The Two-Stage Game Approach to Coalition Formation: Where We Stand and Ways to Go
Abstract
:1. Introduction
2. The Rules of the Game
- The player set is with . Each player i is characterised by a “membership” action set , a “physical” action set and with , by a payoff function . Let .
- At the first stage, the players choose, simultaneously and independently, a membership action from their membership action sets. If each player i chooses , then this gives a membership action profile . This action profile leads via a given membership rule R to the coalition structure (which is a partition of N).
- In the second stage, the players of each coalition in coordinate their choices of a physical action like a single player, called a “meta player.” The meta players simultaneously and independently choose a physical action by choosing a physical action for each of their members. The in this way a defined action profile for the meta players corresponds to a physical action profile . Each meta player obtains a payoff and each player i obtains a payoff .
3. Fundamental Objects
3.1. Games in Strategic Form
- For every and there exists a function such that
- For every there exists a function such that .
3.2. Coalition Structures
3.3. Coalitional Equilibria
3.4. Membership Rules
4. Two-Stage Coalition Formation Games
4.1. Notion
4.2. Effective Game
4.3. Solving the Two-Stage Game
5. Cournot-Like Games
5.1. Notion
- and ;
- and . ⋄
5.2. Uniqueness of Coalitional Equilbria
- 1.
- Consider a homogeneous Cournot oligopoly game, with , with compact action sets, differentiable strictly concave and with differentiable increasing convex b. Then for every coalition structure the game has a unique -equilibrium.
- 2.
- Consider a public good game with , with compact action sets, differentiable strictly concave and with differentiable increasing convex . Then for every coalition structure the game has a unique -equilibrium. ⋄
6. Coalitional Equilibria of Symmetric Games
- 1.
- For every the identity holds.
- 2.
- . ⋄
- 1.
- For every , the action of meta player C is constant; i.e., .
- 2.
- For every with , it holds that and are the same constant.
- 3.
- For every with , it holds that .
- 4.
- has a unique Nash equilibrium .
- 5.
- For every and with , the actions and are the same constant.25
- 6.
- For every and with , it holds that . ⋄
7. Case of a Symmetric Physical Game
- 1.
- G is symmetric.
- 2.
- . ⋄
8. Binary Action Games
8.1. Internal and External Stability
- 1.
- Weakly internally stable if for each cooperator i.
- 2.
- Strictly externally stable, for each non-cooperator i.
- 3.
- A semi-strict Nash equilibrium if is weakly internally stable and strictly externally stable. ⋄
- 1.
- .
- 2.
- .
- 3.
- If is a semi-strict Nash equilibrium, then for every it holds that is not a semi-strict Nash equilibrium. ⋄
8.2. Deviation Property
- 1.
- Let . Then .
- 2.
- For each weakly internally stable action profile there exists an elementary enlargement sequence of weakly internally stable action profiles where is a semi-strict Nash equilibrium.
- 3.
- The game has a semi-strict Nash equilibrium. ⋄
- 1.
- Is super-additive if for each action profile and
- 2.
- Has weak negative spillovers if for each action profile and with
- 1.
- For all and , it holds that .
- 2.
- Each action profile is weakly internally stable.
- 3.
- . ⋄
8.3. Symmetric Binary Action Games
- 1.
- G has the deviation property (and thus, a semi-strict Nash equilibrium).
- 2.
- If G has a unique Nash equilibrium, then this equilibrium is strict. ⋄
- 1.
- is a Nash equilibrium if and only if, .
- 2.
- is a semi-strict Nash equilibrium if and only if, . ⋄
8.4. Potentials
- 1.
- G is an exact potential game. Even, the function defined by is an exact potential.
- 2.
- G is a congestion game. ⋄
9. Cartel Games
9.1. Notion
9.2. Equilibrium Coalition Structures
- 1.
- G is a symmetric game, an aggregative game, an exact potential game, and a congestion game and has the deviation property . The function is an exact potential.
- 2.
- G has a semi-strict Nash equilibrium, and therefore, a semi-strict equilibrium cartel coalition structure.
- 3.
- If G has a unique Nash equilibrium, then is this equilibrium, this equilibrium is strict, is a semi-strict equilibrium cartel coalition structure and there is no other equilibrium cartel coalition structure.
- 4.
- If there exists a membership action profile with two cooperators such that for some cooperator i, then there exists an effective semi-strict equilibrium cartel coalition structure. ⋄
- 1.
- G is a generalised ordinal potential game.
- 2.
- G has a semi-strict Nash equilibrium, and therefore, a semi-strict equilibrium cartel coalition structure.
- 3.
- If there exists a membership action profile with such that for some player , then there exists an effective semi-strict equilibrium coalition structure. ⋄
10. Further Examples
11. Things to Do (Instead of Conclusions)
“The time has come”, the Walrus said, “To talk of many things: Of shoes—and ships—and sealing-wax—Of cabbages—and kings. And why the sea is boiling hot—And whether pigs have wings.”(Lewis Carroll)
- A lack of sufficient conditions in terms of the primitives of the physical game for each possible coalitional game to have a unique Nash equilibrium.
- A lack of results concerning the qualitative properties of the effective payoffs in terms of the primitives of the physical game.
