Using Ankle Weights as an Effective Way to Increase the Intensity of Physical Activity While Playing Immersive Virtual Reality Games on an Omnidirectional Treadmill
Abstract
:1. Introduction
- Will the use of additional ankle load (2 kg AWs) result in a significant increase in PA intensity while playing an AVRG that is based mainly on leg movements?
- What is the level of user satisfaction during the game on an omnidirectional treadmill in VR?
- Will the use of AWs reduce satisfaction with PA in VR?
2. Materials and Methods
3. Results
3.1. PA Intensity during Playing an AVRG Game (TRAVR Training Ops) with and without Ankle Weights in Light of Health-Related Recommendations
3.2. Satisfaction with PA in Users Playing AVRG, Their Attitudes toward Virtual Active Entertainment, and Their Opinion of the Potential of VR to Support PA
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Questions | Strongly Disagree | Disagree | Somewhat Disagree | Neither Agree Nor Disagree | Somewhat Agree | Agree | Strongly Agree | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
n | % | n | % | n | % | n | % | n | % | n | % | n | % | |
1. Would you be involved in PA in VR if you had the right hardware and software? | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 7.7 | 9 | 34.6 | 5 | 19.2 | 10 | 38.5 |
2. Would you recommend practicing PA in VR to others? | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 7.7 | 7 | 26.9 | 7 | 26.9 | 10 | 38.5 |
3. Do you think that practicing PA in VR is more enjoyable than performing conventional training exercises? | 3 | 11.5 | 3 | 11.5 | 1 | 3.8 | 9 | 34.6 | 4 | 15.4 | 2 | 7.7 | 4 | 15.4 |
4. Do you think practicing PA in VR can have health-promoting benefits? | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 3.8 | 5 | 19.2 | 5 | 19.2 | 15 | 57.7 |
5. Do you think practicing PA in VR can complement a person’s leisure-time PA? | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 11.5 | 5 | 19.2 | 18 | 69.2 |
6. Do you think practicing PA in VR can satisfy a person’s needs for leisure-time PA? | 3 | 11.5 | 2 | 7.7 | 0 | 0 | 0 | 0 | 4 | 15.4 | 8 | 30.8 | 9 | 34.6 |
7. Do you think PA in VR can replace conventional forms of real-world leisure-time PA? | 5 | 19.2 | 2 | 7.7 | 4 | 15.4 | 4 | 15.4 | 6 | 23.1 | 2 | 7.7 | 3 | 11.5 |
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Polechoński, J.; Kostorz, K.; Polechoński, P. Using Ankle Weights as an Effective Way to Increase the Intensity of Physical Activity While Playing Immersive Virtual Reality Games on an Omnidirectional Treadmill. Appl. Sci. 2023, 13, 11536. https://doi.org/10.3390/app132011536
Polechoński J, Kostorz K, Polechoński P. Using Ankle Weights as an Effective Way to Increase the Intensity of Physical Activity While Playing Immersive Virtual Reality Games on an Omnidirectional Treadmill. Applied Sciences. 2023; 13(20):11536. https://doi.org/10.3390/app132011536
Chicago/Turabian StylePolechoński, Jacek, Karolina Kostorz, and Piotr Polechoński. 2023. "Using Ankle Weights as an Effective Way to Increase the Intensity of Physical Activity While Playing Immersive Virtual Reality Games on an Omnidirectional Treadmill" Applied Sciences 13, no. 20: 11536. https://doi.org/10.3390/app132011536
APA StylePolechoński, J., Kostorz, K., & Polechoński, P. (2023). Using Ankle Weights as an Effective Way to Increase the Intensity of Physical Activity While Playing Immersive Virtual Reality Games on an Omnidirectional Treadmill. Applied Sciences, 13(20), 11536. https://doi.org/10.3390/app132011536