Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance
Abstract
:1. Game-Based Approaches for Water Governance Lack Systematic Assessments
1.1. Characterizing Game-Based Approaches for Governance
1.2. Assessment of Game-Based Approaches
2. Framework to Map the Diversity of Game-based Approaches
2.1. Methodology
- “What?”, i.e., the topic of the game-based approach (here, water governance)
- “Why?”, i.e., the purpose of the approach
- “Who?”, i.e., the stakeholders participating in the approach
- “When and where?”, i.e., the temporal and spatial contexts of the process
2.2. Why Are Game-based Approaches Used for Water Governance?
2.3. Who is Involved in Game-Based Approaches Used for Water Governance?
2.4. What Are the Spatial and Temporal Contexts of the Game-Based Approach Used for Water Governance?
2.5. Framework to Define the Most Appropriate Game-Based Approach and Assess It
3. Results
3.1. The Context
3.1.1. Reasons for Using Game-Based Approaches and Topics Addressed
3.1.2. Stakeholders Involved
3.1.3. When and Where Game-Based Approaches Were Used
3.2. Design of Game-Based Approaches
3.3. How Game-Based Approaches Were Assessed
4. Discussion and Conclusion
4.1. Reflecting on the Diversity of Game-Based Approaches
4.1.1. Strong Points
4.1.2. Blind Spots or Hotspots
4.1.3. Windows of Opportunity
4.2. Reflecting on Assessment of Game-Based Approaches
4.3. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
- Jarvis, W.T. Scientific mediation through serious gaming facilitates transboundary groundwater cooperation. Water Resour. Impact 2018, 20, 21–22. [Google Scholar]
- Carruthers, I.; Smith, L. The River Wadu role play—Ten years experience. Irrig. Drain. Syst. 1989, 3, 281–308. [Google Scholar] [CrossRef]
- Meadows, D. A brief and incomplete history of operational gaming in system dynamics. Syst. Dyn. Rev. 2007, 23, 199–203. [Google Scholar] [CrossRef]
- Skinner, C. #EGU18 Geoscience Games Night—List of Games. Available online: https://seriousgeogames.wordpress.com/2018/03/27/egu18-geoscience-games-night-list-of-games/ (accessed on 23 April 2019).
- Hockaday, S.; Jarvis, W.T.; Taha, F. Serious Gaming in Water. Available online: https://www.mediate.com/articles/HockadayS1.cfm (accessed on 23 April 2019).
- Aubert, A.H.; Bauer, R.; Lienert, J. A review of water-related serious games to specify use in environmental Multi-Criteria Decision Analysis. Environ. Model. Softw. 2018, 105, 64–78. [Google Scholar] [CrossRef]
- Furber, A.; Medema, W.; Adamowski, J. Assessing the benefits of serious games to support sustainable decision-making for transboundary watershed governance. Can. Water Resour. J. 2018, 43, 401–415. [Google Scholar] [CrossRef]
- Medema, W.; Furber, A.; Adamowski, J.; Zhou, Q.; Mayer, I. Exploring the potential impact of serious games on social learning and stakeholder collaborations for transboundary watershed management of the St. Lawrence river basin. Water 2016, 8, 175. [Google Scholar] [CrossRef]
- Savic, D.; Morley, M.; Khoury, M. Serious gaming for water systems planning and management. Water 2016, 8, 456. [Google Scholar] [CrossRef]
- Larousse. Dictionnaire de Français. 2015. Available online: https://larousse.fr/dictionnaires/francais/jeu/44887?q=jeu#44826 (accessed on 23 April 2019).
