Mixed, Augmented and Virtual, Reality Applied to the Teaching of Mathematics for Architects
Abstract
:1. Mixed Reality Applied to Training
2. Research Carried Out
2.1. Research Objectives
- (a)
- Ascertaining the degree of technological acceptance that the use of Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) arouses amongst university architecture students in mathematics teaching.
- (b)
- Checking whether significant differences exist according to students’ gender in their perception of technical mastery regarding audiovisual resources, computer resources and the Internet.
- (c)
- Analyzing the extent to which students’ gender influenced their perceptions about MR as a training tool that could be used to teach architecture mathematics.
- (d)
- Verifying whether the degree of technological acceptance depends on the technical mastery expressed regarding audiovisual resources, computer resources and the Internet.
2.2. Information Collection Tools
2.3. The Sample
2.4. The Material Produced
3. Results Achieved
4. Discussions
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Criterion | AR | VR | MR | IoT |
---|---|---|---|---|
User’s interaction with natural reality | High The real world is an environment in which interaction occurs from the digital information that is added therein. | Low Users isolate themselves from reality using a device to become immersed in a sensorial universe. | Medium The real world serves as a stage which projects the Virtual Reality in which the user is immersed by means of a device. | Low The user is a consumer of the information or performance of by things. |
Level of immersion in a digital experience | Medium It depends on the digital density which is added to reality. | High It implies a full immersion in a completely digitized parallel reality | High The real world is replaced by a sensorial experience immersed in a virtual world. | Low The user performs in a real environment, albeit having the chance to connect with the objects in the cloud. |
Emblematic device | Apps in AR-equipped Smartphones | Sensorial headphones | Lenses which project digital information on a real environment | Refrigerator able to provide information about the expiry date of food or to suggest recipes |
Representative enterprise in technology development | Microsoft | Cisco | ||
Development stage | Right in the middle of an expansive exploration period | In a readjustment period, after the initial bubble | Right in the middle of an experimental revolution | Immediate commercial boom |
Technical Mastery Area | Gender | Mean | S.D. |
---|---|---|---|
Audiovisual resources | Male | 7.26 | 1.764 |
Female | 6.90 | 2.095 | |
Computer resources | Male | 7.48 | 1.855 |
Female | 7.00 | 1.449 | |
Internet | Male | 8.35 | 1.434 |
Female | 7.62 | 1.717 |
AUGMENTED REALITY | |
SOFTWARE | WHAT IT IS USED FOR |
Zappar | Application launcher |
Sketahfab | 3D launcher |
Android studio | Java development environment. Apk export for Android. |
Autocard | Image design–3D retouching |
Google sketah Up | 3D retouching |
Adobe Photoshop | Creation of equirectangular images. Graphics |
VIRTUAL REALITY | |
Sketahfa | 3D launcher |
Google Sketachfa | 3D launcher |
Krpano | Making reality via a video image website |
Google VR | Making reality via a video image website |
MR | ||
---|---|---|
m | s.d. | |
| ||
1.1. The use of this system could enhance my learning in the classroom. (PU1) | 6.30 | 1.17 |
1.2. The use of this system during classes would make it easier for me to understand certain concepts. (PU2). | 6.65 | 0.65 |
1.3. I think the system is useful when one is learning. (PU3) | 6.38 | 1.16 |
1.4. The use of this system would improve my learning. | 6.40 | 1.14 |
| ||
2.1. In my opinion, the system is user-friendly. (PEU1) | 5.23 | 1.16 |
2.2. Learning to use and operate the system was not a problem for me. (PEU2) | 5.18 | 1.61 |
2.3. I found the explanations about how to use and operate the system clear and understandable. (PEU3) | 5.72 | 1.41 |
| ||
