An Evolutionary Game Study of Collaborative Innovation across the Whole Industry Chain of Rural E-Commerce under Digital Empowerment
Abstract
:1. Introduction
2. Basic Assumptions and Model Construction
2.1. Model Assumptions
2.1.1. Modeling Assumptions under the Market Mechanism
2.1.2. Modeling Assumptions under Government Regulation
2.2. Collaborative Decision-Making Mechanism of the Whole Industry Chain under the Market Mechanism
2.2.1. Model Construction
2.2.2. Model Analysis
2.3. Collaborative Decision-Making Mechanism of the Whole Industry Chain under Government Regulation
2.3.1. Model Construction
2.3.2. Model Analysis
3. Case Analysis and Numerical Simulation
3.1. Collaborative Innovation Costs, Collaborative Innovation Benefits, and Motivation for Co-Innovation
3.2. Operating Cost Subsidies, Government Incentives, and Motivation for Co-Innovation
3.2.1. Adopting an Incentive: Subsidizing Operating Costs
3.2.2. Adopt an Incentive: Governmental Incentives
3.2.3. Adoption of Two Types of Incentives: Subsidized Operating Costs and Government Incentives
3.3. Potential Risk Losses, Free-Riding Gains, and Motivation for Co-Innovation
3.3.1. Potentially Risky Losses
3.3.2. Free-Rider Gains
3.4. Liquidated Damage, Government Fines, and Motivation for Co-Innovation
3.4.1. Adoption of a Safeguard: Enterprise Liquidated Damage
3.4.2. Adoption of a Safeguard: Government Fines
3.4.3. Adoption of Two Types of Safeguards: Enterprise Liquidated Damage and Government Penalties
4. Discussion
5. Conclusions and Implications
5.1. Conclusions
5.2. Contributions to Theoretical Knowledge
5.3. Practical Implications
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Parameter Symbols | Description | Parameter Symbols | Description |
---|---|---|---|
The probability of platform enterprises participating in collaborative innovation | The probability of participating enterprises engaging in co-innovation | ||
The initial net benefits to platform enterprises before gaming | The initial net benefits to participating enterprises before gaming | ||
The digital technology empowerment coefficient | The amount of information generated by collaborative innovation | ||
Coefficients for the distribution of benefits from co-innovation among platform enterprises and participating enterprises | The amount of technology generated by co-innovation | ||
Technology absorptive capacity coefficients for platform enterprises | Technology absorptive capacity coefficients of participating enterprises | ||
Input costs for platform enterprises to participate in collaborative innovation | Input costs for participating enterprises to engage in co-innovation | ||
Platform enterprises’ “free-rider” benefits | “Free-rider” benefits for participating enterprises | ||
Potentially risky losses for platform enterprises | Potentially risky losses of participating enterprises | ||
Risk factor for platform enterprises | Risk factor for participating enterprises | ||
Liquidated damages for non-participants | Intensity of government incentives | ||
Government incentive base | Government regulatory efforts | ||
Government fines | Government cost subsidization efforts |
Participating Enterprises | |||
---|---|---|---|
Co-Innovation () | Non-Co-Innovation () | ||
Platform enterprises | Co-innovation () | ||
Non-co-innovation () |
Equilibrium | ||
---|---|---|
0 |
Equilibrium | Results | ||
---|---|---|---|
+ | − | ESS | |
+ | + | Unstable point | |
+ | + | Unstable point | |
+ | − | ESS | |
− | 0 | Saddle point |
Participating Enterprises | |||
---|---|---|---|
Co-Innovation () | Non-Co-Innovation () | ||
Platform enterprises | Co-innovation () | ||
Non-co-innovation () |
Equilibrium | Results | ||
---|---|---|---|
+ | − | ESS | |
+ | + | Unstable point | |
+ | + | Unstable point | |
+ | − | ESS | |
− | 0 | Saddle point |
Cost–Benefit Ratio (BCR) | |||||||||
---|---|---|---|---|---|---|---|---|---|
Scenario 1 | 3 | 2.2 | 10 | 1 | 0.5 | 10 | 1 | 0.6 | 0.2 |
Scenario 2 | 4.5 | 3.3 | 10 | 1 | 0.5 | 10 | 1 | 0.6 | 0.3 |
Scenario 3 | 6 | 4.4 | 10 | 1 | 0.5 | 10 | 1 | 0.6 | 0.4 |
Scenario 4 | 7.5 | 5.5 | 10 | 1 | 0.5 | 10 | 1 | 0.6 | 0.5 |
Scenario 5 | 9 | 6.6 | 10 | 1 | 0.5 | 10 | 1 | 0.6 | 0.6 |
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Wang, Y.; Xu, J.; Zhang, G. An Evolutionary Game Study of Collaborative Innovation across the Whole Industry Chain of Rural E-Commerce under Digital Empowerment. Systems 2024, 12, 353. https://doi.org/10.3390/systems12090353
Wang Y, Xu J, Zhang G. An Evolutionary Game Study of Collaborative Innovation across the Whole Industry Chain of Rural E-Commerce under Digital Empowerment. Systems. 2024; 12(9):353. https://doi.org/10.3390/systems12090353
Chicago/Turabian StyleWang, Yanling, Junqian Xu, and Guangsheng Zhang. 2024. "An Evolutionary Game Study of Collaborative Innovation across the Whole Industry Chain of Rural E-Commerce under Digital Empowerment" Systems 12, no. 9: 353. https://doi.org/10.3390/systems12090353
APA StyleWang, Y., Xu, J., & Zhang, G. (2024). An Evolutionary Game Study of Collaborative Innovation across the Whole Industry Chain of Rural E-Commerce under Digital Empowerment. Systems, 12(9), 353. https://doi.org/10.3390/systems12090353