Neurorehabilitation of Spatial Memory Using Virtual Environments: A Systematic Review
Abstract
:1. Introduction
2. Method
2.1. Search Methodology
2.2. Inclusion Criteria
2.3. Risk of Bias Assessment
2.4. PRISMA Flow Diagram
3. Results
3.1. Which Virtual Apparatus Is Recommended for Spatial Memory Rehabilitation?
3.1.1. Type of Device and Controllers During Navigation
3.1.2. VR Spatial Navigation
3.2. Which Virtual Training Method Is Suitable for Spatial Memory Rehabilitation?
3.2.1. VR Training Duration
3.2.2. Time Elapsed Since Damage
3.2.3. Training Procedure
3.2.4. Visual Cues
3.3. Which Assessment Method Is Best for Spatial Memory?
3.3.1. Spatial Memory Outcomes
3.3.2. Traditional and Virtual Assessment
4. Discussion
5. Conclusions
Funding
Conflicts of Interest
References
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Authors | Year | Sample (N) | Sample Characteristics | Mean Age (SD or Range) | VR Task | VR Apparatus | Pre- and Post- Assessment | Primary Outcomes | |
---|---|---|---|---|---|---|---|---|---|
1 | Pugnetti et al. [48] | 1998 | 30 | Experimental Group (EG) 15 MS patients. Control Group (CG) 15 healthy controls. | EG active condition mean age = 39.1; Standard Deviation (SD) =11.1/passive condition mean age = 37.7; SD = 8.1. CG active condition mean age = 35.8; SD = 9.41/passive condition mean age = 35.4; SD = 12.2 | The aim was to explore the VE of a house, composed of four rooms and corridors, in search of an object. | Nonimmersive Virtual Reality (Superscape Software, version 4). | ROF, CBTT, Raven’s matrices IQ. | Spatial memory improved in the active subject (MS and healthy) suggesting that direct interaction with the environment can enhance navigation ability. |
2 | Akhutina et al. [49] | 2003 | EXP 1. 21 EXP 2. 45 | EXP 1. EG/CG 21 patients with a diagnosis of cerebral palsy. EXP 2. EG/CG 45 patients with a diagnosis of cerebral palsy. | EXP 1. EG 12 (range 7–14) CG 9 (range 7–14) EXP 2. EG 23 (range 7–14) CG 22 (range 7–14) | The aim in each version of the task (drawn, real or virtual) was to move through a maze to reach a tree. | Non immersive environments IBM-PC and a mouse (Super Scape VRT 3-D Software) displayed on a 40,630 cm monitor. | EXP1. computer versions of the Koos Block Design Test, and a Clown Assembly Test. Decentration of Viewpoint Test, and Directional Pointing to a Hidden Object Test. EXP 2. Additional measures: Raven Progressive Matrices; The Benton Judgment of Line Orientation Test; The arrows subtest of the Nepsy; The Roads Test. | The studies have demonstrated that the general spatial abilities of a group of children with motor disabilities can be enhanced using a battery of training tasks that demand the use of various spatial skills. The battery included VEs that provided the children with navigational spatial experience, of a kind that most would rarely (if ever) experience in the course of their daily lives. |
3 | Caglio et al. [50] | 2012 | 1 | TBI patient with hemorrhagic contusions in the bilateral frontal, temporal and parietal lobes. | 24 (male) | The aim was to explore part of a virtual town (London) from a ground-level perspective. | Nonimmersive Virtual Reality (Midtown Madness 2 videogame). | Corsi Block-Tapping Test, Corsi Supra-Span Test, Backward digit span, RAVLT, TMT A-B, Phonemic fluency, ADAS, RBMT. | Improvement in immediate verbal learning, immediate and delayed spatial learning and everyday-spatial memory persisted at follow-ups. |
4 | Grewe et al. [20] | 2013 | 24 | EG 5 patients with focal epilepsy (2 right temporo-parietal; 1 right hippocampal; 1 bilateral temporal; 1 bilateral occipital periventricular). CG 19 healthy participants | EG mean age = 35.04; SD = 8.08; CG mean age = 23; SD = 3.45 | The aim was to navigate into a virtual medium-sized supermarket, modeled according to a real standard supermarket, in search of a specific list of objects. | OctaVis, semi-immersive Virtual Reality device. | ROF | The supermarket training provided preliminary evidence of effectiveness, but significant improvement was not found. A strong limitation was due to the small sample size. |
