1. Introduction
People are exposed to the media at almost every moment in our daily lives. Not only are people talking about mass media communications (i.e., broadcasting, publishing, and the Internet), but people are also forming relationships with people and getting information through media. Furthermore, individuals in modern society have participated in media-driven social relations, and the media is interactively connected with society [
1]. Living in the 21st century, with the rate of civilization’s growth continuing to accelerate, people are tremendously influenced by media [
2,
3]. In fact, it is no exaggeration to say that we can no longer be free from the unique impact of media; we have passed the point of no return now that we use media to share information in a flash and create a cultural superhighway. Therefore, media changes and developments directly lead to changes in our life experiences [
4]. More specifically, media maximizes visual, auditory affects and influences people’s interactive environments and real-world experiences [
5]. This interaction accelerated the development of the media. For example, while information was obtained from newspapers and radio media in the past, people are using media platforms such as television, social media, and the Internet as more people rely on faster and more convenient information today [
6].
Based on this phenomenon, many scholars have developed a theory that media users have become increasingly dependent on media to keep pace with the changing social environment. Media systems are also influenced by media messages to a great extent of their dependence on media, the resultant perceptual, emotional, behavioral changes, and media in a feedback loop [
5,
7]. In this process, if the information on a social phenomenon is delivered rapidly and accurately to media users, the users can respond to an uncertain social phenomenon appropriately and backed up by media information. On the contrary, media failure to provide accurate information to its users can lead to media interruption [
8].
Dependency on media has a great impact on the sports field as well. From the perspective of media users, they were passive receivers of information due to the limited availability of specialized media resources. However, with the advent of various media platforms (television and social media platforms, internet sources, etc.) due to the development of science and technology, sports have allowed changing the evolutional trajectory of media and the media landscape in general. Media have been put into combining media and sports to attract the public’s attention to sports [
9]. It functions based on the identification and symbolic effectiveness of values and norms systems that are equally governed by sports and society. Additionally, sports will prove highly suited for extended delivery, as culturally specific behavioral patterns (in the context of social value structures) appear particularly transparent. Media reduces complexity to do more than others in the prescribed framework of various sports rules, promotes communication through the public and media, and makes sport a central source of ‘life motivation’ and social satisfaction [
10]. Due to media sport (sports-related knowledge or information delivered to media users) can induce media users’ interest in sports by providing them with vivacity, excitement, and expectation in addition to sports-related information. Kennedy and Hills [
10] explained that media sport transcends time and space to reduce people’s material and social distance, but it is also a tool providing people with information and experiences. In a similar vein, Shekhawat and Kansal [
11] reported that media sport could help people temporarily escape a state of psychological tension and emotional anxiety by delivering sports-related content using information tailored to their concrete need for entertainment. In other words, media sport is currently providing images and narratives limitedly to some handpicked popular disciplines [
12].
In particular, disciplines competed in mega sports events (i.e., the Olympic Games, Asian Games, World Cup) have received short-lived attention. For example, owing to the XXIII Olympic Winter Games (i.e., PyeongChang 2018) hosted by South Korea, various winter sports disciplines attracted huge media attention: bobsled, luge, skiing, and snowboarding, let alone the short track speed skating, Korea’s best bet for gold medals. This also triggered extensive research activities even on unpopular disciplines, not to mention popular ones [
13,
14]. However, it is challenging for sports neither popular nor competed in a mega sports event to get the public’s attention because sports-related interests are associated with social and cultural impact or opportunities to make certain competing disciplines known to the public through specific sports events. Specifically, unpopular sports (field hockey, rugby, handball,
ssireum, etc.) in Korea are out of this range of media attention in Korea, such as field hockey, rugby, handball,
ssireum, etc.
Among these non-mainstream sports, this study focuses on
ssireum, a sport unique to Korea.
Ssireum was defined by the Korea
ssireum association as followed [
15,
16].
Ssireum was an intimate game played during a holiday or any festive event, and martial art cultivated basic physical strength in Korea. Over time, it was also used to express the wish to restore national independence during foreign rule.
