A Survey of Algorithmic Shapes †
Abstract
:1. Introduction
1.1. Ruler and Compass
1.2. Natural Patterns
2. Languages and Grammars
2.1. Language Processing and Compiler Construction
2.2. Scripting Languages for Generative Modeling
- Imperative: Many generative models are described using classical programming paradigms: a programming language is used to generate a specific object, possibly using a library that utilizes some sort of geometry representation and operations to perform changes. Any modeling software that is scriptable by an imperative language or provides some sort of API falls into this category.
- Dataflow based: A generative description can be represented by a directed graph of the data flowing between operations. This graph representation also allows for a graphical representation; visual programming languages (VPLs) allow one to create a program by linking and modifying visual elements. Many VPLs are based on the dataflow paradigm. Examples in the domain of generative modeling are the Grasshopper3D (online) plug-in for the Rhinoceros3D (online) modeling suite, or the work of Gustova Patow et al. built on top of the procedural modeler Houdini (online) [41].
- Rule-based systems: Another different representation for generative modeling is rule-based systems. These systems provide a declarative description of the construction behavior of a model by a set of rules. An example are L-systems, as described in the Introduction. Furthermore, the seminal work of George Stiny and James Gips introduced shape grammars, as a formal description of capturing the design of paintings and sculptures [42]. Similar to formal grammars, shape grammars are based on rule replacement.
2.3. Shape Grammars
2.4. Tools and Environments
Tool Name | Application Domain | Programming Category | Environment |
---|---|---|---|
Blender Scripting | general purpose modeling | python scripting | open source modeling software blender |
CGAL, The Computational Geometry Algorithms Library [49] | general purpose modeling | C++ | CGAL open source project |
CityEngine [31] | urban modeling | CGA shape | commercial integrated development environment CityEngine |
Generalized Grammar [30] | scientific | python scripting | commercial modeling software Houdini |
Generative Modeling Language (GML) [33] | CAD | postscript dialect | proprietary, integrated development environment for polygonal and subdivision modeling |
Grasshopper 3D | visual arts, rapid prototyping, architecture | visual programming based on dataflow graphs, Microsoft .NET family of languages | commercial modeling software Rhinoceros3D |
HyperFun [50] | scientific | specialized high-level programming language | proprietary geometry kernel FRep (Function Representation) |
Maya Scripting | general purpose modeling | Maya Embedded Language (MEL) and python scripting | commercial modeling software Autodesk Maya |
OpenSCAD | CAD | OpenSCAD language | open source, based on CGAL geometry kernel |
PLaSM | scientific | python scripting, Function Level scripting | integrated development environment Xplode |
Processing | visual arts, rapid prototyping | Java dialect | open source, integrated development environment Processing |
Tool Name | Application Domain | Programming Category | Environment |
---|---|---|---|
PythonOCC | general purpose modeling and CAD | python scripting | Open CASCADE Technology |
Revit Scripting | architecture | Microsoft .NET family of languages | commercial modeling software Autodesk Revit |
siteplan [51] | rapid prototyping, architecture | interactive GUI-based modeler | open source, integrated development environment siteplan |
SketchUp Scripting | architecture, urban modeling and CAD | Ruby scripting | commercial modeling software SketchUp |
Skyline Engine [41] | urban modeling | visual programming based on dataflow graphs, python scripting | commercial modeling software Houdini |
speedtree | plants/trees | interactive GUI-based modeler, SDK for C++ | standalone modeler and integration into various game engines |
Terragen | landscape modeling | interactive GUI-based modeler | free and commercial, integrated development environment Terragen |
XFrog [11] | plants/trees | interactive GUI-based modeler | integrated development environment, standalone and plugins for Maya and Cinema4D |
3. Modeling by Programming
3.1. Building Blocks and Elementary Data Structures
- Instantiations are operations for creating new shapes.
- Binary creations are operations involving two shapes, such as constructive solid geometry (CSG) operations.
- Deformations and manipulations stand for all deforming and modifying operations, like morphing or displacing.
