Understanding Learner Satisfaction in Virtual Learning Environments: Serial Mediation Effects of Cognitive and Social-Emotional Factors
Abstract
:1. Introduction
2. Literature Review
2.1. Virtual Learning Environments
2.2. Relationship between TAM and Learning Satisfaction in VLEs
2.3. Cognitive Presence and Cognitive Engagement as Mediators of Learning Satisfaction
2.4. Social Presence and Emotional Engagement as Mediators of Learning Satisfaction
3. Method
3.1. The Virtual Learning Environment
3.2. Participants
3.3. Procedure
3.4. Research Instrument
3.5. Data Analysis
4. Results
4.1. Preliminary Analysis Results
4.1.1. Control for Common Method Bias
4.1.2. Reliability and Validity
4.1.3. Descriptive Statistics and Correlations
4.2. Mediation Analysis
5. Discussion
Limitations and Future Research
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Learning Experience Questionnaire
- Part One: basic information
Name: | Birth Sex: | ||
Age: | Majors: |
- Part Two: learning experience
- Technology acceptance
- Using the metaverse platform improves my study performance.
- Using the metaverse platform enhances the effectiveness of my studying.
- The metaverse platform allows me to study at my own pace.
- Overall, I find the metaverse platform useful for studying.
- It was easy for me to use the metaverse platform to study.
- The functions of the metaverse platform are intuitive and easy to understand.
- I can complete the installation and use of the metaverse platform independently.
- Overall, I find the metaverse platform easy to use.
- Cognitive presence
- 9.
- I can quickly acquire knowledge from the course.
- 10.
- The course provides the chance for me to reflect on what I learned.
- 11.
- The course allows me to explore more ideas and integrate ideas into solutions.
- 12.
- Participating in the study about the metaverse has given me a new understanding of this course.
- Social presence
- 13.
- The course provides opportunities for me to express my opinions.
- 14.
- The course offers the opportunity for me to interact formally with fellow students (e.g., face-to-face discussion).
- 15.
- The course provides enough collaborative activities.
- 16.
- I enjoy participating in the course activities.
- Cognitive engagement
- 17.
- When learning in the metaverse, I motivate myself to learn.
- 18.
- I try to do my best during the class in the metaverse.
- 19.
- I enjoy the intellectual difficulties I encounter while learning in the metaverse.
- 20.
- I spend enough time and make enough of an effort to learn.
- Emotional engagement
- 21.
- I think studying in this course in the metaverse is beneficial for me.
- 22.
- When learning in the metaverse, I feel that I am a part/member of a student group.
- 23.
- I like communicating with my teacher.
- 24.
- I like seeing my friends during this course.
- Learning satisfaction
- 25.
- I was satisfied with this type of metaverse learning experience.
- 26.
- I was satisfied with the learning flexibility and independence of this course.
- 27.
- I was satisfied with the teaching methods in this type of metaverse learning environment.
- 28.
- I was satisfied with this type of metaverse learning environment.
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Construct | Items | Cronbach’s α | Factor Loading | CR | AVE | √AVE |
---|---|---|---|---|---|---|
Technology acceptance | 8 | 0.836 | 0.454–0.729 | 0.840 | 0.400 | 0.632 |
Cognitive presence | 4 | 0.791 | 0.667–0.717 | 0.792 | 0.488 | 0.698 |
Cognitive engagement | 4 | 0.800 | 0.608–0.772 | 0.776 | 0.466 | 0.683 |
Social presence | 4 | 0.788 | 0.736–0.827 | 0.878 | 0.644 | 0.802 |
Emotional engagement | 4 | 0.759 | 0.653–0.784 | 0.798 | 0.498 | 0.705 |
Learning satisfaction | 4 | 0.877 | 0.652–0.759 | 0.802 | 0.504 | 0.710 |
Construct | M ± SD | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
