Applying Design Thinking to Enhance Programming Education in Vocational and Compulsory Secondary Schools
Abstract
:1. Introduction
- Good background knowledge.
- Ability to use cognitive strategies.
- Good time planning and control.
- Avoid external and internal distractions.
- Collaborate in academic tasks and maintain a good classroom climate.
- Motivation to keep attention and effort for studies.
- Lack of important background knowledge.
- Lack of cognitive strategies.
- Inability to plan and control time.
- Inexperience in autonomous working and learning in previous studies.
- Lack of concentration and reluctance to be in classroom, high level of absenteeism.
- Indifference to academic tasks and classroom climate, which may provoke conflicts.
- Lack of motivation since they cannot link the content studied to real life, as well as a lack of study habits with low family involvement.
2. Literature Review
3. Materials and Methods
- The description of the case studies is in line with the proposal to describe the particular situations, the context, the instruments used, the data collection and analysis, and the validation.
- The description of the characteristics of the groups, manifesting the objective reality of the participants.
3.1. Context and Groups
- Group 1: First year of vocational education on Web Application Design (WAD), Brand Language and Business Management Systems subject. In this group, 18 students started the course, 17 applied for the final exam, but only 15 participated in the methodology, since they were not required to attend classes. The age of the students was in the range of 18–20 years, and the group was mainly composed by male students with only two female students. They belonged to families from different social backgrounds: some parents were unemployed, others were university graduates, and some worked in different trades. No students were found to belong to problematic families. They were motivated and the attitude towards effort and work was consistent. Three of the students who participated in the project activity had significant difficulties in abstract thinking and this was maintained throughout time. However, they did not drop out and remained until the end, without obtaining satisfactory results in this respect.
- Group 2: Final year of senior high school of compulsory secondary education (CSE2), Computer Science subject. This group was composed of 13 students and the classroom climate and the commitment of all students was, in general, very good, showing interest in the activities and willingness to work, making this group more suitable for the application of this kind of methodology, as indicated in Section 1, and becoming a good reference to compare with the VE groups. They belonged to upper-middle class families, and most of the students had parents with university grades. All students had ages between 17 and 18 years old.
- Group 3: First year of vocational education on Microcomputer Systems and Networks (MSN), Web Applications subject. The group was composed of 18 students, but 3 of them dropped out at the beginning of course. Five had significant difficulties in abstract thinking, and one was working from home due to a medical treatment. Their social background was lower. Some students belonged to more vulnerable families, with lower income and/or single parents. Others had difficult family situations and suffered from depression. All were male, mostly between 16 and 21 years old, with the exception of two of them who were 25 and 29 years old respectively. Their initial level in programming was quite low, but they kept their interest in the subject.
3.2. Design Thinking
3.3. Methodology Implementation
- The theoretical part was presented to them, expanding their knowledge through specific questions to the problems posed and that they had to solve by means of individual research.
- In most cases, the sessions lasted 2 h (except in CSE2, where each session lasted 1 h), so most of the activities proposed in the classroom were solved. This allowed the performance of each student to be evaluated.
- A specific example guided by the teacher was explained to show the contents to be learned. Afterwards, they were given a simple example to reproduce with the teacher’s help to correct any doubt/error arisen.
- Several gradually more complex exercises related to the final project were then proposed to the students until most of them achieved demonstrable autonomy.
- At the end of the different blocks of the same topic, they worked on a subproject, in which they had to combine the different and new concepts learned, by designing a solution and developing it.
- Where applicable, they were tested on their knowledge by means of a written test.
- Using daily observation as an instrument to measure the progress of students’ work in class and at home. Surveys were also designed to evaluate the students’ knowledge at the beginning of the course. Observation, as a data-collection instrument, constituted a scientific technique because [62]: (1) it had specific objectives, (2) it was systematically planned and controlled in relation to general purposes, and (3) it was subject to validity and reliability checks and controls.
- Initially, open-ended interviews were conducted to ask broad questions, followed by semi-structured interviews.
- Use of W3Schools (https://W3Schools.com, accessed on 1 September 2023) as the basic website, which stimulated their individual learning at their own pace. The students could consult different web technologies such as HTML, CSS, JavaScript, XML, etc., and also run sample codes in a test environment provided by this site to see how the instructions work.
- Use of Blockly Games to get started in programming and understand basic programming structures.
- Explain the more theoretical concepts in class and review them using Kahoot, a tool also used in [25] with good results and acceptance by the students. The practical rather than the theoretical part of the course was emphasised.
- Contrasting different solutions in class to see the merits or drawbacks of each solution, allowing them to analyse each solution openly.