Ssireum is a Korean style wresting in which two competitors wearing satba (7 m long fabric belt) wraps around the waist and thigh. Before the competition, each contestant sits kneeling on the sand ground and starts the game by grabbing onto the opponent’s waist and thigh satba using both hands, typically left hand grabbing the opponent’s waist satba and right-hand grabbing opponent’s thigh satba. The athletes then get up while grabbing each other’s satba. The competition will be won if the opponent has touched the ground with a body part above the knee to the ground. In general, the
ssireum competition consists of a tournament. The game rules are based on a best-of-three win; however, the best-of-five wins are played in the final. It may sound simple because the competitor wins the game when the opponent’s body part from the knees up touches the ground. However, it requires all the more caution and attention and psychological warfare, and a series of complicated techniques and weight imbalance, leading to defeat [
15,
16].
Figure 1 is the basic posture of ssireum athletes when they play.
Throughout history, the form of modern
ssireum as a professional sport was established in April 1982 with the Folk
Ssireum Committee [
15]. Thus launched,
ssireum had a heyday from the late 1980s to the mid/late 1990s. There were eight professional
ssireum teams, and more than 100 professional athletes were active. These
ssireum teams waged fierce scout competition for good athletes. The popularity of
ssireum led to an increase in the price of broadcasting contracts and
ssireum-related fundraising boom, and
ssireum enjoyed a golden age internally and externally not only as Korea’s traditional sport but also as a sport appealing to the public [
17]. However, in the Asian Financial Crisis outbreak that threw the country into recession and the International Monetary Fund (IMF), Korean society’s fatal economic crisis in 1997. The IMF crisis has caused Korea’s economic level to fall back to a 10-year level and has led to the nation’s economic subordination to developed countries [
18]. Furthermore, this has resulted in many crises in economic changes in Korean society and the overall relationships of individuals, families, and social communities. Specifically, in families’ case, the economic function centered on families, shown by the existing Korean society, was lost or reduced [
19]. Also, changes in family relationships have led to family breakdowns, such as increased divorce rates, abandonment of children and elderly parents, and running away from home. Next, the concept of a lifetime job, which had been prevalent in Korean society, has changed in the workplace. In other words, the existing hierarchical relationship was changed to the contractual relationship between performance and the work-oriented salary system [
20]. Finally, the leading cause of the change in social community relationships was unemployment problems. After the IMF crisis, each company was forced to restructure, and mass unemployment was inevitable [
21]. Thus, this has had a significant impact on social relationships, not on unemployment itself, putting them on the verge of social inequality and social disintegration.
Due to this crisis,
ssireum teams were disbanded as the companies underwent bankruptcy and restructuring one by one, resulting in a dwindling of interest in
ssireum. Moreover, although the domain of professional sports was rapidly changing around that time, with various sports going professional, the efforts of associations or federations to respond to the abrupt change were not supportive enough. It is also difficult to expect any revenue because
ssireum’s range of competition is limited to national leagues and not a discipline of any mega sporting event. Accordingly, most professional
ssireum teams operated for corporate promotion landed atop the list of liquidation targets. The consequent decline in corporate sponsorship naturally led to a decline in its popularity as a martial art discipline.
Ssireum teams are practically non-existent, and the Korea
Ssireum Association is the only organization that keeps
ssireum alive. To summarize, the
ssireum association’s efforts and federation could not efficiently support the teams in responding to the rapidly changing professional sports environment, which resulted in a gradual waning of people’s interest in
ssireum [
22].
What distinguishes
ssireum from other martial arts, such as wrestling and judo, is that those techniques engage little harm or injury to the opponent. Unfortunately,
ssireum is not a discipline admitted to the Olympics and Asian Games, so it is difficult to get people’s attention [
23]. Its earlier glory completely faded away, and the only spectators in the stadium are their families and friends of athletes. This dire situation makes it even harder to get sponsors and gain public attention. However,
ssireum’s social and cultural perception as a Korean folk sport cannot be underestimated. In our history, the role of
ssireum as people’s self-defense skills and as a concrete pillar of the Korean national spirit [
22]. With this in mind, the significance of
ssireum needs to be evoked to encourage today’s Koreans to gain a correct understanding of
ssireum and inherit it as an important part of Korean culture.
