The Effectiveness of Augmented Reality in Physical Sustainable Education on Learning Behaviour and Motivation
Abstract
:1. Introduction
2. Literature Review
2.1. Physical Education
2.2. The Application of Information Technology in Physical Education
2.3. Applications of Augmented Reality
3. System Design and Architecture
3.1. AR System Design Procedure and Functions
- Teachers’ motor skill assessment test: 1. pull the legs forward, 2. tuck the knees forward, 3. kick the opposite side forward, 4. lunge forward, and 5. kick the buttocks and run. The most important movement evaluations are as follows: 1. the correctness of movements, 2. the fluency of movements, and 3. the completeness of movements. These three aspects should be considered to measure the following AR functions:The integration of virtual reality;
- 3D dynamic module;
- Zoom in and zoom out;
- Rotate left and right;
- Action essentials.
- Deepen memory;
- Visualize the real feeling;
- Improve learning motivation.
- Local details;
- Guidance strategy;
- Action Demonstration Distance;
- Solve the viewing angle problem.
3.2. System Architecture
3.3. System Development Tools
3.4. System Functions Interface
4. Research Methods and Steps
4.1. Study Participants
4.2. Study Design
- (1).
- Independent variable: Digital technology-assisted physical education teaching methods divided into two presentation types, AR and video-based teaching materials.
- (2).
- Dependent variable:
- Learning effect: The cumulative improvement assessed through pre- and post-tests.
- Learning motivation: An attitude motivation questionnaire (attention, relevance, confidence, and satisfaction (ARCS) questionnaire) on learning motivation.
- Attitude to learning: The teaching material satisfaction questionnaire measured the student’s attitude towards teaching and satisfaction with the use of materials.
- Learning motor skills performance: After testing, the student’s performance in motor skills correctness, fluency, and completeness were assessed.
- (3).
- Control variables:
- Learning content: The teaching content and paper textbooks of the two groups were the same.
- Participants: Both groups were composed of participant students.
4.3. Research Tools
- (1).
- Digital tools: During the experiment, we provided the learners with a smart tablet phone, the Sony Xperia Ultra C6800 with the Android operating system, as a course mobile device, and with Unity to develop digital teaching materials and action skill videos for the experimental group. Data transmission was carried out through the built-in Wi-Fi, and the built-in 8-megapixel main camera was used for AR scanning. In the control group, the recorded action skills teaching videos were employed as teaching materials, and they were played and studied through smart tablet mobile phones. During the testing process, both groups recorded the classroom teaching process and the teachers’ motor skills evaluations by video and collected qualitative data for the researchers to undertake analysis and comparison.
- (2).
- Action skills module development tool: The researchers used AR as a teaching aid to present the motor skills in a 3D stereoscopic visualization mode, providing manipulation and key prompts for 3D movements. For 3D presentations, the Xsen MVN motion capture system equipment was rented with Edith Technology for recording, and then the Unity 3D game engine was employed for the development of the teaching materials.
- (3).
- Learning materials: The information for the classroom study sheets was selected using the primary and secondary school health and physical education textbooks and the materials on the physical education website as references, and the content of the running and sports chapters was employed to develop the study sheet. The content of the study sheet was divided into two lessons. The learning content of both included movement skills related to running. The difference was that the second lesson, the mark exercise, involved the deconstruction of running movements.
- (4).
- Action skills: The experiment used a pen-and-paper pre- and post-test tool to find out whether learners can improve their knowledge and performance of motor skills after teachers guide students to watch different learning methods, such as 3D action models and action skill videos, and then learn about the two types. The learning effect of the students, assessed through the test paper, was tested by the physical education teacher in advance.
- (5).
- Action skills rating scale: The movement skills scale included dynamic warm-up movement skills and Mark Cao movement skills, which were divided into the correctness, fluency, and completeness of movements, and were scored by three teachers out of equal points.
- (6).
