Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life
Abstract
:1. Introduction
2. Research Purposes
3. Game Content and Rules
3.1. Element Cards
3.2. Technique Cards
3.3. Product Cards
3.4. Opportunity Cards
3.5. Game Stages and Rules
4. Methods
5. Results
5.1. Learning Outcomes
B1: Technique cards, such as the contact process, which I did not learn before. For the manufacture of sulfuric acid…The isotope separation technique. It is the method for nuclear and thermonuclear weapons, which was not mentioned in class and which I think is of great importance...The school teaches us some rigid information. It is better to teach us some life-related information.
G1: I finally know that fertilizer may be made by the Haber process. The synthesis of nitrogen and hydrogen is carried out during the reaction. I’ve also realized that there are nitrogen fertilizers, phosphate fertilizers and potassium fertilizers in (commercial) fertilizer, which promote the growth of stems, leaves, and flowers. Fertilizers are (obtained) through chemical processes.
G4: Technique cards, because it teaches you some technical information. For example, what can it produce? What materials are needed? Then, these cards explain how to make and use them.
G3: Product cards for me. They let us know the technique a product needs and how it is made. What technique is needed and what elements are needed.
B1: After playing this game, I not only have learned more new things but also have an urge to know even more about them. It makes me want to go online to find out more information.
G1: It lets me know that for everything I buy, it comes with its production method, written on the back of the product...I want to tell my relatives, friends, and even strangers that this board game is very rewarding...I hope that when my family go out and buy something, they will also read what is written on the back of that product, such as the raw materials…the ingredients and content. They need to read them carefully.
B2: Yes! There is impact. After playing this game...you will know what technique and what elements it needs. This way, you can also teach what you’ve learned to some of your classmates and friends around you. Playing this board game is worthwhile. It makes you spread the knowledge to others. If I ever see this kind of thing…I will tell them directly about the technique used and the raw materials used.
5.2. Engagement in Board Games
B1: I can understand (the setting of the game mechanism). Mainly it is to look at the substances it produces and the production method. You need to observe and think! In fact, I think the things shown throughout the game are all quite reasonable.
B2: There are some things I have never known before. But with the explanations provided on the card concerning a certain product, I can read and understand that this set of cards can be formed like this…Sometimes I feel that the card combinations of others are weird...I would like him/her to be able to change to a better card. When we make our own combinations, we want to combine some relevant elements so that they look reasonable.
G1: There are some explanations on the product, you can see what technique or element it needs, and then you use the elements to combine and match. You need to see others’ cards for a combination. You also need to see if the cards you have drawn are relevant...because you can attack other players and then have your cards assembled smoothly.
B2: I feel that this game can help you brainstorm and become smarter...it can be combined with real-life situations...I hope I can keep playing this game, because I can learn new knowledge while playing this game. I can think about what my next step is, and I can interact with my opponent.
G3: It helps us to know a lot of elements, what techniques are used in a certain product, and what elements are used. It is nice!
G4: I will be willing to play again. Because there are many kinds of cards and they are open to many different combinations. It renders you a different experience each time you play...It gives you a fresh feeling...You won’t feel bored.
6. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Assessment Dimensions (# of Items) | Mean-Pre (Range) | SD-Pre | Mean-Post (Range) | SD-Post | t Value | Effect Size |
---|---|---|---|---|---|---|
Elements (8) | 4.88 (2–8) | 1.78 | 4.88 (2–8) | 2.06 | 0.00 | 0 |
Techniques (3) | 0.75 (0–3) | 0.93 | 1.69 (0–3) | 0.94 | 2.70 * | 1.00 |
Products (9) | 4.13 (1–7) | 2.09 | 4.81 (3–7) | 1.27 | 1.48 | 0.39 |
Total (20) | 9.75 (5–16) | 3.51 | 11.38 (7–16) | 2.98 | 2.26 * | 0.50 |
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Tsai, J.-C.; Chen, S.-Y.; Chang, C.-Y.; Liu, S.-Y. Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life. Educ. Sci. 2020, 10, 48. https://doi.org/10.3390/educsci10030048
Tsai J-C, Chen S-Y, Chang C-Y, Liu S-Y. Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life. Education Sciences. 2020; 10(3):48. https://doi.org/10.3390/educsci10030048
Chicago/Turabian StyleTsai, Jen-Che, Shih-Yeh Chen, Chun-Yen Chang, and Shiang-Yao Liu. 2020. "Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life" Education Sciences 10, no. 3: 48. https://doi.org/10.3390/educsci10030048
APA StyleTsai, J. -C., Chen, S. -Y., Chang, C. -Y., & Liu, S. -Y. (2020). Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life. Education Sciences, 10(3), 48. https://doi.org/10.3390/educsci10030048