- Deterding, S. Gamification: Designing for motivation. Interactions 2012, 19, 14–17. [Google Scholar] [CrossRef]
- Djaouti, D.; Alvarez, J.; Jessel, J.-P. Classifying Serious Games: The G/P/S Model. In Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches; Patrick, F., Ed.; IGI Global: Hershey, PA, USA, 2011; pp. 118–136. [Google Scholar]
- Abt, C.C. Serious Games; Viking Compass Edition: New York, NY, USA, 1970; p. 170. [Google Scholar]
- Stanitsas, M.; Kirytopoulos, K.; Vareilles, E. Facilitating sustainability transition through serious games: A systematic literature review. J. Clean. Prod. 2019, 208, 924–936. [Google Scholar] [CrossRef]
- Katsaliaki, K.; Mustafee, N. Edutainment for sustainable development: A survey of games in the field. Simul. Gaming 2014, 46, 647–672. [Google Scholar] [CrossRef]
- Hamari, J.; Koivisto, J.; Sarsa, H. Does Gamification Work? A Literature Review of Empirical Studies on Gamification. In Proceedings of the 47th Hawaii International Conference on System Sciences, Waikoloa, HI, USA, 6–9 January 2014; pp. 3025–3034. [Google Scholar]
- Rigby, C.S. Gamification and Motivation. In The Gameful World; MIT Press: Cambridge, MA, USA, 2014; pp. 113–138. [Google Scholar]
- Landers, R.N.; Auer, E.M.; Collmus, A.B.; Armstrong, M.B. Gamification Science, Its History and Future: Definitions and a Research Agenda. Simul. Gaming 2018, 49, 315–337. [Google Scholar] [CrossRef]
- Seaborn, K.; Fels, D.I. Gamification in theory and action: A survey. Int. J. Hum.-Comput. Stud. 2015, 74, 14–31. [Google Scholar] [CrossRef]
- Morschheuser, B.; Werder, K.; Hamari, J.; Abe, J. How to gamify? Development of a method for gamification. In Proceedings of the 50th Annual Hawaii International Conference on System Sciences (HICSS), Maui, HI, USA, 4–7 January 2017. [Google Scholar]
- Lankford, B.; Watson, D. Metaphor in natural resource gaming: Insights from the RIVER BASIN GAME. Simul. Gaming 2007, 38, 421–442. [Google Scholar] [CrossRef]
- Lane, D.C. On a resurgence of management simulations and games. J. Oper. Res. Soc. 1995, 46, 604–625. [Google Scholar] [CrossRef]
- Burke, B. Gamify: How Gamification Motivates People to Do Extraordinary Things; Bibliomotion: New York, NY, USA, 2014; p. 188. [Google Scholar]
- Hertzog, T.; Poussin, J.-C.; Tangara, B.; Kouriba, I.; Jamin, J.-Y. A role playing game to address future water management issues in a large irrigated system: Experience from Mali. Agric. Water Manag. 2014, 137, 1–14. [Google Scholar] [CrossRef]
- Zhou, Q. The Princess in the Castle: Challenging Serious Game Play for Integrated Policy Analysis and Planning. Ph.D. Thesis, Delft University of Technology (TU Delft), Delft, The Netherlands, 2014. [Google Scholar]
- Wesselow, M.; Stoll-Kleemann, S. Role-playing games in natural resource management and research: Lessons learned from theory and practice. Geogr. J. 2018, 184, 298–309. [Google Scholar] [CrossRef] [Green Version]
- Dede, C. Immersive Interfaces for Engagement and Learning. Science 2009, 323, 66. [Google Scholar] [CrossRef]
- Mendler de Suarez, J.; Suarez, P.; Bachofen, C.; Fortugno, N.; Goentzel, J.; Gonçalves, P.; Grist, N.; Macklin, C.; Pfeifer, K.; Schweizer, S.; et al. Games for a New Climate: Experiencing the Complexity of Future Risks; The Frederick S. Pardee Center for the Study of the Longer-Range Future, Boston University: Boston, MA, USA, 2012; p. 109. ISBN 978-1-936727-06-3. [Google Scholar]
- Plass, J.L.; Homer, B.D.; Kinzer, C.K. Foundations of game-based learning. Educ. Psychol. 2015, 50, 258–283. [Google Scholar] [CrossRef]
- Csikszentmihalyi, M. Flow: The Psychology of Optimal Experience; Harper & Row: New York, NY, USA, 1990. [Google Scholar]
- Nakamura, J.; Csikszentmihalyi, M. The concept of flow. In Handbook of Positive Psychology; Oxford University Press: New York, NY, USA, 2002; pp. 89–105. [Google Scholar]
- Sweetser, P.; Wyeth, P. GameFlow: A model for evaluating player enjoyment in games. Comput. Entertain. 2005, 3, 3. [Google Scholar] [CrossRef]
- Simon, C.; Etienne, M. A companion modelling approach applied to forest management planning. Environ. Model. Softw. 2010, 25, 1371–1384. [Google Scholar] [CrossRef]
