User-Centered Software Design: User Interface Redesign for Blockly–Electron, Artificial Intelligence Educational Software for Primary and Secondary Schools
Abstract
:1. Introduction
- (1)
- When AI education is gradually popularized in schools, how should the teaching software design meet the user needs of students, especially for primary and secondary school?
- (2)
- When the user-centered design concept is used in the design of artificial intelligence educational software for primary and secondary schools, how should it be optimized according to the specific scenario and user characteristics?
- (3)
- Usability is one of the cores of a user-centered approach, but how can abstract usability be scientifically and effectively improved in design practice?
2. Literature Review
2.1. User Interface Design and User-Centered Design
2.2. USE Questionnaire
Author | Analytic Method (USE Questionnaire) | Result | Conclusion |
---|---|---|---|
Teruel et al. (2014) [34] | descriptive statistics | The results for this questionnaire showed an average value of 6.06, with the values for ease of learning (6.53) and satisfaction (5.88) being the highest and lowest, respectively. | From several results, they concluded that CT’12 achieves a high level of usability, but it also has several flaws that must be addressed. |
Vanmulken et al. (2015) [35] | descriptive statistics | As to the feasibility of the application of haptic robot technology, the mean USE score was 65%. | It is feasible to train C-SCI persons with the HM. Therapists report that working with the HM is easy to learn and easy to perform. |
Jiang et al. (2018) [46] | descriptive statistics and post hoc multiple comparisons | The Servo author received the highest overall average scores for the USE Questionnaire (5.684 ± 0.900, p < 0.05), and the Evital 4 author received the lowest (4.894 ± 0.981, p < 0.05). For the post hoc comparisons of the overall average scores, usefulness, and satisfaction, the Evital 4 resulted in lower scores than did the Servo I (p < 0.05). | Participants thought Servo I would have more usefulness and higher user satisfaction (p < 0.01 and p = 0.04, respectively) than Evital 4. |
Gonzalez-Landero, F. et al. (2018) [47] | descriptive statistics and paired t-tests | The highest-ranked feature of the app was the ease of learning dimension from the USE scale, with a mean value of 82.94%. | PriorityNet app was easy to learn according to the USE scale. |
Hendra et al. (2018) [45] | descriptive statistics and multiple linear regression | 1. Measurement usability resulted in 75.23%. 2. The regression equation: Y = 2.784 + 0.224 X1 + 0.198 X2 + 0.095 X3 Where: Y = Satisfaction, X1 = Usefulness, X2 = Ease of Use, X3 = Ease of Learning (P1, P2 < 0.05, P3 = 0.537 >0.05) | 1. The usability of the web-based student grade processing information system in Atisa Dipamkara’s high school has the value of “Feasible”. 2. The usefulness variables and ease of use variables significantly influence the satisfaction variable. However, the ease of learning variable does not significantly affect the satisfaction variable. |
Kusumasari et al. (2018) [36] | descriptive statistics | Usability of average 90.05%. | The application has very good usability; it can be interpreted that the application has been designed to meet the needs of the child as a learning application. |
Gumay et al. (2019) [39] | descriptive statistics | Usability value of 87%. | The re-design that has been undertaken met the needs of the deaf, with the use of appropriate communication for people with hearing loss so that they can confirm emergencies properly. |
Ulya et al. (2019) [38] | descriptive statistics | The first usability iteration value was 65.87%. The second usability iteration value was 82.75%. | The user interface of the “Tebak Budaya Sunda” application has met the needs of deaf children. |
