Effects of Online Fan Community Interactions on Well-Being and Sense of Virtual Community
Abstract
:1. Introduction
2. Literature Review
2.1. Fan Community Platform
2.2. Interaction with Other Fans and Celebrities
2.2.1. Online Interaction with Other Fans
2.2.2. Parasocial Interaction with Celebrities
2.2.3. Loneliness and Interaction
2.3. Community Psychology and Well-Being
2.4. Sense of Virtual Community (SOVC)
3. Materials and Methods
3.1. Sample and Data Collection
3.2. Measurements
3.3. Data Analysis
4. Results
4.1. Measurement Model
4.2. Structural Model
4.3. Differences between Paid Subscribers and Free Users
5. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Fandom | ARMY | Blinks | NCTzen |
---|---|---|---|
Genre | K-pop | K-pop | K-pop |
Artist | BTS | Black Pink | NCT |
Year Established | 2013 | 2016 | 2017 |
Management Agency | HYBE | YG | SM |
Social Media | Twitter, YouTube, Instagram, Weverse | Twitter, YouTube, Instagram, Weverse | Twitter, YouTube, Instagram, LYSN |
Official fan community | Weverse | Weverse | LYSN/Bubble |
Merchandise shop | Weverse shop | Weverse shop | SM Town and Store |
Members | 14.6 million (Wever) | 2.8 million (Wever) | Unknown |
Platform | Weverse | LYSN & Bubble | Universe |
---|---|---|---|
Company | HYBE | Dear U (SM) | NC Soft |
Company Type | Entertainment company | Entertainment company | Video game developer |
MAU * | 6.8 million | Differ by each app | 4.4 million |
Number of Artists | 43 | 249 | 32 |
Features | Official e-commerce (Weverse shop), Acquisition of V Live ** | Direct celebrity to fan message | Original content (Universe Original), Digital currency (Clap) |
Communication with artists | Artists’ posts, Comments on artists’ posts | ||
_Free users | Story function | Change artist profile | Change artist profile, Separate posts by member |
_Subscribed users | Exclusive member content, merchandise, early-bird tickets | Video fan sign Artists’ handwritten letter | Artists’ private message (one-to-many), AI voice message |
Communication with other fans | Fans’ posts | ||
Subscribe to other fans’ accounts | Open chat | Subscribe to other fans’ accounts |
Measures | Frequency | Percent | |
---|---|---|---|
Gender | Male | 28 | 13.9 |
Female | 174 | 86.1 | |
Age | 18–24 | 120 | 59.4 |
25–30 | 55 | 27.2 | |
31–40 | 13 | 6.4 | |
Over 40 | 14 | 6.9 | |
Nationality | Korean | 80 | 39.6 |
Not Korean | 122 | 60.4 | |
Frequency of Weverse visit | Everyday | 67 | 33.2 |
3–5 times a week | 71 | 35.1 | |
1–2 times a week | 58 | 28.7 | |
I do not visit even once a month | 6 | 3 | |
Membership subscription | ARMY Membership (22.00 USD) | 97 | 48 |
ARMY Membership (160.00 USD) | 31 | 15.3 | |
No subscription | 74 | 36.6 | |
Social media used the most for interaction with ARMY | 68 | 33.66 | |
YouTube | 18 | 8.91 | |
Weverse | 77 | 38.12 | |
33 | 16.34 | ||
V Live | 6 | 2.97 | |
Social media used the most for interaction with BTS | 15 | 7.43 | |
YouTube | 16 | 7.92 | |
Weverse | 108 | 53.47 | |
37 | 18.32 | ||
V Live | 26 | 12.87 | |
Total | 202 | 100.0 |
Construct | Factor Loading | AVE | CR | Cronbach’s α | |
---|---|---|---|---|---|
Loneliness | LO1 | 0.926 | 0.851 | 0.920 | 0.825 |
LO2 | 0.919 | ||||
Online interaction with other fans | OI1 | 0.864 | 0.725 | 0.941 | 0.924 |
OI2 | 0.816 | ||||
OI3 | 0.788 | ||||
OI4 | 0.873 | ||||
OI5 | 0.850 | ||||
OI6 | 0.915 | ||||
