Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch
Abstract
:1. Introduction
1.1. Technological Materials: Recent Improvements
1.2. Technology–Comment–Reality: The London Charter
1.3. Archeological Materials: An Example in Antioch
2. Methodologies: Historical Research, Technological Adaptation, and Esthetics
Materials
3. Results for the Example of Ancient Antioch
3.1. The Modeling of Ancient Antioch’s Colonnaded Street
3.2. The Modeling of Ancient Antioch’s Imperial Palace
3.3. The Modeling of Ancient Antioch’s Hippodrome and Circus
3.4. The Modeling of Ancient Antioch’s Aqueducts and Nymphaeums
3.5. The Modeling of Ancient Antioch’s City Walls
3.6. Modeling Ancient Antioch’s Houses and Baths
4. Discussion and Conclusions
Funding
Conflicts of Interest
References
- Ervin, S.M. Digital Landscape Modeling and Visualization: A Research Agenda. Landsc. Urban Plan. 2001, 54, 49–62. [Google Scholar] [CrossRef]
- Koutsoudis, A.; Stavroglou, K.; Pavlidis, G.; Chamzas, C. 3DSSE—A 3D Scene Search Engine. Exploring 3D Scenes Using Keywords. J. Cult. Herit. 2012, 13, 187–194. [Google Scholar] [CrossRef]
- Gutierrez, D.; Seron, F.J.; Magallon, J.A.; Sobreviela, E.J.; Latorre, P. Archaeological and Cultural Heritage: Bringing Life to an Unearthed Muslim Suburb in an Immersive Environment. J. Cult. Herit. 2004, 5, 63–74. [Google Scholar] [CrossRef]
- Bruno, F.; Bruno, S.; de Sensi, G.; Luchi, M.L.; Mancuso, S.; Muzzupappa, M. From 3D Reconstruction to Virtual Reality: A Complete Methodology for Digital Archaeological Exhibition. J. Cult. Herit. 2010, 11, 42–49. [Google Scholar] [CrossRef]
- Rua, H.; Alvito, P. Living the Past: 3D Models, Virtual Reality and Game Engines as Tools for Supporting Archaeology and the Reconstruction of Cultural Heritage—The Case-Study of the Roman Villa of Casal de Freiria. J. Archaeol. Sci. 2011, 38, 3296–3308. [Google Scholar] [CrossRef]
- Fontana, R.; Greco, M.; Materazzi, M.; Pampaloni, E.; Pezzati, L.; Rocchini, C.; Scopigno, R. Three-Dimensional Modelling of Statues: The Minerva of Arezzo. J. Cult. Herit. 2002, 3, 325–331. [Google Scholar] [CrossRef]
- Koutsoudis, A.; Arnaoutoglou, F.; Chamzas, C. On 3D Reconstruction of the Old City of Xanthi. A Minimum Budget Approach to Virtual Touring Based on Photogrammetry. J. Cult. Herit. 2007, 8, 26–31. [Google Scholar] [CrossRef]
- Liritzis, I.; Al-Otaibi, F.M.; Volonakis, P.; Drivaliari, A. Digital Technologies and Trends in Cultural Heritage. Mediterr. Archaeol. Archaeom. 2015, 15, 313–332. [Google Scholar] [CrossRef]
- Besoain, F.; González-Ortega, J.; Gallardo, I. An Evaluation of the Effects of a Virtual Museum on Users’ Attitudes towards Cultural Heritage. Appl. Sci. 2022, 12, 1341. [Google Scholar]
- Schweibenz, W. The Virtual Museum: An Overview of Its Origins, Concepts, and Terminology. Digitisation of Photographs (Art) View Project Personas for Museums View Project. Mus. Rev. 2019, 4, 1–29. [Google Scholar]
- Chrysanthi, A.; Ant, A.; Chrysant, A.; Perry, S.; Roussou, M. Cultural heritage and social experiences in the times of COVID 19. In Proceedings of the 2020 AVI2CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage, Ischia, Italy, 29 September 2020. [Google Scholar]
- Marín-Morales, J.; Higuera Trujillo, J.L.; Greco, A.; Guixeres, J.; Llinares, C.; Gentili, C.; Scilingo, E.; Alcañiz Raya, M.; Valenza, G. Real vs. Immersive-Virtual Emotional Experience: Analysis of Psycho-Physiological Patterns in a Free Exploration of an Art Museum. PLoS ONE 2019, 14, e0223881. [Google Scholar] [CrossRef] [Green Version]
- Theodoropoulos, A.; Antoniou, A. VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games. Appl. Sci. 2022, 12, 8476. [Google Scholar] [CrossRef]
