A Systematic Review of the Use and Effect of Virtual Reality, Augmented Reality and Mixed Reality in Physical Education
Abstract
:1. Introduction
2. Materials and Methods
- This study aims to ascertain whether AR, VR and MR technologies are being applied in the field of physical education.
- Has the quantity of research published in this field increased over the past two decades?
- What are the research objectives that have been analysed?
- Does the research present the fundamental elements of scientific enquiry?
Eligibility Criteria
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Inclusion Criteria | Exclusion Criteria |
---|---|
Articles that come from an international peer-reviewed journal | All documents other than articles, such as lectures, book chapters, etc. |
The study uses AR, VR and MR as technologies | Augmented reality, virtual reality and mixed reality are not the main technologies |
The study uses augmented reality, virtual reality and mixed reality in primary education or secondary education | The study uses augmented reality, virtual reality and mixed reality to be applied at another educational level |
The study uses augmented reality, virtual reality and mixed reality in primary education or secondary education in the subject of physical education | The study uses augmented reality, virtual reality and mixed reality to be applied in another educational field (mathematics, English, chemistry, physics, biology, etc.) |
It was published between 2004 and May 2024 | Articles outside the established period |
Author | Year | Type of Study | Educational Stage | Purpose | Results |
---|---|---|---|---|---|
Chien-Yu, L. and Yu-Ming, C. [24] | 2015 | Qualitative study | Primary | The study aims to analyse whether participants with disabilities improve their physical strength and motivation to engage in sports activities through an AR game called Scratch 2.0 | The results indicated that participants with disabilities exhibited greater motivation to engage in sports activities following the intervention |
Gómez-García, G. et al. [39] | 2019 | Qualitative study | Primary and Secondary | The objective of this research is to analyse the scientific documentation on the use of VR in physical education | It is notable that there has been a notable increase in scientific production in recent years in relation to VR and other subjects on the curriculum |
Kang, S. and Kang, S. [25] | 2019 | Qualitative study | Primary and Secondary | The objective is to apply and integrate VR in the field of sports and physical education for individuals with disabilities with the aim of enhancing their sporting abilities | The implementation of VR is effective in participants with disabilities, provided that it is adapted to the specific type and degree of disability |
Yang, Y. and Meng, L. [36] | 2019 | Qualitative study | Secondary | The objective of this study is to implement VR in order to analyse and correct the postures and movements of athletes in the field of physical education | The results demonstrated that the use of VR technology enhances the efficacy of training, as it facilitates the rapid correction of movement skills in real time and facilitates a more comprehensive learning and comprehension process compared to traditional methods |
Calabuig-Moreno, F. et al. [40] | 2020 | Qualitative study | Primary and Secondary | The objective of this study is to analyse scientific publications related to VR and AR in the context of physical education | The data indicate that since 2015, there has been a notable increase in publications on AR and VR in relation to physical education. Spain has emerged as a leading country in this field |
Chang, K.E. et al. [28] | 2020 | Quantitative study | Primary | The objective of this study is to ascertain whether students’ knowledge of motor skills could be enhanced by integrating AR as a supplementary resource to traditional textbooks | The findings indicated that the application of AR significantly improved students’ understanding of motor skills and proved to be an effective teaching aid in the field of physical education |
Moreno-Guerrero, A.J. et al. [29] | 2020 | Quantitative study | Secondary | The use of AR to enhance spatial orientation and attitude towards PE is a promising avenue for future research | The incorporation of technological resources, in particular AR, has been shown to enhance the perception of PE among students |
Peñarrubia-Lozano, C. et al. [30] | 2021 | Qualitative study | Primary | The primary objective is to assess the level of satisfaction derived from the integration of AR in a pedagogical approach to the natural environment | Students demonstrated a high level of interest in the utility and intrigue associated with AR |