5 | Kober et al. [51] | 2013 | 23 | EG 23 patients: 3 right and 1 arteria cerebri media stroke, 1 basal ganglia and thalamus stroke, 1 right arteria cerebri media, 1 basal ganglia stroke, 1 right fronto-parietal stroke, 2 right aneurysm and subsequent infarct (arteria cerebri posterior and arteria communicans with parietal infarct), 1 arteria cerebri media hemorrhage, 1 TBI (left hippocampus and pons). CG 11 healthy participants | EG mean age = 66.09; SD = 3.30 CG mean age = 66.18; SD = 2.97 | The aim was a route-finding in a district of the real-world town of Graz, Austria. | Nonimmersive Virtual Reality. | Four spatial tests before and after the five VR training sessions: the Benton Test, the LPS 50+, the LVT, and the CBTT. | Route finding ability in the VR task increased over the five training sessions. Moreover, both groups improved different aspects of spatial abilities after VR training in comparison to the spatial performance before VR training. |
6 | Grewe et al. [52] | 2014 | 33 | EG 14 patients with focal epilepsy (frontal = 3, temporal = 8, central = 2, parietal = 1). CG 19 healthy participants | EG mean age = 31.29; SD = 9.44; 8 males. CG mean age = 31.21; SD = 14.26; 4 males | The aim was to navigate into a virtual medium-sized supermarket, modeled according to a real standard supermarket, in search of a specific list of objects. | OctaVis, semi-immersive Virtual Reality device. | BRLD-A, BRLD-B; ROCF copy, ROCF immediate and delayed recall; RWT Total Score; Digit Span Forward and Backward; VLMT immediate recallB, VLMT total learningB Trials, VLMT loss after InterferenceB, VLMT loss after delayB. | Spatial navigation and memory performance (n° of correct products, movements trajectories, time) significantly increased in the course of the 8-day training. Due to the small sample sizes in the subgroups, it could not be established the effects of different sites of epileptic foci. |
7 | Claessen et al. [53] | 2015 | 6 | 6 stroke patients with left (N = 3), right (N = 2) and bilateral (N = 1) supratentorial stroke. No control group. | mean age = 57; SD = 8.9; 2 males | The aim was a route-finding in the Virtual Tubingen town. | Nonimmersive Virtual Reality with a joystick (Virtual Tübingen). | CBTT, TMT A-B, WAIS-III, DART, Virtual Tübingen Test (Scene recognition, Route continuation/sequence/order/progression/distance, Pointing to start/to end, Map drawing/recognition). | Navigation abilities clearly improved in one patient, partially in four cases. For other cases, were successful in adopting an alternative navigation strategy and improved on most of the trained abilities. VR was judged as highly feasible by the patients. |
8 | Faria et al. [54] | 2016 | 18 | EG 9 stroke patients. CG 9 stroke patients | EG mean age = 58 – 71; male = 44%. CG mean age = 53; male = 44% | The aim was to navigate in order to accomplish some common ADL’s (in a supermarket, a post office, a bank, and a pharmacy) in a virtual city with streets, sidewalks, commercial buildings, parks and moving cars. | Nonimmersive Virtual Reality with a joystick (Reh@City). | ACE, TMT A-B, Picture Arrangement Test, SIS 3.0. | VR group improved in attention, visuospatial abilities, memory, executive functions, emotion, global cognition, and overall recovery. Between comparisons showed training effect on global cognition, executive functions and attention for VR group. |
9 | White & Moussavi [55] | 2016 | 1 | MCI patient with probable development of AD | 74 (male) | The aim was to navigate into a virtual building in search of specific targets. | Immersive Virtual Reality system with Head-mounted Display and joypad. | MoCA, VRN task (Byagowi & Moussavi, 2012), navigation diary. | The patient improved navigation during the sessions assessed with the VRN task and as reported with the wife’s diary. |
