The Imperial Cathedral in Königslutter (Germany) as an Immersive Experience in Virtual Reality with Integrated 360° Panoramic Photography
Abstract
:1. Introduction
2. Related Work
3. The Imperial Cathedral (Kaiserdom) in Königslutter, Germany
4. Methodology
4.1. Project Workflow
4.2. Data Acquisition
4.3. 3D Modelling
4.4. Panoramic Photography
4.5. Game Engine Unreal and VR System HTC Vive
4.6. Implementation In Virtual Reality
5. Conclusions and Outlook
Author Contributions
Funding
Conflicts of Interest
References
- “Virtual Reality”. Merriam-Webster.com Dictionary, Merriam-Webster. Available online: https://www.merriam-webster.com/dictionary/virtual%20reality (accessed on 4 February 2020).
- Dörner, R.; Broll, W.; Grimm, P.; Jung, B. Virtual und Augmented Reality (VR/AR): Grundlagen und Methoden der Virtuellen und Augmentierten Realität; Springer: Berlin, Germany, 2014. [Google Scholar]
- Freina, L.; Ott, M. A Literature Review on Immersive Virtual Reality in Education: State of The Art and Perspectives; eLearning & Software for Education. Available online: https://ppm.itd.cnr.it/download/eLSE%202015%20Freina%20Ott%20Paper.pdf (accessed on 18 December 2019).
- Portman, M.E.; Natapov, A.; Fisher-Gewirtzman, D. To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning. Comput. Environ. Urban Syst. 2015, 54, 376–384. [Google Scholar] [CrossRef]
- Fuchs, P. Virtual Reality Headsets—A Theoretical and Pragmatic Approach; CRC Press: London, UK, 2017. [Google Scholar]
- Addison Alonzo, C. Emerging Trends in Virtual Heritage. IEEE MultiMedia 2000, 7, 22–25. [Google Scholar] [CrossRef]
- Stone, R.; Ojika, T. Virtual heritage: What next? IEEE MultiMedia 2000, 7, 73–74. [Google Scholar] [CrossRef]
- Affleck, J.; Thomas, K. Reinterpreting Virtual Heritage. In Proceedings of the CAADRIA 2005, New Delhi, India, 28–30 April 2005; Volume 1, pp. 169–178. [Google Scholar]
- Kersten, T.; Tschirschwitz, F.; Deggim, S. Development of a Virtual Museum including a 4D Presentation of Building History in Virtual Reality. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 2017, 42, 361–367. [Google Scholar] [CrossRef] [Green Version]
- Tschirschwitz, F.; Richerzhagen, C.; Przybilla, H.-J.; Kersten, T. Duisburg 1566–Transferring a Historic 3D City Model from Google Earth into a Virtual Reality Application. PFG J. Photogramm. Remote Sens. Geoinf. Sci. 2019, 87, 1–10. [Google Scholar] [CrossRef]
- Deggim, S.; Kersten, T.; Tschirschwitz, F.; Hinrichsen, N. Segeberg 1600–Reconstructing a Historic Town for Virtual Reality Visualisation as an Immersive Experience. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 2017, 42, 87–94. [Google Scholar] [CrossRef] [Green Version]
- Walmsley, A.; Kersten, T. Low-cost development of an interactive, immersive virtual reality experience of the historic city model Stade 1620. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 2019, 42, 405–411. [Google Scholar] [CrossRef] [Green Version]
- Kersten, T.; Büyüksalih, G.; Tschirschwitz, F.; Kan, T.; Deggim, S.; Kaya, Y.; Baskaraca, A.P. The Selimiye Mosque of Edirne, Turkey—An Immersive and Interactive Virtual Reality Experience using HTC Vive. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 2017, 42, 403–409. [Google Scholar] [CrossRef] [Green Version]
- Kersten, T.; Tschirschwitz, F.; Lindstaedt, M.; Deggim, S. The historic wooden model of Solomon’s Temple: 3D recording, modelling and immersive virtual reality visualisation. J. Cult. Herit. Manag. Sustain. Dev. 2018, 8, 448–464. [Google Scholar] [CrossRef]
- Westfries Museum. Batavia 1627 in Virtual Reality. Hoorn, Netherlands. Available online: https://wfm.nl/batavia-1627vr (accessed on 17 December 2019).