Parasocial relationship with celebrities | PR1 | 0.818 | 0.673 | 0.860 | 0.759 |
PR2 | 0.807 | ||||
PR3 | 0.836 | ||||
Mental well-being | MW1 | 0.779 | 0.649 | 0.902 | 0.866 |
MW2 | 0.849 | ||||
MW3 | 0.794 | ||||
MW4 | 0.815 | ||||
MW5 | 0.790 | ||||
Sense of virtual community | SOVC1 | 0.823 | 0.663 | 0.855 | 0.747 |
SOVC2 | 0.841 | ||||
SOVC3 | 0.778 |
LO | OI | PR | MW | SOVC | |
---|---|---|---|---|---|
LO | (0.922) | ||||
OI | 0.268 | (0.851) | |||
PR | 0.035 | 0.243 | (0.820) | ||
MW | 0.094 | 0.360 | 0.254 | (0.806) | |
SOVC | 0.103 | 0.643 | 0.465 | 0.255 | (0.814) |
LO | OI | PR | MW | SOVC | |
---|---|---|---|---|---|
LO1 | 0.926 | 0.248 | 0.068 | 0.096 | 0.082 |
LO2 | 0.919 | 0.246 | −0.005 | 0.076 | 0.108 |
OI1 | 0.232 | 0.864 | 0.228 | 0.333 | 0.539 |
OI2 | 0.193 | 0.816 | 0.131 | 0.248 | 0.509 |
OI3 | 0.191 | 0.788 | 0.227 | 0.239 | 0.550 |
OI4 | 0.237 | 0.873 | 0.153 | 0.304 | 0.545 |
OI5 | 0.265 | 0.850 | 0.221 | 0.328 | 0.525 |
OI6 | 0.244 | 0.915 | 0.269 | 0.374 | 0.614 |
PR1 | 0.056 | 0.268 | 0.818 | 0.205 | 0.405 |
PR2 | 0.079 | 0.117 | 0.807 | 0.170 | 0.306 |
PR3 | −0.036 | 0.195 | 0.836 | 0.240 | 0.417 |
MW1 | 0.093 | 0.222 | 0.224 | 0.779 | 0.146 |
MW2 | 0.114 | 0.333 | 0.149 | 0.849 | 0.213 |
MW3 | −0.012 | 0.182 | 0.221 | 0.794 | 0.200 |
MW4 | 0.034 | 0.295 | 0.205 | 0.815 | 0.122 |
MW5 | 0.119 | 0.367 | 0.227 | 0.790 | 0.315 |
SOVC1 | 0.116 | 0.653 | 0.284 | 0.284 | 0.823 |
SOVC2 | 0.050 | 0.488 | 0.449 | 0.175 | 0.841 |
SOVC3 | 0.082 | 0.406 | 0.420 | 0.151 | 0.778 |
Hypothesis | Path | β | t | Result |
---|---|---|---|---|
H1 | LO → OI | 0.267 *** | 3.905 | Supported |
H2 | LO → PR | 0.037 | 0.424 | Rejected |
H3 | OI → MW | 0.321 *** | 4.496 | Supported |
H4 | OI → SOVC | 0.569 *** | 10.781 | Supported |
H5 | PR → MW | 0.181 * | 2.182 | Supported |
H6 | PR → SOVC | 0.327 *** | 5.429 | Supported |
Hypothesis | Path | Β | t | Result |
---|---|---|---|---|
H1 | LO → OI | 0.349 *** | 4.413 | Supported |
H2 | LO → PR | 0.091 | 0.884 | Rejected |
H3 | OI → MW | 0.491 *** | 6.322 | Supported |
H4 | OI → SOVC | 0.608 *** | 9.974 | Supported |
H5 | PR → MW | 0.102 | 0.897 | Rejected |
H6 | PR → SOVC | 0.301 *** | 4.056 | Supported |
Hypothesis | Path | β | t | Result |
---|---|---|---|---|
H1 | LO → OI | 0.148 | 1.083 | Rejected |
H2 | LO → PR | −0.048 | 0.280 | Rejected |
H3 | OI → MW | 0.086 | 0.552 | Rejected |
H4 | OI → SOVC | 0.520 *** | 5.490 | Supported |
H5 | PR → MW | 0.312 * | 2.533 | Supported |
H6 | PR → SOVC | 0.359 *** | 3.488 | Supported |
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Kim, M.S.; Wang, S.; Kim, S. Effects of Online Fan Community Interactions on Well-Being and Sense of Virtual Community. Behav. Sci. 2023, 13, 897. https://doi.org/10.3390/bs13110897
Kim MS, Wang S, Kim S. Effects of Online Fan Community Interactions on Well-Being and Sense of Virtual Community. Behavioral Sciences. 2023; 13(11):897. https://doi.org/10.3390/bs13110897
Chicago/Turabian StyleKim, Min Sung, Soyoung Wang, and Seongcheol Kim. 2023. "Effects of Online Fan Community Interactions on Well-Being and Sense of Virtual Community" Behavioral Sciences 13, no. 11: 897. https://doi.org/10.3390/bs13110897
APA StyleKim, M. S., Wang, S., & Kim, S. (2023). Effects of Online Fan Community Interactions on Well-Being and Sense of Virtual Community. Behavioral Sciences, 13(11), 897. https://doi.org/10.3390/bs13110897