Research on the Current Situation and Future Development Trend of Immersive Virtual Reality in the Field of Education
Abstract
:1. Introduction
2. Data Sources and Research Methods
2.1. Data Sources
2.2. Research Pathways
3. Analysis of Study Conclusions
3.1. Temporal Analysis of the Volume of Articles Issued
3.2. Analysis of Published Journals
3.3. Country and Institution Analysis
3.3.1. Analysis of Issuing Countries
3.3.2. Analysis of Issuing Institutions
3.4. Keyword Co-Occurrence Analysis
3.5. Analysis of the Authorship of the Literature
3.6. Analysis of Highly Cited Literature
3.7. Co-Citation Analysis of Authors
3.8. Analysis of Keywords Clustering
3.9. Timeline Analysis
3.9.1. Multi-Disciplinary Integration Research
3.9.2. Optimization of the Student Learning Environment
3.9.3. Change in Approach to Learning
3.10. Analysis of Prominent Citation
4. Discussion
5. Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Journal Title | Impact Factor | Article Number | Percentage |
---|---|---|---|
Computers Education | 11.182 | 152 | 12.50% |
Sustainability | 3.889 | 44 | 3.60% |
Clinical Simulation in Nursing | 2.856 | 36 | 3.00% |
Virtual Reality | 4.697 | 35 | 2.90% |
Applied Sciences Basel | 2.838 | 28 | 2.30% |
IEEE Transactions on Learning Technologies | 4.433 | 27 | 2.20% |
BMC Medical Education | 3.263 | 24 | 2.00% |
Journal Of Science Education and Technology | 3.419 | 24 | 2.00% |
Nurse Education Today | 3.906 | 23 | 1.90% |
International Journal of Human Computer Interaction | 4.92 | 19 | 1.60% |
Serial Number | Countries | Article Number | Percentage |
---|---|---|---|
1 | USA | 347 | 26.83% |
2 | England | 118 | 9.13% |
3 | China | 106 | 8.20% |
4 | Australia | 100 | 7.73% |
5 | Spain | 98 | 75.80% |
6 | Canada | 82 | 6.34% |
7 | Germany | 79 | 6.11% |
8 | Taiwan | 69 | 5.34% |
Serial Number | Institutions | Countries | Number of Articles |
---|---|---|---|
1 | Harvard University | USA | 13 |
2 | London’s Global University | England | 12 |
3 | Universitat de València | Spain | 12 |
4 | National Taiwan Normal University | China | 11 |
5 | University of Alberta | Canada | 11 |
6 | University of Toronto | Canada | 10 |
7 | National University of Singapore | Singapore | 10 |
Authors | Number of Articles |
---|---|
Mou, Weimin | 9 |
Andersen, Patrea | 7 |
Munoz-cristobal, Juan A | 7 |
Slater, Mel | 7 |
Martinez-mones, Alejandra | 7 |
Asensio-perez, Juan I | 6 |
King, Gillian | 6 |
Makransky, Guido | 6 |
Authors/Year | Title | Citation Frequency |
---|---|---|
Wu, HK./2013 | Current status, opportunities and challenges of augmented reality in education [25] | 889 |
Ressler, KJ./2004 | Cognitive enhancers as adjuncts to psychotherapy—Use of D-cycloserine in phobic individuals to facilitate extinction of fear [26] | 787 |
Hanus, MD./2015 | Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance [27] | 722 |
Merchant, Z./2014 | Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis [4] | 627 |
Hartley, T./2003 | The well-worn route and the path less traveled: Distinct neural bases of route following and wayfinding in humans [28] | 579 |
Dunleavy, M./2009 | Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning [29] | 574 |
Scaife, M./1996 | External cognition: How do graphical representations work? [30] | 481 |
Jack, D./2001 | Virtual reality-enhanced stroke rehabilitation [12] | 425 |
Annetta, LA./2009 | Investigating the impact of video games on high school students’ engagement and learning about genetics [31] | 340 |
Potkonjak, V./2016 | Virtual laboratories for education in science, technology, and engineering: A review [16] | 334 |
Huang, HM./2010 | Investigating learners’ attitudes toward virtual reality learning environment: Based on a constructivist approach [15] | 323 |
Merians, AS./2002 | Virtual reality-augmented rehabilitation for patients following stroke [20] | 319 |
Hill, NTM./2017 | Computerized Cognitive Training in Older Adults with Mild Cognitive Impairment or Dementia: A Systematic Review and Meta-Analysis [32] | 303 |
Moro, C./2017 | The Effectiveness of Virtual and Augmented Reality in Health Sciences and Medical Anatomy [33] | 298 |