- Schofield, G.; Beale, G.; Beale, N.; Fell, M.; Hadley, D.; Hook, J.; Murphy, D.; Richards, J.; Thresh, L. Viking VR: Designing a Virtual Reality Experience for a Museum. In Proceedings of the Designing Interactive Systems Conference, ACM DIS Conference on Designing Interactive Systems 2018, Hong Kong, China, 9–13 June 2018; Association for Computing Machinery (ACM): New York, NY, USA, 2018; pp. 805–816. [Google Scholar]
- Fassi, F.; Mandelli, A.; Teruggi, S.; Rechichi, F.; Fiorillo, F.; Achille, C. VR for Cultural Heritage. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics; Springer: Cham, Switzerland, 2016; pp. 139–157. [Google Scholar]
- Dhanda, A.; Reina Ortiz, M.; Weigert, A.; Paladini, A.; Min, A.; Gyi, M.; Su, S.; Fai, S.; Santana Quintero, M. Recreating cultural heritage environments for VR using photogrammetry. Int. Arch. Photogramm. Remote Sens. Spat. Inf. Sci. 2019, 42, 305–310. [Google Scholar] [CrossRef] [Green Version]
- Skarlatos, D.; Agrafiotis, P.; Balogh, T.; Bruno, F.; Castro, F.; Petriaggi, B.D.; Demesticha, S.; Doulamis, A.; Drap, P.; Georgopoulos, A.; et al. Project iMARECULTURE: Advanced VR, iMmersive serious games and augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE. In Euro-Mediterranean Conference; Springer: Cham, Switzerland, 2016; pp. 805–813. [Google Scholar]
- See, Z.S.; Santano, D.; Sansom, M.; Fong, C.H.; Thwaites, H. Tomb of a Sultan: A VR Digital Heritage Approach. In Proceedings of the 3rd Digital Heritage International Congress (Digital HERITAGE) Held Jointly with 24th International Conference on Virtual Systems & Multimedia (VSMM 2018), San Francisco, CA, USA, 26–30 October 2018; pp. 1–4. [Google Scholar]
- Manghisi, V.M.; Fiorentino, M.; Gattullo, M.; Boccaccio, A.; Bevilacqua, V.; Cascella, G.L.; Dassisti, M.; Uva, A.E. Experiencing the sights, smells, sounds, and climate of southern Italy in VR. IEEE Comput. Graph. Appl. 2018, 37, 19–25. [Google Scholar]
- Ramsey, E. Virtual Wolverhampton: Recreating the historic city in virtual reality. ArchNet Int. J. Archit. Res. 2017, 11, 42–57. [Google Scholar] [CrossRef]
- Bergmann, N.; Dobler, G.; Funke, N. Kaiserdom Königslutter—Geschichte und Restaurierung; Michael Imhof Verlag: Petersberg, Germany, 2008. [Google Scholar]
- Stiftung Braunschweigischer Kulturbesitz. Königslutter Kaiserdom—The Key Facts. Available online: https://www.koenigslutter-kaiserdom.de/images/cache/Kaiserdom%20Koenigslutter%20THE%20KEY%20FACTS.pdf (accessed on 6 January 2020).
- Kersten, T.; Lindstaedt, M. Virtual Architectural 3D Model of the Imperial Cathedral (Kaiserdom) of Königslutter, Germany through Terrestrial Laser Scanning. In Proceedings of the EuroMed 2012—International Conference on Cultural Heritage, Limassol, Cyprus, 29 October–3 November 2012; Lecture Notes in Computer Science (LNCS). Ioannides, M., Fritsch, D., Leissner, J., Davies, R., Remondino, F., Caffo, R., Eds.; Springer: Berlin/Heidelberg, Germany, 2012; Volume 7616, pp. 201–210. [Google Scholar]
- McCaffrey, M. Unreal Engine VR Cookbook; Addison-Wesley Professional: Boston, MA, USA, 2017. [Google Scholar]
- Painter, L. Hands on with HTC Vive Virtual Reality Headset. 2015. Available online: http://www.pcadvisor.co.uk/feature/gadget/hands-on-with-htc-vive-virtual-reality-headset-experience-2015-3631768/ (accessed on 18 December 2019).
- Giangreco, I.; Sauter, L.; Parian, M.A.; Gasser, R.; Heller, S.; Rossetto, L.; Schuldt, H. VIRTUE: A Virtual Reality Museum Experience. In Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion IUI’ 19, Los Angeles, CA, USA, 16–20 March 2019; pp. 119–120. [Google Scholar]
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Walmsley, A.P.; Kersten, T.P. The Imperial Cathedral in Königslutter (Germany) as an Immersive Experience in Virtual Reality with Integrated 360° Panoramic Photography. Appl. Sci. 2020, 10, 1517. https://doi.org/10.3390/app10041517
Walmsley AP, Kersten TP. The Imperial Cathedral in Königslutter (Germany) as an Immersive Experience in Virtual Reality with Integrated 360° Panoramic Photography. Applied Sciences. 2020; 10(4):1517. https://doi.org/10.3390/app10041517
Chicago/Turabian StyleWalmsley, Alexander P., and Thomas P. Kersten. 2020. "The Imperial Cathedral in Königslutter (Germany) as an Immersive Experience in Virtual Reality with Integrated 360° Panoramic Photography" Applied Sciences 10, no. 4: 1517. https://doi.org/10.3390/app10041517
APA StyleWalmsley, A. P., & Kersten, T. P. (2020). The Imperial Cathedral in Königslutter (Germany) as an Immersive Experience in Virtual Reality with Integrated 360° Panoramic Photography. Applied Sciences, 10(4), 1517. https://doi.org/10.3390/app10041517