Applying Event-Related Potentials to Measure Perceptual Experience toward the Navigation Interface of a Mobile Game for Improving the Design
Abstract
:1. Introduction
2. Methods
2.1. Construction of the Perceptual Experience Scale
2.1.1. Stimuli
2.1.2. Indexes of Perceptual Experience
2.1.3. Questionnaire Design
2.2. ERP Experiment
2.2.1. Stimuli and Apparatus
2.2.2. Subjects
2.2.3. Procedure
2.2.4. Electrophysiological Recording and Analyses
2.3. Data Processing and EEG Component Selection
2.3.1. Data Processing
2.3.2. EEG Component Selection
3. Results
3.1. Results of the Subjective Evaluation
3.2. ERP Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Demographic information: |
gender; ( ) age; ( ) education background; ( ) years of playing mobile games; ( ) hours of playing mobile games per week; ( ) |
Emotional perception (completely disagree: 1 completely agree: 7) |
EP-1: This navigation interface makes me feel amazed. EP-2: This navigation interface makes me feel pleasure. EP-3: This navigation interface makes me feel content. EP-4: I am hopeful for the operation of this navigation interface. |
Usability (completely disagree: 1 completely agree: 7) |
U-1: This navigation interface has a clear layout. U-2: This navigation interface looks easy to operate. U-3: This navigation interface looks friendly. |
Gameplay (completely disagree: 1 completely agree: 7) |
G-1: The design elements of this navigation interface is delicate. G-2: This navigation interface has an integrated appearance. G-3: The layout of this navigation interface is innovative. G-4: This navigation interface is colorful. |
Attractiveness (completely disagree: 1 completely agree: 7) |
A-1: Some parts of this navigation interface are novel in design. A-2: This navigation interface gives me a deep impressive. A-3: This navigation interface can attract my attention. A-4: This navigation interface can stimulate my interest in the operation. |
The tendency for a further experience this mobile game |
(completely disagree: 1 completely agree: 7) T-1: I intend to experience this mobile game further. |
Stimuli | Emotional Perception | Gameplay | Usability | Attractiveness | The Tendency for Further Experience | Perceptual Experience |
---|---|---|---|---|---|---|
Crazylily1.0 | 8.40 | 5.75 | 8.35 | 8.50 | 2.25 | 33.25 |
Crazylily3.0 | 14.85 | 12.65 | 15.65 | 16.20 | 4.05 | 63.40 |
Crazylily6.0 | 23.70 | 16.75 | 23.55 | 23.40 | 5.70 | 93.10 |
ERP | Location | Low Perceptual Experience | Medium Perceptual Experience | High Perceptual Experience | |||
---|---|---|---|---|---|---|---|
Mean | SD | Mean | SD | Mean | SD | ||
N1 | FP | −2.262 | 3.098 | −1.424 | 2.394 | −1.370 | 2.601 |
F | −1.695 | 2.054 | −0.941 | 2.039 | −1.191 | 2.455 | |
FC | −1.586 | 1.932 | −0.756 | 2.114 | −1.126 | 2.311 | |
C | −1.152 | 1.758 | −0.396 | 2.080 | −0.793 | 2.051 | |
P2 | FP | −1.241 | 4.985 | 0.559 | 4.824 | 0.379 | 4.450 |
F | 0.101 | 3.435 | 1.527 | 3.587 | 1.114 | 3.286 | |
FC | 0.370 | 3.195 | 1.551 | 3.427 | 1.198 | 3.105 | |
C | 0.232 | 2.914 | 1.031 | 3.226 | 0.899 | 2.983 | |
N2 | FP | −6.400 | 4.826 | −6.433 | 5.154 | −7.963 | 4.290 |
F | −5.254 | 3.410 | −5.273 | 3.249 | −7.144 | 3.512 | |
FC | −4.687 | 3.051 | −4.778 | 2.816 | −6.719 | 3.299 | |
C | −3.942 | 2.689 | −4.076 | 2.437 | −5.854 | 2.958 |
ERP | Location | Lower-Medium | Lower-Higher | Medium-Higher | |||
---|---|---|---|---|---|---|---|
t | p | t | p | t | p | ||
N1 | FP | −1.895 | 0.073 | −1.551 | 0.137 | -0.133 | 0.895 |
F | −2.217 | 0.039 | −0.997 | 0.331 | 0.603 | 0.554 | |
FC | −2.279 | 0.034 | −0.989 | 0.335 | 0.947 | 0.335 | |
C | −2.000 | 0.060 | −0.857 | 0.402 | 1.109 | 0.281 | |
P2 | FP | −3.573 | 0.002 | −3.218 | 0.005 | 0.319 | 0.753 |
F | −3.533 | 0.002 | −2.417 | 0.026 | 0.872 | 0.394 | |
FC | −2.977 | 0.008 | −1.859 | 0.079 | 0.794 | 0.437 | |
C | −2.078 | 0.052 | −1.440 | 0.166 | 0.309 | 0.760 | |
N2 | FP | 0.070 | 0.945 | 3.175 | 0.005 | 2.737 | 0.013 |
F | 0.055 | 0.957 | 5.155 | 0.000 | 4.227 | 0.000 | |
FC | 0.259 | 0.799 | 5.724 | 0.000 | 4.332 | 0.000 | |
C | 0.391 | 0.700 | 5.596 | 0.000 | 4.131 | 0.001 |
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Guo, F.; Jiang, J.-Y.; Tian, X.-H.; Chen, J.-H. Applying Event-Related Potentials to Measure Perceptual Experience toward the Navigation Interface of a Mobile Game for Improving the Design. Symmetry 2019, 11, 710. https://doi.org/10.3390/sym11050710
Guo F, Jiang J-Y, Tian X-H, Chen J-H. Applying Event-Related Potentials to Measure Perceptual Experience toward the Navigation Interface of a Mobile Game for Improving the Design. Symmetry. 2019; 11(5):710. https://doi.org/10.3390/sym11050710
Chicago/Turabian StyleGuo, Fu, Jun-Yi Jiang, Xiao-Hui Tian, and Jia-Hao Chen. 2019. "Applying Event-Related Potentials to Measure Perceptual Experience toward the Navigation Interface of a Mobile Game for Improving the Design" Symmetry 11, no. 5: 710. https://doi.org/10.3390/sym11050710
APA StyleGuo, F., Jiang, J. -Y., Tian, X. -H., & Chen, J. -H. (2019). Applying Event-Related Potentials to Measure Perceptual Experience toward the Navigation Interface of a Mobile Game for Improving the Design. Symmetry, 11(5), 710. https://doi.org/10.3390/sym11050710