Game Jams as Valuable Tools for the Development of 21st-Century Skills
Abstract
:1. Introduction
- (1)
- To discuss how game jams contribute to the development of 21st-century skills.
- (2)
- To discuss which game jam format is most useful for the development of 21st-century skills.
- (3)
- To discuss what are the necessary resources to organize game jams.
2. Background
2.1. Game Jams and Video Game Development
2.2. Game Jams from a Pedagogical Perspective
2.3. Twenty-First-Century Skills
3. Materials and Methods
4. Findings and Discussion
4.1. Game Jams and the Development of 21st-Century Skills
4.1.1. Learning Skills for the 21st Century
4.1.2. Critical Thinking
4.1.3. Creativity Skills
4.1.4. Communication Skills
4.1.5. Collaboration Skills
4.1.6. Individual and Collective Challenges
4.2. Game Jam Format for the Development of 21st-Century Skills
4.3. Necessary Resources to Organize Game Jams
4.4. Limitations of the Study
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Group | Game Jam | Participants | Date Game Jam | Theme | Data Collected |
---|---|---|---|---|---|
1 | Teen innovators | 30 students (13 males, 17 females) 5 teachers (2 males, 3 females) 4 designers (3 males, 1 female) 3 researchers (1 male, 2 females) | 26 November 2017 | Sustainability | Observation; pre- and post-event survey; student prototypes; interviews |
2 | Teen Game Jam MX | 30 students (15 males, 15 females) 6 teachers (2 males, 4 females) 6 designers (4 males, 2 females) 3 researchers (1 male, 2 females) | 25 November 2018 | Creativity | |
3 | Innovation Game Jam | 30 students (17 males, 13 females) 6 teachers (2 males, 4 females) 6 designers (4 males, 2 females) 3 researchers (1 male, 2 females) | 30 November 2019 | Innovation |
Phase | Goal | Activities | Skills |
---|---|---|---|
Brainstorming | Develop ideas Express ideas so that the rest of the team can understand them | Ideation Communicate ideas verbally Visually materialize ideas | Creativity Communication |
Video-game conceptualization and description | Documentation Decision making Task sharing | Prototyping Clustering Design challenges Identification of mechanics and connection to the proposed theme | Collaboration Critical thinking |
Prototype creation | Unify all the bits created by the team (code, animations, etc.) | Prototyping | Collaboration Critical thinking |
Testing | Express encountered bugs Propose solutions | Post-testing communication Reflecting on the testing phase Play | Communication Critical thinking |
Pitch | Presentation of the final product (game created) to the audience | Post-jam communication Acting (as professionals) during pitch | Communication Creativity |
Challenge Type | Determining Factor | 4C Skills Affected | Experience |
---|---|---|---|
Individual | Language barriers | Collaboration Communication | We use different words to refer to the same concept (we are from different cities in Mexico) |
Individual | Personality | Creativity Collaboration | Working in teams is not easy |
Individual | Competition | Creativity Collaboration | I prefer non-competitive activities |
Teamwork | Skills | Creativity Collaboration Communication | Detailing the skills and knowledge of participants would enable creating groups with a diversity of talents |
Teamwork | Software | Creativity Collaboration Critical thinking | The event should count with collaborative work software |
Teamwork | Duration | Creativity Collaboration Critical thinking | The duration of the jam affects the type of development process and the methodology, but it does not limit it. I could not believe that in 6 h we would be able to develop games |
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Contreras-Espinosa, R.S.; Eguia-Gomez, J.L. Game Jams as Valuable Tools for the Development of 21st-Century Skills. Sustainability 2022, 14, 2246. https://doi.org/10.3390/su14042246
Contreras-Espinosa RS, Eguia-Gomez JL. Game Jams as Valuable Tools for the Development of 21st-Century Skills. Sustainability. 2022; 14(4):2246. https://doi.org/10.3390/su14042246
Chicago/Turabian StyleContreras-Espinosa, Ruth S., and Jose Luis Eguia-Gomez. 2022. "Game Jams as Valuable Tools for the Development of 21st-Century Skills" Sustainability 14, no. 4: 2246. https://doi.org/10.3390/su14042246
APA StyleContreras-Espinosa, R. S., & Eguia-Gomez, J. L. (2022). Game Jams as Valuable Tools for the Development of 21st-Century Skills. Sustainability, 14(4), 2246. https://doi.org/10.3390/su14042246