The use of the media can be the most efficient means to raise people’s interest in
ssireum. Media lends itself well to delivering the interesting aspects of
ssireum such as excitement, thrill, and pleasure. Goettler and Shachar [
24] found that the media affected the flow and condition of the public. In addition, research by Kinjo and Ebina [
25] reported that ratings and reputations of television programs affect the public’s view. Tainsky et al. [
26] mentioned that watching television sports games is chosen based on taste and interest. In this context, a Korean television broadcaster aired a reality show titled “The Rhapsody of
Ssireum” in November 2019 with the aim of kindling the public’s interest in
ssireum by showing
ssireum’s interesting elements such as thrill, joy, excitement, and changing management of the game as survival tournament. The program was a great success. According to Nielsen Korea, a renowned Korean ratings company, “The Rhapsody of
Ssireum” ranked third among sports-related entertainment programs [
27]. Such use of the media caused a positive change in
ssireum as well. In early 2019, one fan posted a YouTube video, which attracted public attention reigniting public interest in
ssireum (The number of views on YouTube surpassed 3.5 million views as of November 2020). Thus, the embers of
ssireum seemed to revive. However, as the embers were about to fan the flames, COVID-19 emerged, and most matches organized by the
ssireum association were canceled or postponed. Since then, efforts have been made to keep the public’s interest in
ssireum alive via social media.
As such, the Korea Ssireum Association and the public are forced to rely more on the media. Through this, the purpose of this study was to interview in-depth the experiences of ssireum athletes who participated in “The Rhapsody of Ssireum” aired by local broadcasters and to find out the socio-cultural implications of their media exposure. However, TV shows focused on only male ssireum athletes. Therefore, it is still relatively difficult for female ssireum athletes to gain public attention. This part is unfortunate, but it is expected that interest in female ssireum athletes will be expected as interest in ssireum itself increases due to the revival of ssireum. Furthermore, this study scrutinized from a macro-level what kind of efforts were needed to popularize ssireum from a sustainable perspective.
4. Result and Discussion
This study analyzed the experience and meaning of the media exposure of ssireum, a non-mainstream sport event. Through this, it was not only to find out the current status of the event called ssireum, but also to understand what efforts were needed to revive ssireum. The results showed that (1) From Online to Offline: The Sand Pit to be Reignited, (2) Rediscovery of ssireum athletes: Physique reinterpreted by the media, (3) Birth of Stars: from “Ssireum-Dol” to “Emperor”, and (4) Driving Force: Increased Sense of Responsibility for the Game.
4.1. From Online to Offline: The Sand Pit to Be Reignited
Ssireum enjoyed its heyday in the 1980s. It had been thrust into the spotlight as a national sport and its popularity lasted decades with mega-class ssireum stars. Entering the new millennium, however, it suffered a downturn in the wake of a national crisis. All attempts at its revival and South and North Korea’s joint inscription onto the UNESCO list of intangible cultural assets on 26 November 2018, were not enough to regain its former glory. In recent years, it has increasingly attracted public attention. Interest in ssireum was rekindled by the use of social media (four million YouTube views), not through television channels. This interest has expanded to popularity in offline settings. The traditional media has embarked on ssireum-related reality shows. The Korea Ssireum Association, which had been yearning for the popularization of ssireum, and the athletes, was able to capture public attention through the “The Rhapsody of Ssireum” program, which brought the public to the stadium. As if to prove its popularity, “The Rhapsody of Ssireum” final round was sold out within 10 min of the ticket lines opening.
“Right. Before The Rhapsody of Ssireum, only people who related ssireum athletes came to the stadium. After the program was aired, different groups of fans are coming.”
(Participant C)
“In the first live broadcast, I saw a scene that I had never seen since I was born. When I saw the crowd that filled the stadium, I got goosebumps (...). In our ‘the Rhapsody of Ssireum’ final, 6000 seats were sold out in a matter of a few minutes.”
(Participant A)
As you can see from the two participants’ interviews above, many people gathered to watch “The Rhapsody of Ssireum”. The show played the role of a steppingstone for ssireum revival through the media effect of disseminating the charm of Korean folk sport ssireum, which was about to fall into oblivion, with a program seeking public benefits. In particular, the proclaimed purpose of promoting an “unpopular” sport was persuasive to the public, which led them to watch the program, and they could be more immersed in the program. One of the participants remembered the audience who filled the stadium for “New Year’s Ssireum Tournament” and said he felt the offline popularity for the first time. As if to prove such popularity, many of the ssireum athletes appeared in various television shows and even commercials (health food, sportswear, etc.).