- Learning motivation scale: The purpose of this scale was to evaluate the learning process of students using the teaching materials in this study and to understand the motivation of learners who use different materials in motor skills learning. It involved a learning motivation questionnaire, including the design of attention, relevance, confidence, and satisfaction models. There were a total of 24 questions in four dimensions which were assessed using a five-point Likert scale [34]; that is, learning activities had to be designed to maintain student’s attention, and learning activities and materials had to be relevant to them. They needed to complete the learning activities to be satisfied. The reliability analysis results are shown in Table 1.
- (7).
- Textbook satisfaction scale: The purpose of the textbook satisfaction scale was to understand learners’ feelings about using the learning materials designed in this study. The scale contained two aspects: “perceived usefulness” and “perceived ease of use”. The ease of use, font, key size, and screen arrangement satisfaction as well as the various tools and media included elements such as texts, pictures, sounds, and animations [76].
- (8).
- Opinion survey and interview: After the whole experiment, feedback surveys and interviews were conducted to understand the learners’ thoughts and suggestions on the activities. The items of the feedback survey were attached to the textbook satisfaction scale, and there were open-ended feedback questions to check their willingness to participate in the future, allowing learners to express their feelings and suggestions. The interviews were conducted in a sampling manner, and the interviewers maintained a neutral discourse during the process, with the principle of not interfering with the interviewees’ thoughts.
4.4. Research Procedures and Instructional Design
- (1).
- Pre-test of the first lesson of motor skills, knowledge and concepts;
- (2).
- Grouping: Experiment group and control group;
- (3).
- Uniform distribution of teaching equipment and inspection;
- (4).
- Demonstrate the methods and explain the items to learn the first lesson in motor skills;
- (5).
- Post-test of the first lesson on motor skills, knowledge, and concepts;
- (6).
- Fill out the learning motivation scale;
- (7).
- Movement skills practice;
- (8).
- Review of movement skills from the first lesson;
- (9).
- Movement skills practice;
- (10).
- Teachers’ motor skills assessment test.
- (1).
- Pre-test of motor skills, knowledge and concepts;
- (2).
- Grouping: Experiment group and control group;
- (3).
- Uniform distribution of teaching equipment and inspection;
- (4).
- Demonstrate the methods and explain the items for the second lesson in motor skills learning;
- (5).
- Post-test of the second lesson on motor skills, knowledge, and concepts;
- (6).
- Fill out the learning motivation scale;
- (7).
- Movement skills practice;
- (8).
- Review of movement skills from the second lesson;
- (9).
- Movement skills practice;
- (10).
- Teachers’ motor skills assessment-test. After experiment, fill in the teaching material satisfaction scale;
- (11).
- Conduct sample interview records.
4.5. Data Collection and Analysis
5. Findings and Discussion
5.1. Finding Learning Effectiveness
5.2. Finding Learning Motivation
5.3. Analysis of the Textbook Satisfaction Scale
5.4. Comparison Evaluation and Discussion Analysis
6. Discussion
6.1. The Performance of Learners’ Use of AR Software on Motor Skills Learning Compared to Teaching Materials
6.2. Compared with Learners of Teaching Materials, Students Using AR Software Have a Higher Motivation for Skills Learning Activities
6.3. The Effect of Learners’ Use of AR Software on Skills Performance Compared with Teaching Materials
6.4. Discuss the Learners’ Use of AR Software and Teaching Materials
6.5. Learners’ Use of AR Software and Teaching Materials Difference in Standard Deviations
6.6. Learners’ Use of AR Software and Teaching Materials, and Their References to Software Teaching Materials and Device Barriers
7. Conclusions and Future Work
7.1. Conclusions
7.2. Future Work
7.3. Limitations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. ARCS Questionnaires
- The content of the course and textbook is relevant to what I personally expect to learn.
- The design of teaching materials can stimulate my curiosity during the learning process,
- The course content and teaching material design are moderately difficult for me, not too difficult or too simple.
- I learned things in the course that I did not expect to learn,
- The course content and teaching material design made me feel a little disappointed and depressed.
- The course materials, using videos or multimedia presentations, let me understand the important part of motor skills.
- I am very satisfied. The teacher gave me high affirmation and marks for my performance.
- The course content, for me to get a good grade must depend on luck.
