“Like a Virtual Family Reunion”: Older Adults Defining Requirements for an Augmented Reality Communication System
Abstract
:1. Introduction
1.1. Areas of AR Use by Older Adults
1.2. Benefits of AR Use by Older Adults
1.3. Challenges of AR Use by Older Adults
1.4. Current Study
RQ1: What general attitudes do older adults have regarding innovative communication in the form of augmented reality (AR)-enabled interpersonal communication?
RQ2: What specific requirements do older adults have for innovative digital communication via an augmented reality (AR) system to be developed to foster social engagement?
2. Materials and Methods
2.1. Study Design
2.2. Instrument
- General information. Conversation topics included older adults’ current living situation, typical communication partners, modern technology use, and general attitudes toward communication media. Participants were asked about how often and with whom they usually talk via communication media, whether their communication practices changed since retirement, and which communication media they enjoy most or least and why. Information collected within this block aimed to provide a detailed understanding of older adults’ personalities and attitudes toward existing and innovative communication technologies.
- Communication via an AR system. This block contained topics aimed at evaluating interpersonal communication via an AR system such as its usability (e.g., perceived ease of use, most and least desired functions), perceived social presence (how close or far away do they imagine they would feel from another person during such communication), and social engagement possibilities (e.g., maintaining existing and establishing new social contacts via an AR communication system).
2.3. Participants and Procedure
2.4. Data Analysis
2.5. Ethical Considerations
3. Results
3.1. General Attitudes of Older Adults toward AR (RQ1)
3.2. Specific Requirements of Older Adults for an AR Communication System (RQ2)
3.2.1. Technological Requirements
“The question is, if I leave the room, will the avatars all go with me? I need to be able to move. That is, the [AR] glasses should be always like ‘Ok, I’m going to go into the kitchen now’, and the two avatars run along with me.”
“When someone calls me, I should just press a button somewhere and accept the call. And if I want to call someone, I should somehow be able to select this person or several people. I don’t know, how will this be realized? Do you need an additional device, an app on a mobile phone, or something else?”
“If I have the advantage that I really see [an avatar] as an actual person, then I think I would also put on these [AR] glasses.”
3.2.2. Emotional Requirements
“I would feel very uncomfortable. This is something you can’t touch. [Avatars] are there, I see them, sure. But it’s a completely different feeling. If I had my children here, for example, I could hold their hand. [With an avatar] I can’t do that, I would be reaching into the void. So that’s different from the feeling, from the conversation, from everything.”
“Of course, the hugging or the cuddling or the kissing is still missing. But I think especially when you don’t have the opportunity to travel or go somewhere every week, and the older you get, the more difficult that becomes, then [AR] can be a great thing, a good substitute. You can see this moving person practically directly in your room or maybe you can even feel them, I don’t know. But if I were sitting here now and communicating [in AR] with my [family member] and he is sitting right there at the table, it would be something completely different from the screen where you only see a face and nothing else. I think that would be very nice.”
3.2.3. Social Requirements
“You can just call up your friend and say ‘Hey, come over and let’s play music together’.”
“I could imagine not having to sit in the doctor’s waiting room for three hours, but just getting an appointment where you have to put on your [AR] glasses. […] You’re asked what’s wrong with you and does it hurt here or there, and then you get the medicine. This way you’ve saved I don’t know how many kilometers and how many hours.”
“I still have my wife and my wife still has me. But just imagine, if I’m no longer there and she’s all alone. Then [AR] is brilliant, she won’t perish. And it’s often the case when people grow old together and one of them dies. There are so many ways of not, how shall I put it, cutting that person off socially.”
“I don’t want to use [AR]. But this is what I think today. But what I’ll think in ten years, when I’m all alone, might be different. We [she and her life partner] still live together. Of course, that can also change.”
3.2.4. Administrative Requirements
“The problem is always with the protection of personal rights. For example, when you communicate with your mobile phone, laptop, or computer, or order something, you almost always know that you will be bombarded with advertising, and that bothers me a lot. I would like to see my personal rights respected. […] I can imagine communication with the [AR] glasses with another person somewhere in Hamburg or Berlin or I don’t know where, it doesn’t matter, but only if my personal rights are preserved and I am not, as I said, bombarded with advertising or anything else.”