- Döker, M.F.; Kırlangıçoğlu, C. Promotion of Cultural Heritages Through A Virtual Museum Platform: Case Study Hagia Sophia. Sak. Univ. J. Sci. 2018, 22, 1337–1345. [Google Scholar] [CrossRef]
- Damiano, R.; Lombardo, V.; Lieto, A.; Borra, D. Exploring Cultural Heritage Repositories with Creative Intelligence. The Labyrinth 3D System. Entertain. Comput. 2016, 16, 41–52. [Google Scholar] [CrossRef] [Green Version]
- Dylla, K.A.; Müller, P.; Ulmer, A.; Haegler, S.; Frischer, B. Rome Reborn 2.0 a framework for virtual city reconstruction using procedural modeling techniques. In Proceedings of the 37th Annual International Conference on Computer Applications and Quantitative Methods in Archaeology (CAA), Williamsburg, VA, USA, 22–26 March 2009. [Google Scholar]
- Frischer, B.; Guidi, G.; Lucenti, I. Rome Reborn-Virtualizing the ancient imperial Rome. In Workshop on 3D Virtual Reconstruction and Visualization of Complex Architectures; Fondazione Bruno Kessler: Trento, Italy, 2007. [Google Scholar]
- Denker, A. Rebuilding Palmyra Virtually: Recreation of Its Former Glory in Digital Space. Virtual Archaeol. Rev. 2017, 8, 20–30. [Google Scholar] [CrossRef] [Green Version]
- Denker, A. Vırtual palmyra: 3d reconstructıon of the lost realıty of the brıde of the desert. In Proceedings of the 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation ‘ARQUEOLÓGICA 2.0’, Valencia, Spain, 5–7 September 2016; MIT Press: Cambridge, MA, USA, 2016; pp. 318–321. [Google Scholar]
- Bobou, O.; Kristensen, N.B.; McAvoy, S.; Raja, R. Archive Archaeology in Palmyra, Syria a New 3D Reconstruction of the Tomb of Ḥairan. Digit. Appl. Archaeol. Cult. Herit. 2020, 19, e00164. [Google Scholar] [CrossRef]
- Khorloo, O.; Ulambayar, E.; Altantsetseg, E. Virtual Reconstruction of the Ancient City of Karakorum. Comput. Animat. Virtual Worlds 2022, 33, e2087. [Google Scholar] [CrossRef]
- Ferwati, M.S.; el Menshawy, S. Virtual Reconstruction of the Historic City of Al-Zubarah in Qatar. Digit. Appl. Archaeol. Cult. Herit. 2021, 21, e00177. [Google Scholar] [CrossRef]
- Smith, M.; Walford, N.S.; Jimenez-Bescos, C. Using 3D Modelling and Game Engine Technologies for Interactive Exploration of Cultural Heritage: An Evaluation of Four Game Engines in Relation to Roman Archaeological Heritage. Digit. Appl. Archaeol. Cult. Herit. 2019, 14, e00113. [Google Scholar] [CrossRef]
- Haegler, S.; Müller, P.; van Gool, L. Procedural Modeling for Digital Cultural Heritage. EURASIP J. Image Video Process. 2009, 2009, 1–11. [Google Scholar] [CrossRef] [Green Version]
- Denard, H. Implementing Best Practice in Cultural Heritage Visualisation: The London Charter BT—Good Practice in Archaeological Diagnostics: Non-Invasive Survey of Complex Archaeological Sites; Corsi, C., Slapšak, B., Vermeulen, F., Eds.; Springer International Publishing: Cham, Switzerland, 2013; pp. 255–268. ISBN 978-3-319-01784-6. [Google Scholar]
- Denard, H. The London charter for the computer-based visualisation of cultural heritage. In Paradata and Transparency in Virtual Heritage; Routledge: London, UK, 2009; pp. 99–104. [Google Scholar]
- Kondoleon, C. (Ed.) Antioch: The Lost Ancient City; Princeton University Press: Princeton, NJ, USA, 2000; ISBN 978-0691049335. [Google Scholar]
- Kloeg, S.P. Antioch the Great Population and Economy of Second-Century Antioch. Master’s Thesis, Leiden University, Leiden, The Netherlands, 2013. [Google Scholar]
- Sbeinati, M.R.; Darawcheh, R.; Mouty, M. The Historical Earthquakes of Syria: An Analysis of Large and Moderate Earthquakes from 1365 B.C. to 1900 A.D. Ann. Geophys. 2005, 48, 347–435. [Google Scholar] [CrossRef]
- Sandwell, I.; Huskinson, J. Culture and Society in Late Roman Antioch; Oxbow Books: Oxford, UK, 2003; ISBN 978-1842171028. [Google Scholar]
