Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic
Abstract
:1. Introduction
2. Fundamentals of VR
3. Effects of VR on Physical Outcomes in Older Adults
3.1. VR and Motor Ability in Older Adults
3.2. VR and Obesity in Older Adults
4. Effects of VR on Cognition in Older Adults
5. Effects of VR on Psychological Outcomes in Older Adults
6. Effects of VR on Rehabilitative Outcomes in Older Adults
7. Practical Implications
8. Directions for Future Research
9. Summary
Author Contributions
Funding
Conflicts of Interest
References
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Gao, Z.; Lee, J.E.; McDonough, D.J.; Albers, C. Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic. J. Clin. Med. 2020, 9, 1986. https://doi.org/10.3390/jcm9061986
Gao Z, Lee JE, McDonough DJ, Albers C. Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic. Journal of Clinical Medicine. 2020; 9(6):1986. https://doi.org/10.3390/jcm9061986
Chicago/Turabian StyleGao, Zan, Jung Eun Lee, Daniel J. McDonough, and Callie Albers. 2020. "Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic" Journal of Clinical Medicine 9, no. 6: 1986. https://doi.org/10.3390/jcm9061986
APA StyleGao, Z., Lee, J. E., McDonough, D. J., & Albers, C. (2020). Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic. Journal of Clinical Medicine, 9(6), 1986. https://doi.org/10.3390/jcm9061986