4. Discussion
4.1. General Attitudes of Older Adults toward AR (RQ1)
4.2. Specific Requirements of Older Adults for an AR Communication System (RQ2)
“I don’t think my mother will understand [AR], sometimes she doesn’t even understand video conference. Because she is so old.”(Sara, 61 years old)
“I don’t think it would be too difficult [to use AR]. You do it once or twice, and then it would become second nature, just like using a mobile phone.”(Sara, 61 years old)
“I can imagine something like this for people who don’t have anyone anymore, who don’t get around much. Then you can chat a bit [with an avatar] and then you have the feeling of being with someone.”(Claudia, 67 years old)
4.3. Limitations and Outlook
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Li, Y.; Ch’ng, E.; Cobb, S.; See, S. Presence and communication in hybrid virtual and augmented reality environments. Presence Teleoperators Virtual Environ. 2019, 28, 29–52. [Google Scholar] [CrossRef]
- Cipresso, P.; Giglioli, I.A.C.; Raya, M.A.; Riva, G. The past, present, and future of virtual and augmented reality research: A network and cluster analysis of the literature. Front. Psychol. 2018, 9, 2086. [Google Scholar] [CrossRef] [PubMed]
- Lee, L.N.; Kim, M.J.; Hwang, W.J. Potential of augmented reality and virtual reality technologies to promote wellbeing in older adults. Appl. Sci. 2019, 9, 3556. [Google Scholar] [CrossRef]
- Döring, N.; Conde, M.; Brandenburg, K.; Broll, W.; Gross, H.M.; Werner, S.; Raake, A. Can communication technologies reduce loneliness and social isolation in older people? A scoping review of reviews. Int. J. Environ. Res. Public Health 2022, 19, 11310. [Google Scholar] [CrossRef] [PubMed]
- Bixter, M.T.; Blocker, K.A.; Rogers, W.A. Enhancing social engagement of older adults through technology. In Aging, Technology and Health; Pak, R., McLaughlin, A.C., Eds.; Academic Press: San Diego, CA, USA, 2018; pp. 179–214. [Google Scholar] [CrossRef]
- Barbosa Neves, B.; Franz, R.; Judges, R.; Beermann, C.; Baecker, R. Can digital technology enhance social connectedness among older adults? A feasibility study. J. Appl. Gerontol. 2019, 38, 49–72. [Google Scholar] [CrossRef]
- Burholt, V.; Windle, G.; Gott, M.; Morgan, D.J. Technology-mediated communication in familial relationships: Moderated-mediation models of isolation and loneliness. Gerontologist 2020, 60, 1202–1212. [Google Scholar] [CrossRef] [PubMed]
- Kim, K.; Bruder, G.; Maloney, D.; Welch, G. The influence of real human personality on social presence with a virtual human in augmented reality. In Proceedings of the ICAT-EGVE 2016—International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Little Rock, AR, USA, 7–9 December 2016; Reiners, D., Iwai, D., Steinicke, F., Eds.; The Eurographics Association: Goslar, Germany, 2016. [Google Scholar] [CrossRef]
- Nijholt, A. Social augmented reality: A multiperspective survey. In Proceedings of the 2021 Joint 10th International Conference on Informatics, Electronics & Vision (ICIEV) and 2021 5th International Conference on Imaging, Vision & Pattern Recognition (icIVPR), Kitakyushu, Japan, 16–20 August 2021; pp. 1–8. [Google Scholar] [CrossRef]
