Acquisition War-Gaming Technique for Acquiring Future Complex Systems: Modeling and Simulation Results for Cost Plus Incentive Fee Contract
Abstract
:1. Introduction
2. Acquisition as a War-Gaming Concept
- DAA-PWGE: Government plays the game to select optimum PTB solutions. Past acquisition data and market survey data are used to characterize each contractor’s bidding behavior. A PTB solution is selected based on minimum program execution risk and cost. From the program execution risk and cost associated with the selected PTB solution, a contract type is selected for the acquisition strategy.
- DAA-AWGE: Government plays the game to optimize acquisition strategy associated with the selected contract type. Past acquisition data and market survey data are used to characterize each contractor’s bidding behavior. An optimum acquisition strategy is achieved when the selected contract parameters and incentives are optimized for program execution risk and cost.
- KTR-PWGE: In this game, the contractors are simulated as players, and the goal is to select optimum contractors’ PTB solutions. Past acquisition data and market survey data are used to characterize each contractor’s bidding behavior. A PTB solution is selected for each contractor based on minimum program execution risk and maximum contractor profit. The purpose for this game is not to predict a winner, but to determine if the contractors’ solutions are consistent with the Government’s solutions. The selected PTB solutions from the contractors’ perspective will be used to “shape” the Government’s PTB solution to achieve “Affordability” criterion. The “Affordability” condition is achieved when at least two contractors are bidding for the selected Government’s PTB solution.
- KTR-BWGE: As mentioned earlier, this game also is referred to as KTR-AWGE because the results of the contractors’ bidding games will be used to shape the Government’s acquisition strategies. The KTR-AWGE game simulates the contractors as players and the goal is to optimize the contractors’ bidding strategies associated with the contractors’ selected PTB solution. Past acquisition data and market survey data are used to characterize each contractor’s bidding behavior. The optimum bidding strategies are achieved when the selected contract’s parameters are optimized based on minimum program execution risk and maximum contractors’ profit.
3. Advanced Game-Based Mathematical Framework (AGMF)
4. Unified Game-Based Acquisition Framework (UGAF)
5. PTB War-Gaming Engine (PWGE) Models
5.1. Game Models for Government’s PTB
DAA-PWGE Cooperative Bayesian Games Set-Up for Complete Information with Pure and Mixed Strategies from Government’s Perspective
DAA-PWGE Cooperative Game Set-Up with Complete Information and Pure Strategy
DAA-PWGE Cooperative Game Set-Up with Complete Information and Mixed Strategy
5.2. Models for Contractor PTB Games
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- Step 1: Contractor set: Assume to have N contractors to play the game (see Equation (1)).
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- Step 2: Contractor identifies a set of potential “I” architecture solution based on the requirements described in the release of RFI or RFP from a Government agency:
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- Step 3: Each architecture solution selected by a KTR will be mapped into a unique PTB solution type defined by DAA
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- Step 4: The Non-Cooperative (NC) game with mixed strategy and incomplete information: The strategy for the kth contractor to map the ith architecture solution to the jth PTB solution type is performed using the following mathematical expression:
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- Step 5: The “Belief Function” set or conditional probability set “P” for NC games: For each contractor “k”, the belief function “” is defined as the probability of selecting a PTB solution type “j” given the ith architecture solution:Like the DAA games, the above equation provides a better mathematical model than the one described in [3] for contractor games, and Equation (22) must also satisfy the following condition:
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- Step 6: PTB Utility Set for a “NC Mixed Strategy” is defined as . This is the PCFNC for selecting a mixed strategy for the kth contractor. Mathematical, it is given by the following equation:
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- Step 7: The KTR plays the following mixed game to select the optimum PTB solution:
6. Acquisition-Bidding War-Gaming Engine (AWGE) Models
6.1. Models for Government Acquisition Games—DAA-AWGE Game Set-Up
6.2. Models for Contractor Bidding Games—KTR-AWGE Game Set-Up
7. From Bidding to Contracting: Extending AWGE Model to CPIF Contract Type
- Cost = Actual KTR Production/Service Cost, which is usually “unknown” from one contractor to another and Government (during the pre-award contract phase) = AC
- Fee = KTR Fee
- Price = Cost + Fee
- Funding Limit = Maximum price the government expects to pay
- Target Cost (TC): The initially negotiated figure for estimated contract costs and the point at which profit pivots
- Target Fees (TF): The initially negotiated fees at target cost, i.e., it is the difference between cost and price at target cost
- Share Ratio (SR): The Govt/contractor SR for cost savings or cost overruns that will increase or decrease the actual profit.
- Point of Total Assumption = PTA Pessimistic Cost Estimate = PC
- Range of Incentive Effectiveness = RIE = The range of cost outcomes over which the contract contemplates the sharing of some “pool of profit”
- Funding Limit = CP = Equivalent to Ceiling Price in FPIF, which is the Maximum Price that Government is willing to pay
7.1. Model for Government Acquisition Game: DAA-AWGE
7.2. Mathematical and Simulation Model for Contractor Bidding Game: KTR-AWGE
7.3. Proof of Concept: Simulation Results for CPIF Under Government’s Perspective
- Optimal bidding: Contractors choose parameters according to the Bayesian games described above.
- Non-optimal bidding: Contractors choose parameters based on an expected profit rate described above.
8. Discussion and Conclusions
Acknowledgments
Author Contributions
Conflicts of Interest
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Nguyen, T.M.; Tran, H.T.; Guillen, A.T.; Bui, T.X.; Matsunaga, S.S. Acquisition War-Gaming Technique for Acquiring Future Complex Systems: Modeling and Simulation Results for Cost Plus Incentive Fee Contract. Mathematics 2018, 6, 43. https://doi.org/10.3390/math6030043
Nguyen TM, Tran HT, Guillen AT, Bui TX, Matsunaga SS. Acquisition War-Gaming Technique for Acquiring Future Complex Systems: Modeling and Simulation Results for Cost Plus Incentive Fee Contract. Mathematics. 2018; 6(3):43. https://doi.org/10.3390/math6030043
Chicago/Turabian StyleNguyen, Tien M., Hien T. Tran, Andy T. Guillen, Tung X. Bui, and Sumner S. Matsunaga. 2018. "Acquisition War-Gaming Technique for Acquiring Future Complex Systems: Modeling and Simulation Results for Cost Plus Incentive Fee Contract" Mathematics 6, no. 3: 43. https://doi.org/10.3390/math6030043
APA StyleNguyen, T. M., Tran, H. T., Guillen, A. T., Bui, T. X., & Matsunaga, S. S. (2018). Acquisition War-Gaming Technique for Acquiring Future Complex Systems: Modeling and Simulation Results for Cost Plus Incentive Fee Contract. Mathematics, 6(3), 43. https://doi.org/10.3390/math6030043