- Focusing the work on projects, mostly individual, with which to consolidate the knowledge taught. For each exercise/project a preparation/planning time was allocated, which accustomed the students to think about the scheme to be developed and conceive it in advance. Prototypes were made either manually or using online prototyping tools.
- Use Microsoft Teams as a way of communicating with learners to: (a) report on certain events; (b) explain doubts/complaints if necessary; (c) submit work and give feedback on each assignment.
- Informing in advance about the assessment criteria for each assignment, either by means of rubrics or explicitly stated in the assignment instructions. This also ensured the quality of the work presented, by being able to check their solutions before submitting them.
3.4. Data Collection, Analysis and Validation
- Design conception: the students’ activity during each programming session was analysed to assess whether each step was performed correctly. The different solutions proposed were also considered for evaluation, as well as their appropriateness and effectiveness.
- Behaviour during the project: the behaviour of the students was a critical factor in the methodology, as it influences their motivation and class climate, as well as the results.
- Evaluation: results of the examination and presentation of the project, which showed the good performance of the groups.
- Dependency: Data were carefully revised and coherent interpretations were reached, paying special care and attention to the data collection process. Direct observation was carried out in a condensed and detailed way, justifying each action and its causes, with easily understandable language. For each activity, the data recorded were: activity, date, time, competences worked on, resources, student development, comments, behaviour, decisions and modifications. Data matching was demonstrated by: (i) the skills acquired and the skills demonstrated during the project; and (ii) contrasting the test results with the analysis of evidence of the skills developed.
- Credibility: To ensure a complete meaning of the participants’ experiences. This fact was especially reinforced when applying the same experience to students of different characteristics and different levels, evaluating the competences based on projects and taking into account the specific characteristics of the students.
- Confirmation: To ensure the minimisation of the researcher bias. During the different tasks, the same solving method was applied to different exercises and different solving methods were applied to the same exercise.
- Replicability: To apply and transfer the results (or part of them) to other contexts, avoiding inconsistencies in the conclusions. This point was implemented throughout the experience as the same programming contents (loops, variables, functions, conditionals, etc.) were taught to the three groups under study, keeping the same methodology to promote the motivation.
4. Results
4.1. First Year of Web Application Design in Vocational Education
- Delimit the area in which each robot could act and move, and obtain its position, as part of an indoor localisation system.
- Test the connection of JavaScript and XML to read data from a file. Store and save the robot movement in a XML file, duly validated by DTD or XSD.
- Control that each robot only moves in its corresponding area and the visualisation of data.
4.2. Second Year of High School Secondary Compulsory Education
- Search of information about computer security.
- Construction of a robot considering the concepts learned.
- Web page construction.
4.3. Evaluation
5. Discussion
- Can the Design Thinking methodology be useful to impart computer science content while increasing motivation and interest, and reducing absenteeism, especially in vocational education? As previously indicated, the VE students considered this experience very positive, and they were involved during the teaching-learning process, being very active and participating in class. They designed, tested, and developed their own solutions to the project proposed, and they even continued working on their own on personal projects. The absenteeism was very low, with there being only 3 out of 18 students that did not attend almost any class during the course. Moreover, attendance was not mandatory and they could just attend the final exam, however most of the students participated in the project actively.
- Can the students in their first year of vocational education show similar interest and motivation than other groups with better background, commitment and/or climate classroom if the contents are imparted in an alternative and attractive manner? The students of VE showed similar interest and commitment to CSE students. The classroom climate improved significantly and they showed real interest in the process of working in projects and developing solutions to acquire the knowledge. They considered this learning process more useful than classical methods, since they felt that they could apply the content to real life. The above showed that with the adequate methodology, the students can gain interest in their studies.
5.1. Methodology: Practical Implementation and Recommendations
5.2. Common Conclusions to the Two Groups
5.2.1. HTML, CSS and JavaScript
5.2.2. Tools: W3Schools, Blockly Games, Kahoot
5.3. Problems Encountered
5.3.1. Commom Problems to Both Groups
5.3.2. Main Difficulties with XML, DTD, XSD, XSLT in WAD
- -
- Identifying the correct validated representation: designing the well-formed .xml was difficult at first, especially in defining what level of granularity to achieve.
- -
- Based on how they defined the .xml, they had to achieve its validation, which took time to understand, since they first had to take up the different relationships (1:1, 1:M, N:M) that they wanted to represent, looking for a way to do it, without making their validation more complex. This prompted several discussions in the classroom, so that they could see the different variants they could have.
- -
- Adhering to the statement and to what was requested: their solutions sometimes did not follow the instructions.
- -
- Lack of validations, cardinality, or referential integrity.