- Hirskyj-Douglas, I.; Kantosalo, A.; Monroy-Hernández, A.; Zimmermann, J.; Nebeling, M.; Gonzalez-Franco, M. Social AR: Reimagining and interrogating the role of augmented reality in face to face social interactions. In Proceedings of the Companion Publication of the 2020 Conference on Computer Supported Cooperative Work and Social Computing, New York, NY, USA, 17–21 October 2020; pp. 457–465. [Google Scholar] [CrossRef]
- Rogers, W.A.; Blocker, K.A.; Dupuy, L. Current and emerging technologies for supporting successful aging. In The Cambridge Handbook of Cognitive Aging: A Life Course Perspective; Thomas, A., Gutchess, A., Eds.; Cambridge University Press: Cambridge, UK, 2020; pp. 717–736. [Google Scholar] [CrossRef]
- Seifert, A.; Schlomann, A. The use of virtual and augmented reality by older adults: Potentials and challenges. Front. Virtual Real. 2021, 2, 51. [Google Scholar] [CrossRef]
- Blomqvist, S.; Seipel, S.; Engström, M. Using augmented reality technology for balance training in the older adults: A feasibility pilot study. BMC Geriatr. 2021, 21, 144. [Google Scholar] [CrossRef]
- Kouris, I.; Sarafidis, M.; Androutsou, T.; Koutsouris, D. HOLOBALANCE: An augmented reality virtual trainer solution forbalance training and fall prevention. In Proceedings of the 2018 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), Honolulu, HI, USA, 18–21 July 2018; pp. 4233–4236. [Google Scholar] [CrossRef]
- Mostajeran, F.; Steinicke, F.; Ariza Nunez, O.J.; Gatsios, D.; Fotiadis, D. Augmented reality for older adults: Exploring acceptability of virtual coaches for home-based balance training in an aging population. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, 25–30 April 2020; pp. 1–12. [Google Scholar] [CrossRef]
- Han, K.; Park, K.; Choi, K.H.; Lee, J. Mobile augmented reality serious game for improving old adults’ working memory. Appl. Sci. 2021, 11, 7843. [Google Scholar] [CrossRef]
- Chen, Y.F.; Janicki, S. A cognitive-based board game with augmented reality for older adults: Development and usability study. JMIR Serious Games 2020, 8, e22007. [Google Scholar] [CrossRef]
- Simão, H.; Bernardino, A. User centered design of an augmented reality gaming platform for active aging in elderly institutions. In Proceedings of the 5th International Congress on Sport Sciences Research and Technology Support (icSPORTS 2017), Madeira, Portugal, 30–31 October 2017; pp. 151–162. [Google Scholar] [CrossRef]
- Ikeda, S.; Asghar, Z.; Hyry, J.; Pulli, P.; Pitkanen, A.; Kato, H. Remote assistance using visual prompts for demented elderly in cooking. In Proceedings of the 4th International Symposium on Applied Sciences in Biomedical and Communication Technologies, Barcelona, Spain, 26–29 October 2011; pp. 1–5. [Google Scholar] [CrossRef]
- Lazic, K.S.; Achilleos, A.; Parker, S.; Mettouris, C.; Yeratziotis, A.; Papadopoulos, G.A.; Theodorou, C.; Pecyna, K. GUIDed: An augmented reality assisted-living and social interaction platform for older adults. In ICT for Health, Accessibility and Wellbeing, Proceedings of the IHAW 2021, Larnaca, Cyprus, 8–9 November 2021; Communications in Computer and Information Science; Pissaloux, E., Papadopoulos, G., Achilleos, A., Velázquez, R., Eds.; Springer: Cham, Switzerland, 2021; Volume 1538, pp. 66–79. [Google Scholar] [CrossRef]
- Rohrbach, N.; Gulde, P.; Armstrong, A.R.; Hartig, L.; Abdelrazeq, A.; Schröder, S.; Neuse, J.; Grimmer, T.; Diehl-Schmid, J.; Hermsdörfer, J. An augmented reality approach for ADL support in Alzheimer’s disease: A crossover trial. J. NeuroEng. Rehabil. 2019, 16, 66. [Google Scholar] [CrossRef] [PubMed]