- Barreteau, O.; Bousquet, F.; Étienne, M.; Souchère, V.; dAquino, P.; Etienne, M. Companion Modelling: A Method of Adaptive and Participatory Research. In Companion Modelling; Springer: Dordrecht, The Netherlands, 2014; pp. 13–40. [Google Scholar]
- Medema, W.; Adamowski, J.; Orr, C.; Furber, A.; Wals, A.; Milot, N. Building a Foundation for Knowledge Co-Creation in Collaborative Water Governance: Dimensions of Stakeholder Networks Facilitated through Bridging Organizations. Water 2017, 9, 60. [Google Scholar] [CrossRef]
- Ubbels, A.A.; Verhallen, A.J. Suitability of Decision Support Tools for Collaborative Planning Processes in Water Resources Management (RIZA 99.067); Institute for Inland Water Management and Wastewater Treatment (RIZA): Lelystad, The Netherlands, 2000. [Google Scholar]
- Lim, C.P.; Nonis, D.; Hedberg, J. Gaming in a 3D multiuser virtual environment: Engaging students in Science lessons. Br. J. Educ. Technol. 2006, 37, 211–231. [Google Scholar] [CrossRef]
- Jean, S.; Medema, W.; Adamowski, J.; Chew, C.; Delaney, P.; Wals, A. Serious games as a catalyst for boundary crossing, collaboration and knowledge co-creation in a watershed governance context. J. Environ. Manag. 2018, 223, 1010–1022. [Google Scholar] [CrossRef]
- den Haan, R.-J.; van der Voort, M. On evaluating social learning outcomes of serious games to collaboratively address sustainability problems: A literature review. Sustainability 2018, 10, 4529. [Google Scholar] [CrossRef]
- Soekarjo, M.; van Oostendorp, H. Measuring effectiveness of persuasive games using an informative control condition. Int. J. Serious Games 2015, 2, 37–54. [Google Scholar] [CrossRef]
- Flood, S.; Cradock-Henry, N.A.; Blackett, P.; Edwards, P. Adaptive and interactive climate futures: Systematic review of ‘serious games’ for engagement and decision-making. Environ. Res. Lett. 2018, 13, 063005. [Google Scholar] [CrossRef]
- Franco, L.A.; Hämäläinen, R.P. Behavioural operational research: Returning to the roots of the OR profession. Eur. J. Oper. Res. 2016, 249, 791–795. [Google Scholar] [CrossRef] [Green Version]
- Ryan, R. The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach. Comput. Hum. Behav. 2017, 73, 446–450. [Google Scholar] [CrossRef]
- Vegt, N.; Visch, V.; Vermeeren, A.; de Ridder, H. Player Experiences and Behaviors in a Multiplayer Game: Designing game rules to change interdependent behavior. Int. J. Serious Games 2016, 3. [Google Scholar] [CrossRef]
- MDPI. Special Issue “Understanding Game-based Approaches for Improving Sustainable Water Governance: The Potential of Serious Games to Solve Water Problems”. Available online: https://www.mdpi.com/journal/water/special_issues/Game-based-Water-Governance (accessed on 23 April 2019).
- Glynn, P.D.; Voinov, A.A.; Shapiro, C.D.; White, P.A. From data to decisions: Processing information, biases, and beliefs for improved management of natural resources and environments. Earth’s Future 2017, 5, 356–378. [Google Scholar] [CrossRef] [Green Version]
- Gray, S.; Voinov, A.; Paolisso, M.; Jordan, R.; BenDor, T.; Bommel, P.; Glynn, P.; Hedelin, B.; Hubacek, K.; Introne, J.; et al. Purpose, processes, partnerships, and products: Four Ps to advance participatory socio-environmental modeling. Ecol. Appl. 2018, 28, 46–61. [Google Scholar] [CrossRef]
- Reed, M.S.; Vella, S.; Challies, E.; de Vente, J.; Frewer, L.; Hohenwallner-Ries, D.; Huber, T.; Neumann, R.K.; Oughton, E.A.; del Ceno, J.S.; et al. A theory of participation: What makes stakeholder and public engagement in environmental management work? Restor. Ecol. 2018, 26, S7–S17. [Google Scholar] [CrossRef]
- Arnstein, S.R. A ladder of citizen participation. J. Am. Inst. Plan. 1969, 35, 216–224. [Google Scholar] [CrossRef]
- Jickling, B.; Wals, A.E.J. Globalization and environmental education: Looking beyond sustainable development. J. Curr. Stud. 2008, 40, 1–21. [Google Scholar] [CrossRef]
- Whetten, D.A. What constitutes a theoretical contribution? Acad. Manag. Rev. 1989, 14, 490–495. [Google Scholar] [CrossRef]
- Organization for Economic Co-operation and Development (OECD). Water Governance Programme. Available online: http://www.oecd.org/env/watergovernanceprogramme.htm (accessed on 23 April 2019).