Binti-Ariffin, U.H. et al. [31] | 2022 | Qualitative study | Primary and Secondary | A systematic review is conducted to assess the application of AR in physical education with a view to identifying innovative technologies with educational potential | The findings indicated that integrating AR into education is a crucial step |
Fridhi, A. and Bali, N. [26] | 2022 | Qualitative study | Primary | The objective is to demonstrate the veracity of AR in relation to adapted physical activity for children with autism spectrum disorder (ASD) | Through various experiences, the capacity for memory and control in children with ASD can be observed |
Liu, Y. et al. [32] | 2022 | Quantitative study | Secondary | The objective is to apply AR as a technological resource for teaching spatial orientation in physical education | The use of AR improves student performance in learning and training dimensions |
Pratama, B. A. et al. [33] | 2022 | Quantitative study | Primary | The objective of this study is to ascertain whether students improve their motor skills through AR by administering the Gross Motor Development-2 (TGMD-2) test | The results demonstrated that the integration of AR technology enhances the motor skills of students enrolled in physical education programmes |
Budi-Darmawan, G.E. [37] | 2023 | Quantitative study | Primary | The objective of this study is to investigate the potential impact of AR on students’ motivation in the context of physical education | The utilisation of AR in physical education sessions has been found to positively impact student motivation, with greater effects observed than in traditional practice |
Liang, L. et al. [14] | 2023 | Quantitative study | Secondary | The objective of this study is to investigate the potential effects of AR on the physical and cognitive performance of students enrolled in physical education courses | Following the implementation of AR, students demonstrated enhanced performance in motor skill acquisition, exhibited positive attitudes and displayed increased confidence, satisfaction, motivation and attention in the classroom |
Myeong-Hun, B. [34] | 2023 | Quantitative study | Primary | The objective of this study is to assess the efficacy of VR in enhancing the fundamental physical abilities in the field of physical education | The utilisation of VR in PE sessions has been demonstrated to enhance students’ physical fitness |
Wu, Q. et al. [38] | 2023 | Quantitative study | Secondary | The study aims to evaluate the impact of VR on physical and psychological changes in students with overweight and obesity when engaging in sports activities | The results demonstrate that student participation increases as a result of VR sports practice, as well as improvements in the quality of life and interpersonal relationships |
Bores-García, D. et al. [35] | 2024 | Qualitative study | Secondary | The objective of this study is to gain an understanding of the experiences and perceptions of participants when using VR in an educational context | The findings indicated that there were positive perceptions regarding motivation, effort and motor skills, among other factors, when using VR |
Mohamed-Mokmin, N. A. and Pasca-Rassy, R. [27] | 2024 | Qualitative study | Primary and Secondary | The primary objective is to conduct a comprehensive review of scientific publications on the utilisation of AR in special education as a teaching tool in physical education | The findings indicated that the integration of AR technology enhanced motivation and facilitated the acquisition of firearm-related skills. Consequently, the application of this technology is beneficial to children with learning difficulties |
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Pérez-Muñoz, S.; Castaño Calle, R.; Morales Campo, P.T.; Rodríguez-Cayetano, A. A Systematic Review of the Use and Effect of Virtual Reality, Augmented Reality and Mixed Reality in Physical Education. Information 2024, 15, 582. https://doi.org/10.3390/info15090582
Pérez-Muñoz S, Castaño Calle R, Morales Campo PT, Rodríguez-Cayetano A. A Systematic Review of the Use and Effect of Virtual Reality, Augmented Reality and Mixed Reality in Physical Education. Information. 2024; 15(9):582. https://doi.org/10.3390/info15090582
Chicago/Turabian StylePérez-Muñoz, Salvador, Raimundo Castaño Calle, Paula Teresa Morales Campo, and Alberto Rodríguez-Cayetano. 2024. "A Systematic Review of the Use and Effect of Virtual Reality, Augmented Reality and Mixed Reality in Physical Education" Information 15, no. 9: 582. https://doi.org/10.3390/info15090582
APA StylePérez-Muñoz, S., Castaño Calle, R., Morales Campo, P. T., & Rodríguez-Cayetano, A. (2024). A Systematic Review of the Use and Effect of Virtual Reality, Augmented Reality and Mixed Reality in Physical Education. Information, 15(9), 582. https://doi.org/10.3390/info15090582