Techno-Religion and Cyberspace Spirituality in Dystopian Video Games
Abstract
:1. Introduction
2. Methodology
3. Theoretical Framework
3.1. Spiritulity in the Code
3.2. Religion, Cyberspace, and Video Games
4. Dystopia and Cyberspace
5. Case Studies
5.1. Everybody’s Gone to the Rapture
“They’re all dead, Father. All of my birds”—Wendy Boyle, Chapter 2, Everybody’s Gone to the Rapture
5.2. Cyberpunk 2077
5.3. Death Stranding
“Living Is No Different Than Being Dead If You’re Alone”. Amelie Strand, Death Stranding
6. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
1 | V can be female, male, non-binary, or transgender, and V’s gender and sexuality do not affect the course of the main narrative. The player is free to alter V to their liking, experimenting with gender constructs or fluidity of sexuality. |
2 | Games designed by Hideo Kojima are notorious for their difficulty levels. |
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Rupcic, T. Techno-Religion and Cyberspace Spirituality in Dystopian Video Games. Religions 2023, 14, 247. https://doi.org/10.3390/rel14020247
Rupcic T. Techno-Religion and Cyberspace Spirituality in Dystopian Video Games. Religions. 2023; 14(2):247. https://doi.org/10.3390/rel14020247
Chicago/Turabian StyleRupcic, Tijana. 2023. "Techno-Religion and Cyberspace Spirituality in Dystopian Video Games" Religions 14, no. 2: 247. https://doi.org/10.3390/rel14020247
APA StyleRupcic, T. (2023). Techno-Religion and Cyberspace Spirituality in Dystopian Video Games. Religions, 14(2), 247. https://doi.org/10.3390/rel14020247