- Engle, N.L.; Johns, O.R.; Lemos, M.C.; Nelson, D.R. Integrated and adaptive management of water resources: Tensions, legacies, and the next best thing. Ecol. Soc. 2011, 16. [Google Scholar] [CrossRef]
- Medema, W.; McIntosh, B.S.; Jeffrey, P.J. From premise to practice: A critical assessment of integrated water resources management and adaptive management approaches in the water sector. Ecol. Soc. 2008, 13. [Google Scholar] [CrossRef]
- Belton, V.; Elder, M.D. Decision support systems: Learning from visual interactive modelling. Decis. Support Syst. 1994, 12, 355–364. [Google Scholar] [CrossRef]
- Argyris, C. Organizational Learning: A Theory of Action Perspective; Addison-Wesley: Reading, MA, USA, 1978; pp. VII, 344S. [Google Scholar]
- Reed, M.S.; Evely, A.C.; Cundill, G.; Fazey, I.; Glass, J.; Laing, A.; Newig, J.; Parrish, B.; Prell, C.; Raymond, C.; et al. What is Social Learning? Ecol. Soc. 2010, 15. [Google Scholar] [CrossRef]
- Medema, W.; Adamowski, J.; Orr, C.J.; Wals, A.; Milot, N. Towards sustainable water governance: Examining water governance issues in Québec through the lens of multi-loop social learning. Can. Water Resour. J. 2015, 40, 373–391. [Google Scholar] [CrossRef]
- Ditzler, L.; Klerkx, L.; Chan-Dentoni, J.; Posthumus, H.; Krupnik, T.J.; Ridaura, S.L.; Andersson, J.A.; Baudron, F.; Groot, J.C.J. Affordances of agricultural systems analysis tools: A review and framework to enhance tool design and implementation. Agric. Syst. 2018, 164, 20–30. [Google Scholar] [CrossRef]
- Lienert, J.; Schnetzer, F.; Ingold, K. Stakeholder analysis combined with social network analysis provides fine-grained insights into water infrastructure planning processes. J. Environ. Manag. 2013, 125, 134–148. [Google Scholar] [CrossRef]
- Pelzer, P.; Geertman, S.; Heijden, R.v.d.; Rouwette, E. The added value of Planning Support Systems: A practitioner’s perspective. Comput. Environ. Urban Syst. 2014, 48, 16–27. [Google Scholar] [CrossRef]
- Huizinga, J. Homo Ludens: A Study of the Play-Element in Culture; Routledge & Kegan Paul Ltd.: London, UK, 1949; p. 220. [Google Scholar]
- Poole, M.S.; Van De Ven, A.H. Empirical Methods for Research on Organizational Decision-Making Processes. In Handbook of Decision Making; Nutt, P.C., Wilson, D.C., Eds.; Wiley-Blackwell: Oxford, UK, 2010. [Google Scholar]
- Ferrero, G.; Bichai, F.; Rusca, M. Experiential learning through role-playing: Enhancing stakeholder collaboration in water safety plans. Water 2018, 10, 227. [Google Scholar] [CrossRef]
- Keijser, X.; Ripken, M.; Mayer, I.; Warmelink, H.; Abspoel, L.; Fairgrieve, R.; Paris, C. Stakeholder engagement in maritime spatial planning: The efficacy of a serious game approach. Water 2018, 10, 724. [Google Scholar] [CrossRef]
- Gomes, S.; Hermans, L.; Islam, K.; Huda, S.; Hossain, A.T.M.; Thissen, W. Capacity building for water management in peri-urban communities, Bangladesh: A simulation-gaming approach. Water 2018, 10, 1704. [Google Scholar] [CrossRef]
- Jean, S.; Gilbert, L.; Medema, W.; Keijser, X.; Mayer, I.; Inam, A.; Adamowski, J. Serious games as planning support systems: Learning from playing maritime spatial planning challenge 2050. Water 2018, 10, 1786. [Google Scholar] [CrossRef]
- Khoury, M.; Gibson, M.J.; Savic, D.; Chen, A.S.; Vamvakeridou-Lyroudia, L.; Langford, H.; Wigley, S. A serious game designed to explore and understand the complexities of flood mitigation options in urban–rural catchments. Water 2018, 10, 1885. [Google Scholar] [CrossRef]
- Magnuszewski, P.; Królikowska, K.; Koch, A.; Pająk, M.; Allen, C.; Chraibi, V.; Giri, A.; Haak, D.; Hart, N.; Hellman, M.; et al. Exploring the role of relational practices in water governance using a game-based approach. Water 2018, 10, 346. [Google Scholar] [CrossRef]
