Clinical Applications of Virtual Reality in Musculoskeletal Rehabilitation: A Scoping Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Design
2.2. Stage One: Identifying the Research Question
- How has literature on VR and MSR evolved in the last few years?
- What sort of evidence exists in the field of VR and MSR?
- Which are the most important elements to consider in order to improve the understanding of current literature regarding VR and MSR?
2.3. Stage Two: Search Strategy
- “virtual reality shoulder rehabilitation”;
- “virtual reality upper limb musculoskeletal rehabilitation”;
- “virtual reality complex regional pain syndrome rehabilitation”;
- “virtual reality lower limb musculoskeletal rehabilitation”;
- “virtual reality hip rehabilitation”;
- “virtual reality knee rehabilitation”;
- “virtual reality ankle rehabilitation”;
- “virtual reality neck pain rehabilitation”;
- “virtual reality low back pain rehabilitation”;
- “virtual reality amputation rehabilitation”.
2.4. Stage Three: Study Selection
2.5. Stage Four: Charting the Data
2.6. Stage Five: Collating, Summarizing and Reporting the Results
3. Results
3.1. Description of the Included Studies
3.1.1. Shoulder Disorders
3.1.2. Upper Limb Disorder
3.1.3. Complex Regional Pain Syndrome (CRPS)
3.1.4. Lower Limb, Hip, Knee, and Ankle Disorder
3.2. Spine Disorders
3.2.1. Neck Pain
3.2.2. Low Back Pain
3.3. Amputation
3.4. General Musculoskeletal Disorder and Chronic Pain
4. Discussion
5. Conclusions
6. Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Kantha, P.; Lin, J.-J.; Hsu, W.-L. The Effects of Interactive Virtual Reality in Patients with Chronic Musculoskeletal Disorders: A Systematic Review and Meta-Analysis. Games Health J. 2023, 12, 1–12. [Google Scholar] [CrossRef]
- Micheo, W.; López-Acevedo, C.E. Medical Rehabilitation—Lumbar Axial Pain. In Interventional Spine; Elsevier: Amsterdam, The Netherlands, 2008; pp. 991–999. Available online: https://linkinghub.elsevier.com/retrieve/pii/B9780721628721500959 (accessed on 30 October 2023).
- Fowler, C.A.; Ballistrea, L.M.; Mazzone, K.E.; Martin, A.M.; Kaplan, H.; Kip, K.E.; Murphy, J.L.; Winkler, S.L. A virtual reality intervention for fear of movement for Veterans with chronic pain: Protocol for a feasibility study. Pilot Feasibility Stud. 2019, 5, 146. [Google Scholar] [CrossRef] [PubMed]
- Elaraby, A.E.R.; Shahien, M.; Jahan, A.M.; Etoom, M.; Bekhet, A.H. The Efficacy of Virtual Reality Training in the Rehabilitation of Orthopedic Ankle Injuries: A Systematic Review and Meta-analysis. Adv. Rehabil. Sci. Pract. 2023, 12, 117957272311516. [Google Scholar] [CrossRef] [PubMed]
- Rutkowski, S.; Kiper, P.; Cacciante, L.; Cieślik, B.; Mazurek, J.; Turolla, A.; Szczepańska-Gieracha, J. Use of virtual reality-based training in different fields of rehabilitation: A systematic review and meta-analysis. J. Rehabil. Med. 2020, 52, jrm00121. [Google Scholar] [CrossRef]
- Gumaa, M.; Rehan Youssef, A. Is Virtual Reality Effective in Orthopedic Rehabilitation? A Systematic Review and Meta-Analysis. Phys. Ther. 2019, 99, 1304–1325. [Google Scholar] [CrossRef]
- Brady, N.; Lewis, J.; McCreesh, K.; Dejaco, B.; McVeigh, J.G. Physiotherapist beliefs and perspectives on virtual reality–supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: A focus group study protocol. HRB Open Res. 2022, 4, 40. [Google Scholar] [CrossRef] [PubMed]
- Schuermans, J.; Van Hootegem, A.; Van den Bossche, M.; Van Gendt, M.; Witvrouw, E.; Wezenbeek, E. Extended reality in musculoskeletal rehabilitation and injury prevention—A systematic review. Phys. Ther. Sport 2022, 55, 229–240. [Google Scholar] [CrossRef]