- Lehman, S.; Graves, J.; Mcaleer, C.; Giovannetti, T.; Tan, C.C. A mobile augmented reality game to encourage hydration in the elderly. In Human Interface and the Management of Information. Information in Applications and Services, Proceedings of the HIMI 2018, Las Vegas, NV, USA, 15–20 July 2018; Lecture Notes in Computer Science; Yamamoto, S., Mori, H., Eds.; Springer: Cham, Switzerland, 2018; Volume 10905, pp. 98–107. [Google Scholar] [CrossRef]
- Achilleos, A.; Mettouris, C.; Yeratziotis, A.; Starosta-Sztuczka, J.; Moza, S.; Hadjicosta, A.; Georgiou, S.; Theodorou, C.; Loizou, C.T.; Pecyna, K.; et al. Lessons learned from older adults fusing of an augmented reality, assisted living and social interaction platform. SN Comput. Sci. 2023, 4, 378. [Google Scholar] [CrossRef] [PubMed]
- Krasovsky, T.; Weiss, P.L.; Kizony, R. Older adults pay an additional cost when texting and walking: Effects of age, environment, and use of mixed reality on dual-task performance. Phys. Ther. 2018, 98, 549–559. [Google Scholar] [CrossRef] [PubMed]
- Peek, S.T.M.; Luijkx, K.G.; Rijnaard, M.D.; Nieboer, M.E.; van der Voort, C.S.; Aarts, S.; van Hoof, J.; Vrijhoef, H.J.M.; Wouters, E.J.M. Older adults’ reasons for using technology while aging in place. Gerontology 2016, 62, 226–237. [Google Scholar] [CrossRef] [PubMed]
- Tang, L.; Zhou, J. Usability assessment of augmented reality-based pedestrian navigation aid. In Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, Proceedings of the HCII 2020, Copenhagen, Denmark, 19–24 July 2020; Lecture Notes in Computer Science; Duffy, V., Ed.; Springer: Cham, Switzerland, 2020; Volume 12198, pp. 581–591. [Google Scholar]
- Silva, S.; Braga, D.; Teixeira, A. AgeCI: HCI and age diversity. In Universal Access in Human-Computer Interaction. Aging and Assistive Environments, Proceedings of the UAHCI 2014, Crete, Greece, 22–27 June 2014; Lecture Notes in Computer Science; Antona, M., Stephanidis, A.C., Eds.; Springer: Cham, Switzerland, 2014; Volume 8515, pp. 179–190. [Google Scholar] [CrossRef]
- Chao, Y.Y.; Scherer, Y.K.; Montgomery, C.A. Effects of using Nintendo Wii™ exergames in older adults: A review of the literature. J. Aging Health 2015, 27, 379–402. [Google Scholar] [CrossRef] [PubMed]
- Parker, C.; Kennedy-Behr, A.; Wright, S.; Brown, T. Does the self-reported playfulness of older adults influence their wellbeing? An exploratory study. Scand. J. Occup. Ther. 2023, 30, 86–97. [Google Scholar] [CrossRef]
- Yoo, I.; Kong, H.J.; Joo, H.; Choi, Y.; Kim, S.W.; Lee, K.E.; Hong, J. User experience of augmented reality glasses-based tele-exercise in elderly women. Healthc. Inform. Res. 2023, 29, 161–167. [Google Scholar] [CrossRef]
- Ramírez-Correa, P.; Grandón, E.E.; Ramírez-Santana, M.; Belmar Órdenes, L. Explaining the use of social network sites as seen by older adults: The enjoyment component of a hedonic information system. Int. J. Environ. Res. Public Health 2019, 16, 1673. [Google Scholar] [CrossRef]
- Piumsomboon, T.; Lee, G.A.; Hart, J.D.; Ens, B.; Lindeman, R.W.; Thomas, B.H.; Billinghurst, M. Mini-Me: An adaptive avatar for mixed reality remote collaboration. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada, 21–26 April 2018; pp. 1–13. [Google Scholar] [CrossRef]