“To be honest, you know, before start this program the popularity of ssireum has plummeted compared to the past. The Rhapsody of Ssireum made many people realize that ssireum is not a dull sport at all. (...) Nowadays, people recognize us when we are in ssireum uniform... I enjoy it that ssireum is again popular.”
(Participant J)
“I really couldn’t imagine that much. As you know, X and other athletes are now busy. They make appearances in entertainment programs and take pictures for photo albums. I think this was really a good opportunity to promote ssireum.”
(Participant H)
As shown above, athletes received unexpected attention from the public after they appeared on the television show. They see therein an opportunity to revive
ssireum and frankly express their hope. Like Rowe [
42] study this suggests that online popularity can be expanded to offline popularity. This was a phenomenon derived from a video posted online. The fans that came to the offline venue (i.e., live shooting location) could directly obtain information on the athletes. The athletes were positively aware of the popularity gained through the unexpected public interest after the show. They regarded this phenomenon as an opportunity to announce the revival of
ssireum.
Ssireum was again within the interest range of the public. The live television show allowed
ssireum to regain the glory of the 1980s.
In general, media dependency suggests that the higher a person’s media dependency regarding specific information, the higher the message effect provided by the media [
5]. Furthermore, the media usually recognizes rare phenomena or dramatic happenings as news stories and selectively highlights these topics to amplify public interest [
42]. In other words,
ssireum, which kindled the viewers’ interest online, received the spotlight of the media and aroused public interest in
ssireum (popularization of
ssireum along the trajectory of social media to legacy media). The use of different media platforms has increased opportunities to arouse public interest in
ssireum. The athletes were also aware that driven by such media effects,
ssireum athletes became popular guests of television shows and were enjoying popularity on social media, which in turn made the popularity of
ssireum soar even more.
4.2. Rediscovery of Ssireum Athletes: Physique Reinterpreted by the Media
The predominantly perceived adjectives for
ssireum athletes had been, until recently, strong, sturdy, and clumsy [
17]. This is a stereotype formed among the public about
ssireum athletes ascribable to the fact that the media used to show only heavyweight athletes (Halla: up to 100 kg; Baekdu: up to 140 kg). Also, the media constantly showed only the heaviest weight class among
ssireum athletes. Therefore, people had little opportunity to see lightweight athletes (Taebaek: up to 80 kg; Geumgang: up to 90 kg). Aware of this stereotype, “The Rhapsody of
Ssireum” arranged a tournament with lightweight athletes, considered marginal among the
ssireum athletes, and aired live the entire tournament until the birth of the Taegeuk Master. This was an occasion for the public to change their perception of
ssireum and
ssireum athletes. The
ssireum athletes interviewed were enthusiastic about this change.
“People began to change their ideas about ssireum to see lightweight athletes on ‘The Rhapsody of Ssireum’. They used to think that all ssireum athletes are tall and heavy. Now I sometimes hear that the lower-grade ssireum is more interesting, and people recognize me wherever I go. I enjoy hearing ‘Ssireum athletes have a nice physique’. I think people’s perception of ssireum has changed a lot.”
(Participant G)
“In the past, people did not even know that there are small ssireum athletes. Presently, many people recognize me as a ssireum athlete, and they find it no longer strange that small men athelet ssireum.”
(Participant E)
The participants said that their appearance on the television show brought about a shift in stereotype perception of ssireum and that they feel the change directly from the reactions they get from the public. Athletes who feel firsthand such reactions were willing to appear on the television show, when given the opportunity, to inform the public that there are four different weight classes because ssireum is dynamic and not less interesting than other popular sports. They were sure that media power affects strongly in terms of making such positive aspects of ssireum known to the public. What is noteworthy is that weight classes occupied the highest portion of the above in-depth interviews. From this, the study could confirm that they were marginalized in the past for belonging to the lightweight classes and that their appearance on “The Rhapsody of Ssireum” flipped the public attention to the lightweight ssireum athletes.
Not only in the perception of public-for physique; but also their general perception of
ssireum underwent a radical shift. The image of
ssireum athletes in the minds of the general public was predominantly struggling in difficult conditions. The athletes stressed that
ssireum athletes are paid commensurate to their performance and ranking like the athletes of any other sports.