- Padilla-Castañeda, M.A.; Sotgiu, E.; Barsotti, M.; Frisoli, A.; Orsini, P.; Martiradonna, A.; Laddaga, C.; Bergamasco, M. An Orthopaedic Robotic-Assisted Rehabilitation Method of the Forearm in Virtual Reality Physiotherapy. J. Healthc. Eng. 2018, 2018, 7438609. [Google Scholar] [CrossRef]
- Roy, J.-S.; Bouyer, L.; Langevin, P.; Mercie, C. Beyond the Joint: The Role of Central Nervous System Reorganisations in Chronic Musculoskeletal Disorders. J. Orthop. Sports Phys. Ther. 2017, 47, 817–821. [Google Scholar]
- Belotti, N.; Bonfanti, S.; Locatelli, A.; Rota, L.; Ghidotti, A.; Vitali, A. A Tele-Rehabilitation Platform for Shoulder Motor Function Recovery Using Serious Games and an Azure Kinect Device. In Studies in Health Technology and Informatics; Schreier, G., Pfeifer, B., Baumgartner, M., Hayn, D., Eds.; IOS Press: Amsterdam, The Netherlands, 2022. [Google Scholar]
- Dejaco, B.; de Jong, L.D.; van Goor, H.; Staal, J.B.; Stolwijk, N.; Lewis, J. The concurrent validity and reliability of virtual reality to measure shoulder flexion and scaption range of motion. Physiotherapy 2023, 120, 95–102. [Google Scholar] [CrossRef]
- Álvarez De La Campa Crespo, M.; Donegan, T.; Amestoy-Alonso, B.; Just, A.; Combalía, A.; Sanchez-Vives, M.V. Virtual embodiment for improving range of motion in patients with movement-related shoulder pain: An experimental study. J. Orthop. Surg. Res. 2023, 18, 729. Available online: https://josr-online.biomedcentral.com/articles/10.1186/s13018-023-04158-w (accessed on 25 October 2023). [CrossRef] [PubMed]
- Pekyavas, N.O.; Ergun, N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop. Traumatol. Turc. 2017, 51, 238–242. Available online: https://www.aott.org.tr/en/comparison-of-virtual-reality-exergaming-and-home-exercise-programs-in-patients-with-subacromial-impingement-syndrome-and-scapular-dyskinesis-short-term-effect-133575 (accessed on 25 October 2023). [CrossRef] [PubMed]
- Lee, S.-H.; Yeh, S.-C.; Chan, R.-C.; Chen, S.; Yang, G.; Zheng, L.-R. Motor Ingredients Derived from a Wearable Sensor-Based Virtual Reality System for Frozen Shoulder Rehabilitation. Biomed. Res. Int. 2016, 2016, 7075464. [Google Scholar] [CrossRef] [PubMed]
- Naqvi, W.M.; Qureshi, M.I.; Nimbulkar, G.; Umate, L. Gamification for Distal Radius Fracture Rehabilitation: A Randomized Controlled Pilot Study. Cureus 2022, 14, e29333. [Google Scholar] [CrossRef]
- Matamala-Gomez, M.; Gonzalez, A.M.D.; Slater, M.; Sanchez-Vives, M.V. Decreasing Pain Ratings in Chronic Arm Pain Through Changing a Virtual Body: Different Strategies for Different Pain Types. J. Pain 2019, 20, 685–697. Available online: https://linkinghub.elsevier.com/retrieve/pii/S1526590018309945 (accessed on 25 October 2023). [CrossRef]
- Solcà, M.; Ronchi, R.; Bello-Ruiz, J.; Schmidlin, T.; Herbelin, B.; Luthi, F.; Konzelmann, M.; Beaulieu, J.-Y.; Delaquaize, F.; Schnider, A.; et al. Heartbeat-enhanced immersive virtual reality to treat complex regional pain syndrome. Neurology 2018, 91, e479–e489. [Google Scholar] [CrossRef] [PubMed]
- Chau, B.; Phelan, I.; Ta, P.; Chi, B.; Loyola, K.; Yeo, E.; Dunn, J.; Humbert, S.; Hata, J.; Haglund, R.; et al. Immersive Virtual Reality for Pain Relief in Upper Limb Complex Regional Pain Syndrome: A Pilot Study. Innov. Clin. Neurosci. 2020, 17, 47–52. [Google Scholar]
- Arcos-Holzinger, M.; Biebl, J.T.; Storz, C.; Gutmann, M.; Azad, S.C.; Holzapfel, B.M.; Kraft, E. Virtual reality in managing Complex Regional Pain Syndrome (CRPS): A scoping review. Front Neurol. 2023, 14, 1069381. [Google Scholar] [CrossRef]