- Rodela, R.; Ligtenberg, A.; Bosma, R. Conceptualizing serious games as a learning-based intervention in the context of natural resources and environmental governance. Water 2019, 11, 245. [Google Scholar] [CrossRef]
- Sušnik, J.; Chew, C.; Domingo, X.; Mereu, S.; Trabucco, A.; Evans, B.; Vamvakeridou-Lyroudia, L.; Savić, D.; Laspidou, C.; Brouwer, F. Multi-stakeholder development of a serious game to explore the water-energy-food-land-climate nexus: The sim4nexus approach. Water 2018, 10, 139. [Google Scholar] [CrossRef]
- Zhou, Q.; Mayer, I. Models, simulations and games for water management: A comparative q-method study in the Netherlands and China. Water 2018, 10, 10. [Google Scholar] [CrossRef]
- Galván-Pérez, L.; Ouariachi, T.; Pozo-Llorente, M.; Gutiérrez-Pérez, J. Outstanding videogames on water: A quality assessment review based on evidence of narrative, gameplay and educational criteria. Water 2018, 10, 1404. [Google Scholar] [CrossRef]
- Marini, D.; Medema, W.; Adamowski, J.; Veissière, S.; Mayer, I.; Wals, A. Socio-psychological perspectives on the potential for serious games to promote transcendental values in IWRM decision-making. Water 2018, 10, 1097. [Google Scholar] [CrossRef]
- Barreteau, O. The joint use of role-playing games and models regarding negotiation processes: Characterization of associations. J. Artif. Soc. Soc. Simul. 2003, 6. Available online: http://jasss.soc.surrey.ac.uk/6/2/3.html (accessed on 23 April 2019).
- Dillon, J.; Stevenson, R.B.; Wals, A.E.J. Guest Editors Introduction to the special section: Moving from citizen to civic science to address wicked conservation problems. Conserv. Biol. 2016, 30, 450–455. [Google Scholar] [CrossRef] [PubMed]
- Tress, G.; Tress, B.; Fry, G. Clarifying integrative research concepts in landscape ecology. Landsc. Ecol. 2005, 20, 479–493. [Google Scholar] [CrossRef]
- Harteveld, C. Triadic Game Design: Balancing Reality, Meaning and Play; Springer: London, UK, 2011; p. 316. [Google Scholar]
- Srinivasan, V.; Sanderson, M.; Garcia, M.; Konar, M.; Blöschl, G.; Sivapalan, M. Moving socio-hydrologic modelling forward: Unpacking hidden assumptions, values and model structure by engaging with stakeholders: Reply to “What is the role of the model in socio-hydrology?”. Hydrol. Sci. J. 2018, 1–3. [Google Scholar] [CrossRef]
- Rajabu, K.R.M. Use and impacts of the river basin game in implementing integrated water resources management in Mkoji sub-catchment in Tanzania. Agric. Water Manag. 2007, 94, 63–72. [Google Scholar] [CrossRef]
- Dray, A.; Perez, P.; Le Page, C.; D’Aquino, P.; White, I. Who wants to terminate the game? The role of vested interests and metaplayers in the ATOLLGAME experience. Simul. Gaming 2007, 38, 494–511. [Google Scholar] [CrossRef]
- Garcia, C.; Dray, A.; Waeber, P. Learning begins when the game is over: Using games to embrace complexity in natural resources management. GAIA 2016, 25, 289–291. [Google Scholar] [CrossRef]
Variable | Description | Example References |
---|---|---|
GAME DESIGN & TECHNICAL ASPECTS | ||
Immersive experience | Extent to which a game makes players feel that they are an intrinsic part of the game world through visualization and interactive stories | Dede 2009 [27], Burke 2014 [23], Zhou 2014 [25] |
Levity | Extent to which a game draws target players into playing it and interacting with each other through an effective balance of seriousness and playfulness | Lankford and Watson 2007 [21], Burke 2014 [23], Hertzog et al. 2014 [24], Zhou 2014 [25] |
Complexity | Extent to which the game design (i.e., data, models, game interface) resembles real-world complexity | Lankford and Watson 2007 [21], Zhou 2014 [25], Wesselow and Kleemann 2018 [26], Aubert et al. 2018 [6] |
Game/motivational affordances | Extent to which game/motivational affordances are included (e.g., points, leaderboards, achievements/badges, levels, theme, clear goals, rewards, progress, challenge) | Burke 2014 [23], Hamari et al. 2014 [16], Seaborn and Fels 2015 [19], Aubert et al. 2018 [6] |