3.1. Utilizing the system was fun for me (PE1) | 6.82 | 0.39 |
3.2. I enjoyed myself using the system (PE2) | 6.58 | 0.81 |
3.3. In my view, the system allows you to learn while playing. (PE3) | 6.63 | 0.70 |
| ||
4.1. Using the system makes learning become more interesting. (AU1) | 6.62 | 0.55 |
4.2. In my opinion, using the system in the classroom is a good idea. (AU2) | 6.31 | 0.89 |
| ||
5.1. I would like to use these systems in the future if I had the chance. (IU1) | 6.65 | 0.71 |
5.2. I would like to use the system to learn both about the topics that were presented to me and about others (IU3). | 6.63 | 0.62 |
Perceived usefulness (PU) | 6.43 | 1.03 |
Perceived ease of use (PEU) | 5.28 | 1.39 |
Perceived enjoyment (PE) | 6.68 | 0.63 |
Attitude towards use (AU) | 6.47 | 0.72 |
Intention to use (IU) | 6.64 | 0.72 |
TAM GLOBAL VALUES | 6.30 | 0.89 |
MR | ||
---|---|---|
m | s.d. | |
1. Technical and aesthetic aspects | ||
1.1. The operation of the resource that we have presented to you is: | 5.20 | 0.80 |
1.2. On the whole, you consider the aesthetics of the resource produced: | 5.08 | 1.02 |
1.3. In general, you would describe the technical functioning of the resource as: | 5.14 | 0.88 |
1.4. Broadly speaking, how would you assess the presentation of information on the screen? | 5.29 | 0.95 |
2. Ease of use | ||
2.1. How would you describe the user-friendliness and handling of the resource that we have presented to you? | 5.03 | 0.94 |
2.2. How would you describe the extent to which it is easy to understand the technical functioning of the resource that we have presented to you? | 5.32 | 0.91 |
2.3. How would you assess the overall design of the AR-resource produced? | 5.06 | 1.05 |
2.4. How would you assess the overall design of the resource that we have presented to you? | 4.71 | 1.37 |
2.5. How would you assess the flexibility in the utilization of the material that we have presented to you? | 5.19 | 1.06 |
2.7. Using the resource produced was fun for you: | 5.96 | 0.51 |
TECHNICAL ASPECTS | 5.18 | 0.91 |
EASE OF USE | 5.21 | 0.97 |
TOOL TOTAL | 5.20 | 0.94 |
Technical Mastery Area | Levene’s Test Sig. | T | Sig. | |
---|---|---|---|---|
Audiovisual resources | 1.458 | 234 | 612 | 544 |
Computer resources | 1.536 | 222 | 946 | 349 |
Internet resources | 105 | 748 | 1.533 | 133 |
Dimension | T | Sig. |
---|---|---|
Perceived usefulness | 1.428 | 1605 |
Perceived ease of use | 0.792 | 4820 |
Perceived enjoyment | 0.899 | 3737 |
Perceived Mastery | Perceived Ease of Use | Perceived Usefulness | Attitude Towards Use | |
---|---|---|---|---|
Audiovisual mastery | 217 | 019 | 427 ** | |
Computer mastery | 106 | 006 | 407 ** | |
Internet mastery | 108 | 015 | 472 ** | |
Quality | 501 ** | 463 ** | 499 ** | |
Perceived enjoyment | 609 ** | 732 ** | 798 ** | |
Perceived ease of use | 569 ** | 563 ** | ||
Perceived usefulness | 721 ** | |||
Intention to use it | 789 ** | 673 ** | 792 ** |
COMPUTER R. | INTERNET R. | |
---|---|---|
A/V RESOURCES | 639 ** | 456 ** |
COMPUTER RESOURCES | 574 ** |
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Cabero-Almenara, J.; Barroso-Osuna, J.; Martinez-Roig, R. Mixed, Augmented and Virtual, Reality Applied to the Teaching of Mathematics for Architects. Appl. Sci. 2021, 11, 7125. https://doi.org/10.3390/app11157125
Cabero-Almenara J, Barroso-Osuna J, Martinez-Roig R. Mixed, Augmented and Virtual, Reality Applied to the Teaching of Mathematics for Architects. Applied Sciences. 2021; 11(15):7125. https://doi.org/10.3390/app11157125
Chicago/Turabian StyleCabero-Almenara, Julio, Julio Barroso-Osuna, and Rosabel Martinez-Roig. 2021. "Mixed, Augmented and Virtual, Reality Applied to the Teaching of Mathematics for Architects" Applied Sciences 11, no. 15: 7125. https://doi.org/10.3390/app11157125
APA StyleCabero-Almenara, J., Barroso-Osuna, J., & Martinez-Roig, R. (2021). Mixed, Augmented and Virtual, Reality Applied to the Teaching of Mathematics for Architects. Applied Sciences, 11(15), 7125. https://doi.org/10.3390/app11157125