- Vogt, S.; Skjæret-Maroni, N.; Neuhaus, D.; Baumeister, J. Virtual reality interventions for balance prevention and rehabilitation after musculoskeletal lower limb impairments in young up to middle-aged adults: A comprehensive review on used technology, balance outcome measures and observed effects. Int. J. Med. Inform. 2019, 126, 46–58. [Google Scholar] [CrossRef]
- Ebrahimi, N.; Rojhani-Shirazi, Z.; Yoosefinejad, A.K.; Nami, M. The effects of virtual reality training on clinical indices and brain mapping of women with patellofemoral pain: A randomized clinical trial. BMC Musculoskelet Disord. 2021, 22, 900. [Google Scholar] [CrossRef]
- Kiani, S.; Rezaei, I.; Abasi, S.; Zakerabasali, S.; Yazdani, A. Technical aspects of virtual augmented reality-based rehabilitation systems for musculoskeletal disorders of the lower limbs: A systematic review. BMC Musculoskelet Disord. 2023, 24, 4. [Google Scholar] [CrossRef]
- Houston, A.D.; Coppack, R.J.; Bennett, A.N. Effectiveness of virtual reality-based gait education in enhancing the rehabilitation outcomes of injured military personnel. BMJ Mil. Health 2022, 168, 308–313. [Google Scholar] [CrossRef] [PubMed]
- Gokeler, A.; Bisschop, M.; Myer, G.D.; Benjaminse, A.; Dijkstra, P.U.; Van Keeken, H.G.; van Raay, J.J.A.M.; Burgerhof, J.G.M.; Otten, E. Immersive virtual reality improves movement patterns in patients after ACL reconstruction: Implications for enhanced criteria-based return-to-sport rehabilitation. Knee Surg. Sports Traumatol. Arthrosc. 2016, 24, 2280–2286. Available online: http://link.springer.com/10.1007/s00167-014-3374-x (accessed on 25 October 2023). [CrossRef] [PubMed]
- Gsangaya, M.R.; Htwe, O.; Naicker, A.S.; Yusoff, B.A.H.M.; Mohammad, N.; Soh, E.Z.F.; Silvaraju, M. Comparison between the effect of immersive virtual reality training versus conventional rehabilitation on limb loading and functional outcomes in patients after anterior cruciate ligament reconstruction: A prospective randomized controlled trial. Asia-Pac. J. Sports Med. Arthrosc. Rehabil. Technol. 2023, 34, 28–37. Available online: https://linkinghub.elsevier.com/retrieve/pii/S2214687323000183 (accessed on 25 October 2023). [CrossRef] [PubMed]
- Nambi, G.; Abdelbasset, W.K.; Elsayed, S.H.; Khalil, M.A.; Alrawaili, S.M.; Alsubaie, S.F. Comparative effects of virtual reality training and sensory motor training on bone morphogenic proteins and inflammatory biomarkers in post-traumatic osteoarthritis. Sci. Rep. 2020, 10, 15864. Available online: https://www.nature.com/articles/s41598-020-72587-2 (accessed on 25 October 2023). [CrossRef] [PubMed]
- Pournajaf, S.; Goffredo, M.; Pellicciari, L.; Piscitelli, D.; Criscuolo, S.; Le Pera, D.; Damiani, C.; Franceschini, M. Effect of balance training using virtual reality-based serious games in individuals with total knee replacement: A randomized controlled trial. Ann. Phys. Rehabil. Med. 2022, 65, 101609. Available online: https://linkinghub.elsevier.com/retrieve/pii/S1877065721001263 (accessed on 25 October 2023). [CrossRef] [PubMed]
- Gianola, S.; Stucovitz, E.; Castellini, G.; Mascali, M.; Vanni, F.; Tramacere, I.; Banfi, G.; Tornese, D. Effects of early virtual reality-based rehabilitation in patients with total knee arthroplasty: A randomized controlled trial. Medicine 2020, 99, e19136. [Google Scholar] [CrossRef] [PubMed]
- Fascio, E.; Vitale, J.A.; Sirtori, P.; Peretti, G.; Banfi, G.; Mangiavini, L. Early Virtual-Reality-Based Home Rehabilitation after Total Hip Arthroplasty: A Randomized Controlled Trial. J. Clin. Med. 2022, 11, 1766. Available online: https://www.mdpi.com/2077-0383/11/7/1766 (accessed on 25 October 2023). [CrossRef]