Ridzky et al. (2019) [37] | descriptive statistics | Pretest: a usability average of 58%. Posttest: 90% with an excellent category. | Based on the use of the user-centered design method, the introduction of SIBI alphabet user interface modeling met the needs of deaf children. |
Hardianto et al. (2019) [40] | descriptive statistics | Average of Satisfaction: 87.5%. Average of Ease Of Use: 93.6%. | The overall design of the paola.id website was very satisfactory. |
Priowibowo et al. (2020) [41] | descriptive statistics | Pretest: usability of average 77.3%. Posttest: usability of average 87.4%. | The application is convenient, effortless to use, painless to learn and pleasing for visually impaired users. |
Fatima et al. (2020) [42] | descriptive statistics | International Banking Websites: Usefulness (64%), Ease of use (76%), Ease of Learning (83%), satisfaction (52%) Pakistani Banking Websites: Usefulness (52%), Ease of use (60%), Ease of Learning (43%), satisfaction (31%) | The users’ expectations are higher than what they are delivered. There is much more to do to improve the usability of banking websites. |
Suzianti et al. (2020) [48] | descriptive statistics and Wilcoxon signed-rank test | Pretest: The average USE Questionnaire results overall on a scale of 1–7 is 4.49. Posttest: The average value on this questionnaire experienced a statistically significant increase. | There are increased attributes of satisfaction, learnability, and memorability in the design improvement of the MRT Jakarta Application. |
Rizal et al. (2020) [43] | descriptive statistics | The results of usability testing measurements performed on the Mozita application obtained a usefulness value of 84.52%, ease of use at 83.53%, ease of learning at 80.95% and satisfaction at 85.03%. | The Mozita application, by usability, has met the needs of midwives (cadres) as users to assist in completing their work. |
Shi et al. (2021) [44] | Descriptive statistics, One-way ANOVAs and Fisher’s exact tests | The average total usability survey score was 53.04 (SD = 21.07; range 0–100). “Ease of learning” scored higher than other usability components. | TAY users had mixed perceptions about the usability of Thought Spot, and a high usage attrition rate was observed. |
2.3. Artificial Intelligence Education
3. Method
3.1. User-Centered Design
3.2. USE Questionnaire and Participants and Multiple Linear Regression
4. Result
4.1. Discovery
4.2. Definition
4.3. Development
4.4. Deliverable
5. Discussion and Limitation
- (1)
- When AI education is gradually popularized in schools, how should the teaching software design meet the user needs of students, especially for primary and secondary schools?
- (2)
- When the user-centered design concept is used in the design of artificial intelligence educational software for primary and secondary schools, how should it be optimized according to the specific scenario and user characteristics?
- (3)
- Usability is one of the cores of a user-centered approach, but how can abstract usability be scientifically and effectively improved in design practice?
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Category | N | Questionnaire (Mean) | Mean ± SD | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Usefulness | 50 | Q1 6.28 | Q2 5.52 | Q3 6.06 | Q4 5.04 | Q5 5.14 | Q6 5.06 | Q7 5.10 | Q8 5.04 | 5.41 ± 0.95 | |||
Ease of Use | 50 | Q9 5.54 | Q10 5.22 | Q11 5.80 | Q12 5.20 | Q13 5.04 | Q14 4.80 | Q15 4.16 | Q16 5.88 | Q17 6.00 | Q18 5.44 | Q19 5.92 | 5.36 ± 1.09 |
Ease of Learning | 50 | Q20 5.84 | Q21 5.60 | Q22 5.44 | Q23 5.12 | 5.50 ± 1.09 | |||||||
Satisfaction | 50 | Q24 6.34 | Q25 5.60 | Q26 6.16 | Q27 5.78 | Q28 5.82 | Q29 5.26 | Q30 5.74 | 5.81 ± 1.03 |
Satisfaction | Usefulness | Ease of Use | Ease of Learning | ||
---|---|---|---|---|---|
Satisfaction | Pearson | 1 | 0.621 | 0.686 | 0.559 |
Sig.(2-tailed) | 0.000 | 0.000 | 0.000 | ||
Usefulness | Pearson | 0.621 | 1 | 0.802 | 0.467 |
Sig.(2-tailed) | 0.000 | 0.000 | 0.001 | ||
Ease of Use | Pearson | 0.686 | 0.802 | 1 | 0.632 |
Sig.(2-tailed) | 0.000 | 0.000 | 0.000 | ||