- Lombard, M.; Ditton, T. At the heart of it all: The concept of presence. J. Comput.-Mediat. Commun. 1997, 3, JCMC321. [Google Scholar] [CrossRef]
- Short, J.; Williams, E.; Christie, B. The Social Psychology of Telecommunications; John Wiley & Sons Ltd.: London, UK, 1976. [Google Scholar]
- Miller, M.R.; Jun, H.; Herrera, F.; Yu Villa, J.; Welch, G.; Bailenson, J. Social interaction in augmented reality. PLoS ONE 2019, 14, e0216290. [Google Scholar] [CrossRef]
- Döring, N.; Mikhailova, V.; Brandenburg, K.; Broll, W.; Gross, H.M.; Werner, S.; Raake, A. Digital media in intergenerational communication: Status quo and future scenarios for the grandparent-grandchild relationship. Univers. Access Inf. Soc. 2022. [Google Scholar] [CrossRef] [PubMed]
- Margrett, J.A.; Ouverson, K.M.; Gilbert, S.B.; Phillips, L.A.; Charness, N. Older adults’ use of extended reality: A systematic review. Front. Virtual Real. 2022, 2, 760064. [Google Scholar] [CrossRef]
- Czaja, S.J.; Boot, W.R.; Charness, N.; Rogers, W.A. Designing for Older Adults: Principles and Creative Human Factors Approaches, 3rd ed.; CRC Press: Boca Raton, FL, USA, 2019. [Google Scholar] [CrossRef]
- Harrington, C.N.; Koon, L.M.; Rogers, W.A. Design of health information and communication technologies for older adults. In Design for Health; Sethumadhavan, A., Sasangohar, F., Eds.; Academic Press: Cambridge, MA, USA, 2020; pp. 341–363. [Google Scholar] [CrossRef]
- Derby, J.L.; Chaparro, B.S. Use of augmented reality by older adults. In Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, Proceedings of the HCII 2020, Copenhagen, Denmark, 19–24 July 2020; Lecture Notes in Computer Science; Gao, Q., Zhou, J., Eds.; Springer: Cham, Switzerland, 2020; Volume 12207, pp. 125–134. [Google Scholar] [CrossRef]
- Baker, S.; Kelly, R.M.; Waycott, J.; Carrasco, R.; Hoang, T.; Batchelor, F.; Ozanne, E.; Dow, B.; Warburton, J.; Vetere, F. Interrogating social virtual reality as a communication medium for older adults. ACM Hum.-Comput. Interact. 2019, 3, 1–24. [Google Scholar] [CrossRef]
- Vieira, E.R.; Civitella, F.; Carreno, J.; Junior, M.G.; Amorim, C.F.; D’Souza, N.; Ozer, E.; Ortega, F.; Estrázulas, J.A. Using augmented reality with older adults in the community to select design features for an age-friendly park: A pilot study. J. Aging Res. 2020, 2020, 8341034. [Google Scholar] [CrossRef] [PubMed]
- Barnard, Y.; Bradley, M.D.; Hodgson, F.; Lloyd, A.D. Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability. Comput. Hum. Behav. 2013, 29, 1715–1724. [Google Scholar] [CrossRef]
- Mariano, J.; Marques, S.; Ramos, M.R.; Gerardo, F.; Da Cunha, C.L.; Girenko, A.; Alexandersson, J.; Stree, B.; Lamanna, M.; Lorenzatto, M.; et al. Too old for technology? Stereotype threat and technology use by older adults. Behav. Inf. Technol. 2022, 41, 1503–1514. [Google Scholar] [CrossRef]
- Leist, A.K. Social media use of older adults: A mini-review. Gerontology 2013, 59, 378–384. [Google Scholar] [CrossRef]
- Fabrigar, L.; Wegener, D.T. Attitude structure. In Advanced Social Psychology: The State of the Science; Baumeister, R.F., Finkel, E.J., Eds.; Oxford University Press: Oxford, UK, 2010; pp. 177–216. [Google Scholar]
- Guyer, J.; Fabrigar, L. The attitude-behavior link: A review of the history. In International Encyclopedia of Social and Behavioral Sciences; Wright, J., Berry, J., Eds.; Elsevier: Amsterdam, The Netherlands, 2015; pp. 183–189. [Google Scholar]