- Kragting, M.; Schuiling, S.F.; Voogt, L.; Pool-Goudzwaard, A.L.; Coppieters, M.W. Using Visual Feedback Manipulation in Virtual Reality to Influence Pain-Free Range of Motion in People with Nonspecific Neck Pain. Pain Pract. 2021, 21, 428–437. [Google Scholar] [CrossRef]
- Orr, E.; Arbel, T.; Levy, M.; Sela, Y.; Weissberger, O.; Liran, O.; Lewis, J. Virtual reality in the management of patients with low back and neck pain: A retrospective analysis of 82 people treated solely in the metaverse. Arch. Physiother. 2023, 13, 11. [Google Scholar] [CrossRef]
- Nusser, M.; Knapp, S.; Kramer, M.; Krischak, G. Effects of virtual reality-based neck-specific sensorimotor training in patients with chronic neck pain: A randomized controlled pilot trial. J. Rehabil. Med. 2021, 53, jrm00151. Available online: https://medicaljournalssweden.se/jrm/article/view/2327 (accessed on 26 October 2023). [CrossRef]
- Glavare, M.; Stålnacke, B.; Häger, C.; Löfgren, M. Virtual reality exercises in an interdisciplinary rehabilitation programme for persons with chronic neck pain: A feasibility study. J. Rehabil. Med. Clin. Commun. 2021, 4, jrmcc00067. Available online: https://medicaljournalssweden.se/jrm-cc/article/view/2677 (accessed on 26 October 2023). [CrossRef]
- Bahat, H.S.; Croft, K.; Carter, C.; Hoddinott, A.; Sprecher, E.; Treleaven, J. Remote kinematic training for patients with chronic neck pain: A randomised controlled trial. Eur. Spine J. 2018, 27, 1309–1323. Available online: http://link.springer.com/10.1007/s00586-017-5323-0 (accessed on 26 October 2023). [CrossRef]
- Tejera, D.M.; Beltran-Alacreu, H.; Cano-De-La-Cuerda, R.; Hernández, J.V.L.; Martín-Pintado-Zugasti, A.; Calvo-Lobo, C.; Gil-Martínez, A.; Fernández-Carnero, J. Effects of Virtual Reality versus Exercise on Pain, Functional, Somatosensory and Psychosocial Outcomes in Patients with Non-specific Chronic Neck Pain: A Randomized Clinical Trial. Int. J. Environ. Res. Public Health 2020, 17, 5950. Available online: https://www.mdpi.com/1660-4601/17/16/5950 (accessed on 26 October 2023). [CrossRef]
- Groenveld, T.D.; Smits, M.L.; Knoop, J.; Kallewaard, J.W.; Staal, J.B.; de Vries, M.; van Goor, H. Effect of a Behavioral Therapy-Based Virtual Reality Application on Quality of Life in Chronic Low Back Pain. Clin. J. Pain 2023, 39, 278–285. [Google Scholar] [CrossRef] [PubMed]
- Thomas, J.S.; France, C.R.; Applegate, M.E.; Leitkam, S.T.; Walkowski, S. Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial. J. Pain 2016, 17, 1302–1317. [Google Scholar] [CrossRef] [PubMed]
- Liikkanen, S.; Mäkinen, M.; Huttunen, T.; Sarapohja, T.; Stenfors, C.; Eccleston, C. Body movement as a biomarker for use in chronic pain rehabilitation: An embedded analysis of an RCT of a virtual reality solution for adults with chronic pain. Front. Pain Res. 2022, 3, 1085791. [Google Scholar] [CrossRef] [PubMed]
- Nambi, G.; Alghadier, M.; Kashoo, F.Z.; Aldhafian, O.R.; Nwihadh, N.A.; Saleh, A.K.; Omar, M.A.; Hassan, T.G.T.; Ibrahim, M.N.A.; El Behairy, H.F.; et al. Effects of Virtual Reality Exercises versus Isokinetic Exercises in comparison with Conventional Exercises on the Imaging Findings and Inflammatory Biomarker Changes in Soccer Players with Non-Specific Low Back Pain: A Randomized Controlled Trial. Int. J. Environ. Res. Public Health 2022, 20, 524. [Google Scholar] [CrossRef] [PubMed]