Figure 2 showed the spectacular skills of the athletes in the ’The Rhapsody of Ssireum’.
“When I say I do ssireum, they wonder how I can sustain my livelihood... The fact is that the annual pay I get from the City Hall I belong to is at the level of any big company. People do not seem to be familiar with this fact.”
(Participant F)
“They used to tell me why I was insisting on a sport that makes no money. Now they ask what I am doing with all the money I earn (laughter). They even look at me with different eyes.”
(Participant B)
The athletes who experienced firsthand the media power are willing to participate in television show programs. They witnesses the positive results of the combined impact of media and sport in attracting public attention when the interest in that sport was declining [
46]. The Rhapsody of
Ssireum kindled and fueled the interest in
ssireum by delivering live matches with additional sparkles of vivacity and thrill in addition to information on the athletes [
63]. This narrowed the distance between
ssireum and the public and instilled in people’s minds that
ssireum is not the monopoly of tall, heavy athletes, but a great
ssireum game with dozens of strategies and techniques would showcase some of the most inspirational
ssireum athletes.
Conclusively, media contributed to the shift of general perception that ssireum is not a dull sport only for adult audiences, but an interesting and attractive sport for all populations. The athletes interviewed were aware of the role of media in dissipating the stereotype image of ssireum and ssireum athletes.
4.3. Birth of Stars: From “Ssireum-Dol” to “Emperor”
There are many reasons for the public’s paying attention to the media. There may be various reasons, but at the present moment where sports have become a part of popular culture, stars are at the heart of the media [
64].
Ssireum is also not an exception. When
ssireum was in a deep slump, not only the bodies that were hardened by satba fight, but also the attractive appearance of the athletes were posted on YouTube, which triggered a phenomenon of giving them catchy nicknames among fans, and broadcasters amplified this phenomenon. As a result,
ssireum stars were born. The athletes selected for the TV show have an excellent physique and good-looking faces that could attract the public’s attention and have excelled in skills, heightening public interest.
“I was dazed. I wonder why I was so famous all of a sudden... It was even embarrassing. I could not make heads or tails of it. All the same, I enjoyed it very much that my fans filled the stadium and cheered me up.”
(Participant D)
“When I first heard my nickname announced, I was quite embarrassed and ill at ease. But the more I heard it, the more I liked it. It was interesting and I was even very grateful. They created my unique image.”
(Participant I)
As shown in the above in-depth interview, the athletes were ill at ease in the unfamiliar environment, but they ended up feeling grateful for the attention they were receiving. As mentioned by participant I, they positively accepted the frame standing for their techniques and appearances.
“A good nickname? It’s good... it gives you an image. Like entertainment celebrities, they call us by cute nicknames, too. This means they pay attention to us... We are getting more popular, right?”
(Participant F)
“Eh... Me too. I do love to be in the center of attention. I found it interesting that people showed interest in me during the live show. I try to live up to my nickname, posting good things on social media. I am keen to show my good sides, how I exercise for good matches, and the like.”
(Participant A)
Participants also made personal efforts to maintain the frames created by the television show and to improve. For example, one of them personally managed his appearance and continuously made efforts to train himself not only for the show but also through personal social media.
The television show created a character that fits each athletes’ characteristics, which boosted their popularity. For example, when the satba of athletes got torn apart, he got the nickname “Man with the Torn Satba” (in Korean acronym, something like “Satoman”), and an athlete famous for his speedy play got “3-Sec-Winner” as a nickname. An athlete with a sculpture-like appearance was nicknamed “David in the Sand Pit.” There was also “Emperor” who got that nickname for an incredible number of final victories. In a similar vein, Sanderson [
65] explained that the media promotes content through sports stars and increases the number of viewers by using their specific images. There may be differences in the image of stars depending on the sports-related broadcasting character, which suggests that the higher the use of media sport, the stronger the public perceives its news frames and media effects [
64]. This is in line with the finding that the birth of a sports star is generally determined by the power of the media. In other words, the media can exert a decisive influence on the formation of the image and social significance of
ssireum athletes (i.e., the actors of sports) based on the intrinsic meaning or the symbolism and importance of their sports activities. For this reason, the television show was making its portion of contribution to increasing the popularity of
ssireum based on the athletes’ skills as well as their images, with all the athletes shining like entertainment stars. Such an opportunity can be interpreted as a result of putting spotlights on their specific images in the media.
