End-Users’ Augmented Reality Utilization for Architectural Design Review
Abstract
:1. Introduction
2. Literature Review
2.1. End-User Involved Design Review and Visualized Building Information
2.2. Application of Augmented Reality in the Construction Industry
3. Research Methodology
3.1. Procedures and Participants
3.2. BIM Models for Design Review Tasks and Display Devices
3.3. Questionnaire and Measurement
4. Results
4.1. Quality of Visual Presentation
4.2. User Acceptability
4.3. User Experience
5. Discussion
5.1. AR for Design Review
5.2. Technical Acceptance
5.3. User Experience
6. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Category | Item |
---|---|
Color | Is the color of the material easy to recognize? |
Is the color of the material realistic and vivid? | |
Are you satisfied with the presentation quality of the color? | |
Texture | Is the texture of the material easy to recognize? |
Is the texture of the material realistic? | |
Are you satisfied with the presentation quality of the texture? | |
Size/Location | Is the size of a specific element (e.g., window/door) easy to recognize? |
Is the position of a specific element (e.g., window/door) easy to recognize? | |
Naturalness | Overall, rate the naturalness of the environment to conduct a design review |
Scale | Is it easy to review the suitability of the height of the area? |
Are you satisfied with the space (area/volume) of the building? |
Category | Item |
---|---|
Physical Comfort | The design review task using the system was physically demanding in a 2D screen, and VR and AR environment |
Mental Comfort | The design review task using the system was mentally demanding in a 2D screen, and VR and AR environment |
Perceived Usefulness | Using the system improved my design review performance |
Using the system for design review increased my productivity | |
I found the system to be useful for design review | |
Using the system enhanced my effectiveness in design review | |
Perceived Ease of Use | Learning to perform the design review in the system was easy |
Interacting with the system did not require a lot of mental effort | |
It would be easy for me to become skillful at using the system for design review | |
I found it easy to get the system to do what I wanted it to do | |
User Satisfaction | I am completely satisfied with using a 2D screen, and a VR and AR system for design review |
I feel very confident using a 2D screen, and a VR and AR system for design review | |
I believe using a 2D screen, and a VR and AR system will increase the quality of the construction industry | |
Behavioral Intention | Assuming I have access to the system, I intend to use it |
Category | Definition (and Items) |
---|---|
Attractiveness | Overall impression of the product. Is it attractive, enjoyable, or pleasing? (Six items: annoying/enjoyable; good/bad; unlikable/pleasing; unpleasant/pleasant; attractive/unattractive; friendly/unfriendly) |
Perspicuity | Is it easy to become familiar with the product? Is it easy to understand how to use the product?(Four items: not understandable/understandable, easy to learn/difficult to learn; complicated/easy; clear/confusing) |
Efficiency | Can users solve tasks without unnecessary effort? Is interaction efficient and fast?(Four items: fast/slow; inefficient/efficient; impractical/practical; organized/cluttered) |
Dependability | Does the user feel in control of the interaction? (Four items: unpredictable/predictable; obstructive/supportive; secure/not secure; meets expectations/does not meet expectations) |
Stimulation | Is it exciting and motivating to use? (Four items: valuable/inferior; boring/exciting; not interesting/interesting; motivating/demotivating) |
Novelty | Novelty: Is the product innovative and creative? Does the product capture the interest of users? (Four items: creative/dull; inventive/conventional; usual/cutting-edge; conservative/innovative) |
2D Screen | VR | AR | |
---|---|---|---|
Color | 3.73 (0.74) | 4.27 (0.78) | 4.20 (0.92) |
Texture | 3.50 (0.90) | 3.83 (0.87) | 4.17 (0.91) |
Size/Location | 4.27 (0.64) | 4.20 (0.66) | 4.63 (0.72) |
Naturalness | 3.50 (0.97) | 3.80 (1.03) | 4.20 (0.63) |
Scale | 3.85 (0.81) | 3.60 (1.10) | 3.70 (0.96) |
2D Screen | VR | AR | |
---|---|---|---|
Physical Comfort | 2.10 (0.74) | 2.20 (1.03) | 2.40 (0.97) |
Mental Comfort | 2.20 (0.92) | 3.30 (1.16) | 2.00 (0.67) |
Perceived Usefulness | 4.08 (0.66) | 4.13 (1.11) | 4.30 (0.88) |
Perceived Ease of Use | 3.38 (1.00) | 3.63 (1.15) | 4.28 (0.88) |
User Satisfaction | 3.97 (0.72) | 3.90 (0.92) | 4.43 (0.77) |
Behavioral Intention | 3.90 (0.86) | 4.00 (1.15) | 4.60 (0.52) |
Group | Category | Mean (Standard Deviation) | Cronbach-Alpha |
---|---|---|---|
Attractiveness | Attractiveness | 1.56 (0.74) | 0.86 |
Pragmatic Quality | Perspicuity | 1.20 (0.90) | 0.79 |
Efficiency | 0.98 (0.86) | 0.82 | |
Dependability | 1.13 (0.99) | 0.89 | |
Hedonic Quality | Stimulation | 1.70 (0.75) | 0.85 |
Novelty | 1.75 (0.89) | 0.90 |
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Lee, J.G.; Seo, J.; Abbas, A.; Choi, M. End-Users’ Augmented Reality Utilization for Architectural Design Review. Appl. Sci. 2020, 10, 5363. https://doi.org/10.3390/app10155363
Lee JG, Seo J, Abbas A, Choi M. End-Users’ Augmented Reality Utilization for Architectural Design Review. Applied Sciences. 2020; 10(15):5363. https://doi.org/10.3390/app10155363
Chicago/Turabian StyleLee, Jin Gang, JoonOh Seo, Ali Abbas, and Minji Choi. 2020. "End-Users’ Augmented Reality Utilization for Architectural Design Review" Applied Sciences 10, no. 15: 5363. https://doi.org/10.3390/app10155363
APA StyleLee, J. G., Seo, J., Abbas, A., & Choi, M. (2020). End-Users’ Augmented Reality Utilization for Architectural Design Review. Applied Sciences, 10(15), 5363. https://doi.org/10.3390/app10155363