- Venkatesh, V.; Morris, M.G.; Davis, G.B.; Davis, F.D. User acceptance of information technology: Toward a unified view. MIS Q. 2003, 27, 425–478. [Google Scholar] [CrossRef]
- Mitzner, T.L.; Boron, J.B.; Fausset, C.B.; Adams, A.E.; Charness, N.; Czaja, S.J.; Dijkstra, K.; Fisk, A.D.; Rogers, W.A.; Sharit, J. Older adults talk technology: Technology usage and attitudes. Comput. Hum. Behav. 2010, 26, 1710–1721. [Google Scholar] [CrossRef]
- Abbott, R. An Integrated Approach to Software Development; Wiley: New York, NY, USA, 1986. [Google Scholar]
- Kujala, S.; Kauppinen, M.; Rekola, S. Bridging the gap between user needs and user requirements. In Advances in Human-Computer Interaction I: Proceedings of the Panhellenic Conference with International Participation in Human-Computer Interaction, PC-HCI 2001, Patras, Greece, 7–9 December 2001; Avouris, N., Fakotakis, N., Eds.; Typorama: Patras, Greece, 2001; pp. 45–50. [Google Scholar]
- Bevan, N.; Carter, J.; Earthy, J.; Geis, T.; Harker, S. What are user requirements? Developing an ISO standard. In Human-Computer Interaction. Theories, Methods, and Human Issues, Proceedings of the HCI International 2018, Las Vegas, NV, USA, 15–20 July 2018; Lecture Notes in Computer Science; Kurosu, M., Ed.; Springer: Cham, Switzerland, 2018; Volume 10901, pp. 3–13. [Google Scholar] [CrossRef]
- Coelho, D.A. Specification of affective user experience in product design. In Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics AHFE 2014, Krakow, Poland, 19–23 July 2014; pp. 2216–2224. [Google Scholar]
- Braun, M.T. Obstacles to social networking website use among older adults. Comput. Hum. Behav. 2013, 29, 673–680. [Google Scholar] [CrossRef]
- Lindenberger, U.; Lövdén, M.; Schellenbach, M.; Li, S.C.; Krüger, A. Psychological principles of successful aging technologies: A mini-review. Gerontology 2008, 54, 59–68. [Google Scholar] [CrossRef] [PubMed]
- World Health Organization. Active Ageing: A Policy Framework. 2002. Available online: https://apps.who.int/iris/handle/10665/67215 (accessed on 10 December 2023).
- Wyss, C.; Degonda, A.; Bührer, W.; Furrer, F. The impact of student characteristics for working with AR technologies in higher education—Findings from an exploratory study with Microsoft HoloLens. Information 2022, 13, 112. [Google Scholar] [CrossRef]
- Rapti, S.; Sapounidis, T.; Tselegkaridis, S. Enriching a traditional learning activity in preschool through augmented reality: Children’s and teachers’ views. Information 2023, 14, 530. [Google Scholar] [CrossRef]
- Bedaf, S.; Marti, P.; Amirabdollahian, F.; de Witte, L. A multi-perspective evaluation of a service robot for seniors: The voice of different stakeholders. Disabil. Rehabil. Assist. Technol. 2018, 13, 592–599. [Google Scholar] [CrossRef]
- Vaportzis, E.; Clausen, M.G.; Gow, A.J. Older adults perceptions of technology and barriers to interacting with tablet computers: A focus group study. Front. Psychol. 2017, 8, 1687. [Google Scholar] [CrossRef]
- Vorwerg, S.; Stamm, O.; Müller-Werdan, U. Movement training in augmented reality for older adults with essential hypertension: A qualitative study determining training requirements. Games Health J. 2020, 9, 436–445. [Google Scholar] [CrossRef]
- VERBI Software. MAXQDA 2022. Available online: https://www.maxqda.com (accessed on 10 December 2023).