5.4. Application to Other Groups: First Year of Networks and Micro-informatics Systems in Vocational Education
5.5. Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
ANCS | Administration of Networked Computer Systems |
CSE | Compulsory Secondary Education |
CSE2 | Second year of Compulsory Secondary Education |
CSS | Cascading Style Sheets |
CSTA | Computer Science Teachers Association |
CT | Computational Thinking |
DT | Design Thinking |
DTD | Document Type Definition |
NMS | Networks and Micro-informatics Systems |
PBL | Project-Based Learning |
STEM | Science, Technology, Engineering and Mathematics |
VE | Vocational Education |
WAD | Web Application Design |
XML | Extensible Markup Language |
XSD | XML Schema Definition |
XSLT | eXtensible Stylesheet Language Transformation |
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Content | Student Perception |
---|---|
HTML | ME |
CSS | MH |
JavaScript | MH |
Students | Passed Exam/Retake | Examination Pass Rate in Exam | Total Examination Pass Rate | |
---|---|---|---|---|
DTD | 15 | 8/3 | 53.3 | 73.3 |
XSD | 15 | 6/2 | 40.0 | 53.3 |
Content | Student Perception |
---|---|
HTML | ME |
CSS | MH |
JavaScript | H |
Students | Passed Exam/Retake | Examination Pass Rate in Exam | Total Examination Pass Rate | |
---|---|---|---|---|
HTML | 18 | 16 | 88.8 | 88.8 |
CSS | 17 | 7/3 | 41.17 | 58.8 |
JavaScript | 17 | 7/3 | 41.17 | 58.8 |
Students | Passed Exam/Retake | Examination Pass Rate in Exam | Total Examination Pass Rate | |
---|---|---|---|---|
HTML | 13 | 11/2 | 84.6 | 100 |
CSS | 13 | 10/3 | 76.9 | 100 |
JavaScript | 13 | 9/4 | 69.2 | 100 |
Subject/Course | Students | Passed | Examination Pass Rate in Exam |
---|---|---|---|
CSE2 | 13 | 13 | 100.0 |
WAD | 17 (15) | 12 | 70.6 |
Content | Student Perception |
---|---|
HTML | ME |
CSS | MH |
JavaScript | H |
Students | Passed Exam/Retake | Examination Pass Rate in Exam | Total Examination Pass Rate | |
---|---|---|---|---|
HTML | 15 | 13/1 | 86.6 | 93.3 |
CSS | 15 | 10/3 | 66.6 | 86.6 |
JavaScript | 15 | 11/2 | 73.3 | 86.6 |
Subject/Course | Students | Passed | Examination Pass Rate in Final Exam |
---|---|---|---|
CSE2 | 13 | 13 | 100.0 |
NMS | 15 | 13 | 86.6 |
WAD | 17 | 12 | 70.6 |
Subject/Course | Students | Passed | Examination Pass Rate in HTML |
---|---|---|---|
ANCS | 20 | 11 | 55.0 |
WAD | 18 | 16 | 88.8 |
CSE2 | 13 | 13 | 100.0 |
NMS | 15 | 14 | 93.3 |
Subject/Course | Pass Rate | Mean | Median | Standard Deviation | Mode |
---|---|---|---|---|---|
ANCS | 50 | 4.82 | 5 | 2.91 | 1 |
WAD | 70.6 | 5.41 | 5 | 2.93 | 5 |
CSE2 | 100 | 8.5 | 8.9 | 0.92 | 9 |
NMS | 86.6 | 6.33 | 7 | 2.06 | 6 |
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Díaz-Lauzurica, B.; Moreno-Salinas, D. Applying Design Thinking to Enhance Programming Education in Vocational and Compulsory Secondary Schools. Appl. Sci. 2023, 13, 12792. https://doi.org/10.3390/app132312792
Díaz-Lauzurica B, Moreno-Salinas D. Applying Design Thinking to Enhance Programming Education in Vocational and Compulsory Secondary Schools. Applied Sciences. 2023; 13(23):12792. https://doi.org/10.3390/app132312792
Chicago/Turabian StyleDíaz-Lauzurica, Belkis, and David Moreno-Salinas. 2023. "Applying Design Thinking to Enhance Programming Education in Vocational and Compulsory Secondary Schools" Applied Sciences 13, no. 23: 12792. https://doi.org/10.3390/app132312792
APA StyleDíaz-Lauzurica, B., & Moreno-Salinas, D. (2023). Applying Design Thinking to Enhance Programming Education in Vocational and Compulsory Secondary Schools. Applied Sciences, 13(23), 12792. https://doi.org/10.3390/app132312792