Caplan, JB./2003 | Human theta oscillations related to sensorimotor integration and spatial learning [34] | 288 |
Tuzun, H./2009 | The effects of computer games on primary school students’ achievement and motivation in geography learning [35] | 284 |
Ben-Zeev, D./2014 | Feasibility, Acceptability, and Preliminary Efficacy of a Smartphone Intervention for Schizophrenia [36] | 278 |
Maguire, EA./1998 | Knowing where things are: Parahippocampal involvement in encoding object locations in virtual large-scale space [37] | 274 |
Wojciechowski, R./2013 | Evaluation of learners’ attitude toward learning in ARIES augmented reality environment [38] | 261 |
Rizzo, AA./2004 | Analysis of assets for virtual reality applications in neuropsychology [13] | 252 |
Ibanez, MB./2014 | Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness [39] | 249 |
Jarmon, L./2009 | Virtual world teaching, experiential learning, and assessment: An interdisciplinary communication course in Second Life [40] | 249 |
Lee, EAL./2010 | How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach [41] | 243 |
Wolbers, T./2005 | Dissociable retrosplenial and hippocampal contributions to successful formation of survey representations [42] | 238 |
Kim, B./2009 | Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning [21] | 233 |
Mirelman, A./2011 | Virtual Reality for Gait Training: Can It Induce Motor Learning to Enhance Complex Walking and Reduce Fall Risk in Patients with Parkinson’s Disease? [43] | 232 |
Kamarainen, AM./2013 | EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips [44] | 228 |
Martin, S./2011 | New technology trends in education: Seven years of forecasts and convergence [45] | 228 |
Moffat, SD./2001 | Age differences in spatial memory in a virtual environment navigation task [46] | 226 |
Bujak, KR./2013 | A psychological perspective on augmented reality in the mathematics classroom [47] | 222 |
Count | Centrality | Year | Cited Authors |
---|---|---|---|
237 | 0.03 | 1999 | Anonymous |
106 | 0.09 | 2000 | Witmer BG |
97 | 0.06 | 2003 | Slater M |
72 | 0.03 | 2014 | Merchant Z |
69 | 0.06 | 2019 | Makransky G |
69 | 0.06 | 2009 | Dede C |
69 | 0.08 | 2009 | Dalgarno B |
62 | 0.04 | 2006 | Mayer RE |
57 | 0.04 | 2012 | LEE EAL |
51 | 0.06 | 2011 | Mikropoulos TA |
Cluster ID | Clustering | Cluster Size | Silhouette | Identifying Words (Top 3) |
---|---|---|---|---|
0 | teaching/learning strategies | 41 | 0.845 | Design; Science; Impact |
1 | youth | 31 | 0.958 | Memory; Perception; Children |
2 | nursing education | 31 | 0.788 | Education; Student; Simulation |
3 | virtual environment | 25 | 0.869 | Reality; Virtual Environment; Rehabilitation |
4 | augmented reality | 24 | 1 | Environment; Augmented Reality; Performance |
5 | older adults | 21 | 0.941 | Feedback; Older Adult; Adult |
6 | spatial memory | 19 | 0.98 | Navigation; Spatial Memory; Path Integration |
7 | machine learning | 15 | 0.986 | Information; Task; Medicine Learning |
8 | behavior | 14 | 0.962 | Behavior; Anxiety; Exposure Therapy |
9 | serious game | 13 | 0.934 | Instruction; Serious Game; Engagement |
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Wei, Z.; Yuan, M. Research on the Current Situation and Future Development Trend of Immersive Virtual Reality in the Field of Education. Sustainability 2023, 15, 7531. https://doi.org/10.3390/su15097531
Wei Z, Yuan M. Research on the Current Situation and Future Development Trend of Immersive Virtual Reality in the Field of Education. Sustainability. 2023; 15(9):7531. https://doi.org/10.3390/su15097531
Chicago/Turabian StyleWei, Ziwen, and Man Yuan. 2023. "Research on the Current Situation and Future Development Trend of Immersive Virtual Reality in the Field of Education" Sustainability 15, no. 9: 7531. https://doi.org/10.3390/su15097531
APA StyleWei, Z., & Yuan, M. (2023). Research on the Current Situation and Future Development Trend of Immersive Virtual Reality in the Field of Education. Sustainability, 15(9), 7531. https://doi.org/10.3390/su15097531