Technologies Supporting Screening Oculomotor Problems: Challenges for Virtual Reality
Abstract
:1. Introduction
2. Literature Background
3. The C&Look Application
3.1. Developing a Laptop-Based Application
3.2. Development of a VR Application
4. Study Design
- Information about this study (written and oral information).
- Consent for participation.
- Background information about the participant’s familiarity with vision control and their familiarity with new technologies (ET, VR, and serious games).
- Questionnaire about experiencing the laptop version of C&Look.
- Questionnaire about experiencing the VR version of C&Look.
- Comparison questionnaire for the laptop and the VR application.
- Open-ended questions related to the feeling of presence and comparative elements of both applications.
- ET calibration experience questionnaire.
- Presence questionnaire for the laptop and the VR application.
- Nine interview questions, with, after each, the possibility to discuss comparatively evaluating their presence and experiencing the technologies and serious games.
5. Results
5.1. Calibration Experience Results
5.2. Open-Ended Questionnaire Results
- Q: Comparing with experiences while checking your eyes at a physical place, e.g., at an optician or a doctor’s office, can you argue why (or why not) you would like to use a similar application on a laptop?
- Laptop:
- VR:
- Q: In which application did you find it easier to navigate? Laptop or VR? Why?
- Q: Compared to performing the tasks on a laptop, did the addition of depth in VR change your enjoyment/immersion? Why or why not?
- Q: Were there any features from either application that you felt were lacking from the other? If so, what?
- “Laptop is easier to understand/use”: indicated that participants found the laptop application easier to use, especially those with limited technological background or prior knowledge of the system.
- “Higher confidence in laptop results”: indicated an interest in better data representation and collection for the VR environment, leading to higher confidence in the laptop application’s results.
- “VR is more fun/exciting”: highlighted the additional immersive elements that VR brings, with an emphasis on enjoyment.
- “VR helps with focus”: included mentions of participants finding task performance easier or more motivating with fewer outside disturbances in VR.
- “VR is easier to navigate” and “Laptop is easier to navigate”: described preferences for different user interfaces and navigation options.
- “VR performance issues”: included responses that mentioned optimization issues in the VR application.
- “No Answer”: contained answers that were non-existent or completely unrelated.
5.3. Task Performance Similarity
5.4. Participant Opinions on Using Serious Games for Vision Screening
6. Discussion, Limitations, and Future Work
7. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Testing Battery
References
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Task | Fixation | Smooth Pursuit | Reading |
---|---|---|---|
Eye tiredness | 4 | 3.85 | 3.86 |
Move your eyes | 5 | 5.28 | 5.85 |
Interact with environment | 4 | 4.28 | 4.57 |
Follow instructions | 4 | 5.85 | 6.28 |
Task | Fixation | Smooth Pursuit | Reading |
---|---|---|---|
Eye tiredness | 4.28 | 4.28 | 4.14 |
Move your eyes | 4.85 | 5.28 | 5.85 |
Interact with environment | 5.14 | 5.28 | 5.28 |
Follow instructions | 6.14 | 5.85 | 6.42 |
P Nr. | Experience with Vision Screening/Testing | Opinions about the Used Games |
---|---|---|
1 | Has some previous experience with regular vision checkups from school. | “[The VR] worked well for the things we would like to accomplish…Changing the size of the objects was fun.” The participant also expressed that she enjoyed the fixation game more in VR for the enjoyment alone. She also mentioned appreciating the analysis application after screening on a laptop. She wished to have the possibility to screen the children’s eyes alone with a trustable gamified application. |
2 | Wears spectacles and undergoes eye tests every second year. | “A fun way to do screening, I think. I felt that when I am performing an eye test, I focus on the games, which is good. Here the eyes may work normally, as in reality.” He explained that his son is aged 5 and, as a parent, he would like to ensure that he has no vision problems. “This is an innovative way for vision testing. Although, elderly people may experience this otherwise.” |
3 | Has regular checkups at least every second year. | The games “were well designed. Most important is to see how my vision is moving when I follow objects.” “I also believe that the games are not only useful for doctors and opticians, but also for schools, universities, or other workplaces needing to measure the employees’ focus or help children to learn better by showing them eventual problems with their eyes.” |
4 | Had vision problems at a younger age, so they have experience with regular vision controls. No longer has any vision problems today. | “It is an entertaining way to test, especially in VR. I liked the easy applications. Maybe to construct an environment with more games and being able, maybe, to change the figures would be fun.” “If I know the game is trustable and cost and time effective, I may test my eyes in this way rather than go to the optician. However, I believe this also has several ethical questions behind it.” |
5 | Wears spectacles and undergoes regular controls (frequency not specified). | “I like the idea to test your eyes with games. I [also liked experiencing] more depth in ‘games’, which should be exploited for more traditional games as well, adding more experience.” He also “believes that depth perception can be measured on laptops”. |
6 | Wears spectacles and undergoes regular controls (frequency not specified). | “I prefer ET and games on laptop because it is faster and takes up info better. VR [was] more difficult.” While it was “cooler with VR, [it was] more practical on laptops”. VR was “a bit more like in reality, but it is moving from a distance”. “The reading tasks was better on a laptop.” It was “a bit boring to read in VR […] you should put more interesting text there”. |
7 | Wears spectacles and undergoes eye tests every year. | “Games easy to understand and intuitive, except that the VR had some lagging for basketball … framerate drops. Overall, a nice experience to see and to understand how things [the eyes] are focusing … maybe we can avoid eye specialists.” |
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Dæhlen, A.; Heldal, I.; Ali, Q. Technologies Supporting Screening Oculomotor Problems: Challenges for Virtual Reality. Computers 2023, 12, 134. https://doi.org/10.3390/computers12070134
Dæhlen A, Heldal I, Ali Q. Technologies Supporting Screening Oculomotor Problems: Challenges for Virtual Reality. Computers. 2023; 12(7):134. https://doi.org/10.3390/computers12070134
Chicago/Turabian StyleDæhlen, Are, Ilona Heldal, and Qasim Ali. 2023. "Technologies Supporting Screening Oculomotor Problems: Challenges for Virtual Reality" Computers 12, no. 7: 134. https://doi.org/10.3390/computers12070134
APA StyleDæhlen, A., Heldal, I., & Ali, Q. (2023). Technologies Supporting Screening Oculomotor Problems: Challenges for Virtual Reality. Computers, 12(7), 134. https://doi.org/10.3390/computers12070134