Ease of Learning | Pearson | 0.559 | 0.467 | 0.632 | 1 |
Sig.(2-tailed) | 0.000 | 0.001 | 0.000 |
Regression Model | Adjusted R Square | D-W | Sig. (ANOVA) | Sig. (Coefficients) | VIF |
---|---|---|---|---|---|
(1) DV: Satisfaction IV: Usefulness Ease of Use Ease of Learning | 0.483 | 1.825 | 0.000 | 0.200 0.071 0.098 | 2.826 3.680 1.677 |
(2) DV: Satisfaction IV: Usefulness | 0.373 | 1.581 | 0.000 | 0.000 | 1.000 |
(3) DV: Satisfaction IV: Ease of Use | 0.460 | 1.746 | 0.000 | 0.000 | 1.000 |
(4) DV: Satisfaction IV: Ease of Learning | 0.290 | 2.026 | 0.000 | 0.000 | 1.000 |
(5) DV: Satisfaction IV: Usefulness Ease of Use | 0.463 | 1.700 | 0.000 | 0.261 0.004 | 2.805 2.805 |
(6) DV: Satisfaction IV: Usefulness Ease of Learning | 0.457 | 1.871 | 0.000 | 0.000 0.006 | 1.278 1.278 |
(7) DV: Satisfaction IV: Ease of Use Ease of Learning | 0.475 | 1.871 | 0.000 | 0.124 0.000 | 1.665 1.665 |
(8) DV: Ease of Use IV: Ease of Learning Usefulness | 0.717 | 2.025 | 0.000 | 0.000 0.000 | 1.278 1.278 |
Usefulness and Ease of Learning | Mean | Specific Design Methods |
---|---|---|
1. It should be more productive. | 5.52 | Reorganize the software’s workflow. Added some useful features that were not there before. Simplify the use of features. Reduce the number of steps. |
2. It should be more useful. | 6.06 | |
3. It should be more effective | 6.28 | |
4. It should be skillful quickly. | 5.12 | |
5. It should be learned easily. | 5.44 | |
6. It should be remembered easily. | 5.60 | |
7. It should be learned quickly. | 5.84 | |
Ease of Use: | ||
1. It should be more effortless. | 4.80 | Design clear how-to tips and help messages. Unify the overall visual style and improve the hierarchical recognition system of colors, graphics and fonts. |
2. It should be flexible. | 5.04 | |
3. It should have the fewest steps. | 5.20 | |
4. It should be simpler. | 5.22 | |
5. It should be user-friendly. | 5.80 | |
Satisfaction: | ||
1. It should be pleasant to use. | 5.74 | Rearrange functional locations and regional ranges according to the use frequency and importance of the function. |
2. It should be wonderful. | 5.82 | |
3. It should be fun to use. | 6.16 |
Collation of Teachers’ Feedback |
---|
1. The color combination in the interface meets the aesthetic requirements, but the blue-violet color under prolonged use makes the eyes very prone to fatigue |
2. The distinction between the Run and Clear buttons on the right side of the main interface is somewhat blurred, and it takes more time to avoid accidental touches when using. |
3. The second-level menu expanded for each category item in the library is interconnected, giving users more time to swipe repeatedly, as mouse swipes often go beyond the scope of the search. |
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Cen, C.; Luo, G.; Li, L.; Liang, Y.; Li, K.; Jiang, T.; Xiong, Q. User-Centered Software Design: User Interface Redesign for Blockly–Electron, Artificial Intelligence Educational Software for Primary and Secondary Schools. Sustainability 2023, 15, 5232. https://doi.org/10.3390/su15065232
Cen C, Luo G, Li L, Liang Y, Li K, Jiang T, Xiong Q. User-Centered Software Design: User Interface Redesign for Blockly–Electron, Artificial Intelligence Educational Software for Primary and Secondary Schools. Sustainability. 2023; 15(6):5232. https://doi.org/10.3390/su15065232
Chicago/Turabian StyleCen, Chenghong, Guang Luo, Lujia Li, Yilin Liang, Kang Li, Tan Jiang, and Qiang Xiong. 2023. "User-Centered Software Design: User Interface Redesign for Blockly–Electron, Artificial Intelligence Educational Software for Primary and Secondary Schools" Sustainability 15, no. 6: 5232. https://doi.org/10.3390/su15065232
APA StyleCen, C., Luo, G., Li, L., Liang, Y., Li, K., Jiang, T., & Xiong, Q. (2023). User-Centered Software Design: User Interface Redesign for Blockly–Electron, Artificial Intelligence Educational Software for Primary and Secondary Schools. Sustainability, 15(6), 5232. https://doi.org/10.3390/su15065232