Internal Consistency Analyses
3.2. Preliminary Differential Analyses
3.3. Differential Analysis between T1 (before Playing the Game) and T2 (after Playing the Game)
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Degree | Gender (Female) | Gender (Male) |
---|---|---|
Occupational Therapy | 10 | 2 |
Physiotherapy | 32 | 14 |
Psychology | 47 | 7 |
Social Work | 14 | 16 |
103 (72.5%) | 39 (27.5%) |
Variable | M (SD) | Cronbach’s Alpha (α) |
---|---|---|
Intrinsic Motivation (IM) (T1) Teamwork engagement (TWE) (T1) | 4.63 (0.67) 4.55 (0.71) | 0.86 0.92 |
Team Building (TB)(T1) | 4.50 (0.73) | 0.93 |
Teamwork Competence (TWC) (T1) | 4.68 (0.55) | 0.92 |
Innovation Work Behaviors IWB (T1) | 4.52 (0.87) | 0.92 |
Intrinsic Motivation (IM) (T2) Teamwork engagement (TWE) (T2) | 4.80 (0.66) 5.25 (0.85) | 0.89 0.95 |
Team Building (TB)(T2) | 4.93 (0.74) | 0.93 |
Teamwork Competence (TWC) (T2) | 4.94 (0.59) | 0.92 |
Innovation Work Behaviors IWB (T2) | 5.00 (1.02) | 0.95 |
Occupational Therapy (1) | Physiotherapy (2) | Psychology (3) | Social Work (4) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
N | Mean (SD) | N | Mean (SD) | N | Mean (SD) | N | Mean (SD) | F | p | |
Teamwork Engagement (TWE) (T1) | 12 | 4.54 (0.46) | 46 | 4.64 (0.64) | 54 | 4.40 (0.78) | 30 | 4.64 (0.74) | 1.80 | 0.168 |
Innovation Work Behavior (IWB) (T1) | 12 | 4.31 (0.96) | 46 | 4.41 (0.68) | 54 | 4.62 (0.90) | 30 | 4.53 (0.99) | 0.72 | 0.493 |
Occupational Therapy (1) | Physiotherapy (2) | Psychology (3) | Social Work (4) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
N | Mean (SD) | N | Mean (SD) | N | Mean (SD) | N | Mean (SD) | χ2 | p | |
Intrinsic Motivation (IM) (T1) | 12 | 4.40 (0.58) | 46 | 4.59 (0.58) | 54 | 4.68 (0.65) | 30 | 4.65 (0.85) | 3.79 | 0.285 |
Team Building (TB) (T1) | 12 | 4.53 (0.73) | 46 | 4.67 (0.53) | 54 | 4.41 (0.77) | 30 | 4.39 (0.94) | 2.56 | 0.317 |
Team Working Competence (TWC) (T1) | 12 | 4.66 (0.22) | 46 | 4.72 (0.47) | 54 | 4.75 (0.47) | 30 | 0.48 (0.80) | 3.03 | 0.387 |
Variable | N | M | SD | t | p |
---|---|---|---|---|---|
Intrinsic Motivation (IM) (T1) | 142 | 4.63 | 0.67 | −5.414 ** | 0.000 |
Intrinsic Motivation (IM)(T2) | 142 | 4.80 | 0.66 | ||
Teamwork Engagement (TWE) (T1) | 142 | 4.55 | 0.71 | −9.393 ** | 0.000 |
Teamwork Engagement (TWE) (T2) | 142 | 5.25 | 0.85 | ||
Team Working Competence (TWC) (T1) | 142 | 4.68 | 0.55 | −5.054 ** | 0.000 |
Team Working Competence (TWC) (T2) | 142 | 4.94 | 0.59 | ||
Innovation Work Behavior (IWB) (T1) | 142 | 4.52 | 0.87 | −7.181 ** | 0.000 |
Innovation Work Behavior (IWB) (T2) | 142 | 5.00 | 1.02 |
Variable | N | M | SD | Z1 | p | r |
---|---|---|---|---|---|---|
Team Building (TB) (T1) | 142 | 4.50 | 0.73 | −6.352 ** | 0.000 | −0.38 |
Team Building (TB) (T2) | 142 | 4.94 | 0.73 |
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Martín-Hernández, P.; Gil-Lacruz, M.; Gil-Lacruz, A.I.; Azkue-Beteta, J.L.; Lira, E.M.; Cantarero, L. Fostering University Students’ Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL). Sustainability 2021, 13, 13573. https://doi.org/10.3390/su132413573
Martín-Hernández P, Gil-Lacruz M, Gil-Lacruz AI, Azkue-Beteta JL, Lira EM, Cantarero L. Fostering University Students’ Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL). Sustainability. 2021; 13(24):13573. https://doi.org/10.3390/su132413573
Chicago/Turabian StyleMartín-Hernández, Pilar, Marta Gil-Lacruz, Ana I. Gil-Lacruz, Juan Luis Azkue-Beteta, Eva M. Lira, and Luis Cantarero. 2021. "Fostering University Students’ Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL)" Sustainability 13, no. 24: 13573. https://doi.org/10.3390/su132413573
APA StyleMartín-Hernández, P., Gil-Lacruz, M., Gil-Lacruz, A. I., Azkue-Beteta, J. L., Lira, E. M., & Cantarero, L. (2021). Fostering University Students’ Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL). Sustainability, 13(24), 13573. https://doi.org/10.3390/su132413573