- A lack of general results concerning the structure of the Nash equilibrium set of finite games, such as binary action games, that arise as effective games in the theory of the two-stage game approach to coalition formation. In particular, for these effective games, a lack of general results on the validity of the “paradox of cooperation.”
Author Contributions
Funding
Conflicts of Interest
References
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1 | |
2 | A variant of this game that has also obtained a lot of attention concerns the situation where, in the second stage, first some specific coalitions takes action, and they are followed by the other coalitions. We do not consider this type of coalition formation game, as such a game is, in fact, a three-stage game. |
3 | For cartel games (see below), one may also look for so-called “semi-strict Nash equilibria.” |
4 | |
5 | Loosely speaking, “support” concerns the possibility for cartel games that players who do not choose for cooperation support the cooperators. |
6 | For example, sharing leads to a 3-stage game and support even to a 4-stage game. |
7 | If wished, see Section 3.1 for these notions. |
8 | The actions here are intended to be pure (and not mixed) actions. |
9 | The sums here are Minkowski sums. |
10 | For example, there are 5 partitions of : , and . |
11 | For example, there are 11 partitions of 6: , , and . The number of partitions of n is a rapidly increasing function of n. For example, . The number of coalition structures of N is given by the Bell-number . One has . The following formula holds: . |
12 | Congruent coalition structures play an important role, as we shall see, in the case of symmetric physical games. |
13 | For example, if , then for the coalition structure , we have and . And for , we have , and . |
14 | This construction may not always be realistic. For example, in the case where the physical game is a Cournot oligopoly, one may imagine that the resulting cost function for a meta-player C in is not obtained as a sum of the individual cost functions (see, for example, [25]). |
15 | Note that we do not assume that R is injective. For example in Definition 9 below is not injective. |
16 | We note that for a symmetric membership rule R, the implication does not necessarily hold. For example it does not hold for the cartel membership rule in Definition 9. |
17 | In the literature (for example, in [19,29,30]) various sharing rules are used which are incompatible with the game rules in Section 2 for the two-stage game. The problem is that these rules refer to effective payoffs (see Section 4.2) which only are known after the game has been solved. In particular, this applies to so-called “optimal sharing” that refers to the payoff of a player who cooperates in the case he would not have cooperated. However, as we shall see, in Section 9.2, the ideas related to optimal sharing will “survive” for situations where the effective game has the so-called deviation property . |
18 | I.e., coalitional game where is a possible coalition structure. |
19 | Using the notation (4). |
20 | The formal object of “effective payoff” has a close relation to what is called “valuation” in the theory of partition function games. However, their precise mathematical structure is different. Using effective payoffs and effective physical actions, the strategic form structure becomes much more visible. |
21 | Mostly even is a proper real interval. |
22 | Disregarding cases with finite action sets. |
23 | Equilibrium uniqueness comes down to equilibrium existence and to equilibrium semi-uniqueness, i.e., that there exists at most one equilibrium. |
24 | Of course, for concrete games where one can show by straightforward calculation that there is at most one Nash equilibrium the problem is not serious. |
25 | By parts 1 and 4, these are indeed constant. |
26 | For example, the stone-paper-scissors (bi-matrix) game is not symmetric. |
27 | with s times a 1. |
28 | Note that we distinguish between two cases as . |
29 | So choosing an action not equal to 0 means that a player is willing to cooperate. Concerning real world interpretations: each of the actions may represent different “circumstances” for cooperation. |
30 | Of course, this also follows from the explicit expression for . |
31 | Here is a proof. First we prove that if there is a solution; then, it is the one given by the three above case expressions. First case: fix j with . By contradiction suppose . Then and . Also , a contradiction. Second case: suppose . If , then . Now suppose . By contradiction suppose . Then , and therefore, , a contradiction. Third case: here . The first case implies that . First we prove that . Well, would imply , and therefore, , a contradiction with . As , we have and . Thus . Next, the given indeed provides a solution as for these s there exists such that the above five Karush–Kuhn–Tucker conditions are satisfied. |
32 | Up to now, how to solve the two-stage game in the case it is not regular, has not been addressed in the literature. |
33 | |
34 | |
35 | Also see [49]. |
36 | In [50] the effect of coalition formation on payoffs and equilibrium coalition structures is decomposed into an internalisation effect, a cost-effectiveness effect, and a timing effect. The analysis, however, only applies to the Stackelberg setting. |
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Hagen, A.; von Mouche, P.; Weikard, H.-P. The Two-Stage Game Approach to Coalition Formation: Where We Stand and Ways to Go. Games 2020, 11, 3. https://doi.org/10.3390/g11010003
Hagen A, von Mouche P, Weikard H-P. The Two-Stage Game Approach to Coalition Formation: Where We Stand and Ways to Go. Games. 2020; 11(1):3. https://doi.org/10.3390/g11010003
Chicago/Turabian StyleHagen, Achim, Pierre von Mouche, and Hans-Peter Weikard. 2020. "The Two-Stage Game Approach to Coalition Formation: Where We Stand and Ways to Go" Games 11, no. 1: 3. https://doi.org/10.3390/g11010003
APA StyleHagen, A., von Mouche, P., & Weikard, H. -P. (2020). The Two-Stage Game Approach to Coalition Formation: Where We Stand and Ways to Go. Games, 11(1), 3. https://doi.org/10.3390/g11010003