1. Technology acceptance | 3.68 ± 0.59 | ||||||
2. Cognitive presence | 3.94 ± 0.54 | 0.578 ** | |||||
3. Cognitive engagement | 3.92 ± 0.57 | 0.584 ** | 0.646 ** | ||||
4. Social presence | 4.00 ± 0.57 | 0.625 ** | 0.676 ** | 0.597 ** | |||
5. Emotional engagement | 4.09 ± 0.57 | 0.581 ** | 0.654 ** | 0.647 ** | 0.683 ** | ||
6. Learning satisfaction | 4.00 ± 0.63 | 0.651 ** | 0.664 ** | 0.577 ** | 0.620 ** | 0.717 ** | |
7. Gender | 1.78 ± 0.42 | −0.069 | 0.007 | −0.050 | −0.001 | −0.035 | −0.019 |
Model | R2 | F(df) | B | Boot SE | t | 95% CI | |
---|---|---|---|---|---|---|---|
Lower | Upper | ||||||
Outcome: Cognitive presence | 0.334 | 59.356(2,234) *** | |||||
Constant | 1.885 | 0.226 | 8.346 *** | 1.440 | 2.330 | ||
Technology acceptance | 0.528 | 0.049 | 10.895 *** | 0.433 | 0.624 | ||
Gender | 0.061 | 0.069 | 0.880 | −0.076 | 0.198 | ||
Outcome: Social presence | 0.392 | 75.388(2,234) *** | |||||
Constant | 1.685 | 0.228 | 7.398 *** | 1.236 | 2.134 | ||
Technology acceptance | 0.598 | 0.049 | 12.279 *** | 0.502 | 0.694 | ||
Gender | 0.058 | 0.070 | 0.823 | −0.080 | 0.195 | ||
Outcome: Cognitive engagement | 0.485 | 73.015(3,233) *** | |||||
Constant | 0.965 | 0.240 | 4.030 *** | 0.493 | 1.437 | ||
Technology acceptance | 0.304 | 0.055 | 5.505 *** | 0.195 | 0.412 | ||
Cognitive presence | 0.487 | 0.061 | 8.028 *** | 0.368 | 0.607 | ||
Gender | −0.043 | 0.065 | −0.663 | −0.170 | 0.085 | ||
Outcome: Emotional engagement | 0.506 | 79.620 (3,233) *** | |||||
Constant | 1.104 | 0.231 | 4.774 *** | 0.648 | 1.559 | ||
Technology acceptance | 0.245 | 0.057 | 4.303 *** | 0.133 | 0.357 | ||
Social presence | 0.531 | 0.060 | 8.925 *** | 0.414 | 0.649 | ||
Gender | −0.023 | 0.064 | −0.365 | −0.150 | 0.103 | ||
Outcome: Learning satisfaction | 0.627 | 77.749(5,231) *** | |||||
Constant | −0.016 | 0.240 | −0.067 | −0.489 | 0.457 | ||
Technology acceptance | 0.292 | 0.059 | 4.922 *** | 0.175 | 0.408 | ||
Cognitive presence | 0.272 | 0.072 | 3.769 *** | 0.130 | 0.414 | ||
Cognitive engagement | 0.000 | 0.065 | 0.005 | −0.129 | 0.129 | ||
Social presence | 0.029 | 0.070 | 0.412 | −0.109 | 0.167 | ||
Emotional engagement | 0.422 | 0.068 | 6.171 *** | 0.287 | 0.556 | ||
Gender | 0.018 | 0.061 | 0.299 | −0.102 | 0.139 |
Path | Effect | Boot SE | 95% CI | Percentage | |
---|---|---|---|---|---|
Lower | Upper | ||||
Total effect | 0.688 | 0.052 | 0.585 | 0.792 | |
Direct effect | 0.290 | 0.059 | 0.174 | 0.406 | |
Total indirect effect | 0.398 | 0.053 | 0.297 | 0.506 | |
H2: X→M1→Y | 0.144 | 0.042 | 0.068 | 0.231 | 21% |
H3: X→M2→Y | 0.000 | 0.025 | −0.056 | 0.044 | |
H5: X→M3→Y | 0.018 | 0.048 | −0.075 | 0.113 | |
H6: X→M4→Y | 0.103 | 0.038 | 0.038 | 0.186 | 15% |
H4: X→M1→M2→Y | 0.000 | 0.020 | −0.042 | 0.039 | |
H7: X→M3→M4→Y | 0.134 | 0.032 | 0.078 | 0.203 | 19% |
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Yin, X.; Zhang, J.; Li, G.; Luo, H. Understanding Learner Satisfaction in Virtual Learning Environments: Serial Mediation Effects of Cognitive and Social-Emotional Factors. Electronics 2024, 13, 2277. https://doi.org/10.3390/electronics13122277
Yin X, Zhang J, Li G, Luo H. Understanding Learner Satisfaction in Virtual Learning Environments: Serial Mediation Effects of Cognitive and Social-Emotional Factors. Electronics. 2024; 13(12):2277. https://doi.org/10.3390/electronics13122277
Chicago/Turabian StyleYin, Xin, Jiakai Zhang, Gege Li, and Heng Luo. 2024. "Understanding Learner Satisfaction in Virtual Learning Environments: Serial Mediation Effects of Cognitive and Social-Emotional Factors" Electronics 13, no. 12: 2277. https://doi.org/10.3390/electronics13122277
APA StyleYin, X., Zhang, J., Li, G., & Luo, H. (2024). Understanding Learner Satisfaction in Virtual Learning Environments: Serial Mediation Effects of Cognitive and Social-Emotional Factors. Electronics, 13(12), 2277. https://doi.org/10.3390/electronics13122277