Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach
Abstract
:1. Introduction
- RQ1: How are the unmet psychological needs in virtual reality exergames reflected in online reviews? Which design elements of virtual reality exergames lead to that when we consider the extracted keywords?
- RQ2: Are there any differences between the results of consumer online review analysis and experimental results? If so, why do these differences occur?
2. Background
2.1. Evaluation of User Experience from Psychological Needs
2.2. Virtual Reality Exergames
2.3. Sentiment Analysis for Online Consumer Reviews
3. Materials and Methods
3.1. Data Sampling and Cleaning
3.2. Manual Annotation
3.3. Classifiers
3.3.1. TextCNN
3.3.2. XGBoost
3.4. Classifiers Evaluation
3.5. Keywords Extraction by TF-IDF
4. Results
4.1. Classifier Performance and Selection
4.2. Keywords Extraction Results
5. Discussion
5.1. Research Findings
5.2. Limitations and Directions for Future Research
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
A.1. The Annotation Guideline
Definitions
- Unsatisfying experiences: users feel upset, hostile, ashamed, distressed, irritable, scared, or guilty when or after playing the virtual reality exergame. These emotions can be perceived in online reviews.
- Autonomy: users’ sense of control over their own choices using the product.
- Competence: users’ sense of knowledge and skills required to achieve a goal, or feeling capable, effective in users’ actions.
- Relatedness: users’ sense of community and psychological connection with others. Annotation examples are shown in Table A1.
Category | Label | Examples |
---|---|---|
Not relevant to unsatisfying experiences | 0 | Good game/this is my first review/worthy to buy. |
Unsatisfying experiences not relevant to psychological needs | 1 | The game is running on SteamVR, but not on my HMD/have bugs and cannot contact to developers/why my license expired? |
Unsatisfying experiences with unmet autonomy needs | 2 | Few favorite songs, and not open to custom music editing/we need mods! |
Unsatisfying experiences with unmet competence needs | 3 | After repeatedly squatting and standing up for a period of time, players will soon feel the pain in their legs, resulting in the failure of the game. |
Unsatisfying experiences with unmet relatedness needs | 4 | Hope you can release multi-player mode in the future/no one in online game. |
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Category | Label | Examples |
---|---|---|
Not relevant to unsatisfying experience | 0 | This is my first review. |
Unsatisfying experience not relevant to psychological needs | 1 | Have bugs and cannot contact to developers. |
Unsatisfying experience with unmet autonomy needs | 2 | Few favorite songs, and not open to custom music editing. |
Unsatisfying experience with unmet competence needs | 3 | After repeatedly squatting and standing up for a period of time, players will soon feel the pain in their legs, resulting in the failure of the game. |
Unsatisfying experience with unmet relatedness needs | 4 | Hope you can release multi-player mode in the future. |
Parameters | Value | Description |
---|---|---|
in_channels | 1 | Number of information input channels of convolution layer. |
out_channels | 9 | Number of information output channels of convolution layer. |
kernel_size | 2 × 128 | Size of convolution layer kernel. |
stride | 1 | Steps per move. |
batch_size | 512 | Number of samples used for each training. |
learning_rate | 0.001 | The learning speed of the model. |
dropout | 0.5 | The probability of abandoning the activation of neurons (to avoid over fitting). |
Parameters | Value | Description |
---|---|---|
objective | multi:softmax | Multiclass classification using the softmax objective. |
gamma | 0.1 | Minimum loss reduction required to make a further partition on a leaf node of the tree. |
max_depth | 6 | Maximum depth of a tree. |
learning_rate (eta) | 0.1 | Step size shrinkage used in update to prevents overfitting. |
subsample | 0.5 | Subsample ratio of the training instance. Setting it to 0.5 means that XGBoost randomly collected half of the data instances to grow trees and this will prevent overfitting. |
min_child_weight | 1 | Minimum sum of instance weight needed in a child. |
Micro-F1 Score (%) in Each Cross-Validation | 1st | 2nd | 3rd | 4th | 5th | |
---|---|---|---|---|---|---|
textCNN | 91.90 | 87.99 | 89.94 | 86.03 | 94.13 | 90.00 |
XGBoost | 82.85 | 81.11 | 84.37 | 82.49 | 82.63 | 82.69 |
Class 1: Unsatisfying Experience without Unmet Psychological Needs | Class 2: Unmet Autonomy Needs | Class 3: Unmet Competence Needs | Class 4: Unmet Relatedness Needs | ||||
---|---|---|---|---|---|---|---|
Word | TF-IDF | Word | TF-IDF | Word | TF-IDF | Word | TF-IDF |
game | 1.6613 | game | 0.9641 | game | 0.8371 | on-line cooperation | 1.2314 |
experience | 0.1874 | song | 0.3099 | feeling | 0.1546 | game | 0.8912 |
controller | 0.1445 | workshop | 0.1806 | experience | 0.1527 | mode | 0.6977 |
player | 0.1388 | player | 0.1643 | player | 0.1440 | experience | 0.2457 |
feeling | 0.1264 | controller | 0.1451 | hour | 0.1377 | skin | 0.2148 |
frame | 0.1092 | music | 0.1381 | arm | 0.1291 | official | 0.1744 |
problem | 0.0944 | experience | 0.1278 | frame | 0.0979 | foreigner | 0.1720 |
hot-air balloon | 0.0912 | mode | 0.1272 | sensation | 0.0848 | human and computer | 0.1705 |
gameplay | 0.0872 | official | 0.1264 | music | 0.0832 | social activity | 0.1547 |
interface | 0.0857 | music game | 0.0841 | mode | 0.0826 | function | 0.1367 |
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Zhang, X.; Yan, Q.; Zhou, S.; Ma, L.; Wang, S. Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach. Information 2021, 12, 486. https://doi.org/10.3390/info12110486
Zhang X, Yan Q, Zhou S, Ma L, Wang S. Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach. Information. 2021; 12(11):486. https://doi.org/10.3390/info12110486
Chicago/Turabian StyleZhang, Xiaoyan, Qiang Yan, Simin Zhou, Linye Ma, and Siran Wang. 2021. "Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach" Information 12, no. 11: 486. https://doi.org/10.3390/info12110486
APA StyleZhang, X., Yan, Q., Zhou, S., Ma, L., & Wang, S. (2021). Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach. Information, 12(11), 486. https://doi.org/10.3390/info12110486