The Effects of Motion Artifacts on Self-Avatar Agency
Abstract
:1. Introduction
- Noise: A wave or vibration artifact that is produced by the hardware during the motion capture process. Many motion capture systems (both optical and inertial) produce this artifact, and in most cases smoothing algorithms are used to eliminate them.
- Latency: The delay of the motion data to be transmitted and rendered into the computer screen or HMD. All motion capture systems have latency but, in most cases, it is within the acceptance spectrum.
- Motion jump: The inability of the motion capture sensor/system to estimate fast movements. This also occurs with body-occlusion. This can be found in optical motion capture systems when they cannot capture the retro-reflective markers attached to a participant’s body-parts, or in low-cost RGB-D sensors due to the low frame rate.
- Offset rotation of joint: The inability of the motion capture device/system to properly estimate the rotation of the user’s body-parts. This can also be caused by inaccuracies in the calibration of the motion capture system.
- RQ1: Do motion artifacts affect the sense of self-agency?
- RQ2: Do the observation tasks affect the sense of self-agency?
2. Related Work
- body ownership [7] (present in case there is a virtual body or body part that represents the user’s body or body part);
- agency and motor control of the virtual body [8] (the participant should be able to control parts or the whole body of the virtual avatar);
- tactile sensations [9] (enhance embodiment illusion by using tactile or haptic stimulation devices);
- location [10] (a virtual body or body part might be either collocated or not);
- appearance [11] (the self-avatar might be a lookalike avatar, or not, in terms of size, gender, race, clothing, etc.); and
- response to external stimuli [12] (events that modify or threaten the appearance of the self-avatar).
3. Methodology and Implementation
3.1. Participants
3.2. Physical Environment
3.3. Virtual Reality Application and Equipment
3.4. Motion Artifacts
3.5. Experiment Procedure
3.6. Questionnaire
4. Results
4.1. Body Ownership
4.2. Self-Agency
4.2.1. Task 1: Self-Observation
4.2.2. Task 2: Observation through Virtual Mirror
4.2.3. Task 3: Observation during Locomotion
4.3. Observation Impact
5. Discussion
6. Conclusions and Future Work
Author Contributions
Conflicts of Interest
References
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Light | Medium | Brown | Black | |||||
---|---|---|---|---|---|---|---|---|
Skinny | M: 1 | F: 3 | M: 9 | F: 6 | M: 1 | F: 2 | M: 0 | F: 0 |
Regular | M: 4 | F: 5 | M: 17 | F: 12 | M: 1 | F: 2 | M: 0 | F: 0 |
Fat | M: 2 | F: 2 | M: 5 | F: 2 | M: 2 | F: 0 | M: 1 | F: 0 |
Label | Question | Options |
---|---|---|
Q1 | How strong was the feeling that the body you saw was your own? | 1 being not at all, 7 being very much |
Q2 | How much did you feel that you were looking at your own body? | 1 being not at all, 7 being very much |
Q3 | How strong was the feeling that your real body was becoming virtual? | 1 being not at all, 7 being very much |
Q4 | How strong was the feeling that the virtual body was beginning to look like your real body? | 1 being not at all, 7 being very much |
Q5 | How strong was the feeling that you could control the virtual body as if it was your own body? | 1 being not at all, 7 being very much |
Q6 | How strong was the feeling that the movements of the virtual body were caused by your movements? | 1 being not at all, 7 being very much |
Q7 | How strong was the feeling that your virtual body moved just like you wanted it to? | 1 being not at all, 7 being very much |
Q8 | How strong was the feeling that you were causing the movement of the virtual body you saw? | 1 being not at all, 7 being very much |
Baseline | Noise | Latency | Motion Jumps | Offset Rotation | |
---|---|---|---|---|---|
Ownership: Self-observation | 0.893 | 0.879 | 0.797 | 0.858 | 0.841 |
Agency: Self-observation | 0.792 | 0.819 | 0.723 | 0.708 | 0.830 |
Agency: Observation through mirror | 0.903 | 0.829 | 0.716 | 0.797 | 0.762 |
Agency: Observation during locomotion | 0.870 | 0.827 | 0.878 | 0.850 | 0.866 |
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Koilias, A.; Mousas, C.; Anagnostopoulos, C.-N. The Effects of Motion Artifacts on Self-Avatar Agency. Informatics 2019, 6, 18. https://doi.org/10.3390/informatics6020018
Koilias A, Mousas C, Anagnostopoulos C-N. The Effects of Motion Artifacts on Self-Avatar Agency. Informatics. 2019; 6(2):18. https://doi.org/10.3390/informatics6020018
Chicago/Turabian StyleKoilias, Alexandros, Christos Mousas, and Christos-Nikolaos Anagnostopoulos. 2019. "The Effects of Motion Artifacts on Self-Avatar Agency" Informatics 6, no. 2: 18. https://doi.org/10.3390/informatics6020018
APA StyleKoilias, A., Mousas, C., & Anagnostopoulos, C. -N. (2019). The Effects of Motion Artifacts on Self-Avatar Agency. Informatics, 6(2), 18. https://doi.org/10.3390/informatics6020018