Comparison of Computational Intelligence Methods Based on Fuzzy Sets and Game Theory in the Synthesis of Safe Ship Control Based on Information from a Radar ARPA System
Abstract
:1. Introduction
2. Kinematic Model of the Ship
- speed Vj,
- course ψj,
- distance of the closest point of approach DCPAj = Djmin,
- time to the closest point of approach TCPAj = Tjmin.
3. Fuzzy Control Model of the Process
3.1. Membership Function of Fuzzy Goal
3.2. Membership Function of Fuzzy Constraints
3.3. Membership Function of Fuzzy Collision Risk
3.4. Fuzzy Neural Anticollision (FNAC) Algorithm
3.4.1. Neural Network
Maximum-Type Neuron
Minimum-Type Neuron
3.4.2. Structure of Neural Networks in Relation to Multistage Control
- Mik—max neuron at stage k,
- mik—min neuron at stage k.
3.4.3. Generating Interconnections between Max and Min Neurons at the Same Layer
3.4.4. Generating Interconnections between Max Neurons and Min Neurons at the Given Layer
4. Game Control Model of the Process
4.1. Base-Differential Game Model
4.2. Approximate Matrix Game Model
4.3. Matrix Game Anticollision (MGAC) Algorithm
5. Research Results
6. Conclusions
Author Contributions
Funding
Conflicts of Interest
Nomenclature
Ap | axonic activation |
C | fuzzy-set goal |
D | fuzzy-set decision |
Ds | safe distance of approach |
Dj | distance between own-ship and the j-th met ship |
DCPA | distance to closest point of approach |
G | fuzzy-set contraints |
P | probability distribution |
R | collision-risk matrix |
rj | value of the collision-risk |
ut | controls |
TCPA | time to closest point of approach |
Ts | safe time of approach |
U | control-set |
uk(t) | postsynaptic activation at stage t |
V | ship speed |
Vopt | optimal ship speed |
W | set of final states |
Xt+1, Xt | ship position co-ordinates |
X | set of real ship position co-ordinates |
αt | axonic threshold at stage t |
μR | membership function of fuzzy-set collision-risk |
μRsafe | value of μR at which the process is assumed safe |
λc, λd, λrd, λrt | navigator’s subjective parameters |
ψ | ship course |
ψopt | optimal ship course |
∧ | minimum operator |
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Bearing Nj (°) | Distance Dj (nm) | Speed Vj (kn) | Course ψj (°) | |
---|---|---|---|---|
Own-ship | - | - | 20 | 0 |
Ship 1 | 326 | 8.8 | 13.5 | 90 |
Ship 2 | 6 | 14.3 | 16.2 | 180 |
Ship 3 | 11 | 7.5 | 16.0 | 200 |
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Lisowski, J.; Mohamed-Seghir, M. Comparison of Computational Intelligence Methods Based on Fuzzy Sets and Game Theory in the Synthesis of Safe Ship Control Based on Information from a Radar ARPA System. Remote Sens. 2019, 11, 82. https://doi.org/10.3390/rs11010082
Lisowski J, Mohamed-Seghir M. Comparison of Computational Intelligence Methods Based on Fuzzy Sets and Game Theory in the Synthesis of Safe Ship Control Based on Information from a Radar ARPA System. Remote Sensing. 2019; 11(1):82. https://doi.org/10.3390/rs11010082
Chicago/Turabian StyleLisowski, Józef, and Mostefa Mohamed-Seghir. 2019. "Comparison of Computational Intelligence Methods Based on Fuzzy Sets and Game Theory in the Synthesis of Safe Ship Control Based on Information from a Radar ARPA System" Remote Sensing 11, no. 1: 82. https://doi.org/10.3390/rs11010082
APA StyleLisowski, J., & Mohamed-Seghir, M. (2019). Comparison of Computational Intelligence Methods Based on Fuzzy Sets and Game Theory in the Synthesis of Safe Ship Control Based on Information from a Radar ARPA System. Remote Sensing, 11(1), 82. https://doi.org/10.3390/rs11010082