10 | Bate et al. [56] | 2017 | 1 | Patient with developmental prosopagnosia with concurrent topographical disorientation | 58 (female) | The aim was to navigate in a virtual city, (containing six landmarks such as cinema, restaurant, pub, hotel, pharmacy, and florist) and recall the position of each landmark on a top-view map of the city. | Nonimmersive Virtual Reality with the keypad. | WAIS-III, WMS-IV, Wisconsin Card Sorting Test, CBTT, Rey’s complex figures, Picture Naming, WTAR, VOSP. Face processing tasks: CFMT, famous faces, CFPT, Ekman 60, navigational assessment: Benton, Santa Barbara Sense of direction Scale, Memory of building, ‘O clock task, route map. | Following the last session of treatment, the patient was able to form a cognitive map faster than the first one and the performance in the retrieval task was improved. A similar performance was observed at the one-week follow-up session. |
11 | De La Torre - Luque et al. [57] | 2017 | 20 | 20 patients with a neurological diagnosis included cerebral palsy (20%), intellectual development disorder (20%) and both disorders (55%); TBI (5%). | mean age= 34.35, SD= 10.2; 13 males and 7 females. | The aim was to move through the virtual environment, and then through the equivalent real-life one and to find the same two rooms for both environments. | Semi-immersive Virtual Reality with a joystick and a mouse. A Mitsubishi® projector (model XL8U), projecting onto a × 1.5-m screen. | For the assessment of cognitive visuospatial planning and orientation, 2 tests: Porteus Maze Test; Mindscape’s Brain Trainer® 2 Maze Stair Test. | Both groups improved in a similar way, though we can say that the best. results in the virtual and the real building and generalization goals were due to virtual training. Firstly, a reduction in errors and time needed to locate the objectives in the virtual building was found after the training, so as to point out that the active navigational training showed changes. In addition, the participants had better scores in the posttest and generalization tasks in the real environment and when using maps of the building, and these tasks were not directly trained. |
12 | De Luca et al. [58] | 2017 | 1 | Neglect patient (subarachnoid hemorrhage, right fronto-temporal-parietal region). | 57 | The aim was to move in the virtual environment and manipulate specific objects, in order to realize specific associations. | Semi-immersive VR (BTs Nirvana PC System connected to a projector or a big screen). | MMSE, BIT; line crossing and bisection, letter and star cancellation, map navigation, card, and coin sorting, drawing and copying tests, phone dialing, menu and article reading, telling and setting the time. | The training enhanced spatial cognition, visual search, and attention. In addition, with standard cognitive treatment was observed a nearly complete recovery of Unilateral Spatial Neglect. |
13 | Serino et al. [21] | 2017 | 28 | EG 10 patients with AD. 8 healthy participants. CG 10 patients with AD | EG patients mean age = 86.60; SD = 6.13; 1male. healthy mean age = 86.62; SD = 6.19; 4 males. CG patients mean age = 88.7; SD = 3.59; 2 males | The aim was to navigate inside the virtual environment, to discover one, two or three hidden objects (i.e., a bottle of milk, a plant in a vase and a trunk) to retrieve their positions in the last phase. | Nonimmersive VR (NeuroVR software). | MMSE, Phonemic fluency, Categorical fluency, FAB, Attentional Matrices Test, Digit span test, Corsi Block-Tapping Test, Corsi Supra-Span Test. | The training enhanced spatial learning in the VR group-AD compared to control group-AD and VR healthy group improved executive functions compared to VR group-AD. |
14 | De Luca et al. [59] | 2018 | 12 | EG 6 post-stroke patients. CG 6 post-stroke patients | EG/CG mean age = 40; SD = 14 | The aim was to move in the virtual environment and manipulate specific objects, in order to realize specific associations. | Semi-immersive VR (BTs Nirvana PC System connected to a projector or a big screen). | MoCA, FIM, FAB, AM, TMT A, TMT B, TMT A/B. | VR can be useful in potentiating the cognitive recovery in post-stroke chronic phase. It improved visuospatial and attention in the experimental group. |