Action- consequence feedback | The evaluation of actions taken to assess their effectiveness and to determine future action | Mendler de Suarez et al. 2012 [28], Plass et al. 2015 [29], Aubert et al. 2018 [6] |
Flow experience | Amount of deep absorption that the game facilitates for players (i.e., symbiosis between challenges and the skills needed to meet them, skills neither outmatched nor under-used) | Csikszentmihalyi 1990 [30], 1997, Nakamura and Csikszentmihalyi 2002 [31], Sweetser and Wyeth 2005 [32] |
PEOPLE & PROCESSES | ||
Representation | Extent of diversity/heterogeneity of the viewpoints and interests of those who play the game | Simon and Etienne 2010 [33], Barreteau et al. 2014 [34], Hertzog et al. 2014 [24], Medema et al. 2017 [35], Wesselow and Kleemann 2018 [26] |
Level playing field | The relative absence of hierarchy and power inequities among the participants | Zhou 2014 [25], Ubbels and Verhallen 2000 [36] |
Open-endedness | The space for emergence where participants accept that goals cannot be pre-determined in advance | Zhou 2014 [25], Ubbels and Verhallen 2000 [36] |
Internalization of motivation | Extent of players’ engagement to continue the game until the challenge is met | Rigby 2014 [17], Zhou 2014 [25] |
Reflection/transformative learning | Amount of individual/collective reflection of players’ game experiences that is facilitated during the game | Lim et al. 2006 [37], Jean et al. 2018 [38] |
Emotional involvement | Extent to which game play affects players’ bodily responses to, emotions about, and motivation for the outcome of the game | Zhou 2014 [25] |
PURPOSE & OUTCOMES | ||
Shared understanding of facts | Extent to which the game enhances players’ understanding of the ecological system in which they operate | Medema et al. 2017 [35], Jean et al. 2018 [38] |
Shared understanding of values | Extent to which the game enhances players’ understanding of different perspectives/interests in the socio-ecological system in which they operate | Medema et al. 2017 [35], Jean et al. 2018 [38] |
Commitment to solution finding | Extent to which the game enhances intrinsic motivation of players to find a solution to real-world issues | Csikszentmihalyi 1990 [30], 1997, Nakamura and Csikszentmihalyi 2002 [31], Hamari et al. 2014 [16], Aubert et al. 2018 [6] |
Social capital | Extent to which the shared game-experience can form a collective memory, create a sense of togetherness/trust, and strengthen social ties | Lankford and Watson 2007 [21], Zhou 2014 [25] |
Sense of ownership/self-organization | Extent to which the game creates a sense of individual and collective ownership in players through the game experience and outcomes | Zhou 2014 [25], Jean et al. 2018 [38] |
Transference of learning | Extent to which a game enables players to capture the emerging complexity of game play, help make sense of individual and isolated experiences, and fill the transfer gap between the game and the world outside | Zhou 2014 [25], Wesselow and Kleemann 2018 [26] |
© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Aubert, A.H.; Medema, W.; Wals, A.E.J. Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance. Water 2019, 11, 869. https://doi.org/10.3390/w11040869
Aubert AH, Medema W, Wals AEJ. Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance. Water. 2019; 11(4):869. https://doi.org/10.3390/w11040869
Chicago/Turabian StyleAubert, Alice H., Wietske Medema, and Arjen E. J. Wals. 2019. "Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance" Water 11, no. 4: 869. https://doi.org/10.3390/w11040869
APA StyleAubert, A. H., Medema, W., & Wals, A. E. J. (2019). Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance. Water, 11(4), 869. https://doi.org/10.3390/w11040869