- When the content knowledge of courses and teaching materials can be connected with the knowledge I have learned in the past,
- I feel a sense of accomplishment when I finish the course movement skills exercises
- After the course, I am confident that I can pass the class test,
- Curriculum and teaching material design can let me know how to do better.
- The pictures, animations and videos in the teaching materials help me to concentrate.
- The content of the course is of positive help to my running skills.
- During the course, I am confident that I will learn the course well.
- The presentation of persuasive actions in courses and teaching materials, the presentation of teaching actions makes me feel very boring
- I really like this way of learning, it makes me want to know more. learning topics related to running,
- The content, pictures and examples of the teaching materials can meet the various running concepts to be taught in the course.
- There are too many motor skills and knowledge taught in sports courses, and the content is complicated. I think it is difficult to focus.
- Some interesting designs in the teaching materials can attract my attention,
- The motor skills exercises arranged in the course are difficult for me.
- I think this course is of little help to me, because I already know most of the knowledge.
- The course content and teaching material design are helpful to my running movement and improvement,
- The content of the teaching material seldom catches my attention and interest.
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Orientation | Topic Number | Cronbach’s Alpha | Number of Projects |
---|---|---|---|
Attention | 1, 6, 9, 18, 22, 23 | 0.83 | 6 |
Relevance | 3, 8, 11, 15, 19, 21 | 0.86 | 6 |
Confidence | 5, 7, 10, 12, 14, 17 | 0.84 | 6 |
Satisfaction | 2, 4, 13, 16, 20, 24 | 0.86 | 6 |
Research Purpose | Data, Variables | Main Analysis Method |
---|---|---|
1. Discuss the effect of learners’ use of AR software on video-based teaching materials, performance in motor skills learning. | Independent variable: group. Dependent variable: Post-test total score, Covariate: Pre-test total score, | Covariate analysis. |
2. Discuss the use of AR software compared to video-based teaching materials for learner’s motivation of motor skills learning. | Independent variable: group. Dependent: Learning Motivation. | Independent sample t-test. |
3. Discuss how learners use AR software compared to video-based teaching materials. Differences in performance of motor skills. | Independent variable: group. Dependent: Action rating. | Independent sample t-test. |
4. Explore the use of AR by learners environment software and video-based teaching materials, both attitude and connection to the use of teaching materials degree of acceptance. | Textbook Satisfaction. Opinion survey and interview. | Data results discussion. Qualitative data analysis. |
Source of Variation | Degrees of Freedom | Square | Mean Square | F | p |
---|---|---|---|---|---|
Lesson 1 | 2 | 8.41 | 8.42 | 1.43 | 0.21 |
Group | 2 | 6.29 | 6.26 | 1.11 | 0.29 |
Error | 8 | 7.90 | 5.65 | ||
Lesson 2 | 2 | 4.32 | 4.32 | 15.61 | 0.00 ** |
Group | 2 | 54.13 | 54.11 | 10.05 | 0.03 ** |
Error | 48 | 63.90 | 5.34 |
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Liang, L.; Zhang, Z.; Guo, J. The Effectiveness of Augmented Reality in Physical Sustainable Education on Learning Behaviour and Motivation. Sustainability 2023, 15, 5062. https://doi.org/10.3390/su15065062
Liang L, Zhang Z, Guo J. The Effectiveness of Augmented Reality in Physical Sustainable Education on Learning Behaviour and Motivation. Sustainability. 2023; 15(6):5062. https://doi.org/10.3390/su15065062
Chicago/Turabian StyleLiang, Lin, Zhishang Zhang, and Jianlan Guo. 2023. "The Effectiveness of Augmented Reality in Physical Sustainable Education on Learning Behaviour and Motivation" Sustainability 15, no. 6: 5062. https://doi.org/10.3390/su15065062
APA StyleLiang, L., Zhang, Z., & Guo, J. (2023). The Effectiveness of Augmented Reality in Physical Sustainable Education on Learning Behaviour and Motivation. Sustainability, 15(6), 5062. https://doi.org/10.3390/su15065062