15 | Maresca et al. [60] | 2018 | 1 | A right-handed patient affected by incomplete cervical vertebro-spinal trauma, presented with a moderate tetraparesis, mainly involving the left side. | 60 (male) | The aim was to move in the virtual environment and manipulate specific objects, and to realize specific associations. | A nonimmersive virtual reality rehabilitation system (VRRS) by Khymeia, interacting with a touch screen or a magnetic tracking sensor. | MoCA, AM, TMT, digit span, RAVLI, RAVLR, Wigl’s sorting test, Raven’s colored matrices, VFT, SFT, HRS-D, HRS-A. | The combined approach using VRRS demonstrated a significant improvement in different cognitive domains as spatial abilities, executive functions, selective attention, and memory abilities. |
16 | Mrakic-Sposta et al. [61] | 2018 | 10 | EG 5 MCI patients with compromise visuospatial abilities. CG 5 MCI patients with compromise visuospatial abilities | EG/CG aged > 65 years; 4 males and 6 females | The aim was to navigate and to orientate inside three virtual environments (ride a bike in a park, crossroads in a city and shopping in a supermarket). | Semi-immersive scenarios with a finger touch projector and a PlayStation controller and cycle-ergometer, a Wearable smart garment (heart rate) | MMSE; RAVLT-I and RAVLT-D; ROCFT; AM; TMT-A and TMT-B; FAB; VFT. | The presented results suggest that the adopted training protocol was able to affect MMSE tasks and to increase the global cognition levels of MCI patients. |
Authors | Type of Training | Single Session Duration (min) | Repetitions | Frequency/Period | Total Hours | |
---|---|---|---|---|---|---|
1 | Pugnetti et al. (1998) | Navigational training with active and passive conditions + recall landmarks | 30 | 1 | 30 min | |
2 | Akhutina et al. (2003) | Navigational task | 30–60 | 6–8 | within a month | 3–8 h |
3 | Caglio et al. (2012) | Navigational training | 90 | 15 | 3 times a week for 5 weeks | 22.5 h |
4 | Grewe et al. (2013) | Navigational training + free recall of objects list and positions (at last session) | 20 | 8 | daily | 2.6 h |
5 | Kober et al. (2013) | Navigational training + recall up to maximal three different routes | 20 | 6 | - | 2 h |
6 | Grewe et al. | Navigational training + free recall of objects list and positions (at last session) + real-life performance | 30 | 8 | Every 1–3 days within 2 weeks | 4 h |
7 | Claessen et al. (2015) | Navigational training | 60 | 4 | - | 4 h |
8 | Faria et al. (2016) | Navigational training | 20 | 12 | 4–6 weeks | 4 h |
9 | White & Moussavi (2016) | Navigational training | 45 | 21 | 3 times a week for 7 weeks | 15.75 h |
10 | Bate et al. (2017) | Navigational training + recall landmarks | 60-70 | 7 | Every 3–4 days | 7–8 h |
11 | De La Torre Luque et al. (2017) | Navigational training | 20 | 15 | daily | 5 h |
12 | De Luca et al. (2017) | Navigational training + association of object position | 45 | 20 | 5 times a week for 1 month | 15 h |
13 | Serino et al. (2017) | Navigational training + recall object positions | 30 | 10 | 3 times a week for 3–4 weeks | 5 h |
14 | De Luca et al. (2018) | Navigational training + association of object position | 45 | 24 | 3 times a week for 8 weeks | 18 h |
15 | Maresca et al. (2018) | Navigational training | 60 | 36 | 3 times a week for 12 weeks | 36 h |
16 | Mrakic et al (2018) | Navigational training | 45 | 18 | 3 times a week for 6 weeks | 13.5 h |
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Montana, J.I.; Tuena, C.; Serino, S.; Cipresso, P.; Riva, G. Neurorehabilitation of Spatial Memory Using Virtual Environments: A Systematic Review. J. Clin. Med. 2019, 8, 1516. https://doi.org/10.3390/jcm8101516
Montana JI, Tuena C, Serino S, Cipresso P, Riva G. Neurorehabilitation of Spatial Memory Using Virtual Environments: A Systematic Review. Journal of Clinical Medicine. 2019; 8(10):1516. https://doi.org/10.3390/jcm8101516
Chicago/Turabian StyleMontana, Jessica Isbely, Cosimo Tuena, Silvia Serino, Pietro Cipresso, and Giuseppe Riva. 2019. "Neurorehabilitation of Spatial Memory Using Virtual Environments: A Systematic Review" Journal of Clinical Medicine 8, no. 10: 1516. https://doi.org/10.3390/jcm8101516
APA StyleMontana, J. I., Tuena, C., Serino, S., Cipresso, P., & Riva, G. (2019). Neurorehabilitation of Spatial Memory Using Virtual Environments: A Systematic Review. Journal of Clinical Medicine, 8(10), 1516. https://doi.org/10.3390/jcm8101516