- Rädiker, S.; Kuckartz, U. Focused Analysis of Qualitative Interviews with MAXQDA; MAXQDA Press: Berlin Germany, 2020. [Google Scholar]
- Riva, G.; Baños, R.M.; Botella, C.; Wiederhold, B.K.; Gaggioli, A. Positive technology: Using interactive technologies to promote positive functioning. Cyberpsychol. Behav. Soc. Netw. 2012, 15, 69–77. [Google Scholar] [CrossRef] [PubMed]
- Nowak, K.L.; Fox, J. Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication. Rev. Commun. Res. 2018, 6, 30–53. [Google Scholar] [CrossRef]
- Schwind, V.; Wolf, K.; Henze, N. Avoiding the uncanny valley in virtual character design. Interactions 2018, 25, 45–49. [Google Scholar] [CrossRef]
- Seymour, M.; Yuan, L.; Dennis, A.R.; Riemer, K. Have we crossed the uncanny valley? Understanding affinity, trustworthiness, and preference for realistic digital humans in immersive environments. J. Assoc. Inf. Syst. 2021, 22, 591–617. [Google Scholar] [CrossRef]
- Maguire, M.; Bevan, N. User requirements analysis: A review of supporting methods. In Usability. IFIP WCC TC13 2002. IFIP—The International Federation for Information Processing; Hammond, J., Gross, T., Wesson, J., Eds.; Springer: Cham, Switzerland, 2002; Volume 99, pp. 133–148. [Google Scholar] [CrossRef]
No. | Pseudonym | Age | Gender | Household Size 1 | Education | Mediated Communication Frequency 2 | Communication Technology Use | Communication Application Use | Interview Duration (Min) |
---|---|---|---|---|---|---|---|---|---|
1. | Helmut | 60 | m | 2 | High | Several times a week | Landline phone, smartphone, laptop/PC | Instant messaging, video conference, social media | 44 |
2. | Matthias | 60 | m | 2 | Low | Weekly | Smartphone | Instant messaging | 66 |
3. | Sara | 61 | w | 2 | Medium | Several times a week | Landline phone, smartphone | SMS, instant messaging | 27 |
4. | Anke | 62 | w | 3 | Medium | Daily | Landline phone, smartphone | SMS, instant messaging, video conference, social media | 39 |
5. | Frank | 62 | m | 2 | High | Several times a week | Landline phone, smartphone, tablet | SMS, instant messaging, video conference | 28 |
6. | Horst | 62 | m | 2 | High | Several times a day | Landline phone, smartphone, laptop/PC | SMS, video conference, email | 21 |
7. | Rolf | 63 | m | 2 | High | Several times a day | Landline phone, smartphone | SMS, instant messaging, video conference | 36 |
8. | Susanne | 64 | w | 2 | High | Several times a week | Landline phone, smartphone, laptop/PC | Instant messaging, video conference | 67 |
9. | Birgit | 64 | w | 2 | High | Daily | Landline phone, smartphone | Instant messaging | 22 |
10. | Stefan | 65 | m | 2 | High | Daily | Landline phone, smartphone, laptop/PC | Instant messaging, video conference | 27 |
11. | Gerd | 65 | m | 2 | High | Several times a week | Landline phone, smartphone, laptop/PC | SMS, instant messaging, video conference | 31 |
12. | Ute | 66 | w | 2 | Medium | Several times a week | Landline phone, smartphone, tablet | SMS, instant messaging, video conference | 37 |
13. | Heinz | 66 | m | 2 | High | Several times a week | Landline phone, smartphone, laptop/PC | SMS, instant messaging, video conference | 37 |
14. | Hans | 67 | m | 1 | High | Daily | Landline phone, smartphone | SMS, instant messaging, video conference, social media | 41 |
15. | Reinhard | 67 | m | 2 | High | Several times a week | Landline phone, smartphone, tablet, laptop/PC | SMS, instant messaging, video conference | 73 |
16. | Claudia | 67 | w | 3 | High | Several times a day | Landline phone, smartphone, laptop/PC | Instant messaging, video conference | 34 |
17. | Karl | 67 | m | 2 | High | Several times a week | Landline phone, smartphone, tablet, laptop/PC | SMS, instant messaging, video conference, email | 34 |
18. | Monika | 67 | w | 2 | High | Several times a week | Landline phone, smartphone | Instant messaging | 45 |
19. | Peter | 68 | m | 2 | Low | Less than weekly | Landline phone, smartphone, laptop/PC | Instant messaging, video conference, social media | 46 |
20. | Katja | 69 | w | 2 | Medium | Several times a week | Landline phone, smartphone | Instant messaging | 33 |
21. | Jörg | 69 | m | 2 | Medium | Several times a week | Smartphone, tablet, laptop/PC | SMS, instant messaging, social media | 67 |
22. | Karina | 71 | w | 2 | High | Several times a week | Landline phone, smartphone | Instant messaging, video conference | 38 |
