From Offshore Operation to Onshore Simulator: Using Visualized Ethnographic Outcomes to Work with Systems Developers
Abstract
:1. Introduction
2. Literature Review
3. The Empirical Settings, Methods Used and Data Analysis
3.1. On Board
3.2. Simulators and the Workshop Setting
3.3. The Methods Used and Data Analysis of the Workshops
4. The Model
[I]t is we who, by manual control of tools and instruments or by the use of more or less automatic machines, do the work. Sure, the use of automatic machinery as part of our practices may have implications for these practices (educational, organisational, etc.), but they are nevertheless just that: technical compliments of our practices. It only makes sense to talk about this mechanical (or causal) regularity from the point of view and in the context of the normative regularity of our practices in which these artefacts are integral technical complements. In other words, it is we who engage in normatively constituted practices, by using rulers, compasses, and by using machines, computational artefacts included.
The key feature of computational artifacts is their capacity to react to and thus be [an] integrated part of unfolding events…. In short, the real challenge is that of developing machinery designed to be an integral part of normatively constituted but contingent cooperative work practices.
In the design of computational artifacts for the purpose of serving in a regulating capacity in coordinative practices, we construct a repertoire of potential electronic circuitry that can be activated and combined in multiple but determinate ways and that then, in step with the unfolding actions of the cooperating actors, are used in the coordination of interdependent activities. In other words, what is designed are mechanisms that function in a strictly causal manner but interactively.
5. The Workshops
We have never been on board, since we were provided requirement specifications from maritime engineers. Maritime engineers are those people in our companies. They get requirement specifications from domain experts, such as electrical, telecom, and so on (Workshop 1).
DP systems are technical systems; we know how to approach them and connect them for mechanically controlling a vessel and automatically positioning it in the proper position. However, what do you mean by cooperative systems? Do you mean how each piece of [the] DP system works and connects with one another? (Workshop 1).
If you think DP systems are technical systems, then how about the work of those marine operators? What do you think checklists, forms, and engine status are? (Workshop 1).
They are important. However, they are designed outside of DP systems. They are referred to in the requirement specifications, but we think that those actions are outside of DP operations. As you say, they have paper forms (Workshop 1).
If I add an unusual situation, how do you think DP systems will work? You can answer later (Workshop 1).
It seems that those checklists and forms are important and probably should be inside DP systems. It would be a challenge because, in the engineering design process, each piece of the DP system is closed [the engineers pointed to the designed DP systems on the table]. If we add those forms, checklists, and so on, the whole engineering process may [be] difficult to integrate (Workshop 2).
That may be because you see technical systems as the basis for DP systems. Let’s think differently. If I see a technical system as part of cooperative work, then I need to consider how such a technical system is used. For example, a marine operator needs to check the weather, fill in forms and check checklists, and run DP systems. If I model these work practices like this [see Figure 4], what do you think?
As you can see in the picture, I group each work practice as a unit that consists of a marine operator, the technical system or tool, and how they work together—their interactive relations. In CSCW, we call such a unit a “computational artifact (Workshop 2).
It seems that you are shaping new DP systems according to marine operators’ work practices, aren’t you? Yes, if the new systems were like this diagram, we could rebuild DP, but we would like to see more examples (Workshop 2).
Now, you know how to build up a technical system according to situated work practice. Could you please show me what you think the relations between [the] DP and AIS systems are in a similar diagram, taking into account the story I told you before? (Workshop 2).
Well. They were designed to be separate, since we saw that they functioned differently. Now, though, based on the situated work practices, we think it would be like this… According to the fieldwork, DP operations are usually associated with services operations. In marine services operations, operators position the vessel at the right place via DP systems; the operators then work with automation integrated systems. AIS is used for providing mud drilling and water to the platform and for shifting mud drilling and water under the deck to maintain balance. However, such systems do not provide information for marine operators on how much water and mud could be moved from one side of the vessel to the other … making it difficult to manage the balance.
Marine operators use an alarm clock and calculators from their daily lives and different functionalities of AIS systems, printing systems, and communications to service the oil platform. We know printing systems … also not a part of AIS. In addition, one marine operator may work on two systems at the same time. If not, there may be another operator helping with the operation through either verbal or digital communication. (Workshops 1 and 2).