- Wang, S.; Sun, J.; Yin, X.; Li, H. Effect of virtual reality technology as intervention for people with kinesiophobia: A meta-analysis of randomised controlled trials. J. Clin. Nurs. 2023, 32, 3074–3086. Available online: https://onlinelibrary.wiley.com/doi/10.1111/jocn.16397 (accessed on 26 October 2023). [CrossRef] [PubMed]
- Yelvar, G.D.Y.; Çırak, Y.; Dalkılınç, M.; Demir, Y.P.; Guner, Z.; Boydak, A. Is physiotherapy integrated virtual walking effective on pain, function, and kinesiophobia in patients with non-specific low-back pain? Randomised controlled trial. Eur. Spine J. 2017, 26, 538–545. Available online: http://link.springer.com/10.1007/s00586-016-4892-7 (accessed on 26 October 2023). [CrossRef] [PubMed]
- Alemanno, F.; Houdayer, E.; Emedoli, D.; Locatelli, M.; Mortini, P.; Mandelli, C.; Raggi, A.; Iannaccone, S. Efficacy of virtual reality to reduce chronic low back pain: Proof-of-concept of a non-pharmacological approach on pain, quality of life, neuropsychological and functional outcome. PLoS ONE 2019, 14, e0216858. Available online: https://dx.plos.org/10.1371/journal.pone.0216858 (accessed on 26 October 2023). [CrossRef] [PubMed]
- Matheve, T.; Bogaerts, K.; Timmermans, A. Virtual reality distraction induces hypoalgesia in patients with chronic low back pain: A randomized controlled trial. J. NeuroEngineering Rehabil. 2020, 17, 55. Available online: https://jneuroengrehab.biomedcentral.com/articles/10.1186/s12984-020-00688-0 (accessed on 26 October 2023). [CrossRef] [PubMed]
- Hao, J.; Chen, Z.; Remis, A.; He, Z.M. Virtual Reality–Based Rehabilitation to Restore Motor Function in People with Amputation: A Systematic Literature Review. Am. J. Phys. Med. Rehabil. 2023, 102, 468–474. Available online: https://journals.lww.com/10.1097/PHM.0000000000002150 (accessed on 26 October 2023). [CrossRef] [PubMed]
- Prahm, C.; Kayali, F.; Sturma, A.; Aszmann, O. PlayBionic: Game-Based Interventions to Encourage Patient Engagement and Performance in Prosthetic Motor Rehabilitation. PM&R 2018, 10, 1252–1260. Available online: https://onlinelibrary.wiley.com/doi/10.1016/j.pmrj.2018.09.027 (accessed on 26 October 2023).
- Abbas, R.L.; Cooreman, D.; Al Sultan, H.; El Nayal, M.; Saab, I.M.; El Khatib, A. The Effect of Adding Virtual Reality Training on Traditional Exercise Program on Balance and Gait in Unilateral, Traumatic Lower Limb Amputee. Games Health J. 2021, 10, 50–56. Available online: https://www.liebertpub.com/doi/10.1089/g4h.2020.0028 (accessed on 26 October 2023). [CrossRef] [PubMed]
- Hali, K.; Manzo, M.A.; Koucheki, R.; Wunder, J.S.; Jenkinson, R.J.; Mayo, A.L.; Ferguson, P.C.; Lex, J.R. Use of virtual reality for the management of phantom limb pain: A systematic review. Disabil. Rehabil. 2023, 1, 1–8. [Google Scholar] [CrossRef] [PubMed]
- Vassantachart, A.Y.; Yeo, E.; Chau, B. Virtual and Augmented Reality-based Treatments for Phantom Limb pain: A systematic review. Innov. Clin. Neurosci. 2022, 19, 48–57. [Google Scholar]
- Collado-Mateo, D.; Merellano-Navarro, E.; Olivares, P.R.; Garcia-Rubio, J.; Gusi, N. Effect of exergames on musculoskeletal pain: A systematic review and meta-analysis. Scand. J. Med. Sci. Sports 2018, 28, 760–771. [Google Scholar] [CrossRef]
- Brady, N.; McVeigh, J.G.; McCreesh, K.; Rio, E.; Dekkers, T.; Lewis, J.S. Exploring the effectiveness of immersive Virtual Reality interventions in the management of musculoskeletal pain: A state-of-the-art review. Phys. Ther. Rev. 2021, 26, 262–275. Available online: https://www.tandfonline.com/doi/full/10.1080/10833196.2021.1903209 (accessed on 26 October 2023). [CrossRef]