23. | Andreas | 71 | m | 2 | High | Several times a week | Landline phone, smartphone | Instant messaging, video conference | 45 |
24. | David | 72 | m | 2 | High | Daily | Landline phone, smartphone, tablet, laptop/PC | Instant messaging, video conference | 48 |
25. | Gisela | 72 | w | 2 | High | Weekly | Landline phone, smartphone | Instant messaging, video conference | 72 |
26. | Petra | 72 | w | 2 | High | Several times a week | Smartphone | SMS, instant messaging | 21 |
27. | Uwe | 72 | m | 2 | Medium | Weekly | Smartphone | Instant messaging | 29 |
28. | Gerhard | 73 | m | 2 | Medium | Daily | Landline phone, smartphone, laptop/PC | SMS, instant messaging | 32 |
29. | Simon | 74 | m | 2 | High | Several times a day | Landline phone, smartphone, tablet, laptop/PC | SMS, instant messaging, video conference, social media | 82 |
30. | Martin | 74 | m | 2 | Medium | Several times a week | Landline phone, smartphone, tablet, laptop/PC | SMS, instant messaging, video conference | 67 |
Dimension | Description | Requirement Subdimension | Example |
---|---|---|---|
Technological | Requirements related to general functionality and usability of the AR communication system | Ease of use | “I know it works when I turn it on and I don’t have to do much. There’s always a lot of talk about ’it’s very simple, you plug it in, and it works’, but it’s not.” (Rolf, 63 years old) |
Realistic avatar design | “Not only the face like when you have a video conference, but [the avatar] sits with you. I think that’s critical, especially for older people.” (Sara, 61 years old) | ||
The wearability of AR headset | “It might be difficult to put on these [AR] glasses because in older age you also wear glasses yourself. And you might also have a hearing aid, which could be problematic.” (Katja, 69 years old) | ||
Effortless contact initiation | “How can [another person] be reached then? Is it on the mobile phone, is there a message ‘Get your [AR] glasses, someone wants to talk to you’?” (Jörg, 69 years old) | ||
Mobility | “There should be no wires connected, so that I can walk around the room.” (David, 72 years old) | ||
Emotional | Requirements related to the user’s emotional state during AR system use | Intimacy | “If I want to have contact, then I want to have contact the way I see you [the interviewer] now [during this face-to-face interaction]. The way I can look into your eyes. That would be important to me.” (Uwe, 72 years old) |
Positive affect | “The thought of my son living in [another city] and suddenly he’s sitting here opposite me, that’s creepy.” (Rolf, 63 years old) | ||
Social | Requirements related to social activities during AR system use | Joint activities | “You can do something together, build something, and both of you can see the Legos, for example […] or do a puzzle together.” (Helmut, 60 years old) |
Multiparty interaction | “It’s like a virtual family reunion. That’s really cool, I like it.”(Peter, 68 years old) | ||
Administrative | Requirements related to organization and ownership of the AR system | Affordability | “Of course, it has to be affordable. […] It’s no use if only the rich and the famous can use it.” (Jörg, 69 years old) |
Privacy | “The others don’t need to know what my room looks like.” (Frank, 62 years old) |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Mikhailova, V.; Conde, M.; Döring, N. “Like a Virtual Family Reunion”: Older Adults Defining Requirements for an Augmented Reality Communication System. Information 2024, 15, 52. https://doi.org/10.3390/info15010052
Mikhailova V, Conde M, Döring N. “Like a Virtual Family Reunion”: Older Adults Defining Requirements for an Augmented Reality Communication System. Information. 2024; 15(1):52. https://doi.org/10.3390/info15010052
Chicago/Turabian StyleMikhailova, Veronika, Melisa Conde, and Nicola Döring. 2024. "“Like a Virtual Family Reunion”: Older Adults Defining Requirements for an Augmented Reality Communication System" Information 15, no. 1: 52. https://doi.org/10.3390/info15010052
APA StyleMikhailova, V., Conde, M., & Döring, N. (2024). “Like a Virtual Family Reunion”: Older Adults Defining Requirements for an Augmented Reality Communication System. Information, 15(1), 52. https://doi.org/10.3390/info15010052