Conclusively, the media was creating sports stars around their specific images putting them at the center stage of sociocultural influence, which also had an influence on the athletes’ self-promotion and activities reaching far beyond the public attention.
4.4. Driving Force: Increased Sense of Responsibility for the Game
Sports stars are athletes who have gained idol-like images in the minds of the public [
65]. Sports stars are persons who exercise influence on the public through the images formed by the media, with their exertion expanding in the sports industry and even the cultural industry. Their influences are positions beyond the scope of impact they offer to the public through their personal experiences because the epithet of “star” puts them in the public sphere [
44]. Consequently, the responsibility imposed on them is also enormous.
The athletes given the epithet of the star had a glim sense of responsibility associated with their stardom. In particular, athletes of unpopular sports such as ssireum valued their popularity very highly. With the surge of interest in ssireum they experienced for the first time through the television show, they were feeling the responsibility. They also expressed their wish to further disseminate ssireum through the media while not neglecting training.
“That was also the reason why I participated in The Rhapsody of Ssireum. I wanted to promote ssireum and contribute to its growth. These days, I am the most frequent attendee together with X and Y. When the invitation comes along, we accept it, saying we need to do it. Our fans say the same thing. Now that there are no tournaments, we have to appear on the show all the more frequently. Z also started a YouTube channel for the same reason.”
(Participant E)
“I’m still an active ssireum athlete, but I wish to participate in the show as long as it does not interfere with my training. As a matter of fact, I want to advance in ssireum and its promotion. The show and training are interdependent. No ssireum, no show. No show, no promotion of ssireum. So, I wanna do both.”
(Participant I)
They also felt their responsibilities in maintaining ssireum’s popularity and expressed their intention to do their best so that the current attention would not be short-lived.
“Just to think that many people are looking at me reminds me of my responsibility. I will have to do my best in training to show good and elegant matches. The people will show more interest in ssireum.”
(Participant H)
“Had it not been for COVID-19, more fans would have come to ssireum, I think. It was pure bad luck. I learned about it in January in the X open chatting room. I go to the chatting to communicate room from time to time. I forward news about ssireum tournaments and my daily life. Of course, I use social media. it is like a minimum etiquette to people who show interest in me...”
(Participant B)
From the above in-depth interviews, it can be inferred that
ssireum athletes were using chat rooms and social media (i.e., Facebook, Instagram) to communicate with fans and keep up their interest in
ssireum. Media exposure was of course important to arouse their interest in
ssireum and
ssireum athletes, but they also felt the need to make personal efforts to keep it up. The athletes tried to communicate with the public beyond time and space by visiting the platforms they use and explain that they share information about the tournament schedules, and venues (if “untact” [Korean equivalent for non-face-to-face] matches, on what channels). There were exposing themselves on social media to promote communication with the public or spread a pro-social atmosphere [
65]. The athletes think that the interest in
ssireum was regained solely and using social media as a mechanism to reinforce the confidence of the public while solidifying the foothold of
ssireum.
Ssireum in the past was on the decline, and today the media has aroused public interest through ‘the rhapsody of
Ssireum.’ Only selected athletes appeared in the program, and the
ssireum athletes thought they represented the
ssireum athletes’ image. Therefore, they believed that athletes were responsible for making efforts in various fields, such as appearance, physical ability, and internal character, for maintaining public interest.
5. Conclusions
The purpose of the present study is to investigate the effects of media exposure of ssireum athletes on the public interest in ssireum. To this end, 10 ssireum athletes who participated in the live reality program “The Rhapsody of Ssireum” aired by the Korean Broadcasting System (KBS) participated in the in-depth interviews, and all data were analyzed by content analysis. The conclusions read as below:
(1)
Ssireum athletes were expecting that their media exposure would contribute to the revival of
ssireum. Its start was modest compared with other sports, but communication on social media attracted the attention of the public and the soaring public interest led to a live reality television show “The Rhapsody of
Ssireum.” This boosted the public interest in
ssireum and brought people to the
ssireum arena (i.e., sand pit). The characteristic of the media is that it accepts rare phenomena or dramatic events as news, and it amplifies public interest by selectively highlighting special topics [
42]. This trend of the media can shine even more when combined with the public interest and new information related to it [
44]. In the same vein, the media put a spotlight on the
ssireum athletes who went viral online and ignited the public interest in
ssireum.