Aha! That is what you mean by cooperative systems! Now, the process for designing cooperative systems is different with systems engineering. If we start with a shape of cooperative work that we can draw for you, then the relationships between two operations are evident. Individual technical systems should connect with each other in meaningful ways that are different from our traditional engineering-based understanding of technical systems. The meaning—or what you called a computational artifact—consists of a person and a piece of software or a tool and their interactional behavior. So, why not call it an object? It would be easy for us to see that an object is different with technical systems in systems engineering. This object is a function that is a part of a system, isn’t it?! Those objects make systems work together to support cooperative work (Workshop 2).
If we see those diagrams as new shapes of cooperative systems, then do we make code to implement them? We think that this remains a challenge. The shapes strengthen our thinking about how to connect systems, but how can program code be put into them? The one thing we must do is to make sense of control as some part of the systems (Workshop 2).
When you are mapping out those diagrams, do you notice the interaction relations inside each object? Let me ask one more question: “When you show me the diagram, what do you mean [by] using communication?” (Workshop 2).
Interactive relations are creating “engineering functions,” to make a technical artifact function … to interact with operators. In systems engineering, an engineering function is interpreted as a specific process, action, or task that a system can perform (Workshop 2).
Certainly, I also mean interactive relations should be supported by some means—those means giving functionality to a technical system (Workshops 2 and 3).
The marine operator needs to fill in forms, check the weather and engine, and run DP systems, so if I visualize these activities and their relations with those systems and tools, it would be displayed as in this diagram. This chart aims to create a system that can successfully achieve its function of enabling operators or another system to interact with one another (Workshops 2 and 3).
You use UML [Unified Modeling Language] in this way! We also use it! However, how do you explain the relations between two operations? For example, DP requires two people to work in reality (Workshop 3).
I connected their cooperative work relationships, such as awareness of other people’s work practices [see Figure 5]. In my fieldwork, two operators were working with DP systems—the first officer and the chief officer. In these operations, the chief officer also checks the weather information [marked “W” in Figure 5]. Meanwhile, the engineer in the engine room is also aware of the weather information. I connected their behavior in a UML model that can be used in requirements engineering to link programming language to these behaviors (Workshop 3).
You mean, cooperative systems consist of several functionalities? Each functionality may have one or more objects. An object consists of the behavior of marine operators and software systems or technical tools. When designing cooperative systems, the core notion is to focus on the interactive relations between a marine operator and the system or tool that the operator uses rather than … simply the combination of software and hardware. Then, it is important to link the connections of the interactive relations, because they build up objects connected as functionalities. Interactive relations are the design space for us. With some models similar to the one you showed [UML], it is not difficult to translate into a JAVA framework for filling code. Yes, we know more models that can help with such [a] modeling process of interactive relations; UML is just one of them (Workshop 3).
6. Revisiting the Marine Systems Developers after Six Months
7. Discussion
When engaged in cooperative effect, actors are objectively and materially interdependent. Their interdependence inescapably has causal aspects, and their actions and interactions are both intentional and material. Again, this is not sensational news. Some may refer to this duplicity as the “double character of work process” [84] or by conceiving of it as a socio-technical system [85] or “distributed cognition” [86], or as a network of actors and artefact [87] or whatever. These are merely different ways of stating the problem. The challenge is to develop the conceptual implications of this insight and understand the intricate interplay of the causal and the intentional, of the material and the culture.
8. Conclusions
- According to Store norske leksikon [Great Norwegian lexicon] a supply vessel is: “a ship that brings supplies and services (fuel, supply, well equipment, spare parts, etc.) to other ships and installations at sea. It is an important ship type within offshore oil operations.” (Translated from Norwegian) [89].
Acknowledgments
Author Contributions
Conflicts of Interest
References
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Pan, Y.; Finken, S. From Offshore Operation to Onshore Simulator: Using Visualized Ethnographic Outcomes to Work with Systems Developers. Informatics 2018, 5, 10. https://doi.org/10.3390/informatics5010010
Pan Y, Finken S. From Offshore Operation to Onshore Simulator: Using Visualized Ethnographic Outcomes to Work with Systems Developers. Informatics. 2018; 5(1):10. https://doi.org/10.3390/informatics5010010
Chicago/Turabian StylePan, Yushan, and Sisse Finken. 2018. "From Offshore Operation to Onshore Simulator: Using Visualized Ethnographic Outcomes to Work with Systems Developers" Informatics 5, no. 1: 10. https://doi.org/10.3390/informatics5010010
APA StylePan, Y., & Finken, S. (2018). From Offshore Operation to Onshore Simulator: Using Visualized Ethnographic Outcomes to Work with Systems Developers. Informatics, 5(1), 10. https://doi.org/10.3390/informatics5010010