3.2. Architectural Modeling with Procedural Extrusions
3.3. Deformation-Aware Shape Grammars
3.4. Procedural Shape Modeling
3.5. Variance Analysis
3.6. Semantic Modeling
- Data type: The data type of the object can be of any elementary data structure (e.g. polygons, non-uniform rational b-splines (NURBS), subdivision surfaces, etc.).
- Scale of semantic information: This property describes whether metadata are added for the entire dataset or only for a sub-part of the object.
- Type of semantic information: The type of metadata can be descriptive (describing the content), administrative (providing information regarding creation, storing, provenance, etc.) or structural (describing the hierarchical structure).
- Type of creation: The creation of the semantic information for an object can be done manually (by a domain expert) or automatically (e.g., using a generative description).
- Data organization: The two basic concepts of storing metadata are storing the information within the original object (e.g., Exchangeable Image File Format (Exif) data for images) or storing it separately (e.g., using a database).
- Information comprehensiveness: The comprehensiveness of the semantic information can be declared varying from low to high in any gradation.
- Collada The XML-based Collada format is an ISO standard and allows storing metadata, like title, author, revision, etc., not only on a global scale, but also for parts of the scene [64]. This file format can be found in Google Warehouse where metadata are, for example, used for geo-referencing objects.
- IGES Initial Graphics Exchange Specification (IGES), an American National Standards Institute (ANSI) standard since 1980, allows the definition of annotations, including dimensioning data, as well as labels and notes [65]. This file format is used as a vendor-neutral exchange format among CAD systems.
- JT The Jupiter Tesselation (JT) file format has been an ISO standard since 2012 and is used for product visualization and data exchange in CAD systems [66]. Annotations in the form of attributes and properties, as well as filters are supported by this format. It is accompanied by the XML-based format for product lifecycle management (PLMXML) to represent product structure hierarchy.
- PDF 3D PDF 3D is an ISO standard and allows one to store annotations separated from the 3D data, even allowing annotating of the annotations [67]. An advantage is that the viewer application is widely spread, and PDF documents are the quasi standard for textual documents.
- STEP The standard for the exchange of product model data (STEP) has been an ISO standard since 1994 divided into different parts, data models and environments [68]. The current Application Protocol 242 supports product data and non-geometrical metadata.
- X3D The X3D file format is an XML-based ISO standard for representing 3D computer graphics [69]. It supports a number of different metadata nodes, providing arrays of strongly typed data.
4. Inverse Modeling
4.1. Parsing Shape Grammars
4.2. Model Synthesis
4.3. Inverse Procedural Modeling of Trees
4.4. Parameter Fitting and Shape Recognition
- can the point cloud be described by the generative model, and if so,
- what are the input parameters , such that is a good description of P.
5. Architecture, Engineering and Design
5.1. Generative Architectural Design
5.2. Engineering Design
5.3. Urban Modeling
5.4. Building Information Modeling
6. Archeology and Cultural Heritage
6.1. Semantic Enrichment
6.2. Cultural Heritage
7. Open Research Questions
Acknowledgments
Author Contributions
Conflicts of Interest
References
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Krispel, U.; Schinko, C.; Ullrich, T. A Survey of Algorithmic Shapes. Remote Sens. 2015, 7, 12763-12792. https://doi.org/10.3390/rs71012763
Krispel U, Schinko C, Ullrich T. A Survey of Algorithmic Shapes. Remote Sensing. 2015; 7(10):12763-12792. https://doi.org/10.3390/rs71012763
Chicago/Turabian StyleKrispel, Ulrich, Christoph Schinko, and Torsten Ullrich. 2015. "A Survey of Algorithmic Shapes" Remote Sensing 7, no. 10: 12763-12792. https://doi.org/10.3390/rs71012763
APA StyleKrispel, U., Schinko, C., & Ullrich, T. (2015). A Survey of Algorithmic Shapes. Remote Sensing, 7(10), 12763-12792. https://doi.org/10.3390/rs71012763