- Gava, V.; Fialho, H.R.F.; Calixtre, L.B.; Barbosa, G.M.; Kamonseki, D.H. Effects of Gaming on Pain-Related Fear, Pain Catastrophizing, Anxiety, and Depression in Patients with Chronic Musculoskeletal Pain: A Systematic Review and Meta-Analysis. Games Health J. 2022, 11, 369–384. [Google Scholar] [CrossRef]
- Lin, H.-T.; Li, Y.-I.; Hu, W.-P.; Huang, C.-C.; Du, Y.-C. A Scoping Review of The Efficacy of Virtual Reality and Exergaming on Patients of Musculoskeletal System Disorder. J. Clin. Med. 2019, 8, 791. [Google Scholar] [CrossRef] [PubMed]
- Tokgöz, P.; Stampa, S.; Wähnert, D.; Vordemvenne, T.; Dockweiler, C. Virtual Reality in the Rehabilitation of Patients with Injuries and Diseases of Upper Extremities. Healthcare 2022, 10, 1124. Available online: https://www.mdpi.com/2227-9032/10/6/1124 (accessed on 25 October 2023). [CrossRef] [PubMed]
- Lee, M.; Suh, D.; Son, J.; Kim, J.; Eun, S.-D.; Yoon, B. Patient perspectives on virtual reality-based rehabilitation after knee surgery: Importance of level of difficulty. J. Rehabil. Res. Dev. 2016, 53, 239–252. Available online: http://www.rehab.research.va.gov/jour/2016/532/pdf/JRRD-2014-07-0164.pdf (accessed on 26 October 2023). [CrossRef]
- Gazendam, A.; Zhu, M.; Chang, Y.; Phillips, S.; Bhandari, M. Virtual reality rehabilitation following total knee arthroplasty: A systematic review and meta-analysis of randomized controlled trials. Knee Surg. Sports Traumatol. Arthrosc. 2022, 30, 2548–2555. Available online: https://link.springer.com/10.1007/s00167-022-06910-x (accessed on 26 October 2023). [CrossRef] [PubMed]
- Brea-Gómez, B.; Torres-Sánchez, I.; Ortiz-Rubio, A.; Calvache-Mateo, A.; Cabrera-Martos, I.; López-López, L.; Valenza, M.C. Virtual Reality in the Treatment of Adults with Chronic Low Back Pain: A Systematic Review and Meta-Analysis of Randomized Clinical Trials. Int. J. Environ. Res. Public Health 2021, 18, 11806. Available online: https://www.mdpi.com/1660-4601/18/22/11806 (accessed on 26 October 2023). [CrossRef]
- Ye, G.M.; Koh, R.G.; Jaiswal, K.; Soomal, H.; Kumbhare, D.P. The Use of Virtual Reality in the Rehabilitation of Chronic Nonspecific Neck Pain: A Systematic Review and Meta-Analysis. Clin. J. Pain 2023, 39, 491–500. Available online: https://journals.lww.com/10.1097/AJP.0000000000001134 (accessed on 26 October 2023). [CrossRef]
Domains of MSR Discussed | Number of Studies | First Publication | Last Year of Publication |
---|---|---|---|
Shoulder | 3 | 2017 | 2023 |
Upper limb | 2 | 2018 | 2023 |
Complex regional pain syndrome | 1 | 2018 | - |
Lower limb (hip, knee, ankle) | 5 | 2019 | 2023 |
Spine disorders (neck, low back) | 6 | 2017 | 2023 |
Limb amputation | 1 | 2023 | - |
General musculoskeletal pathology and pain | 4 | 2017 | 2023 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Chaplin, E.; Karatzios, C.; Benaim, C. Clinical Applications of Virtual Reality in Musculoskeletal Rehabilitation: A Scoping Review. Healthcare 2023, 11, 3178. https://doi.org/10.3390/healthcare11243178
Chaplin E, Karatzios C, Benaim C. Clinical Applications of Virtual Reality in Musculoskeletal Rehabilitation: A Scoping Review. Healthcare. 2023; 11(24):3178. https://doi.org/10.3390/healthcare11243178
Chicago/Turabian StyleChaplin, Elizabeth, Christos Karatzios, and Charles Benaim. 2023. "Clinical Applications of Virtual Reality in Musculoskeletal Rehabilitation: A Scoping Review" Healthcare 11, no. 24: 3178. https://doi.org/10.3390/healthcare11243178
APA StyleChaplin, E., Karatzios, C., & Benaim, C. (2023). Clinical Applications of Virtual Reality in Musculoskeletal Rehabilitation: A Scoping Review. Healthcare, 11(24), 3178. https://doi.org/10.3390/healthcare11243178