- Kerlow, I. The Art of 3D Computer Animation and Effects, 3rd ed.; John Wiley Sons, Inc.: Hoboken, NJ, USA, 2004; ISBN 978-0470084908. [Google Scholar]
- Downey, G. A History of Antioch in Syria: From Seleucus to the Arab Conquest; Reprint of; Princeton University Press: Princeton, NJ, USA, 1961; ISBN 978-1258486655. [Google Scholar]
- Uggeri, G. Antiochia Sull’Oronte Nel IV Secolo d. C. In Proceedings of the Atti II Congress Topografia Antica, Roman Town-Planning, Rome, 15–16 May 1996; pp. 179–222. [Google Scholar]
- Lassus, J. Antioch on-the-Orontes V, Les Portiques d’Antioch. Committee for the Excavation of Antioch and Its Vicinity; Princeton University Press: Princeton, NJ, USA, 1972. [Google Scholar]
- Norman, A.F. Libanius: Autobiography and Selected Letters; Cambridge University Press: London, UK, 1993; ISBN 0-674-99527-9. [Google Scholar]
- Robertson, D.S. Greek and Roman Architecture; Cambridge University Press: London, UK, 1992; ISBN 978-0521094528. [Google Scholar]
- Ward-Perkins, J.B. Roman Imperial Architecture; Yale University Press: New Haven, Connecticut, 1992; ISBN 978-0300052923. [Google Scholar]
- Guidetti, F. Urban continuity and change in late Roman Antioch. In urban decline. In the byzantine realm. In Proceedings of the International Conference Acta Byzantina Fennica, Helsinki, Finland, 25 September 2010; Volume 3, pp. 81–104. [Google Scholar]
- Ecclestone, C. Antiochepedia = Musings upon Ancient Antioch. Available online: http://libaniusredux.blogspot.com.tr/html. (accessed on 15 October 2014).
- Campbell, W.A. Excavations at Antioch-on-the-Orontes. Am. J. Archaeol. 1934, 38, 201–206. [Google Scholar] [CrossRef]
- Wilmott, T. Roman Amphitheatres and Spectacula, a 21st-Century Perspective: Papers from an International Conference Held at Chester, 16–18 February 2007; Archaeopress: Oxford, UK, 2009; ISBN 9781407304267. [Google Scholar]
- Demir, A. Çağlar Içinde Antakya; Akbank Kültür ve Sanat Kitapları: İstanbul, Turkey, 1996. [Google Scholar]
- Brands, G. Antike Welt; Zeitschrift für Archäologie und Kunstgeschichte: Darmstadt, Germany, 2004; Volume 35, pp. 10–16. [Google Scholar]
- Williams, S. Diocletian and the Roman Recovery; Routledge: London, UK, 2000; ISBN 0415918278. [Google Scholar]
- Pamir, H.; Gunner, B. The Asi delta and the Asi valley archaeological project in 2004: Samandağ and antakya surveys. In Proceedings of the News of Archaeology from Anatolıa’s Medıterranean Areas (ANMED), Ankara, Turkey, 29–30 May 2005; pp. 103–108. [Google Scholar]
- Dobbins, J. The houses of Antioch. In Antioch: The Lost Ancient City; Kondoleon, C., Ed.; Princeton University Press: Princeton, NJ, USA, 2000; pp. 74–82. ISBN 978-0691049335. [Google Scholar]
- Clini, P.; Ruggeri, L.; Angeloni, R.; Sasso, M. Interactive immersive virtualmuseum: Digital documentation for virtual interaction. In Proceedings of the International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences—ISPRS Archives, Riva del Garda, Italy, 30 May 2018; Volume 42, pp. 251–257. [Google Scholar]
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Kaplan, K. Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch. Appl. Sci. 2022, 12, 12316. https://doi.org/10.3390/app122312316
Kaplan K. Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch. Applied Sciences. 2022; 12(23):12316. https://doi.org/10.3390/app122312316
Chicago/Turabian StyleKaplan, Kayhan. 2022. "Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch" Applied Sciences 12, no. 23: 12316. https://doi.org/10.3390/app122312316
APA StyleKaplan, K. (2022). Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch. Applied Sciences, 12(23), 12316. https://doi.org/10.3390/app122312316