The Use of Virtual Reality to Reduce Stress among Inflammatory Bowel Disease Patients Treated with Vedolizumab
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design
- Questionnaire for assessing patient’s attitude to drug administration sessions.
- Questionnaire to evaluate the application, allowing to assess how user-friendly the application is for patients.
- Questionnaire for measuring subjective psychological indicators. This will allow to measure the subjective effects of virtual reality application on the treatment process.
- Questionnaire to measure the sense of presence. The sense of presence is one of the constructs used to describe the subjective experience of being in some environment/space; the sense of presence is also independent of the place where a given individual is physically located. One can feel present in a given environment (e.g., a virtual forest), while physically that person is still in a hospital room. The sense of presence is treated as one of the best, subjective indicators of immersion in the virtual world. To measure the sense of presence in this study, items from the original English Igroup Presence Questionnaire (IPQ), translated into Polish, shortened, and adapted to the conditions of this study, were used.
- Questionnaire for measuring symptoms related to use of simulator.
2.2. Setting
2.3. Ethics
2.4. Inclusion and Exclusion Criteria
2.5. Randomization
2.6. Intervention Group
2.7. Control Group
2.8. Statistical Analysis
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Variable | All (n = 90) | Control (n = 45) | Intervention (n = 45) | p-Value |
---|---|---|---|---|
Sex, female, n (%) | 36 (40) | 15 (33.3) | 21 (46.7) | 0.197 |
Age, y, mean (SD) | 34.7 (9.9) | 34 (9.8) | 35.4 (10.9) | 0.499 |
Diagnosis | 0.506 | |||
Ulcerative colitis | 59 (65.6) | 31 (68.9) | 28 (62.2) | |
Crohn’s disease | 31 (34.4) | 14 (31.1) | 17 (37.8) | |
Biological treatment experienced | 62 (68.9) | 33 (73.3) | 29 (64.4) | 0.362 |
Variable (1-I Totally Disagree, 5-I Totally Agree) | Rank Sum Intervention | Rank Sum Control | p-Value |
---|---|---|---|
It seemed to me that the drug injection was too long | 1,845,000 | 2,250,000 | 0.103 |
It seemed to me that the drug injection passed quickly | 2,260,500 | 1,834,500 | 0.086 |
I felt calm during drug injection | 2,236,500 | 1,858,500 | 0.128 |
I felt like a lot of things were up to me | 2,218,000 | 1,877,000 | 0.170 |
I felt physically well and comfortable | 2,295,000 | 1,800,000 | 0.046 |
I felt relaxed | 2,295,000 | 1,800,000 | 0.046 |
I thought I was able to control the treatment process | 2,506,000 | 1,589,000 | <0.001 |
During the injection I was imaging how the drug works inside my body | 2,466,000 | 1,629,000 | <0.001 |
I’m expecting the next drug injection with a positive attitude | 2,324,500 | 1,770,500 | 0.026 |
I’m expecting the next drug injection being strongly motivated to continue the treatment | 2,324,500 | 1,770,500 | 0.026 |
I’m calm about the next drug injection | 2,272,500 | 1,822,500 | 0.07 |
Variable (1-I Totally Agree, 5-I Totally Disagree) | Mean Score |
---|---|
I needed a lot of time to learn how to play | 3.82 |
The application was easy to use | 3.80 |
The game was too difficult | 2.22 |
The difficulty level was appropriate | 3.71 |
The game was too easy | 3.58 |
Playing the game was enjoyable | 3.96 |
I felt comfortable when playing the game | 3.96 |
I think the game can help to relax | 3.96 |
I think the game is entertaining | 3.80 |
Would You Like to Use the Application Again? | No. of Patients |
---|---|
Yes | 28 (62.2%) |
Don’t know | 17 (37.8%) |
No | 0 (0.00%) |
Variable (1-I Totally Disagree, 5-I Totally Agree) | Mean Score |
---|---|
It seemed to me like I was inside a virtual reality | 3.56 |
It seemed to me like a virtual world surrounded me | 3.56 |
Playing the game was like viewing photos | 2.40 |
I didn’t feel like I was in a virtual space | 2.44 |
It seemed to me that I fully control the particles not just navigating them from outside | 3.58 |
I felt present in a virtual reality | 3.56 |
I was totally aware of the real world around me | 3.91 |
I was constantly paying attention to the real world around me | 3.82 |
I got completely involved with the virtual world | 3.38 |
The virtual reality seemed real to me | 3.60 |
Variable (1-None, 2-Slight, 3-Moderate, 4-Severe) | Rank Sum Intervention | Rank Sum Control | p-Value |
---|---|---|---|
General discomfort | 2,072,500 | 2,022,500 | 0.84 |
Fatigue | 2,072,500 | 2,022,500 | 0.84 |
Headache | 2,139,500 | 1,955,500 | 0.46 |
Eye strain | 2,011,500 | 2,083,500 | 0.77 |
Difficulty focusing | 2,015,000 | 2,080,000 | 0.79 |
Increased salivation | 2,047,500 | 2,047,500 | 0.99 |
Sweating | 2,070,000 | 2,025,000 | 0.86 |
Nausea | 2,115,000 | 1,980,000 | 0.59 |
Difficulty concentrating | 1,999,500 | 2,095,500 | 0.70 |
“Fullness of the head” | 1,999,500 | 2,095,500 | 0.70 |
Blurred vision | 2,025,000 | 2,070,000 | 0.86 |
Dizzy (eyes open) | 2,047,500 | 2,047,500 | 0.99 |
Dizzy (eyes closed) | 2,047,500 | 2,047,500 | 0.99 |
Giddiness | 2,047,500 | 2,047,500 | 0.99 |
Stomach awareness | 2,047,500 | 2,047,500 | 0.99 |
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Lewandowski, K.; Kaniewska, M.; Rosołowski, M.; Kucha, P.; Rydzewska, G. The Use of Virtual Reality to Reduce Stress among Inflammatory Bowel Disease Patients Treated with Vedolizumab. J. Clin. Med. 2021, 10, 2709. https://doi.org/10.3390/jcm10122709
Lewandowski K, Kaniewska M, Rosołowski M, Kucha P, Rydzewska G. The Use of Virtual Reality to Reduce Stress among Inflammatory Bowel Disease Patients Treated with Vedolizumab. Journal of Clinical Medicine. 2021; 10(12):2709. https://doi.org/10.3390/jcm10122709
Chicago/Turabian StyleLewandowski, Konrad, Magdalena Kaniewska, Mariusz Rosołowski, Piotr Kucha, and Grażyna Rydzewska. 2021. "The Use of Virtual Reality to Reduce Stress among Inflammatory Bowel Disease Patients Treated with Vedolizumab" Journal of Clinical Medicine 10, no. 12: 2709. https://doi.org/10.3390/jcm10122709
APA StyleLewandowski, K., Kaniewska, M., Rosołowski, M., Kucha, P., & Rydzewska, G. (2021). The Use of Virtual Reality to Reduce Stress among Inflammatory Bowel Disease Patients Treated with Vedolizumab. Journal of Clinical Medicine, 10(12), 2709. https://doi.org/10.3390/jcm10122709