(2) Media effects made the rediscovery of ssireum athletes possible. The typical image of tall and heavy ssireum athletes formed by the media in the past was reinterpreted, and the public learned that ssireum was not a monopoly of heavy-bodied athletes, but there were also agile ssireum athletes with well-developed muscular physiques. Furthermore, the public’s perception of ssireum was changing from a dull sport with simple techniques to an attractive sport requiring enormous muscle power, a wealth of agile techniques, and refined strategies.
(3) Birth of stars is an important element in the promotion of
ssireum. In any sport, stars should be at its heart to attract public attention [
43]. The
ssireum athletes interviewed in this study explained how they were given nicknames for the creation of characters matching their characteristics. Nicknaming did contribute to creating stars and skyrocketing them to fame and fortune, i.e., the media can exert a decisive influence on the formation of the image and social significance of
ssireum athletes (i.e., the actors of sports) based on the intrinsic meaning or the symbolism and importance of their sports activities. Based on the images created by the media added to their performance, the television show contributed to sending most
ssireum athletes to stardom stealing the scene of young music celebrities (called idols in Korea) and boosting
ssireum’s popularity [
36]. A great fragment of this success is attributable to the media effect of highlighting a specific image of each of these
ssireum athletes.
(4)
Ssireum athletes’ increased sense of responsibility felt under the spotlight of the media may also be considered media effects. They received unprecedented attention from the public through the television show. Aware of that, they felt their responsibility to keep up the popularity of
ssireum. They highly valued this rare opportunity to contribute to popularizing
ssireum and they were keen to assume their full responsibility. For this reason, they were acting with a public self-awareness [
44,
64] to keep up their fans’ attention alongside self-management as
ssireum athletes. For example, they tried to communicate with fans on social media. Of course, they considered it important to have gained public interest through their media exposure, but they considered it just as important to keep endeavoring to keep their fans’ attention.
As examined above, ssireum has recently regained popularity thanks to support from the media. However, external as well as personal efforts are needed to maintain this interest continuously. For example, ssireum athletes need try to communicate with the public by using social media personally to promote ssireum. In addition, ssireum associations need to make efforts to use the media to promote ssireum’s appeal to the public. Based on this conclusion, the strength of this study is to find how the media influenced ssireum, an unpopular sport in Korea. In addition, little has been studied about ssireum, which makes it even more important than the public knows more about this sport. Many Research is being conducted in Korea on physical fitness, BMI, psychological improvement, and athletic ability measurements of ssireum athletes. Of course, the mental and physical aspects of the players are also important. However, at a time when interest in ssireum is fading, there has been little research on ways or related policies to improve it. Due to these limitations were found and suggestions were made in this study.
Although today’s society is dependent on the media, the media attention is focused on some athletes and weight classes, which can lead to inequality of interest. Of course, the increasing interest in ssireum revolving around these athletes is a positive phenomenon for the popularization of ssireum. However, it is also necessary to put the media spotlight evenly (equally) on various types of athletes. In other words, research needs to be conducted also on heavyweight athletes (Halla and Baekdu classes) and the athletes marginalized by the media.
Next, strategies need to be set up to keep up the interest of associations and sponsors by cleverly using the positive media effects in addition to promoting the personal development of ssireum athletes. At the same time, the media should redouble internal and external efforts toward ssireum’s Renaissance by instilling in the public at the earlier glory of ssireum, which had its heyday in the 1980s. A follow-up study needs to be conducted to examine how (from which perspectives) these efforts unfold.
Finally, when this study was conducted, the ssireum athletes who benefited from the media were male ssireum athletes. It was difficult to find female ssireum athletes who experienced media exposure. Most previous studies also deal with only male athletes although female ssireum athletes do exist. This gender inequality should be addressed because female athletes are also part of the ssireum landscape. Research is required to find out the status of female ssireum athletes in terms of competitions, sponsorship of the association, and influence of the media.