Exploring the Psychosocial Factors between Adaptive and Maladaptive Use of Gaming among Korean Adolescents
Abstract
:1. Introduction
2. Materials and Methods
2.1. Design, Setting, and Participants
2.2. Questionnaires
2.2.1. Positive Psychological Factors
2.2.2. Negative Psychological Factors
2.2.3. Social Factors
2.2.4. Adaptive Game Use
2.2.5. Maladaptive Game Use
2.3. Procedures and Data Analysis
3. Results
3.1. Socio-Demographic Characteristics of Respondents
3.2. Differences between Groups in the Positive Psychological Factors
3.3. Differences between Groups in the Negative Psychological Factors
3.4. Differences between Groups in the Social Factors
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Variables | Game Use Groups | |||||
---|---|---|---|---|---|---|
General User (n = 319) | Adaptive User (n = 202) | Maladaptive User (n = 61) | Total (n = 582) | X2 | ||
Sex | Male | 123 (38.6%) | 124 (61.4%) | 41 (67.2%) | 288 (49.5%) | 34.35 ** |
Female | 196 (61.4%) | 78 (38.6%) | 20 (32.8%) | 294 (50.5%) | ||
Grade | Middle 2nd | 152 (47.6%) | 98 (48.5%) | 37 (60.7%) | 287 (49.3%) | 3.54 |
High 2nd | 167 (52.4%) | 104 (51.5%) | 24 (39.3%) | 295 (50.7%) | ||
The most played game | Internet (online) game | 94 (29.5%) | 107 (53.0%) | 31 (50.8%) | 232 (39.9%) | 37.89 ** |
Mobile game | 183 (57.4%) | 88 (43.6%) | 24 (39.3%) | 295 (50.7%) | ||
Others (PS2: PlayStaion 2, PSP: PlayStation Portable, etc.) | 42 (13.2.%) | 7 (3.5.%) | 6 (9.8%) | 55 (9.5%) | ||
Gaming hours | Less than an hour | 173 (54.2%) | 52 (25.7%) | 8 (13.1%) | 233 (40.0%) | 84.27 ** |
1–2 h | 68 (21.3%) | 54 (26.7%) | 14 (23.0%) | 136 (23.4%) | ||
2–3 h | 43 (13.5%) | 50 (24.8%) | 14 (23.0%) | 107 (18.4%) | ||
3–4 h | 23 (7.2%) | 27 (13.4%) | 10 (16.4%) | 60 (10.3%) | ||
More than 4 h | 12 (3.8%) | 19 (9.4%) | 15 (24.6%) | 46 (7.9%) |
Variables | Groups | Mean | SD | F(df) | Scheffe |
---|---|---|---|---|---|
Leadership | General (n = 319) | 3.17 | 1.05 | - | |
Adaptive (n = 202) | 3.18 | 0.90 | 2.48 (2579) | ||
Maladaptive (n = 61) | 2.88 | 0.91 | |||
Self-control | General | 3.30 | 0.56 | 3 < 2 < 1 | |
Adaptive | 3.10 | 0.48 | 24.85 (2579) ** | ||
Maladaptive | 2.83 | 0.47 | |||
Self-efficacy | General | 2.09 | 0.54 | 3 < 1·2 | |
Adaptive | 2.04 | 0.44 | 3.80 (2579) * | ||
Maladaptive | 1.90 | 0.47 | |||
Morality | General | 2.89 | 0.37 | 3 < 1·2 | |
Adaptive | 2.82 | 0.36 | 19.43 (2579) ** | ||
Maladaptive | 2.57 | 0.32 | |||
Satisfaction with life | General | 4.66 | 1.35 | 3 < 1·2 | |
Adaptive | 4.50 | 1.19 | 4.32 (2579) * | ||
Maladaptive | 4.15 | 1.17 |
Variables | Groups | Mean | SD | F(df) | Scheffe |
---|---|---|---|---|---|
Aggression | General (n = 319) | 1.81 | 0.72 | 1 < 2 < 3 | |
Adaptive (n = 202) | 2.08 | 0.68 | 24.70 (2579) ** | ||
Maladaptive (n = 61) | 2.45 | 0.76 | |||
Anxiety | General | 0.40 | 0.58 | 1 < 3 | |
Adaptive | 0.50 | 0.62 | 4.08 (2579) * | ||
Maladaptive | 0.62 | 0.67 | |||
Depression | General | 0.35 | 0.43 | 1·2 < 3 | |
Adaptive | 0.39 | 0.44 | 6.67 (2579) ** | ||
Maladaptive | 0.57 | 0.52 | |||
Loneliness | General | 1.50 | 0.57 | 1 < 2 < 3 | |
Adaptive | 1.69 | 0.56 | 22.39 (2579) ** | ||
Maladaptive | 2.01 | 0.64 | |||
Academic stress | General | 0.63 | 0.46 | 1 < 2 < 3 | |
Adaptive | 0.77 | 0.46 | 19.39 (2579) ** | ||
Maladaptive | 1.02 | 0.52 | |||
Peer stress | General | 0.18 | 0.36 | 1·2 < 3 | |
Adaptive | 0.23 | 0.38 | 8.64 (2579) ** | ||
Maladaptive | 0.40 | 0.56 |
Variables | Groups | Mean | SD | F(df) | Scheffe |
---|---|---|---|---|---|
Social intelligence | General (n = 319) | 4.94 | 0.87 | 3 < 2 < 1 | |
Adaptive (n = 202) | 4.73 | 0.76 | 17.74 (2579) ** | ||
Maladaptive (n = 61) | 4.27 | 0.75 | |||
Social capital | General | 3.75 | 0.62 | 3 < 1·2 | |
Adaptive | 3.68 | 0.55 | 3.87 (2579) ** | ||
Maladaptive | 3.53 | 0.51 | |||
Teacher support | General | 3.61 | 0.91 | - | |
Adaptive | 3.52 | 0.82 | 2.93 (2579) | ||
Maladaptive | 3.33 | 0.66 | |||
Peer support | General | 3.26 | 0.61 | 3 < 1·2 | |
Adaptive | 3.14 | 0.53 | 7.40 (2579) ** | ||
Maladaptive | 2.98 | 0.55 |
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Kim, B.; Kim, N. Exploring the Psychosocial Factors between Adaptive and Maladaptive Use of Gaming among Korean Adolescents. Children 2023, 10, 1059. https://doi.org/10.3390/children10061059
Kim B, Kim N. Exploring the Psychosocial Factors between Adaptive and Maladaptive Use of Gaming among Korean Adolescents. Children. 2023; 10(6):1059. https://doi.org/10.3390/children10061059
Chicago/Turabian StyleKim, Bee, and Nami Kim. 2023. "Exploring the Psychosocial Factors between Adaptive and Maladaptive Use of Gaming among Korean Adolescents" Children 10, no. 6: 1059. https://doi.org/10.3390/children10061059
APA StyleKim, B., & Kim, N. (2023). Exploring the Psychosocial Factors between Adaptive and Maladaptive Use of Gaming among Korean Adolescents. Children, 10(6), 1059. https://doi.org/10.3390/children10061059